CrazyPaladin2
01-05-2007, 03:58 AM
<DIV>So I am considering the fabled "Increases spell damage by up to 25" adornment for hands and possibly for other locations as well.</DIV> <DIV> </DIV> <DIV>Bottom line of this post is does anyone know through testing or anything else if this works for any of our stuff?</DIV> <DIV> </DIV> <DIV>So.... Every one of our CA's goes up in damage when strength is increased. Even Malignant Mark, dot damage and such.</DIV> <DIV> </DIV> <DIV>Poison does not go up or down when looking at it and changing int or str. GM Caustic is base of 620. We know that when it procs we get much higher damage from high int. Weapon procs do not change based on int either. I assume int increases weapon procs damage that are elemental, arcane, or noxious in nature. Some items, CA's and such are odd tho.</DIV> <DIV> </DIV> <DIV>I tested the +12 poision damage adornment on both weapons and the damage is increased based on debuffing. I then learned they normalized the damage based on a certain delay so that is why they were not doing full damage. The most interesting thing I learned was what triggered the +poison damage adornment.</DIV> <DIV> </DIV> <DIV>This is not a full list, just what I remember off the top of my head....</DIV> <DIV>Planar Orb of the Wanderer proc added the +poison.</DIV> <DIV>Rallos Zek cloak proc did not add the +poison.</DIV> <DIV>Malignant Mark proc did not add the +poison.</DIV> <DIV>Flowing Wound termination tick Untreated Bleeding did not add the +poison.</DIV> <DIV>Many of our CA's with dots seemed to add +poison on 1st hit but not on dot ticks.</DIV> <DIV>I don't think Swipe proc (offensive stance) added the +poison.</DIV> <DIV>Poison vial proc did not add the +poison damage.</DIV> <DIV> </DIV> <DIV>This basic testing told me what I had mostly assumed. Some of our CA's are treated like melee attacks while others are not. It is not based on damage type like piercing either. Some of it is almost arbitrary. Now does this mean what is not considered "melee type" damage is considered spell damage? I'm not sure.</DIV> <DIV> </DIV> <DIV>Any ideas?</DIV> <DIV> </DIV> <DIV>If the "Increases spell damage by up to 25" adornment adds damage to everything that the "+12 poison damage" adornment does not then it seems like a no brainer to throw that on gloves.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>