PDA

View Full Version : Idea for a usefull test server that will attract good players.


Dredd25
01-30-2005, 03:28 AM
<P><SPAN><FONT color=#ffffff>Opps, Anyway, here is my idea.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Setup the test server more like a beta test, select a "test server team" and allow only these people to play on test server.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>After the initial setup make it so that players who want to play there must "apply" and be granted access based on their application. Someone in the QA department could manage this process.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Setup private forums for this test team to interact with the dev's without the prying eyes of the general game population, even enforce an NDA for this test team so that the devs can freely discuss patches, concepts, and ideas with this test team.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Allow QA department people to remove players from this test team who are not contributing to the overall goal of improving the live game and or are being destructive to the process or who break the NDA.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Make this team an exclusive group of players who are proud of the job they perform and one of the perks they get is hands on interaction with the devs and direct input and feedback on the development of the game.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Yes this would probably be a full time job for one SOE employee to manage the team, consider applications for new testers, and monitor for testers that are not helping the process. But, what you would gain once things were rolling is a very open minded tight knit group of testers that would provide invaluable help for the developers in improving the game.</FONT></SPAN></P> <P> </P> <P>Titus</P> <P>Redemption / Unrest</P> <P><SPAN class=time_text></SPAN> </P> <P><SPAN class=time_text>Edit: Spelling</SPAN></P> <P><SPAN class=time_text></SPAN> </P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Dredd25 on <span class=date_text>01-29-2005</span> <span class=time_text>03:42 PM</span>

Kwoung
01-30-2005, 04:07 AM
<DIV>It is actually very similar to that already.</DIV>

Lancealittle
01-30-2005, 08:03 AM
<DIV>It's easy to find people who want to beta something that is not available to the public yet, but much harder to get people to do that for a game this is out already.</DIV>

Feaw
01-31-2005, 01:08 PM
<BR> <BLOCKQUOTE> <HR> Kwoung wrote:<BR> <DIV>It is actually very similar to that already.</DIV><BR> <HR> </BLOCKQUOTE><BR> <P> </P> <P>You dont have to ask anyone to be on test currently</P> <P> </P> <P> </P> <P> </P>

Feaw
01-31-2005, 01:12 PM
<BR> <BLOCKQUOTE> <HR> Dredd25 wrote:<BR> <P><SPAN><FONT color=#ffffff>Opps, Anyway, here is my idea.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Setup the test server more like a beta test, select a "test server team" and allow only these people to play on test server.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>After the initial setup make it so that players who want to play there must "apply" and be granted access based on their application. Someone in the QA department could manage this process.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Setup private forums for this test team to interact with the dev's without the prying eyes of the general game population, even enforce an NDA for this test team so that the devs can freely discuss patches, concepts, and ideas with this test team.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Allow QA department people to remove players from this test team who are not contributing to the overall goal of improving the live game and or are being destructive to the process or who break the NDA.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Make this team an exclusive group of players who are proud of the job they perform and one of the perks they get is hands on interaction with the devs and direct input and feedback on the development of the game.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Yes this would probably be a full time job for one SOE employee to manage the team, consider applications for new testers, and monitor for testers that are not helping the process. But, what you would gain once things were rolling is a very open minded tight knit group of testers that would provide invaluable help for the developers in improving the game.</FONT></SPAN></P> <P> </P> <P>Titus</P> <P>Redemption / Unrest</P> <P><SPAN class=time_text></SPAN> </P> <P><SPAN class=time_text>Edit: Spelling</SPAN></P> <P><SPAN class=time_text></SPAN> </P> <P><SPAN class=time_text></SPAN> </P> <P>Message Edited by Dredd25 on <SPAN class=date_text>01-29-2005</SPAN> <SPAN class=time_text>03:42 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <DIV> </DIV> <DIV> </DIV> <DIV>This would kind of set up an atmosphere where the current team might not feel like welcoming all newcomers (human nature).  Its amaizing how much territoial behavior comes out in these games.</DIV> <DIV> </DIV> <DIV> </DIV>