View Full Version : Grinning Dirk of Horror
DresdenMalicaster
11-30-2006, 07:01 AM
<DIV>One of the big turn ons of GDoH was the fact that you had more poisons procs, it being a slow weapon.</DIV> <DIV><BR>Upon the new expansion weapon speed doesn't effect poison procs anymore.</DIV> <DIV> </DIV> <DIV>Perhaps it's lost it's rank as the best weapon in mainhand?</DIV> <DIV><BR>Thoughts and ideas!</DIV>
Nathdorl
11-30-2006, 07:11 AM
obviously it never was the best wep. its speed is slow that youd fall asleep while trying to watch it hit something... 1.6s is the slowest worth using although i definitly liked my proc build which worked well with 2 1.0s weaps (2x turadramins fang). as i started radin they were replaced by adamantine dragonfang and vyems thingie<p>Message Edited by Nathdorl on <span class=date_text>11-30-2006</span> <span class=time_text>03:11 AM</span>
Jayad
11-30-2006, 10:45 AM
Well, what's better? Haven't seen one yet.
Sirlutt
11-30-2006, 11:17 AM
Where is it written that weapon speed doesnt affect procs anymore?.. thats not what I have read. They just changed how its displayed. Still uses weapon speed and CA casting time to normalise procs. They just display as X timer per minute now instead of X% chance.Anyone link me something different? (would love to know if its changed for sure)<div></div>
Reymien
11-30-2006, 08:37 PM
<div><blockquote><hr>Nathdorl wrote:obviously it never was the best wep. its speed is slow that youd fall asleep while trying to watch it hit something... 1.6s is the slowest worth using although i definitly liked my proc build which worked well with 2 1.0s weaps (2x turadramins fang). as i started radin they were replaced by adamantine dragonfang and vyems thingie<p>Message Edited by Nathdorl on <span class="date_text">11-30-2006</span> <span class="time_text">03:11 AM</span></p><hr></blockquote>are you serious? this is in direct contradiction to everything i have observed and read about..... think you may want to check on that....</div>
<BR> <BLOCKQUOTE> <HR> DresdenMalicaster wrote:<BR> <DIV>One of the big turn ons of GDoH was the fact that you had more poisons procs, it being a slow weapon.</DIV> <DIV><BR>Upon the new expansion weapon speed doesn't effect poison procs anymore.</DIV> <DIV> </DIV> <DIV>Perhaps it's lost it's rank as the best weapon in mainhand?</DIV> <DIV><BR>Thoughts and ideas!</DIV><BR> <HR> </BLOCKQUOTE> <P>omg I can NOT believe your new signature. <img src="/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" alt="SMILEY" /> I've heard of getting in touch with your feminine side, but that much pink would make a woman of Vin Diesel. <BR></P><p>Message Edited by juliev on <span class=date_text>11-30-2006</span> <span class=time_text>08:56 AM</span>
Nathdorl
11-30-2006, 10:35 PM
are you serious? this is in direct contradiction to everything i have observed and read about..... think you may want to check on that....yes i am serious, have seen it dropping 2 times now, 1 went to a troubadour at the lowest dkp price and the 2nd got sold to an npc because noone wanted it (including me)
Narlix
12-01-2006, 12:14 AM
<DIV>the dirk is still throwing out a huge number of procs.</DIV> <DIV> </DIV> <DIV>and most of the dps from it dosen't come from the proc but from Crits, the slow delay mean more of the hits crits since crits work similar to procs ect ect ( ie more 2k hits)</DIV> <DIV> </DIV> <DIV>trust me a dirk main handed does more dmg than a vyemms fang main handed and there is a 10dr ( or around that) diffrence between the two.</DIV><p>Message Edited by Narlix on <span class=date_text>11-30-2006</span> <span class=time_text>11:15 AM</span>
Nathdorl
12-01-2006, 12:18 AM
err... i cant follow you...gdoh = 56.8 drvyemms fang = 62.5 drmore hits = more critsfaster attack = more procswhats the [Removed for Content] point in using gdoh??btw: gdoh doesn even have +stam !
<blockquote><hr>Narlix wrote:and most of the dps from it dosen't come from the proc but from Crits, the slow delay mean more of the hits crits since crits work similar to procs ect ect ( ie more 2k hits)<hr></blockquote>Crits are not normalized, they are a flat %.
Narlix
12-01-2006, 12:36 AM
<DIV>more swings dosen't equal more proc.</DIV> <DIV> </DIV> <DIV>a caustic posion is going to proc an average of once every 20 seconds, so even if you make 15 swings in 20 seconds or 8 you will still only get on average 1 proc in 20 secs.</DIV> <DIV> </DIV> <DIV>crits work similarly your gonna average give or take at max aa and a couple items about 3 to 4 crits every min</DIV> <DIV> </DIV> <DIV>well the dirk gonna make 20 punches at a mere 375 and about 4 punches at 1500 and proc three hits of caustic at 630 = 15390</DIV> <DIV>the fang is gonna throw 36 hits at around 170 and 4 punches at 800 and 3 procs at 630 = 11210</DIV> <DIV> </DIV> <DIV>its abuse of the mecanics but higher dr does not always equal better</DIV> <DIV> </DIV> <DIV>these are rough averages so results will vary , but it will basicly turn out like this</DIV> <P>Message Edited by Narlix on <SPAN class=date_text>11-30-2006</SPAN> <SPAN class=time_text>11:38 AM</SPAN></P><p>Message Edited by Narlix on <span class=date_text>11-30-2006</span> <span class=time_text>11:41 AM</span>
Nathdorl
12-01-2006, 12:44 AM
have you even read the above posting?crits and procs work as a percentage, which means that more hits will produce more procs and critsfang attacks 2.5times as fast as dirk. say you'd have 10% chance to crit (i know its higher.. but easier to calc)gdoh attacks 15 times per minute which means you do 1,5 crits per minute on average... fang attacks 37,5 times a minute resulting in 3,75 crits per minute on average. its just the same with procs (only other percentages of course)
K'aldar
12-01-2006, 12:48 AM
/shrug all i know is i'm using gdoh and still outparsing everyone by the same chunks as i did before.. that's good enough for me.<div></div>
Narlix
12-01-2006, 12:53 AM
<DIV>Which is what im basicly saying , its still out parseing the other dw daggers, there fore...... the answer is clear</DIV> <DIV> </DIV> <DIV>The dirk is doing more dmg .</DIV>
Nathdorl
12-01-2006, 03:46 AM
parsin out the other dw weps will probably come from the fact that they're carried by bards/rangers?i can only say that i outparse the other asn in my guild who wields absolution and some other fabled red-glowing dagger. hes always like "thats coz im a support asn" .. ya, 4 sure -.-, diffrence: he's spent 1 more point in the psn debuff than me o_O
DrgnsAnarchy1
12-01-2006, 06:08 AM
To my knowledge, and im assuming that EoF has not changed the proc and crit system, the best two weapons in the game is the GDoH and the Dirk of Negativity. The reason for this is this which i stole from graton from a post a while back =pyour analysis of weapons fails to take into consideration one key thing which are what make the grinning dirk a superior weapon to vyemm's fang and other weapons. secondly you are underrating the difference that critical hits make. your statement, "but even that doesn't make up for the 5.0 DR difference between the Grinning Dirk and any of the 3 Top Weapons: Dirk of Nightfall, Longsword of Perfection, Vyemm's Fang" is dependant on several factors, one being the crit percentage someone is at.the higher the crit %age you have, the greater the advantage in high min / max ratio weapons. it is not delay itself which makes these weapons better but the difference between the minimum hit and the maximum hit. depending on how your guild sets up raids, assassins can quite easily attain critical hits near one third of the time. at this percentage the near 10 to 1 ratio of the grinning dirk of horror makes it roughly equivalent in total dmg to vyemm's fang whose ratio is a very average 3 to 1.what puts the dirk over the top is not procs but delay and lost dmg. at 100% haste the grinning dirk is still swinging only once per 2 seconds as opposed to once per .8 seconds of the fang. chaining together ca's will therefore cause more swings to be missed with the fang than with the dirk.Graton and some others have tested this awhile back and i believe most of the assassin community has also agreed with this. I myself have the dirk of negativity but not the GDoH yet. I parsed higher w/ the dirk then with any of my other weapons in my primariy slot. <div></div>
Sirlutt
12-01-2006, 06:23 AM
GDoh has a 12% proc chance for me (1.8 per minute with 4.0 speed)./weaponstats<div></div>
Skratttt
12-01-2006, 06:36 AM
Well the 2 best weaps in game atm are GDoH and......Vampiric axe of balance IMHO....(roundabout same ratio as DoN..slightly better rating.....slightly more delay and a proc)
Nathdorl
12-01-2006, 06:58 AM
so ur sayin that gdoh is only better than other because if you have less hits you have less misses?since weaponskills are VERY important and i can easily reach 400 or more piercing skill in the group i rarely miss anything... if thats your/his only point... well... game over :>
Sirlutt
12-01-2006, 07:15 AM
<div><blockquote><hr>Nathdorl wrote:so ur sayin that gdoh is only better than other because if you have less hits you have less misses?since weaponskills are VERY important and i can easily reach 400 or more piercing skill in the group i rarely miss anything... if thats your/his only point... well... game over :><hr></blockquote>feel free to go use another weapon.The rest of us will stick with what still out parses everything else.</div>
DrgnsAnarchy1
12-01-2006, 05:26 PM
<div></div><div></div><div></div><div></div>The bulk of our dmg comes from our CAs. If i had to split up my dmg id say 60% from CAs, 30% from autoatk, and 10% from poisons. Give or take 5% here and there. Ive parsed many fights with my ACT parser and i usually see my dmg trend to be around those percentages. Between our CAs would u rather autoatk for a hit of 200 or a hit of 800? Sure u might get 2 or 3 autoatk hits from a fast weapon for around 200*3 to get a total of 600dmg but it still doesnt make up for the bigger hit. Reading up on peopls playstyle most of us hit 1 CA right after another anyway so there isnt really enough time for us to get 2 or 3 autoatks in between CAs. Personally i think if u do let more then 3 or 4 autoatks go by b4 u hit a CA you are really slacking on dps =pAnother advantage is mentioned by graton about the min and max hits of your weaponsThe range of the base damage affects the Damage Rating. So for instance using fake numbers here 2 weapons with the same damage rating of 60 and delay of 3.0 could theorectically have a dam range of 1-1000 and 400-600. Now although 400-600 would be more consistent dps as well as produce higher max damage crits. having crits with the 1-1000 dam range wpn would produce more dps since it will have a consistently higher crit. In example more 1001 hits compared to 780 hits. Someone posted parses similar to this on the board prior and having crits with the larger damage spread is actually more dps for the user even though the user saw crits only max+1 more often.Vyemms Fang62.5 Dmg Rating25-75 DmgGDoH56.8 Dmg Rating23-205 DmgAs you can see the GDoH has a huge difference from min and max. Lets say you are at 17% crit rate w/ max melee crits and symbol of awakening. You have a 71% chance to crit ur autoatk. What would ur crit be w/ the vyemms fang? and what would u crit w/ a GDoH?. Now if this is true then it is obvious that the crits from the GDoH are going to be way higher then vyemms fang due to the fact that the max dmg is 205 and vyems fang is only 75, and crits always are higher then the max amount. and if you are getting 1 or 2 autoatk in between your CAs then that crit will be a big help to dps. Especially since with the GDoH you can crit for like 1200dmg or so.Also take into consideration that our poison Procs very often from GDoH considering its high delay. (and yes this has been proven and tested by some of our own assassins. just do a search) and like u said since weaponskills are important and most of us(raiding assassins) can get a pretty high piercing skill in raids we dont miss often. so the sometime misses we get from a slow delay weapon is negated there.And that ladies and gents is why i believe that GDoH is still thus far best weapon in game for us assassins. untill i see a better weapon from EoF of course =pNot to mention adding procs to the GDoH ^_^<div></div><p>If you have other HARD data to go against this idea, plz tell me cuz i have not really kept track of the EoF changes and if there is something better id like to hear it so i can increase my dps.<span class="time_text"></span></p><p><span class="time_text"></span></p><p>Message Edited by DrgnsAnarchy1 on <span class=date_text>12-01-2006</span> <span class=time_text>10:08 AM</span>
Nathdorl
12-01-2006, 09:52 PM
well that was a good posting, thxfrom my parsings i got an average of 20-30% overall-damage dealt with autoattack on a raid (guess that depends if i got some haste-buffing char in my group or not.. (or castspeed). what was really impressive to me is that malignant mark takes position TWO with nearly always _25%_ of my overall damage (got it as master2 of course)your posting did really bring up a point that makes it worth discussing if gdoh was superior. but since the overall %ages you stated are quite in the same range as mine are i think theres not much of a diffrence...btw: i always have some autoattack-time (after having used neckshot+return to mob) because im mostly into... chaining my CAs up so you can say if i've got a CA up, im slacking <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />. of course it not that much till scraping blow is up again but its enuff for some hits._BUT_ gdoh has a major disadvantage: it doesn grant you any +stam! thats kind of the most important stat concerning raids
Dracor
12-01-2006, 10:55 PM
<div><blockquote><hr>Another advantage is mentioned by graton about the min and max hits of your weaponsThe range of the base damage affects the Damage Rating. So for instance using fake numbers here 2 weapons with the same damage rating of 60 and delay of 3.0 could theorectically have a dam range of 1-1000 and 400-600. Now although 400-600 would be more consistent dps as well as produce higher max damage crits. having crits with the 1-1000 dam range wpn would produce more dps since it will have a consistently higher crit. In example more 1001 hits compared to 780 hits. Someone posted parses similar to this on the board prior and having crits with the larger damage spread is actually more dps for the user even though the user saw crits only max+1 more often.Vyemms Fang62.5 Dmg Rating25-75 DmgGDoH56.8 Dmg Rating23-205 DmgAs you can see the GDoH has a huge difference from min and max. Lets say you are at 17% crit rate w/ max melee crits and symbol of awakening. You have a 71% chance to crit ur autoatk. What would ur crit be w/ the vyemms fang? and what would u crit w/ a GDoH?. Now if this is true then it is obvious that the crits from the GDoH are going to be way higher then vyemms fang due to the fact that the max dmg is 205 and vyems fang is only 75, and crits always are higher then the max amount. and if you are getting 1 or 2 autoatk in between your CAs then that crit will be a big help to dps. Especially since with the GDoH you can crit for like 1200dmg or so.<hr></blockquote>Completely untrue assumptions here. And as for hard data, you only need basic math skills.A damage range that comes to be the same average means you will on average score half your hits in the high range, and half in the low range. While it is true you can have crits of uber number, you can also have crits of diminimus numbers as well. A narrower range means you will have more consistent DPS while a wider range means you will have more spike DPS. Weapons with a wide range will give you combats where you PWN the mob and then others where you cant hardly to anything to the mob. At all.So, when you choose the weapon, if your only basis for comparison is the range, then you don't take the 'big range' cause of some mathimatical reason. There is NO MATH that can support this theory. If you choose the big range, then you choose it cause you like to see the big numbers when you DO crit big. But you need to also be willing to understand that sometimes, you are going to crit for really small numbers as well. And those times should be split roughly 50/50.</div>
Sirlutt
12-01-2006, 11:09 PM
<div><blockquote><hr>Dracorat wrote:<div><blockquote><hr>Another advantage is mentioned by graton about the min and max hits of your weaponsThe range of the base damage affects the Damage Rating. So for instance using fake numbers here 2 weapons with the same damage rating of 60 and delay of 3.0 could theorectically have a dam range of 1-1000 and 400-600. Now although 400-600 would be more consistent dps as well as produce higher max damage crits. having crits with the 1-1000 dam range wpn would produce more dps since it will have a consistently higher crit. In example more 1001 hits compared to 780 hits. Someone posted parses similar to this on the board prior and having crits with the larger damage spread is actually more dps for the user even though the user saw crits only max+1 more often.Vyemms Fang62.5 Dmg Rating25-75 DmgGDoH56.8 Dmg Rating23-205 DmgAs you can see the GDoH has a huge difference from min and max. Lets say you are at 17% crit rate w/ max melee crits and symbol of awakening. You have a 71% chance to crit ur autoatk. What would ur crit be w/ the vyemms fang? and what would u crit w/ a GDoH?. Now if this is true then it is obvious that the crits from the GDoH are going to be way higher then vyemms fang due to the fact that the max dmg is 205 and vyems fang is only 75, and crits always are higher then the max amount. and if you are getting 1 or 2 autoatk in between your CAs then that crit will be a big help to dps. Especially since with the GDoH you can crit for like 1200dmg or so.<hr></blockquote>Completely untrue assumptions here. And as for hard data, you only need basic math skills.A damage range that comes to be the same average means you will on average score half your hits in the high range, and half in the low range. While it is true you can have crits of uber number, you can also have crits of diminimus numbers as well. A narrower range means you will have more consistent DPS while a wider range means you will have more spike DPS. Weapons with a wide range will give you combats where you PWN the mob and then others where you cant hardly to anything to the mob. At all.So, when you choose the weapon, if your only basis for comparison is the range, then you don't take the 'big range' cause of some mathimatical reason. There is NO MATH that can support this theory. If you choose the big range, then you choose it cause you like to see the big numbers when you DO crit big. But you need to also be willing to understand that sometimes, you are going to crit for really small numbers as well. And those times should be split roughly 50/50.</div><hr></blockquote>but they arent. Go over your parses and look at the numbers for GDoH and other weapons.. all maths aside GDoH is still the bigger better weapon.</div>
Graton
12-01-2006, 11:21 PM
<div><blockquote><hr>Dracorat wrote:<div><blockquote><hr>Another advantage is mentioned by graton about the min and max hits of your weaponsThe range of the base damage affects the Damage Rating. So for instance using fake numbers here 2 weapons with the same damage rating of 60 and delay of 3.0 could theorectically have a dam range of 1-1000 and 400-600. Now although 400-600 would be more consistent dps as well as produce higher max damage crits. having crits with the 1-1000 dam range wpn would produce more dps since it will have a consistently higher crit. In example more 1001 hits compared to 780 hits. Someone posted parses similar to this on the board prior and having crits with the larger damage spread is actually more dps for the user even though the user saw crits only max+1 more often.Vyemms Fang62.5 Dmg Rating25-75 DmgGDoH56.8 Dmg Rating23-205 DmgAs you can see the GDoH has a huge difference from min and max. Lets say you are at 17% crit rate w/ max melee crits and symbol of awakening. You have a 71% chance to crit ur autoatk. What would ur crit be w/ the vyemms fang? and what would u crit w/ a GDoH?. Now if this is true then it is obvious that the crits from the GDoH are going to be way higher then vyemms fang due to the fact that the max dmg is 205 and vyems fang is only 75, and crits always are higher then the max amount. and if you are getting 1 or 2 autoatk in between your CAs then that crit will be a big help to dps. Especially since with the GDoH you can crit for like 1200dmg or so.<hr></blockquote>Completely untrue assumptions here. And as for hard data, you only need basic math skills.A damage range that comes to be the same average means you will on average score half your hits in the high range, and half in the low range. While it is true you can have crits of uber number, you can also have crits of diminimus numbers as well. A narrower range means you will have more consistent DPS while a wider range means you will have more spike DPS. Weapons with a wide range will give you combats where you PWN the mob and then others where you cant hardly to anything to the mob. At all.So, when you choose the weapon, if your only basis for comparison is the range, then you don't take the 'big range' cause of some mathimatical reason. There is NO MATH that can support this theory. If you choose the big range, then you choose it cause you like to see the big numbers when you DO crit big. But you need to also be willing to understand that sometimes, you are going to crit for really small numbers as well. And those times should be split roughly 50/50.</div><hr></blockquote>there is math to back this up. but it's much better explained by the real expert than by me. i think what you are overlooking is that critical hits will always be more than the max dmg of a weapon. so if you swing for a low amount with a high dmg weapon but you crit, it's automatically scaled to max dmg. +1. this is what creates that inequality between high ratio and low ratio weapons.if you want to swing your math chops around you'll have to tangle with this fellow, who is the real hero behind figuring out how crit percentages and ratios worked. while i appreciate the credit i've been given here, it's really misplaced. Rokjin is the one who figured this out. read all about it here:http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=111347</div>
Dracor
12-01-2006, 11:38 PM
Ive seen the post, but the section on weapons assumes a weapon with a 1:3 damage range ratio. He did no tests with weapons with different range ratios which is what is in question in here.If you watch the rest of his calculations, other areas (and most notibly, spells) that have varying damage range ratios, the crit comes back on diminishing returns.And from my experience, if you parse a high hit range weapon, you will see the same effect. What you need to do if you want solid evidence is repeat his test, but with different weapons and then keep the parses to be analyzed in depth.His argument actually proved very little about crit ranges and a bit more about how the range can affect damage output, but again, his analysis of weapons was not detailed enough (since he was using his analysis to compare weapons vs. CAs vs. Spells, not weapon vs. weapon).<div></div>
Sirlutt
12-01-2006, 11:42 PM
a simple look through your parses will show you GDoH still rules.. equip a slashing and the GDoH and compare.<div></div>
Dracor
12-02-2006, 12:03 AM
That I will do when I get there. Unfortunately, Im not there so I cant really do the test yet.But I will. I so will. =)<div></div>
blurryfast
12-02-2006, 04:34 AM
<DIV>GDoH still procs amazingly well, and it still crits amazingly high</DIV> <DIV>plain and simple</DIV>
Tripo
12-02-2006, 04:39 AM
<P>Another small point to add..... Grinning dirk of horror does crit for 1200 on occasion but in a raid situation with like 500-600 str will crit for over 1800 fairly often.... even with whatver changes they have done this procs a lot. I have tested absolution, windrazer, talonsreach, wurmslayer, DON, The Maestros flame and combinations of each of them and the best combination i have found so far is GDOH and The Maestros Flame (I tend to keep all my CA's down so an extra 58 dmg per ca works out to add, crits a lot with int line too). This was tested using zone parses of 3rd parties because i can never get my parses working. For me the next closes combo was GDOH and Windrazer, using that combo my dps was only about 100 dps lower overall and when i went to Talonsreach and Windrazer it dropped drastically (approx 250 dps overall) . Not sure what the sciences of the procs are but I do know how to read the zone parses and based on that I am gonna stick with the GDOH and Maestros until something changes.</P> <P> </P> <P> </P> <P> </P> <P>Diekitty 70 Assasin </P> <P>Plstaunt Oridie 70 coercer</P> <P> </P>
khufure
12-02-2006, 07:26 AM
<div><blockquote><hr>Tripodd wrote:<div></div> <p>Another small point to add..... Grinning dirk of horror does crit for 1200 on occasion but in a raid situation with like 500-600 str will crit for over 1800 fairly often.... even with whatver changes they have done this procs a lot. I have tested absolution, windrazer, talonsreach, wurmslayer, DON, The Maestros flame and combinations of each of them and the best combination i have found so far is GDOH and The Maestros Flame (I tend to keep all my CA's down so an extra 58 dmg per ca works out to add, crits a lot with int line too). This was tested using zone parses of 3rd parties because i can never get my parses working. For me the next closes combo was GDOH and Windrazer, using that combo my dps was only about 100 dps lower overall and when i went to Talonsreach and Windrazer it dropped drastically (approx 250 dps overall) . Not sure what the sciences of the procs are but I do know how to read the zone parses and based on that I am gonna stick with the GDOH and Maestros until something changes.</p> <p>Diekitty 70 Assasin </p> <p>Plstaunt Oridie 70 coercer</p> <hr></blockquote>I am 520 str self-buffed with my normal (dps) gear. I usually have 600-900 str in raid depending on groups. I don't have awesome gear, still 2 legendary on the left and the right leaves some things to be desired. Not sure why you don't have more STR but you should look into it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />P.S. you suck for having all those weapons. 30+ lyceum raids and GDOH has yet to drop for me.</div>
Kingphillywilly
12-04-2006, 09:30 AM
<DIV>Grinning dirk still wins hands down</DIV> <DIV> </DIV> <DIV>I use DoN as primary at the moment for the spiked shoulder procs (which crit 52%+) (until i get myself a shiny EoF weapon) as that procs with every swing</DIV> <DIV> </DIV> <DIV>If you wanna see the power of grinning dirk just slap honed reflexes and battlegods furor diety miracle on</DIV> <DIV> </DIV> <DIV>1 minute of 100% crits ive seen grinning hit for 3.5k with max debuffs in</DIV> <DIV>Outside of that it goes as low as 1.2k crit - vyemms fang may just crit for upto 400, meaning you need a substantial number of auto attack hits to even come close. </DIV> <DIV> </DIV> <DIV>Get a dirge and you can get yourself around 25% crits</DIV> <DIV> </DIV> <DIV>passing up grinning dirk to an npc was the biggest mistake youve made, your toon must have stopped talking to you <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
Tripo
12-06-2006, 06:39 AM
<DIV>Only reason my str isn't at 900 is i have found with diminishing returns i get more bang for my buck if i switch out for int gear and get my passive poison dmg up, when i drop my str to 600ish and increase my int by approx 250 i can get my poison crits to about 2k and my procs on my weapons to substantially increase, specially makes a difference with maestros cus that procs fire every time and the dmg on that is based entirely on my int.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Diekitty 70 Assassin</DIV> <DIV>Plstaunt Oridie 70 Coercer</DIV> <DIV> </DIV>
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