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View Full Version : Test Update #13g - September 07, 2005


Blackguard
09-08-2005, 06:30 AM
<div></div>Note: Stealth is currently not functioning correctly. We aware of this and will have it fixed as soon as possible. <font color="#ffcc00"><b>*** Headlines ***</b></font> - You can now sort the knowledge book with ease! <font color="#ffcc00"><b>*** Knowledge Book ***</b></font> - You can now sort the knowledge book by name, level, or category forward or in reverse. - You may arrange the icon layout in zigzag, down, or across patterns, depending on your preference.   - Zigzag: This is the default sort.     1 2   9 10     3 4  11 12     5 6  13 14     7 8  15 16   - Down: Icons will sort down first, then continue at the top of the next column.   - Across: Icons will sort across first, then continue at the left of the next row. - The following advanced knowledge book sorting commands are now available:   - /knowledgewindow_sort <book> <sort> <reverse> <output>     book = 0 - spells, 1 - combat, 3 - tradeskill     sort = 0 - alpha, 1 - level, 2 - category     reverse = 0 false, 1 reverse     output = 0 - zigzag, 1 - down, 2 - across   - /knowledgewindow_swap <book> <pageA> <pageB>     Swap two pages in the book     book = 0 - spells, 1 - combat, 2 - abilities, 3 - tradeskill     pageA = 1 to N     pageB = 1 to N   - /knowledgewindow_insertblanks <book> <page> <start> <order> <count>     Insert blanks into the knowledge window     book = 0 - spells, 1 - combat, 2 - abilities, 3 - tradeskill     page = 1 to N     start = slot to start (1-16) and depends on the order flag     order = 0 - zigzag, 1 - down, 2 - across     count = number of slots to insert      <font color="#ffcc00"><b>*** Dueling ***</b></font> - When feared and outside of the dueling ring, the amount of time available grows. - When rooted, stunned, or charmed, the amount of time available does not change. - When outside of the dueling ring without any of these effects, the timer will tick down. - There is now a visual indicator letting you know how long you have to return to a dueling ring before you forfeit. - If one of the opponents loses by running out of the ring or surrendering, wagered items will no longer become stuck in a transaction. - Implied targeting will now work correctly during a duel. - The TAB key will now target players you are dueling. - If you type /duel_accept or /duel_decline during a duel, the dueling ring will no longer disappear. - You can no longer invite other players to your group during a duel. <font color="#ffcc00"><b>*** Encounter Locking ***</b></font> - There is now a group option to automatically /lock an encounter when it is engaged. <font color="#ffcc00"><b>*** Mentoring ***</b></font> - Equipment should again scale correctly when mentoring. <font color="#ffcc00"><b>*** Quests ***</b></font> - Lore and Legend items found throughout the world will now be based on the new book system. Those currently working on their Lore and Legend quests can continue onward with the version they currently have. Replacements for those who have completed these quests previously will be forthcoming to a merchant near you! - Vida Sweeps in Nettleville Hovel will now talk to citizens of both Qeynos and Freeport. <font color="#ffcc00"><b>*** Items ***</b></font> - Item resist values displayed in item examine information should match the amount added to your character when that item is equipped. <font color="#ffcc00"><b>*** Housing ***</b></font> -  Housing prices for purchase, upkeep, status cost, and status upkeep have changed to be more reflective of realistic prices. <font color="#ffcc00"><b>*** Commands, Controls, and User Interface ***</b></font> - There is now an option called "Enable Target Nearest with Autoattack" that, when enabled, will automatically target the nearest NPC when auto-attack is turned on. - The maintained and effects windows now pack their icons according to their size and position onscreen so they will be less intrusive. <font color="#ffcc00"><b>*** UI Files Updated ***</b></font> eq2ui_mainhud.xml eq2ui_mainhud_knowledge.xml eq2ui_mainhud_knowledgesort.xml eq2ui_mainhud_persona.xml eq2ui_mainhud_effects.xml eq2ui_mainhud_maintained.xml <font color="#ffcc00"><b>*** Combat Changes ***</b></font>   <b>General changes:</b> - If a spell or combat art does not land on a target, the visual and sound effects will no longer be played. - When a physical damage-over-time effect pulses, you will no longer swing at your target.   - Characters below level 7 now experience a much smaller revive sickness penalty. - The ranges on Fighter and Priest group buffs have been made more consistent. - Spells that require confirmation from the target will no longer refer to resurrection if the caster is dead or out of the spell's range. - An issue that sometimes prevented group maintained buffs from being applied to group members has been corrected. - You are now considered behind your target for a range of 120 degrees rather than 60. - Beneficial maintained spells will now require you to be grouped with your target while maintaining the spell. - Root spells have been adjusted. If your class has a root spell, please examine it for its updated functionality. - Taunts should now be resisted less often. - DoT damage has been adjusted. Most damage-over-time spells were doing slightly more damage than they should have been. - Spells and arts should now be much more likely to hit within the damage range specified in their examine information, instead of being significantly mitigated by NPCs. - Interrupts should now occur less frequently. - All single-target cures now have a range of 20m. - Decreased in combat regen of health and power from 1% of max to a fixed value of 1pt / 10 levels (plus any granted from items/spells). - The base mitigation and avoidance on armor has been reduced. - Quality (Treasured, Legendary, Fabled, etc.) of armor no longer affects your chances to avoid attacks. - Accessories no longer have any physical mitigation. - The base parry has been reduced from 20% to 10%. - The base mitigation value of kite and tower shields has been reduced to 10%. - The new level 50 to 60 abilities have been assigned their intended levels. - Beneficial maintained group spells and arts should now affect a greater area. <b>Attributes and Skills:</b> - Buffing/debuffing attributes, defense, parry, deflection, focus, and casting skills should now have a more noticeable effect. - Player characters and NPCs over level 30 now have larger health pools. - The effect of intelligence on spell damage has been increased to be equal to that of strength on melee damage. - The effects of wisdom and agility have been slightly reduced to be more comparable to the effects of other attributes. - The effectiveness of Defense skill buffs and debuffs has been reduced, while the effectiveness of Parry buffs and debuffs has been increased. This results in Defense, Parry, and Deflection buffs and debuffs having the same overall effect on avoidance. - Arcane resist values (Heat, Cold, Poison, Disease, Magic, Divine, and Mental) on all items have been reduced by 50%. - The con color of the target now has a more substantial impact on the attacker's chance to land attacks. High cons (high yellow, orange, and red) are harder to hit, while lower cons (low blue, green, and grey) are easier to hit.   <b>Heroic Opportunities:</b> - Heroic Opportunity starters for all classes have been set to no resistance, no interruption, and no fizzle. <b>NPCs:</b> - Non-Heroic NPC auto-attack damage has been increased, while the spell and combat art damage has been reduced. - Heroic and Epic creatures will now do more auto-attack and spell and combat art damage. - NPCs should progress more smoothly in difficulty from green through orange con. <b>Pets:</b> - Maintained pet buffs should now persist after zoning or logging out. - Charmed pets now cast their spells and do damage based on the quality level of the spell used to charm them. - The chance for charmed pets to break free is now based on their resistance values to the type of spell used to charm them. - Pets can no longer attack NPCs that you cannot get to yourself. - The health of dumbfire and swarm pets has been reduced. However, neither will be affected by AoE spells unless directly targeted. <b>Poisons:</b> - Scout poisons are no longer outright resisted when they proc in melee combat, but their damage can still be mitigated. - Poisons now display a descriptive proc message and no longer just say "poison."   <b>Resists, Fizzles, and Interrupts:</b> - All hostile (non-melee) spells now have a chance of being resisted outright. - Damage spells have a lower chance of being resisted than other types of spells. - If a spell is resisted by all targets, the caster pays the full power cost. However, the reuse time will be reduced to  half that of normal or 3 seconds, whichever is greater. - The chance to resist is based on the target's resistance to the spell's damage type, the skill level of the player's casting technique used by the spell (Ministration, Ordination, etc.), and spell quality (Apprentice II, Adept I, etc.). - Non-damage spell effects (snares, slows, debuffs, etc.) can no longer be mitigated. Except for damage spells and arts, if a spell lands it should have the full effect listed in the spell's examine information. - Only beneficial spells cast in combat now have a chance to fizzle. - Your chance to fizzle is affected by the skill level of the player's casting technique used by the spell (Ministration, Ordination, etc.) and spell quality (Apprentice II, Adept I, etc.). - The base chance to be interrupted while casting has been reduced.   <b>Stances:</b> - All fighter and rogue stances are now 5s reuse, 0.5s cast time, 0 concentration, and should overwrite a previous stance when the next one is cast. - Fighter defensive stances now provide less physical damage mitigation and have greater offensive penalties. - Fighter offensive stances now provide an increased bonus to offense and steeper defensive penalties. - Scout defensive stances also have DPS and offensive skill penalties, but their defensive benefits have increased. - Scout offensive stances now have increased offensive skills and a proc, but have steeper defensive penalties. The positional requirement has been removed. - Where other Scouts receive stances, the Troubador/Dirge/Bard spell line that starts with Insatiable Ardor was changed to a group buff. Troubadors buff Defense, while Dirges buff Parry. - Stances have been removed from fighter and scout Training selections. <b>Stealth and Invisibility:</b> - You can now always see those who are stealthed or invisible if they con grey to you. - You can also be seen by anything that you con grey to when stealthed or invisible. - When using see stealth, you will always be able to see those who are stealthed. - When using see invisibility, you will always be able to see those who are invisible. - Invisibility and stealth detection spells and arts can no longer be upgraded. - Invisibility and stealth detection spells now grow as you level. - Many redundant invisibility and stealth detection spells have been removed since they now grow. - Invisibility spells range from 50% to 92% of normal run speed. - Stealth arts range from 50% to 75% of normal run speed. - Stealth cannot stack with invisibility--they are mutually exclusive. - Some stealth and invisibility spells have had their levels changed, while others have been removed. - All forms of group invisibility now have a 30m radius. <b>Stun, Mesmerize, Stifle, and Charm improvements:</b> - Stun and Mesmerize spells and arts now have shorter recast timers. - Mesmerize spells and arts should now have considerably better durations. - Charms now affect up to triple-up conned opponents (Heroic), have a chance of periodically being resisted by the target (roughly every 30s), and last between 8 minutes to 15 minutes depending on the charm spell (Troubador charm spells do not last as long). - Stifles now have shorter reuse times. - You will now see a message if you break a creature's mesmerize effect. - Charms should now function correctly. If the target cannot be charmed, the spell will not cast. <b>Tactics, Traditions, Training, and Traits:</b> - The tracking skill buff has been removed from all Training options. - The Kerra racial trait now increases resistance to cold. <b>Assassin changes:</b> - Apply Poison should now work on Bards. - The Assassin's Mark line has been changed as follows: Reduced reuse to 36s, increased trigger chance to 10%, reduced triggered DoT damage (but it can stack with itself), increased max triggers from 1 to 5. - The Makeshift Weapon line has been changed as follows: Changed to a ranged attack (does not use ammo), has +50% hit chance, does  damage, requires you to be behind or flanking the target, 2s cast, 20s reuse. <b>Berserker changes:</b> - Weapon Guard now counter-attacks with a melee attack. - Berserker Barrage now has a 135 degree arc. <b>Brigand changes:</b> - Deceit has been increased to a 25% proc rate. - The Deceit line has been changed as follows: Duration changed to 60s, power cost increased, haste changed to DPS, proc chance reduced to 20%, reuse increased to 6 minutes. - The Maddening Throw line has been changed as follows: The damage these spells do has been increased. <b>Bruiser changes:</b> - The level 30 art Instill Doubt now has a level cap of 50. - Bruiser combined stances now cost 0 concentration points and provide half the offensive and defensive benefits of the individual stances. <b>Coercer changes:</b> - Spell scrolls have been added for Mind Splice. - The Tyrannical Mind line has been changed as follows: Spells in the line will noticeably improve with level. They are now a 10s reuse 30s duration spell with a recurring Power cost every 5s. - The Sibyllant line has been changed as follows: They are now a 10s reuse 30s duration spell with a recurring Power cost every 5s. The proc chance has been decreased, but the max triggers has been increased. - The Empathic Link line has been changed as follows: It will trigger 100% of the time and the reactive damage has been increased. - The Anguish line has been changed as follows: The power damage/return has been increased, as has the power cost. - The Instigation line has been changed as follows: Added Intelligence and Agility to this group buff line. <b>Conjurer changes:</b> - Blazing Presence now costs less power. - Sacrifice will now have a heal radius. - Spell scrolls have been added for Spike Earth. - The hate that Tellurians gain has been reduced. - The Splinter of Essence spell line now has multiple charges on their summoned items. - Call of the Hero is again a single-target spell. - Roaring Flames' AoE damage component has been increased. - Stoneskin will again protect for three hits. - The Alluvial Brand line now grants additional Magical mitigation to your group's pets. - The Fire Seed lines now have an increased proc chance. - The hate gain associated with innate pet abilities has been reduced. - The Volatile Refuge line has been changed as follows: Reduced hate gain, increased attack speed penalty slightly, and added 10% to all magical resistances. <b>Defiler changes:</b> - Suppuration has been moved to level 39. - Defiler forms no longer use concentration. - Eerie Avenger should once again be healing the recipient of the buff on death. - Infestation now deals Poison damage-over-time. - Spiritual Circle will now ward group members as well as the Defiler. - The recipient of Tendrils of Terror will now cast the debuff on enemy targets when attacked. - The Dread Invective spell line has been changed as follows: It is now toggleable and costs 0 concentration. <b>Enchanter changes:</b> - Blink is no longer linked to emergency hate reduction spell lines. - The Breeze spell line has been changed as follows: It is now toggleable and costs 0 concentration. This also applies to Illusionists and Coercers. <b>Fighter changes:</b> - All mastery strikes have been fixed and rebalanced. - All primary defensive and offensive stances cost 0 concentration. - All PC and NPC fighter auto-attack damage has been increased 10%. <b>Fury changes:</b> - Untamed Shroud has a more effective range for group invisibility. - The fury damage shield should now work correctly. - Starburst training will now properly scribe the spell. - Toxic Quills has been renamed to Toxic Abolishment. - Fury forms no longer use concentration. - The target of Feral Vehemence should now receive the heal and agility buff when they die. - The Savagery spell line has been changed as follows: It is now toggleable and costs 0 concentration. <b>Illusionist changes:</b> - Spell scrolls have been added for Phantasmal Ray. - The Dynamism line has been changed as follows: Increased trigger chance to 33% and decreased damage so that it procs more frequently but does similar damage over the course of the spell. <b>Inquisitor changes:</b> - The counterattack on Coerced Repentance should be doing damage to the target again. - Act of Belief had its damage increased. - Contempt has been moved to level 38. - The Harrowing Inquest spell line has been changed as follows: It is now toggleable and costs 0 concentration. <b>Mage changes:</b> - The original ward value on Magi's Shielding has been restored. - Magi's Shielding no longer uses concentration. <b>Monk changes:</b> - Noble Sacrifice has been removed. - Monk combined stances now cost 0 concentration points and provide half the offensive and defensive benefits of the individual stances. <b>Mystic changes:</b> - Shadowy Attendant should now be healing a more appropriate amount of health over time to the group. - Mystic forms no longer use concentration. - Miasma and Pox will now have double the damage-over-time effects against Nightbloods and Shadowed Men. - The Avatar spell line has been changed as follows: It is now toggleable and costs 0 concentration. <b>Necromancer changes:</b> - Spell scrolls have been added for Rotten Blast. - When viewing your Grim Terror's persona window during combat, it will no longer crash the client. - The Grisly Brace line has been changed as follows: Reduced hate gain, increased attack speed penalty slightly, and added 10% to all magical resistances. - Rat Infestation has been renamed to Blighted Pack. The rat pets have been removed and replaced with rotting hounds. - The Diseased Servant Master I and II versions now summon a fallen hero. - The Ghastly Stench line has been changed as follows: Reduced casting time to 2s and increased pet damage. - A new spell line, beginning with Clinging Darkness, has been added. It does disease damage-over-time and reduces movement speed. - Lich's recurring health cost has been increased slightly, while the damage of its proc has been reduced slightly. <b>Paladin changes:</b> - The Paladin taunt-over-time line of spells had its reuse timer increased to 8 seconds. - Lay on Hands has been increased in effectiveness. - Pious Belief no longer expires. - Divine Favor will once again have a chance to heal the Paladin on a death blow. <b>Priest changes:</b> - Druid, Shaman, Mystic, and Warden direct heal spells (Minor Healing and Arch Healing spell lines) can now be cast on targets outside of the healer's group. - All priests will receive the Enduring Breath at level 8 (Single Target, 15 minute duration, castable on members outside of the group, non-maintained). Each subclass will receive a group Enduring Breath in their 20s (Group Buff, no concentration use, unlimited duration). - The range has been increased from 10m to 20m for Priest Divine Intervention spells. <b>Ranger changes:</b> - Arrow Flurry's proc now consumes an arrow and use that arrow's damage type. - The Steady Aim line has been changed as follows: Duration increased to 60s, increased reuse to 4 minutes, added a recurring power cost, decreased DPS bonus, decreased ranged skill bonus. This improves the total amount of additional DPS granted by this ability over a longer period of time. <b>Scout changes:</b> - All primary defensive and offensive stances cost 0 concentration. <b>Shadowknight changes:</b> - Catastrophic Slam should now correctly stun targets. - Shadowknights can now cancel the Grim Sword line of offensive stances. - Tainted Caress, Cursed Caress and Infernal Caress should once again have a chance to summon a tainted essence into the inventory of the Shadowknight. <b>Summoner changes:</b> - Pet offensive and defensive stances have been changed as follows: It is now toggleable and costs 0 concentration. <b>Swashbuckler changes:</b> - The amount of hate gained when using Feigned Bravado has been reduced. - Hail of Steel's hate gain has been reduced. - The False Bravado line has been changed as follows: The hate gain has been reduced. - The Flamboyant Strike line has been changed as follows: The hate position increase has been removed. - The Chilling Throw line has been changed as follows: The damage these arts do has been increased. <b>Templar changes:</b> - Focused benefaction should now work properly. - The Protectorate spell line has been changed as follows: It is now toggleable and costs 0 concentration. <b>Troubador changes:</b> - The Aria of Excitement line has been changed as follows: The trigger chance has been increased to 30%. - Precision of the Maestro now has an increased duration and reuse timer. <b>Warden changes:</b> - Tranquilizing Spores should now properly proc. - Spores should now proc correctly. - Warden forms no longer use concentration. - The Instincts spell line has been changed as follows: It is now toggleable and costs 0 concentration. <b>Warlock changes:</b> - Aura of Darkness is now properly set to 3 triggers. - The power consumption on Wicked Gift has been reduced. - Spell scrolls have been added for Noxious Blast and Dark Siphoning. - Nil Crystals are no longer classified as No Rent or Temporary. - The Netheros spell line now has special abilities. The duration has been increased and power cost reduced. - The Grisly Contract line is now more efficient. - Null Curses now costs less power. - The Dark Infestation spell line now has a shorter duration. Its damage has increased and a chance to release swarm pets has been added. <b>Warrior changes:</b> - The Hunker Down lines now properly slow the caster. <b>Wizard changes:</b> - Concussive Wave has been removed. - Spell scrolls have been added for Plasmastrike. - The duration of Protoflame has been decreased and its hate gain has been reduced. - The duration of the Icy Gifts line has been increased.<div></div>