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View Full Version : T7 adornments and you


Mr. Dawki
11-19-2006, 02:20 AM
<DIV>As for t7 adornments this is what im taking</DIV> <DIV> </DIV> <DIV>HEAD SLOT<BR>Treasured - Epiphanic Imprint - Tailor - +400 power</DIV> <DIV>CHEST SLOT<BR>Legendary - Prismatic Applique - Alchemist - +6 str +6sta +6 agi +6 int +6 wis</DIV> <DIV>CLOAK SLOT<BR>Treasured - SIlver Lining - Tailor - Decreases falling damage by 35%</DIV> <DIV>SHOULDER SLOT<BR>Legendary - Spiked Straps - Tailor - 92 pierce damage on successful melee attack</DIV> <DIV>FOREARMS SLOT<BR>               for soloing<BR>Fabled - Glancing Splint - Armorer - +14 parry<BR>                 or for dps<BR>Treasured - Reinforced Splint - Armorer - +67 crushing +67 Piercing +67 Slashing</DIV> <DIV>WAIST SLOT<BR>Legendary - Spry Buckle - Armorer - increases attack speed by 2.0</DIV> <DIV>LEG SLOT<BR>Treasured - Brawny Brace - Armorer - +14 Str</DIV> <DIV>FOOT SLOT<BR>Treasured - Agile Spurs - Armorer - +14 agi</DIV> <DIV>HAND SLOT<BR>Treasured - Agile Stitching - Tailor - +14 agi</DIV> <DIV>NECK SLOT<BR>Legendary - Judicious Clasp - Jeweler - increases damage per second by 10.0</DIV> <DIV>EAR SLOT<BR>whatever resist i need at the time</DIV> <DIV>WRIST SLOT<BR>                     for soloing<BR>Fabled - Diverting Fastening - Jeweler - on successful deflection heals caster 88-107<BR>Fabled - Oscillating Fastening - Jeweler - on successful parry heals caster for 88-107<BR>Fabled - Reactive Fastening - Jeweler - on successful riposte heals caster for 88-107<BR>Treasured - Agile Fastening - Alchemist - +14 agi<BR>                      or for dps<BR>Treasured - Brawny Fastening - Provisioner - +14 str</DIV> <DIV>SHIELD SLOT<BR>Fabled - Intercepting Strut - Woodworker - on succesful block puts reactive heal up,   88-107 procs, lasts 20sec<BR>BOW SLOT<BR>Treasured - Enchanted Sinew - Woodworker - +12 slashing<BR>Treasured - Strengthed Sinew - Woodworker - +12 piercing</DIV> <DIV>ANY ONE HANDED WEAPON<BR>Legendary - Vampiric Handle - Transmuter - Inflicts 184 divine damage instantly and heals for 140</DIV> <DIV>PIERCING WEAPONS ANY TYPE<BR>Legendary - Serpentine Crossgaurd - Weaponsmith - +12 poison damage</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>for soloing ill have two different wrists so 2/3 ways to dodge an atack will heal me, and then if i block with my shield ill also be healed, my one handed sword will also have a lifetap proc, and my bracers will have added + to parry</DIV> <DIV> </DIV> <DIV>for dps ALL STR AND DMG, the flat added poison dmg in the end works out far better than a 3% to proc dot even with frontload, i have poison combination and 5 aa in poison debuff combined to 3500 poison debuff the mob will not like poison any more</DIV> <DIV> </DIV> <DIV>what ya guys think?</DIV> <DIV> </DIV>

Facedown
11-19-2006, 04:07 AM
I would get the 400hp for shoulder slot.Also I THINK theres a 100hp/100power ring slot, or it may just be 100 to either or hp/power. (there was 100/100 ones in beta)Also for soloing I would get a stun proc for your main hand piercer and the +12 disease one for offhand. Also get the cheap shot aa to 5 asap, the extra stun time will let you land 1-2 more back attacks.I plan on taking all str in the slots available, and haste > dps mod in the other slots. Also hp over power in every spot possible. I plan doing the +12 disease damage for each weapon once I get a new offhander that im going to keep for a while.I dont switch gear for soloing nor do I have a backup set so, I plan on going with one setup all the time and when I do buy all the adornment, ill be sure to post about it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Henladar Bloodheart ~
11-19-2006, 12:34 PM
Unless it gets nerfed... thr extra dmg per melee attack is the way to go. Think about it... an extra 92 dmg per weapon swing. It adds up.

Mr. Dawki
11-19-2006, 11:07 PM
<P>yes added dmg per hit does add up thats why i took poison as i can debuff a mob about 3500 vs poison. add intoxification plus caustic and added dmg per swing...........he not guna like me no mo.</P>

HazNpho
11-21-2006, 04:09 AM
I was under the impression you could not put anything on imbued items, or have you forgone Lambent, Sanguine, Gleaming and Aura's?<div></div>

Hadanelith
11-21-2006, 04:11 AM
<DIV>Treasured - Reinforced Splint - Armorer - +67 crushing +67 Piercing +67 Slashing</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Hey, I'm a lvl 70 Assassin / lvl 70 Armorer and I can tell you right now, don't bother taking that augment "For DPS." it's +67 ~VS~ each of those... as in, increased Mitigation. Just stick with the Parry full-time unless we can find something really good.</DIV> <DIV> </DIV> <DIV>Also...</DIV> <DIV> </DIV> <DIV>Fabled - Diverting Fastening - Jeweler - on successful deflection heals caster 88-107<BR></DIV> <DIV>That only works for Brawlers man, nobody else can Deflect =p</DIV> <DIV> </DIV> <DIV>*EDIT* SHOULDER SLOT<BR>Legendary - Spiked Straps - Tailor - 92 pierce damage on successful melee attack</DIV> <DIV> </DIV> <DIV>I'm pretty sure that's Reactive from the description I read in-game. Not a bad thing to have if you use different shoulders for Soloing than Raiding (as I currently do) but later on it'll be problematic. I'm not 100% sure on this but it doesn't make sense for Armor to give you extra -attack- damage.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Careful with what you use...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>-Hadanelith Raswrolski, 70 Assassin of Kithicor</DIV><p>Message Edited by Hadanelith on <span class=date_text>11-20-2006</span> <span class=time_text>03:14 PM</span>

-=Daimos=-
11-21-2006, 08:39 AM
<div></div><div></div><div></div><div></div><div></div><blockquote><hr>Hadanelith wrote:<div></div><div></div><div>*EDIT* SHOULDER SLOTLegendary - Spiked Straps - Tailor - 92 pierce damage on successful melee attack</div><div> </div><div>I'm pretty sure that's Reactive from the description I read in-game. Not a bad thing to have if you use different shoulders for Soloing than Raiding (as I currently do) but later on it'll be problematic. I'm not 100% sure on this but it doesn't make sense for Armor to give you extra -attack- damage.</div><div> </div><div> </div><div>Careful with what you use...</div><div> </div><div> </div><div>-Hadanelith Raswrolski, 70 Assassin of Kithicor</div><p>Message Edited by Hadanelith on <span class="date_text">11-20-2006</span><span class="time_text">03:14 PM</span></p><hr></blockquote><font color="#ff0000" size="4"></font><font color="#ff0000" size="4">Has anyone used one of these yet?  I really want to know if it's a damage shield or if it's a proc before I invest time and effort into obtaining one.  </font><font color="#ff0000" size="4"></font><font color="#ff0000" size="4"></font><font color="#ff0000" size="4"></font><font color="#ff0000" size="4">Not sure if the screen shot of the item is from beta or not.</font><a target="_blank" href="http://www.xanadu-community.com/sfh/3956/adornment_bug.gif"></a><img src="http://www.xanadu-community.com/sfh/3956/adornment_bug.gif"><a target="_blank" href="http://www.xanadu-community.com/sfh/3956/adornment_bug.gif"></a><p><span class="time_text"></span></p><p><span class="time_text"></span></p><p>Message Edited by -=Daimos=- on <span class=date_text>11-20-2006</span> <span class=time_text>07:41 PM</span>

Bugah
11-21-2006, 11:31 AM
It is a proc, and it works very well.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Skratttt
11-21-2006, 12:48 PM
Yah the base is 73 at 565 str with 180 int......they crit on the 52% modifier for us FTW  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />...you really feel the benefit of them when auto atacking with fast weapons and lotsa haste <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Recca[BK]
11-21-2006, 10:36 PM
enjoy it while you can, im pretty sure it is supposed to be a dmg shield, since the same adornment for a shield is a dmg shield. but for now that adorn is godly.

Mr. Dawki
11-24-2006, 09:48 AM
<P>its been nerfed to 91 dmg per hit not a dmg shield and WHO CARES</P> <P>all the casters get their symetry things so its only fair for mele to get stuff to put on their armor as well as on their weps</P>

Bugah
11-24-2006, 11:26 AM
Well the nerf / fix finally came through.  I logged in today to see my shoulder have a 54 point damage shield rather than the melee proc.  <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><div></div>

Theonol
11-25-2006, 06:50 PM
<DIV>Great list ty for the info :smileyvery-happy:</DIV>

pseudocide
11-25-2006, 10:56 PM
<DIV>yoyo you are a noob and you smell bad</DIV>

blurryfast
11-26-2006, 07:16 AM
<DIV>what does everyone think of 2% attack speed increase or melee crit chance (1%?) instead of the 10% dps on the neck slot?</DIV>

Mordacion
11-26-2006, 07:48 AM
<DIV>crit chance is tempting.</DIV>

Mr. Dawki
11-26-2006, 10:52 PM
yoyo you are a noob and you smell bad <HR> Yeah I know :smileysad:

blurryfast
11-28-2006, 09:21 PM
<DIV>do the 2 spry's stack (waist and neck)?</DIV>

Siclone
11-29-2006, 08:30 PM
<P>its my understanding this adornments dont work if the item you have on already has "effects"</P> <P>not sure if this is true it, sounds right, and if this is true</P> <P>does anyone have equipment that does not have some type of effect? I dont.</P> <P>So I guess I really dont see the point in adornments,,,,i cant wear em,,,so who cares if they are in the game,,</P> <P>I might be missing something here, still trying to fiqure it all out.  </P> <P> </P>

pseudocide
11-30-2006, 02:30 AM
<BR> <BLOCKQUOTE> <HR> Mr. Dawkins wrote:<BR> yoyo you are a noob and you smell bad <HR> Yeah I know :smileysad:<BR> <HR> </BLOCKQUOTE> <P><BR>/comfort</P> <P> </P> <P>ghostface says come to venekor</P>

Mr. Dawki
12-03-2006, 10:38 PM
what does everyone think of 2% attack speed increase or melee crit chance (1%?) instead of the 10% dps on the neck slot? <DIV> <HR> </DIV> <P>we might want to forget about the hast and stick with the dps as the adornments do not stack with already worn haste.....which is BS</P> <P>so extra 10% dps on one slot and thats it</P>

HellRaiserXX
12-03-2006, 11:05 PM
You can put adornments on items with other effects as long as they arent from a quest.

snack-machine
12-03-2006, 11:17 PM
<DIV>Actually, you can put adornments on items you receive from quests. I have adorned Grizz weapon with an additional dmg proc, as well as adorned the MoA and they both work fine. I've read that you can not adorn Heritage Quest rewards.....but normal quested items you can.</DIV>

Kaiser Sigma
12-04-2006, 04:08 AM
<DIV><FONT face=Verdana size=2>Not entirely, true. You cannot adorn any of the rewards from Claymore quests.</FONT></DIV>

Homerb
12-07-2006, 06:38 PM
<div></div>Ok, now that we have had time to try out some adornments, what do you suggest? My main question is like do adornments to bows, like +12 pierceing, only effect the bow shots? Does +12 on each weapon stack? etc.So what do you guys use?Daggerz<div></div>

khufure
12-07-2006, 10:47 PM
<div><blockquote><hr>Homerbew wrote:<div></div>Ok, now that we have had time to try out some adornments, what do you suggest? My main question is like do adornments to bows, like +12 pierceing, only effect the bow shots? Does +12 on each weapon stack? etc.So what do you guys use?Daggerz<div></div><hr></blockquote>The damage proc on each DW weapon is pathetic.  Its worth putting on the main hand weapon, barely.  I parsed it around .01% dps in DT (~18K for me).  This was the poison DOT one.  The disease + slow weapon adornment on my offhand parsed around ~14K.  I'd recommend poison on the main because you debuff poison so much and a + piercing melee skill (NOT damage) on the offhand.The other main item to get is still 3 +10 dps items, each of which is unfortunately very expensive.  Since I'm poor I've been working on getting +int items instead of STR since I am always 700+ in raid but much lower in INT.  STR seems to be greatly diminishing returns past ~600 or so, which is in line with the very studied mitigation %.  Actually if you look around you will find some mage broke down the INT spell damage charts nicely.  They talk about diminishing returns on INT spell damage around 580 int.</div>

Graton
12-18-2006, 01:34 AM
*bump* we need this stickied. <div></div>

Mr. Dawki
12-18-2006, 07:00 AM
<P>try using the +12 dmg adornments, i use poison because we debuff twards that<BR>however they are not affected by debuffs atm so get what you want</P> <P>in the long run i have noticed better poison dmg comming out of the added dmg rather than the proc adornments</P> <P>the added dmg adornments also work on ca's (the main hand we adornment will prok of a ca)</P>

Outerspace
12-18-2006, 07:04 AM
some of the adornments listed have been changed. for example the +14 parry to forearm was nerfed to +7.<div></div>