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View Full Version : Combat Testing, Part Two


Moorgard
04-23-2005, 05:57 AM
<DIV><STRONG><FONT color=#ffcc00>*** Combat Testing ***</FONT></STRONG></DIV> <DIV> </DIV> <DIV>Note: The changes below represent a revision to the combat changes currently on Test server. <STRONG>These will *not* be moving to the live servers with the next update.</STRONG> Please continue to see these as part of a work in progress.</DIV> <DIV> </DIV> <DIV>- Fighting blue con and lower encounters should feel more like combat on the live servers.<BR>- Fighting yellow and higher cons should be as challenging or a bit more so than with the first version of combat changes.<BR>- Armor quality (Handcrafted, Fabled, Legendary, etc.) is more meaningful than it was before.<BR>- The Parry skill can once again be buffed.<BR>- Buff caps now scale more appropriately as the character increases in level.<BR>- Agility buffs now have a more meaningful effect.<BR>- Strength buffs now have a more significant impact on damage output.<BR>- Kite shields now block with the same effectiveness as tower shields.<BR></DIV>