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View Full Version : Test Update #17a: November 17, 2005


Blackguard
11-18-2005, 06:17 AM
<div></div><font color="#ffcc00"><b>*** Purpose Tags ***</b></font> - All-new purpose tags now show you an at a glance what services an NPC provides or what role they have in Norrath. - The purpose tag is visible beneath an NPC's name. Currently, purpose tags exist for the following types of NPCs, and more will be added in the future: Banker, Spell Scrolls, Combat Arts, Advanced Tradeskill Recipes, Court Treasures, Arcane Scientist, Dismal Rage Priest, Freeport Militia Officer, Seafury Buccaneer, Concordium Mage, Tunarian Alliance Grove Warden, Qeynos Guard Officer, Celestial Watch Priest, Guard, Bartender, Barmaid, Mender, Shieldsmith, Alchemist. <font color="#ffcc00"><b>*** Desert of Flames ***</b></font> <b>Quests</b> - There is no longer a delay between the steps involved in the El'khazi's Carpet quest series. - The reward for the El'khazi's Carpet quest series has been increased in speed. <b>Zones and Population</b> - Travel carpet locations no longer require you to own a carpet to use them. - There are now two scroll vendors inside each faction clubhouse: one that sells spell scrolls and the other combat arts. - Some of the more powerful cyclopes in the Pillars of Flame have decided to retreat to their overly large homes. <b>Items</b> - Some of the fabled armor from Desert of Flames now has a more colorful appearance. <font color="#ffcc00"><b>*** Gameplay ***</b></font> - As an experiment, we are trying out an alternate death penalty on the Test server. - Players level 52 and above should now receive a 1 point increase in their skill caps every other mini-ding. <font color="#ffcc00"><b>*** Quests ***</b></font> - If you've deleted any of the tomes in the Enchanted Lands' solo Leatherfoot Tales series, speak with Deputy Stoutgut to get a piece of his mind! - Leelee Brewbubble in Zek, the Orcish Wastes is a little less strict about who she will let gather reagents for her. <font color="#ffcc00"><b>*** Items ***</b></font> - Treasure chests will now show different contents (copper, silver, gold, or gold and jewels) depending on the quality of the treasures within. - Mounts now hear your call sooner. - The Guise of the Deceiver's latent power has been unlocked! - No-destroy items used to progress heritage quests can now be destroyed. If you do decide to destroy these items, you must delete the quest in order to start over. - Common house pets, such as dogs, cats, and pigs, are no longer flagged as No Destroy. - Gathered orbs now have skill benefits. <font color="#ffcc00"><b>*** Zones and Population ***</b></font> - Only one player is required to have completed the quest, "Putting Maltena to Rest," for a group to enter Nektropos Castle: The Return. - When a player zones out of the Court of Truth, their entire group will no longer transport with them automatically. <font color="#ffcc00"><b>*** Spells and Combat Arts ***</b></font> - Spells will now interrupt automatically if the target goes out of range while the spell is being cast. - Charms, hostile AoE spells, and innate abilities such as breath weapons can no longer be reflected. <b>Illusionist changes:</b> - Savant will no longer cause invisibility to break. <b>Mystic changes:</b> - The healing component of Umbral Attendant has been upgraded. Tier upgrades should now have a greater effect as well. <b>Paladin changes:</b> - Summoned Squires will now follow Paladins across zone lines. <b>Ranger changes:</b> - A Second Ranger casting Stream of Arrows should no longer cancel the effects of the initial cast. <b>Swashbuckler changes:</b> - A second swashbuckler casting Hail of Storm should no longer cancel the effects of the initial cast. <b>Wizard changes:</b> - Procs from Flametongue should no longer consume the buff recipient's power. <font color="#ffcc00"><b>*** Tradeskills ***</b></font> - Recipes should no longer have a chance of going from conning blue directly to grey. - The pristine version of an Imbued Blackened Iron Crescent Axe had its name corrected. - The recipe for Summon Shadows has been removed, as there are no upgrades for this spell. - The Feysteel Arrows recipe will now indicate the proper primary component. - Feyiron Greatspear is now a level 37 recipe. - The Imbued Ash Greatstaff recipe now uses the correct fuel. - The level 38 Sage recipe for Tellurian Veteran has been renamed to Tellurian Avenger to match the spell. - The Imbued Ash Quarter Staff recipe now uses the correct fuel. - The Imbued Ash Bo Staff recipe now uses the correct fuel. - The Imbued Ash Spellbinder's Staff recipe now uses the correct fuel. - The pristine version of an Imbued Feyiron Spear had its name corrected. - The Scholar recipe for Smuggler's Talent has been renamed to Stay Low to match the spell. - The Carpenter recipe for Bone Cudgels no longer indicates that it is an imbue recipe. - Armorer Essential Volume 49 has been removed from the game, as it does not contain any recipes. - The Paladin Brazier now has a worked quality product. - The following Sage spells have had their levels adjusted. (<old level>,<new level&gt<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />:   * Blazing Intimidation (27,30), Vile Imprecation (28,31), Flashfreeze (29,30), Accordant Spirits (43,41), Dooming Swarm (43,45), Zealot's Conviction (43,42), Abysmal Fury (44,42), Faithful Ministration (44,43), Feral Tenacity (44,41), Inferno (44,42), Ruinous Imprecation (44,45), Sylph (44,41), Transference (44,41), Baleful Efflux (45,44), Dismay (45,50), Feral Salve (45,43), Flameshield (45,50), Nihilism (45,50), Ravaged Psyche (45,50), Syphon Life (45,50), Truss (45,47), Aspect of Darkness (46,49), Clarity (46,47), Ferine Mask (46,47), Fiery Doom (46,45), FlameStrike (46,43), Heat Convulsions (46,45), Lobotomize (46,45), Ferine Elixer (47,46), and Vulian Gift (49,47). - The stats on Tin Tulwar recipe products now increase logically. - There is now a recipe for Sylvan Touch in Scholar Essentials/Advanced Volume 15. - Adjusted the level and difficulty of the Craftsman recipe for Maple Wand from 12 to 19. - Adjusted the level of the recipe for the Spell Cerebral Spasm from level 15 to level 10. It can now be found in the Sage Essentials/Advanced Volume 11. - Adjusted the level of the recipe for the Combat Art Shadow Slip from level 33 to level 47 . It can now be found in Jeweler Essentials/Advanced Volume 47. - Instill should now successfully counter its corresponding events. - The Engraved Leather Skullcup recipe will now indicate the correct primary component. - Changed the name of the level 51 imbue line of Geomancy reaction arts from Instill to Implant to avoid confusion with another reaction art with the same name. <font color="#ffcc00"><b>*** Audio ***</b></font> - Jump and attack vocals will now play less repetitively. <font color="#ffcc00"><b>*** Commands, Controls, and User Interface ***</b></font> - You can now resize the icons in your hotkey bars.   * The hotkey bar context menu allows you to increase or decrease the size easily.   * You may also set the icons to the desired size using /hotbar_iconsize <id 0..9> <size>   * The minimum icon size is 11 pixels, and maximum size is 1337 pixels. - You can now close windows via the right-click context menu.   * This is especially useful if you wish to disable frames for a window. - /who will now search using a tradeskill level if you specify the artisan class name. - Double-clicking a house item in your inventory will now attempt to place it. - Clicking the item link in your chat window after harvesting a collection item will attempt to add the item to your collections. - The number of house items you have placed in your house now appears on the main house window. - The location of a placed item (floor, ceiling, or wall) is now displayed in the Collect an Item window. - The Collect an Item window now shows icons, tooltips and rent-reduction status. - Item links that contain colons will now work correctly. - The compass and clock windows now work with clickthrough enabled. - The onscreen message window now defaults to use clickthrough. - The login window will now allow use of the keypad for numeric entry. <font color="#ffcc00"><b>*** UI Modders ***</b></font> - There is now better tracking for window versions in the user interface. - /window_version <Module> <Name> will return the current version of the specified UI window. - There is also now a new interface property that give detailed version information: version="<major>.<minor>.<revision>"   * If the major number does not match, the window will not be displayed (e.g. if the window version in-game is 2.0.0, but your mod's version is 1.0.0, it will not display).   * If the minor version number does not match, some functionality may not work correctly, but the window will still be displayed.   * If the revision version number does not match, there was a cosmetic change to the window. - There is a new interface properly for modder attribution and commentary that is displayed in in /window_version: version_note="<text>" <font color="#ffcc00"><b>*** UI Files Updated ***</b></font> eq2ui_mainhud_clock.xml eq2ui_mainhud_compass.xml eq2ui_mainhud_hotkey.xml eq2ui_playerhousing.xml eq2ui_popup.xml eq2ui_popup_houseitems.xml<div></div>