View Full Version : Slashing VS. Piercing
erm51
12-13-2006, 09:35 PM
<DIV>Is there a general rule of thumb of which will do more damage? I have been using one in each hand for the life of my char but it seems like the piercing weapon does more damage but the slashing has a much higher crit rate. Is one better than the other or just depends on mob?</DIV>
Satie
12-13-2006, 10:23 PM
No. All being equal, the one you have in primary hand will tend to do more dmage is probably why you are seeing the piercing does more damage for you or maybe you have a higher piercing skill then slashing and the slasher is missing more. However, piercing has infact become the standard for assassins due to the fact all the high end dualwielders with a few exceptions are piercers and because theres + piercing on most of the gear we get. . . also because theres a few slash/crash resistant mobs in raid zones where piercing doesnt have that issue.Basically, if your not raiding it comes down to teh weapon itself and which skill you have higher and if your raiding youll probably end up with piercing weapons anyway.<div></div>
<blockquote><hr>Satie wrote:No. All being equal, the one you have in primary hand will tend to do more dmage is probably why you are seeing the piercing does more damage for you or maybe you have a higher piercing skill then slashing and the slasher is missing more. However, piercing has infact become the standard for assassins due to the fact all the high end dualwielders with a few exceptions are piercers and because theres + piercing on most of the gear we get. . . also because theres a few slash/crash resistant mobs in raid zones where piercing doesnt have that issue.Basically, if your not raiding it comes down to teh weapon itself and which skill you have higher and if your raiding youll probably end up with piercing weapons anyway.<div></div><hr></blockquote>Your DW weapon whether it is in the primary or secondary slot will do the same damage.
khufure
12-14-2006, 12:14 AM
<div><blockquote><hr>erm5150 wrote:<div>Is there a general rule of thumb of which will do more damage? I have been using one in each hand for the life of my char but it seems like the piercing weapon does more damage but the slashing has a much higher crit rate. Is one better than the other or just depends on mob?</div><hr></blockquote>High range (e.g. 10-100, 20-200) and high delay weapons are your friends for crits. Criticals hit at the max range of the weapon</div>
ChildofHate
12-14-2006, 12:27 AM
<BR> <BLOCKQUOTE> <HR> khufure wrote:<BR><BR>High range (e.g. 10-100, 20-200) and high delay weapons are your friends for crits. Criticals hit at the max range of the weapon<BR><BR> <HR> </BLOCKQUOTE> <P><BR>With this in mind, would we be better off <EM>not</EM> using a haste item? Serious question here. a person weilding 2 - 1.2 delay weapons with no haste items is still going to hit more then someone with 2 - 2.1 delay weapons with 15% haste. Assuming that both theorhetical weapons have the same exact dmg, who will have overall better DPS between the two? Or reverse it, put the 15% haste item on the weilder of the dual 1.2 delay weapons and no haste on the person with dual 2.1 delay weapons.</P> <P>I apologize for potential derailing here. Just curious about how it would all pan out and which would ultimately be a better way to go.</P> <P>Thank you in advance for the constructive feedback and responses. Cynical nonsense, please refrain because it simply isn't necessary.</P>
Jayad
12-14-2006, 01:06 AM
<P>The damage rating is AvgDmg / Delay. Generally speaking, the same DR on two weapons will produce about the same amount of damage over time. High delay allows for more procs because of swing delays. High damage spread gives you more dps because crits favor a high spread. </P> <P>Haste won't change your proc % or damage spread. Those are calculated based on the "native" ratings on the weapon. It just gives you more swings.</P>
ChildofHate
12-14-2006, 01:34 AM
<BR> <BLOCKQUOTE> <HR> Xney wrote:<BR> <P>The damage rating is AvgDmg / Delay. Generally speaking, the same DR on two weapons will produce about the same amount of damage over time. High delay allows for more procs because of swing delays. High damage spread gives you more dps because crits favor a high spread. </P> <P>Haste won't change your proc % or damage spread. Those are calculated based on the "native" ratings on the weapon. It just gives you more swings.</P><BR> <HR> </BLOCKQUOTE> <P><BR>But, if you swing more, wouldn't you theorhetically do more damage because you have more chances to proc / more % chance to crit. Each swing has the same % chance to do a crit or proc as the previous swing. Thus, more swings = potential for more procs, crits. Right? Haste basically lowers your weapon's native delay rating (thus, letting you swing it more often) or am i mistaken on this?</P> <P>Or has SOE compensated that by intentionally making slower weapons have a higher % chance to proc / crit?</P> <P>Or am i completely missing something? lol.</P>
Jayad
12-14-2006, 01:42 AM
<P>No, you have to think about it as two separate things: 1) determining your weapons damage & proc rates (dps buffs, str modifier, and the weapons native delay), and 2) the actual swing rate based on the delay modified by your haste level.</P> <P>Example: you have a 1.5 second delay weapon with a 10-20 damage range and a 25% proc from poison (or what is now called 5 times per minute proc). You also have 50 haste and 100 DPS. Your STR modifies the weapon to be let's say 15-30 damage and you have your 100 DPS buff so it becomes 30-60 damage range on every swing. The poison would proc 5 times per minute without haste. With haste, you will swing 50% more often, or (60/1.5) * (100% + 50%) = 60 times in a minute. Each time you swing you have a 25% chance to proc, so the 50% haste gives you 50% more procs over time. </P> <P>Haste affects swings but not proc *rate*, it will increase the *number* of procs because you swing more often.</P> <P>Check it out with /weaponstats <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>
ChildofHate
12-14-2006, 01:56 AM
<DIV>Thanks Xney! I think i got it in regards to weapon proc chances.</DIV> <DIV> </DIV> <DIV>But then why would someone want a slower weapon, for crits? Are slower weapons more prone to crits then faster or are Crit % chances based the same way as procs? Guess it would make more sense logically that a slower weapon would tend to hit harder... a 1 pound hammer will not hit as hard as a 5 pound hammer but the 5 pounder will definitely swing slower, thus less hits over same time frame.</DIV><p>Message Edited by ChildofHate on <span class=date_text>12-13-2006</span> <span class=time_text>12:57 PM</span>
Jayad
12-14-2006, 04:38 AM
<P>In terms of their proc rates it should all be normalized. But the slower ones just proc more, I'm not sure what mechanic or combination of things is responsible. You should see how much poison damage a ranger does with a slow bow compared to an assassin over a zone. </P> <P>I wouldn't sweat it the delay thing. Find the highest DR, and the weapons with the most spread.</P>
Reymien
12-14-2006, 03:37 PM
as i've come to understand it, the reason slower weapons proc'd more often was due to an inherent flaw in the RNG (random number generator), where the possible outcomes were skewed in such a way that it favored slower weapons.<div></div>
Satie
12-15-2006, 09:49 PM
<div><blockquote><hr>Pinski wrote:<blockquote><hr>Satie wrote:No. All being equal, the one you have in primary hand will tend to do more dmage is probably why you are seeing the piercing does more damage for you or maybe you have a higher piercing skill then slashing and the slasher is missing more. However, piercing has infact become the standard for assassins due to the fact all the high end dualwielders with a few exceptions are piercers and because theres + piercing on most of the gear we get. . . also because theres a few slash/crash resistant mobs in raid zones where piercing doesnt have that issue.Basically, if your not raiding it comes down to teh weapon itself and which skill you have higher and if your raiding youll probably end up with piercing weapons anyway.<div></div><hr></blockquote>Your DW weapon whether it is in the primary or secondary slot will do the same damage.<hr></blockquote>Techincally, yes. If you count riposts, no.</div>
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