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View Full Version : Adornment Question: +xx Poison/Magic/Etc. Damage


Hadanelith
12-04-2006, 07:26 AM
<DIV>So here's what I've been curious about since I haven't taken the time to really investigate some of the Adornments yet...</DIV> <DIV> </DIV> <DIV>If you put a +12 Poison Damage (or whatever number/type) of Damage Adornment in your Weapon, does it add that much damage of that type with every swing? Does this count as a Proc that is then subject to our 52% spell crit chance?</DIV> <DIV> </DIV> <DIV>If the first is true (and especially so if the second is also true), then this looks to be a way to make FAST weapons do as much damage as slower weapons, such as the GDoH. That extra 12 on every single attack, on two weapons that swing much faster, is going to add up to a pretty decent amount of damage over time. Depending on your group setup (and thus your Critical Melee rate) the GDoH may very well continue to outparse by a good share, but this is an avenue that warrants exploration.</DIV> <DIV> </DIV> <DIV>-Hadanelith Raswrolski of Kithicor</DIV>

Velocidad
12-04-2006, 08:39 AM
<div></div>I haven't tested the +pierce/slash adorns so can onl speculate that it adds the amount to both the bottom and top damage amounts listed. Say adding a +14 pierce to a weapon that is normally 7-77 would make it 21-91 and then your dmg modifiers kick in from there. Not certain so don't go buying a 5-10plat adorn on my word.Well forget what I posted about Serpentine adorns and the proc. They must have changed it since midweek. Both Serpentine and the magic proc adorn(can't remember the name atm) are critting at the correct %. They are coming out to 1% of my total dps each. So not a large gain but it is some. Though I do know for sure that Poison Combination still won't work unless you have a regular poison type active on the mob.<div></div><p>Message Edited by Velocidad on <span class=date_text>12-03-2006</span> <span class=time_text>10:50 PM</span>

Hadanelith
12-13-2006, 12:46 PM
<P>I'm not referring to +Piercing, +Crushing, +Slashing mods... those are Skill Mods.</P> <P>There are some T7 (or are they T6?) Adornments that say, for example, "+3 Magic Damage." Those are the ones I refer to.</P> <P>The ones you mentioned are +Skill mods, which affect your chance to hit, not the damage dealt. Thank you for trying though.</P> <P> </P> <P>-Hadanelith Raswrolski of Kithicor</P>

Jayad
12-13-2006, 02:44 PM
<P>The ones which say like "adds +12 piercing damage" add it to your attack.   It's a straight add to the amount of damage you would do.  It's not affected by dps buffs or modifiers.   So if your attack would do 50-400 damage after DPS modifiers, it would now do 512-412.</P> <P>It's a far better option on a faster weapon because I believe it's not normalized at this point.  (can anybody confirm this?)</P>

Mr. Dawki
12-15-2006, 06:41 PM
<P>i just bought a septic crosguard. +12 poison dmg</P> <P>if its in my primary hand it procs with the first hit of each ca and each swing</P> <P>however it does not crit and is not changed by mitigation</P> <P>i hope they fix that because i can debuff 4-5k or poison mit</P>

CrazyPaladin2
12-21-2006, 12:17 AM
<P>I put 2 +12 poison damage adornments on my weapons because I was not really happy with the dps added by the magic damage proc tempers I was using previously.</P> <P>It adds damage on melee hits and 60% or more of the CA hits (some are considered spell damage thus they don't trigger the added poison damage, I think).  </P> <P>What annoys me more than anything is that it never adds even close to 12 damage.  Standard with no debuffs is about 6 damage I think.  With debuffs and crits now and then it ranges from 7-9 damage.  Does anyone else get this?  This is on green to orange mobs.  I have not checked on grey yet.</P> <P>This is really lame imo.  I expected 12 per hit and a boost from debuffs and crits.</P> <P>Do the +12 piercing or slashing damage adornments do the same thing?</P> <P>So, when looking at what triggers the +12 added damage I noticed some dots, untreated bleeding, mark, rallos cloak proc, and a few other things do not add the extra poison damage.  I assumed these things were considered spell damage by the game so did not go off.  For poisons and those reasons I was going to try adding the +25 spell damage adornment to my gloves and maybe even neck.  Has anyone tested this out?  I think it's a no brainer for gloves and could even add enough dps to warrant putting it on neck.</P> <P> </P>

blurryfast
12-21-2006, 05:01 PM
<P>think soe calls it normalized damage</P> <P>have +12 poison on vyemm's fang (made it for fun and got a disco so [Removed for Content]) solo it adds +6 and 7 per CA initial hit and per auto swing, in raid that goes +8 and up (I wanna say +11 most I've seen but can't say that 100% sure)</P> <P>someone was saying they get +18 on GDoH (again normalized) </P> <P>personally I like it so far, I do have the magic proc on my GDoH atm and have yet to put an adorn on my DoN</P>

Velth
12-21-2006, 09:09 PM
<DIV>So of all the adornments available has anyone found what seems to be the best combo? I'm using DoN as my primary with a magic proc and Talonsreach as my secondary with +12 piercing damage. Should I go with the +poison procs? Double up on magic procs? Or +piercing damage procs to both hands? </DIV>

blurryfast
12-21-2006, 09:24 PM
<DIV>I don't see (or maybe just I don't notice) my magic proc going off as much as I see my poison proc (on main hand GDoH)</DIV> <DIV>you see the +damage every hit, maybe it's a psychological thing</DIV> <DIV> </DIV> <DIV>just use what ya like, the dps diff isn't gonna be much from what I've seen</DIV>

Jayad
12-22-2006, 01:11 AM
<P>I parsed both types to be about .5% increase.  not a lot.  I'd rather have haste or crit boost options like they do for 2H.</P> <P>I'm really thinking +pierce skill is better unless you're at the cap.</P>