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Pexsus
01-27-2007, 09:16 PM
<DIV>I know this goes on a lot in the guard forums so I figured I'd try it here.  I raid mostly on my guardian but I'm starting to run into some chances to pick up a raid or fairly difficult instance on my Assassin.  With the new combat modifications my skills are running way behind so:</DIV> <DIV> </DIV> <DIV>Basically I'm looking for an updated list of fairly decent +piercing items/weapons/armor/jewelry and where you came across it at.</DIV> <DIV> </DIV> <DIV>i.e.</DIV> <DIV> </DIV> <DIV>Doom Lord Septimus - Halls of Fate - aITEM -264705582 1875104465<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />eath Trance/a</DIV> <DIV>Venomouse Queen - Forsaken City - aITEM -1197640028 939570739:Venomous Earring of the Prowler/a</DIV> <DIV>(forgot her name) Head maid  - Castle Mistmore - aITEM -1603200075 -218116307:Issis' Fang Earring/a</DIV> <DIV>Planar Orbs Collection Quest - KoS - aITEM -1343573124 -666022740<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />lanar Orb of the Wanderer/a</DIV> <DIV> </DIV> <DIV>Any help would be apprieciated <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV>

khufure
01-28-2007, 01:07 AM
Planar orb of the wanderer +4Nemesis hood +6Belt in IS +5 melee skillsGrinning Dirk of Horror +3 (Lyceum)Rapier of Darkness +7 (IS)+5 adornments to each weapon<div></div>

khufure
01-28-2007, 01:09 AM
Also 60 guild horse is +7 melee skills<div></div>

UberC
01-28-2007, 06:32 AM
Doom Slayer belt +7 pierce/slash, labs<div></div>

Jayad
01-29-2007, 01:49 AM
<P>+4 pierce Bazkul from DT aITEM -860359341 -1487356328:Bazkul the Soulseeker/a</P> <P>+2 pierce Crown from Nest aITEM -1657109584 1646414658:Crown of X'haviz/a</P> <P>Of course, upgrading your offensive stance to master1 is a big boost as well, I think it was 42 vs 37 higher?</P>

Graton
01-29-2007, 02:58 AM
<div></div>ichorstrand from the amorphouse drake is +5 piercingenvenomed legs of focus from PPtR  on the 4th floor with +8 piercing. t6 item thoughthere's a charm item severed werewolf paw with +2 to all meleethere's the clawed basilisk boots with +4 to piercing and maybe slashing also<div></div><p>Message Edited by Graton on <span class=date_text>01-31-2007</span> <span class=time_text>08:51 AM</span>

Kaiser Sigma
01-29-2007, 04:31 PM
<P><FONT face=Verdana size=2>Dark Bangle from Mistmoore Inner Sanctum has +5 to piercing. Also, the mastercrafted Adventurer's cloak has +5 or +4 (don't remember right now) to all melee skills.</FONT></P>

HellRaiserXX
01-30-2007, 09:53 PM
<P>they may be somewhat difficult for you to get, but...</P> <P>Arcane Enchated Coif (Princes) +8 aITEM 267592214 -1103677250:Arcane Enchanted Coif/a<BR>Bracers of the Codex (Cheldrak) +5 aITEM -1588738464 1261937278:Bracers of the Codex/a<BR>Gloves of the Cunning (various EoF mobs) +5 (no link atm)</P>

SmCaudata
02-13-2007, 01:07 PM
Thought I'd chime in here.  There is a similar thread going on in the swash boards.  Here area  couple quick ones off of the top of my head though. Gnillnaw's Fear-plated shinguards from Gnillnaw LoA.  Decent STR, nice Int and 4 to pierce/slash Clawed Basilisk boots from Ftiz is DT.  (leather but oh so nice with a damage proc off of CAs and 4 to pierce/slash) Girdle of Battle from MM:IS (this belt is like doomslayer but better stats and resists and only 5 to skills)

ChildofHate
02-15-2007, 01:14 PM
i keep seeing people say to use the +5 piercing adornment on weapons...  why not use the +12 one?  Just wondered why recommend the +5 over the +12..

Jayad
02-15-2007, 03:47 PM
The +5 fabled one increases piercing *skill* The +12 one increases piercing *damage*

ChildofHate
02-16-2007, 12:45 PM
<p>ya i realized that when i got home and looked at the differences.  =)</p><p>thanks!</p><p>Also, the ring gained from the stained glass shard collection quest has a +3 to piercing.</p>

CycoZ
02-16-2007, 03:49 PM
<p>Gloves of susurration + 5 piercing.</p><p>Used to drop off Haragur (Epic x2 claymore mob) in bonemire.</p><p>Doesn't seem to drop loot anymore so not sure if they are still lootable.</p>

khufure
02-16-2007, 05:35 PM
<cite>ChildofHate wrote:</cite><blockquote>i keep seeing people say to use the +5 piercing adornment on weapons...  why not use the +12 one?  Just wondered why recommend the +5 over the +12..</blockquote> Already answered but I want to be sure people understand.  +5 piercing on each weapon really helps on orange / high yellow mobs for consistent damage.  I put them on mine because I am usually not in a +melee skills group, and my off stance is only adept3.  If I had either/both of those things I would switch my main hand adornment to be either +12 damage or power drain proc.  Long term I may put the power proc on my DON backup and switch it in for those fights where I find myself tabbing power regen items. The proc damage adornments suck.  Zonewide they are a miniscule added amount of damage.  Don't get these.

Graton
02-16-2007, 06:19 PM
<cite>khufure wrote:</cite><blockquote><cite>ChildofHate wrote:</cite><blockquote>i keep seeing people say to use the +5 piercing adornment on weapons...  why not use the +12 one?  Just wondered why recommend the +5 over the +12..</blockquote> Already answered but I want to be sure people understand.  +5 piercing on each weapon really helps on orange / high yellow mobs for consistent damage.  I put them on mine because I am usually not in a +melee skills group, and my off stance is only adept3.  If I had either/both of those things I would switch my main hand adornment to be either +12 damage or power drain proc.  Long term I may put the power proc on my DON backup and switch it in for those fights where I find myself tabbing power regen items. The proc damage adornments suck.  Zonewide they are a miniscule added amount of damage.  Don't get these. </blockquote> not sure if anyone else has had the same experience but i've found that the +piercing only help to a point on yellow mobs. it seems to cap somewhere around 85% hit rate. it just doesn't seem to get much better even if i'm keeping SL up at all times and put on all my piercing gear. has anyone else also noticed this? on orange mobs though the difference is dramatic. i also should point out that assassins can do the bloodlines quest line which gives them access to a lore charm item that gives you +29 piercing for 1 minute or so. it is lore and has 5 charges. i wish the number of charges were higher but it helps out alot in a zone like FTH/DT where you have only one orange mob to use it on. you can activate it from a bag slot also which is nice. EDIT Also as bad as the proc dmg adornments are the +12 poison one isn't much better. i have this and have found the damage pretty dissapointing. i think when i replace my don with a rod i might go with a power proc.

khufure
02-16-2007, 09:10 PM
<cite>Graton wrote:</cite><blockquote> not sure if anyone else has had the same experience but i've found that the +piercing only help to a point on yellow mobs. it seems to cap somewhere around 85% hit rate. it just doesn't seem to get much better even if i'm keeping SL up at all times and put on all my piercing gear. has anyone else also noticed this? on orange mobs though the difference is dramatic. i also should point out that assassins can do the bloodlines quest line which gives them access to a lore charm item that gives you +29 piercing for 1 minute or so. it is lore and has 5 charges. i wish the number of charges were higher but it helps out alot in a zone like FTH/DT where you have only one orange mob to use it on. you can activate it from a bag slot also which is nice. EDIT Also as bad as the proc dmg adornments are the +12 poison one isn't much better. i have this and have found the damage pretty dissapointing. i think when i replace my don with a rod i might go with a power proc. </blockquote>My experience is different.  I found my % went up a few percent.  Perhaps you don't have a big enough sample size.  85% is pretty low.  What other +piercing do you have?