View Full Version : End Game Assassin Gear
lordblackhea
09-14-2006, 01:46 PM
<DIV>would like my follow assassin's to post what you think as in Gear and weapons are the Best of the Best .......... item name and who drops them ... even say why you think they are the end item it maybe cus of the stats or maybe a proc or even a effect on the item that make it just that much better the others .... this way new assassin and older assassin's will know what to go for and who drops them or even were they drop . you can call it the Best of the Best assassin Wish list ~! ... well for at lest now tell some thing new in game comes along :smileyvery-happy:</DIV>
Sir MadDog
09-14-2006, 04:27 PM
<BR> <BLOCKQUOTE> <HR> lordblackheart wrote:<BR> <DIV>would like my follow assassin's to post what you think as in Gear and weapons are the Best of the Best .......... item name and who drops them ... even say why you think they are the end item it maybe cus of the stats or maybe a proc or even a effect on the item that make it just that much better the others .... this way new assassin and older assassin's will know what to go for and who drops them or even were they drop . you can call it the Best of the Best assassin Wish list ~! ... well for at lest now tell some thing new in game comes along :smileyvery-happy:</DIV><BR> <HR> </BLOCKQUOTE><BR>Again, search the assassin forms for your questions. There's a nice thread called Assassin Gear that answers alot of what your asking. There are more but I cant think of them off the top of my head. <BR>
Rahatmattata
09-15-2006, 09:02 AM
<A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=40&message.id=15308" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=40&message.id=15308</A>
MystaSkrat
09-15-2006, 09:32 AM
<P>I found a really nice ring for assassins!</P> <P> </P> <P><IMG src="http://i32.photobucket.com/albums/d1/Mystaskratch/matrons.jpg"></P> <P> </P> <P>Sorry guys, but I had to show it off! :smileytongue:</P>
rooney
09-15-2006, 10:28 AM
<DIV>very nice skratch, [expletive haxx0red by Raijinn] dps improved even more now?</DIV> <DIV> </DIV> <DIV>but gratz too you and your guild anyways</DIV>
lordblackhea
09-15-2006, 10:25 PM
<DIV>i started this one for players to put up what they think are the best end gear for assassin's mad dog . to all so see if all think the same items or not . not for flame cus i am bring up old things players talked about before hand thank you very much . in the eyes of players not all items would be looked at as the < Best > cus another player may think cus this one item has a proc or some thing on it but less stats may make it better . i wanted to see how close we all think alike as in gear as well . thanks mad dog for makeing a post but if you dont have some thing helpfull i dont need to see it thanks . </DIV>
yabo75
09-16-2006, 12:08 AM
<DIV>We agree on weapons, i know that... GDoH main/Dirk of Negativity offhand. Insert wurmy in either spot depending on taste/narcoleptic tradeskill fits. (i keep falling asleep tradeskilling =p) </DIV> <DIV> </DIV> <DIV> </DIV>
HellRaiserXX
09-18-2006, 12:38 AM
<P>sry about the dbl posts</P><p>Message Edited by HellRaiserXX on <span class=date_text>09-17-2006</span> <span class=time_text>02:30 PM</span>
HellRaiserXX
09-18-2006, 12:38 AM
<P>:/</P><p>Message Edited by HellRaiserXX on <span class=date_text>09-17-2006</span> <span class=time_text>02:30 PM</span>
HellRaiserXX
09-18-2006, 01:18 AM
<P>I like these kinds of threads. Just gonna post name and where it comes from, you can find the stats yourself <A href="http://www.eq2idb.com/" target=_blank>www.eq2idb.com</A></P> <P>Weapons: I think everyone will agree, someone could probably explain why those two weapons better than I.</P> <P>Primary: Grinning Dirk of Horror-Essence of Fear in Lyceum: Very high dmg and a high delay will make it auto attack for a lot. Should increase proc rate on poisons too.<BR>Secondary: Dirk of Negativity-Charged Presence or Shadowy Presence in HoS: Very high dmg rating and a higher delay </P> <P>Bow: Best combo is probably Ancestral Sarnak Warbow (highest dmg rating for a bow) with one of the 2 bows from DT that can summon their own ammo, but there are quite a few other good bows to choose from.</P> <P>Head: #1 Arcane Enchanted Coif-3 Princes: Good stat spread and a very nice proc<BR> #2 Fearling Tot Bulb-bone-Gnorbyl the Playful in Lyceum: has 24str and 29int, personally Id take the proc, but getting INT up is important too</P> <P>Chest: #1 Parasitic Curaiss-Tarinax, Deathtoll: Highest Mit for a chain BP, also has all 5 stats and decent resists<BR> #2 Draconic Boneweave BP-Cruor Alluvium, Deathtoll: Similar Stats and a hate decrease proc (only works when <U>target</U> uses a combat art, dont think you have to be the target) - I personally like the higher mit</P> <P>Shoulders: #1 Armguards of Dread-Villucidae (zone boss), Lyceum: is high in stats that arent normally used and has a melee crit buff<BR> #2 Nemesis Shoulderpads-Alzid Prime? (not quite sure), Labs of Lord Vyemm: very good stats, but common stats</P> <P>Forearms: #1 Bracers of the Codex-Cheldrak, Antechamber of Fate: Very good stats, lots of HP and power, hard to get though<BR> #2 Shining Dragonscale Vambraces-Cruor Alluvium, Deathtoll: Similar stats to #1, more mit - probably what most people will end up getting<BR>Relic bracers are pretty nice as well</P> <P>Hands: #1 Reinforced Bloodsoaked Gloves-Ancient Bloodbeast, HoS: high in all 5 stats, decent HP and power, poor resists<BR> #2 Probably Nemesis Gloves (labs) or Dutheris Dark-link Guants (nizarra) both legendary</P> <P>Legs: #1 Nemesis Leggings-Slavering Alzid, Labs: Very good stats and resists, comparitivily easy to get<BR> #2 Ancient Hardshell Leggings-x2 Crab zone in Fallen Dynasty: Similar stats to #1, haste debuff proc<BR> #3 Gnillaws Fear-plated Shinguards-Gnillaw, Lyceum: Also has very comparable stats - Any of these 3 are a good choice for main gear</P> <P>Feet: #1 Nemesis Boots-Alzid Prime, Labs: Best stats for chain boots overall<BR> #2 Relic Boots-random drop in Labs, HoS, Lyceum, or Deathtoll: Slightly lower stats than Nemesis<BR> #3 Clawed Basilisk Boots-Fitzpizzle, Deathtoll: Very good melee stats and a good proc, but leather. Just preferance</P> <P>Waist: Quite a few good belts so its all preferance. 3 Really nice ones drop in Labs, also a good legendary one from Xux'laios Roost x2 instance</P> <P>Jewelry: Too many similar ones for each slot to really be able to pick one, mostly preferance to what stats you want to buff</P> <P>Thats all</P> <P> </P><p>Message Edited by HellRaiserXX on <span class=date_text>09-17-2006</span> <span class=time_text>02:29 PM</span>
MystaSkrat
09-18-2006, 10:04 AM
<BR> <BLOCKQUOTE> <HR> HellRaiserXX wrote:<BR> <P> #2 Draconic Boneweave BP-Cruor Alluvium, Deathtoll: Similar Stats and a hate decrease proc (only works when <U>target</U> uses a combat art, dont think you have to be the target) - I personally like the higher mit</P> <P>Forearms: #1 Bracers of the Codex-Cheldrak, Antechamber of Fate: Very good stats, lots of HP and power, hard to get though<BR> #2 Shining Dragonscale Vambraces-Cruor Alluvium, Deathtoll: Similar stats to #1, more mit - probably what most people will end up getting<BR>Relic bracers are pretty nice as well</P> <P> </P> <HR> </BLOCKQUOTE><BR>The boneweave BP procs off of your combat arts, as in, you're the target of the spell. And I'd put Dragonscale bracers over Codex (I've passed on codex more than once), they have more mit and more over all hp (taking STA into account), it's kind of a personal preference I guess.
lordblackhea
09-18-2006, 12:26 PM
<DIV>Thank you Hellraiser on a very nicely done post on what you think is end game gear . i like how you put few items in dew to procs they give what does come to what players my look for . i my self like armor parts that add procs when you melee only prob is you dont see many :smileymad: . but oh well thanks again for puting in a grate post for all assassins to look at and maybe even a few assassin may want to switch around there wish lists cus of it :smileyhappy:</DIV>
HellRaiserXX
09-18-2006, 04:35 PM
<BLOCKQUOTE> <P><BR>"The boneweave BP procs off of your combat arts, as in, you're the target of the spell. And I'd put Dragonscale bracers over Codex (I've passed on codex more than once), they have more mit and more over all hp (taking STA into account), it's kind of a personal preference I guess."</P> <P> </P> <P>That is actually what I had originally thought, but the wording confused me. Really didn't make sense for it to be the mobs CAs, but thats how it read to me. I agree with you on the bracers, I would actually take the cruor ones as well. Some of the items are so close in stats it is hard to really decide which is better.</P> <P><BR> </P></BLOCKQUOTE><BR>
lordblackhea
09-26-2006, 02:41 PM
<DIV>any others as in gear you think are good . how about the scout belt in roost its not to bad and has a cool proc to it . any one other have so proc gear that are good for assassins to look out for ?:smileywink:<BR></DIV>
khufure
09-26-2006, 09:54 PM
<div><blockquote><hr>lordblackheart wrote:<div>any others as in gear you think are good . how about the scout belt in roost its not to bad and has a cool proc to it . any one other have so proc gear that are good for assassins to look out for ?:smileywink:</div><hr></blockquote>There's a ranger forum sticky with a list of items and it has the eq2 item listed for most of them. So if you are in-game or eq2db loaded up you can see exactly what the item is.</div>
lordblackhea
09-28-2006, 01:48 PM
thanks for little info there wish yha posted link to it lol now i have to go diging for it :smileysad:
Hadanelith
10-04-2006, 11:51 PM
<P>I have to disagree quite a bit with Hellraiserxx. When it comes to weapons, the Grinning Dirk of Horror WILL indeed make you get higher hits per swing, but you swing less often. You don't get MORE Poison Procs, you get more Procs Per Swing, but the same Procs Per Minute. The combat engine has been tweaked so that procs based off of simple melee swings return roughly the same total Procs Per Minute or PPM, plus or minus an average 5% statistical margin of error that constantly fluctuates within this acceptable range. Also, procs on CA's are no longer based off weapon delay, they're based on the cast time of the CA. It's been proven that Crits somehow make long-delay weapons better (see an extensive mathematical post in Swash forums for details), but even that doesn't make up for the 5.0 DR difference between the Grinning Dirk and any of the 3 Top Weapons: Dirk of Nightfall, Longsword of Perfection, Vyemm's Fang.</P> <P>Please note that the build below accounts for a focus on Piercing weapons as they're resisted by the least total mobs in the game (only the Amorphous Drake in Drake form in DT to my current knowledge, unsure about Direvine Matron's melee immunities if any). Please note that I am NOT counting for Stoneskin when I count Melee Immunities, as Stoneskin makes a mob immune to ALL melee of any damage type (crush/pierce/slash).</P> <P>As such, here's my Best-of-the-Best Equipment List for Assassins:</P> <P> </P> <P>Weapons: </P> <UL> <LI>Main: Dirk of Nightfall (Three Princes contested encounter) 64.9 DR with a proc, +7 Piercing</LI> <LI>Secondary: Vyemm's Fang (Lord Vyemm) 65.8 DR with NO proc. Best overall DR in the game and thus the most reliable damage.</LI> <LI>OPTION Secondary: Longsword of Perfection SECONDARY (also Three Princes contested encounter) 64.9 DR with proc, +5 Slashing. **The LSoP is slightly better due to our proc-crits AA, but you're going to have a hard time getting either Princes weapon, much less both.** </LI> <LI>Ranged: Bazkul the Soulseeker (Tarinax) 98.1 DR with proc, +4 Piercing & Ranged, and summons a stack of arrows every 5 minutes. Bazkul's the better OVERALL bow due to its stats, arrow-summoning ability, and melee mods. Sarnak is indeed better damage-wise, but Ranged accounts for so little of an Assassin's DPS overall that it only really matters on the Corsolander. With the upcoming EoF stat cap changes you'll want all the stats you can get, and Bazkul has them. **Sarnak Bow is the king of all bows for Ranger since they'll have maxed Range Crits. But this is about Assassins!!**</LI></UL> <P>Armor:</P> <UL> <LI>Head: Arcane Enchanted Coif (Three Princes contested encounter) - Agree with HellRaiserXX here. Awesome stats, proc, +8 Piercing. **Disagreeing on 2nd-best helm, the INT is nice but the marginal gains on procs with INT are tiny and the loss of HP & STA compared to the Nemesis Hood (Uncaged Alzid) really stink. With the rest of the items to follow you won't need the melee mods either, they'll be capped under current rules.**</LI> <LI>Chest: Draconic Boneweave Breastplate (Cruor Alluvium) Awesome stats with hate redux proc. **Note on HR's comments: YOU are the target. 10% chance to de-hate for 250 when YOU use a Combat Art.** Parasitic Cuirass (Tarinax) is better for soloing and is second-best overall, but extra hate redux on a raid is always nice.</LI> <LI>Shoulders: Nemesis Shoulderpads (2nd Eyeball in Labs, the easy one before Vyemm/Prime). Awesome stats and +5 Parry mod, a handy thing for boosting your Avoidance. **Armguards of Dread (Vilucidae) pale in comparison but get them if you can for the 30sec duration, 30min recast 2% extra crits clicky effect.**</LI> <LI>Forearms: Bracers of the Codex (Chel'Drak) Awesome stats and +5 Piercing mod</LI> <LI>Hands: Reinforced Bloodsoaked Gloves (Ancient Bloodbeast). Again, have to agree, best overall stats.</LI> <LI>Legs: Gnillaw's Fear-plated Shinguards (Gnillaw) The stats are awesome and +4 Piercing & Slashing. **Relic Leggings are 2nd-best as they lower the recast of Surveillence, granting you more hate-control and opportunities to land stealth attacks. Nemesis Leggings (Slavering Alzid) are THIRD in the pecking-order despite their slightly better stats.**</LI> <LI>Nemesis Boots (Alzid Prime) Also agree here, just plain best boots.</LI></UL> <P>Jewelry:</P> <UL> <LI>Wrist #1: Amulet of the Forsworn (DT Access Quest) 23% haste. Duh. Say no more.</LI> <LI>Wrist #2: Silver Bracelet of Rage (Vyemm's Lab, random drop from nameds). Best overall Scout stats on a wrist</LI> <LI>Neck: Mark of the Awakened (Mark of Awakened quest). FT5 and crit chances. 'Nuff said. **OPTION: Choker of Accurita (Overlord & Enforcer of Captivity) Has +5 Defense, better overall stats than the MoA, but you lose the FT and Crits. It's an amazing piece for soloing.**</LI> <LI>Finger #1: Echolalic Band (Mage Named in LoLV alcove, eludes me) Uber stats. Scouts-only! **Stonewalker Ring has slightly better pure stats, but its resistances suck in comparison. That's right, you're not a Brigand, you want resistances.**</LI> <LI>Finger #2: Ring of Relkententinar (Corsolander) Awesome stats and +7 Ranged as a bonus. Predators-only!</LI> <LI>Waist: Doomslayer Belt (Trio-Named Doomeds in LoLV) Great stats, +7 Piercing and Slashing.</LI> <LI>Ear #1: Draketooth Hoop (Slavering Alzid) Uber stats.</LI> <LI>Ear #2: Stud of Baneful Phobia (Essence of Fear) Next-most-uber stats... and Regen IV. Whee. **I know the 2nd ear slot isn't out yet, but you may as well get one if you can.**</LI></UL> <P>Regardless of which Secondary weapon you use, you'll be between 1550 and 1600 Attack Rating and near or over the STR cap solo with this equipment... assuming Offensive stance of course. Piercing should be over the current cap if you have Master Offensive stance. Ranged and Slashing will be very close to current cap.</P> <P>Given that the current hardcap on skills is 420 (you gain no benefit to 70 or under mobs beyond this, and due to current mechanics you get virtually no benefit to mobs 72+ with further skill), and given that Master Offensive stance gives +42 Piercing/Slashing/Ranged, you're aiming for +28 to all Melee mods from equipment (420 - 392 = 2<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />.</P> <UL> <LI>Piercing: +35 (Over Cap)</LI> <LI>Slashing: +11 [Vyemm's Fang offhander] or +16 [LSoP offhander]. (Under Cap) **You'll be under-cap regardless, which is why I suggest the Fang)</LI> <LI>Ranged: +11 (Under Cap) you can get this to +15 if you use the Fearling Tot Bulb-Bone helm and boost Slashing to as much as 21 as well, but lose the Arcane Coif's proc.)</LI></UL> <P>If you wanted to get the absolute most of all of these, you'd have +27 Piercing, +21 Slashing, +15 Ranged. To do this you'd have to sacrifice the Arcane Enchanted Coif's proc, which will ultimately make more difference in your damage than the small gains in Slashing and Ranged, especially if you use a Piercing-based setup like I do.</P> <P> </P> <P>I'd like to note that I don't have the Dirk of Nightfall, so I use the Fang offhand with the Dirk of Negativity main. I'm missing a few other items from this list (anything from Three Princes, Chel'Drak, or Tarinax) but besides that I use these personally. 1500 Attack solo with 402 Piercing mod and 502 STR.</P> <P> </P> <P>-Hadanelith Raswrolski, 70 Assassin of Kithicor</P><p>Message Edited by Hadanelith on <span class=date_text>10-04-2006</span> <span class=time_text>01:02 PM</span>
Graton
10-05-2006, 01:53 AM
your analysis of weapons fails to take into consideration one key thing which are what make the grinning dirk a superior weapon to vyemm's fang and other weapons. secondly you are underrating the difference that critical hits make. your statement, "but even that doesn't make up for the 5.0 DR difference between the Grinning Dirk and any of the 3 Top Weapons: Dirk of Nightfall, Longsword of Perfection, Vyemm's Fang" is dependant on several factors, one being the crit percentage someone is at.the higher the crit %age you have, the greater the advantage in high min / max ratio weapons. it is not delay itself which makes these weapons better but the difference between the minimum hit and the maximum hit. depending on how your guild sets up raids, assassins can quite easily attain critical hits near one third of the time. at this percentage the near 10 to 1 ratio of the grinning dirk of horror makes it roughly equivalent in total dmg to vyemm's fang whose ratio is a very average 3 to 1.what puts the dirk over the top is not procs but delay and lost dmg. at 100% haste the grinning dirk is still swinging only once per 2 seconds as opposed to once per .8 seconds of the fang. chaining together ca's will therefore cause more swings to be missed with the fang than with the dirk. myself and many other raiding assassins who spend a huge amount of time parsing these things would most definately disagree with your best of the best finding in terms of dual weild weapons. I would rate the best combo available right now to be:grinning dirk of horror - primary / dirk of negativity - secondaryas for the other slots my differing top picks would be:chest: relic - it increases our dps which to me makes it the best hands down. i don't need another deaggro proc. between deaggro poisons, troub debuff and hate transfer i'll take more dps over deaggro any day. this is more about the raid group i'm always in but i'm not the only assassin who is always with a troubbow: ichorstrand - t8 arrows do more dmg with any bow than tier 7 arrows plus they are free. the bazkul bow has the t8 arrows also and is a better pure bow but i use my bow in ranging in and out for the most part. short bows with their lower delay get you out of auto range attack and back into auto melee attack faster. assassin auto attack from melee dwarfs ranged dmg so i think for assassins short bows are the way to go. technically the best combo would be one of the summoning bows with the best shortbow which i think is the wurm destroyer or heartstring; however, ichorstrand is the best combo bow for assassinsboots: the plain best boots for a raiding assassin are the clawed basilisk boots. once again i'll always take more dps over anything else. sure you won't wear leather soloing but 'end game' assassin gear implies raiding.ear: that silly one we get from the collection quest with the melee dmg proc. see above for explanation dps > allfinger: ring of the four winds - there's no competition here. it lowers the recast on all our ca's by 5 percent. over the course of an evening of raiding that's a tremendous increase in damage. this comes from completing the rift quest which requires killing chel'drak.wrist: dragonscale bracelet from claymore line +30 to all stats including int. there isn't enough assassin gear with int so this is a keeperbelt: doomslayer belt is 2nd best. the belt from hurricanus is top, it has all the same stats but also includes intelligence. piercing / slashing mods are largely worthless on all mobs except orange ones. very hard to get mind you but still top. i can't recall the name. someone help me out<div></div>
Hadanelith
10-05-2006, 03:46 AM
<DIV>The crit rules do indeed guarantee your minimum hit (before counting mitigation and DPS mods) to be 1.0x to 1.3x the maximum damage on a weapon which does make up for quite a bit if you have a high enough crit rate, but give someone with lower min/max ratio weapons and either procs or higher DR and you will still get more damage in the end; the hits will be weaker but more of them, as you've acknowledged. When it comes down to it, if you want to prove one way or the other that Grinning / Negativity is better than Nightfall / Perfection or Nightfall / Fang, you're going to have to acquire all of them and parse them. And yes, I do mean YOU (or I) will have to get ALL of them to truly test it; two Assassins with exactly the same gear, poisons, buffs, and abilities will still do different DPS depending on exactly how they play. My money's on the Procs and DR though.</DIV> <DIV> </DIV> <DIV>The DPS increase from wearing the Relic Chain Chest comes out to a whopping 6dps total difference assuming that the ability hits for the stated maximum damage every single time. Even with a 50% crit rate it won't hit for maximum (or more) every single time. Mind you, this adjustment is based on the data of the Master-level Ability itself with max STR, thus it does not account for use of Exacting nor debuffs. However, when you're talking about a difference of 6 to 12dps (and I'd be VERY surprised to see a legitimate test of 100 or more raid battles that shows a 12dps average increase from having that tunic equipped) on a scale of 1500-2000 or more overall DPS, a 0.6% total difference is negligible. If you really want to get the absolute most DPS possible and are worried about that 0.6% that much, by all means go for it, but with EoF stat changes a lot's going to hit the fan with everyone's auto-attack damage.</DIV> <DIV> </DIV> <DIV>Also, if you're going to argue that 0.6% total DPS difference, then why not state the Planar Orb of the Wanderer as the best Earring in-game? As the game currently stands, I swap that out on raids because I can afford to lose the 30 STR; I'm well over the STR cap without my Draketooth Hoop (counting group buffs), and the procs from the Orb are more DPS than having no procs at all in that slot. (Planar Orb also has additional Piercing mod but, the proc's the main feature.)</DIV> <DIV> </DIV> <DIV>I'll have to look at the Hurricanus Belt, but the reason I spring for mods is because much like EQ1 (though not exactly the same), your Attack Rating is a representation of your chance to hit a mob. The higher the Attack Rating, the less chance of a melee swing or CA missing. Increasing your melee mods raises your attack rating, and in fact it does so much more per-point than raising Strength. Once Strength is capped, this is the only real way of improving your chance to hit a mob. The skills mods will become more important with EoF since we'll all be (very far) UNDER the stat caps most of the time... plus the skill caps are being raised as well, which means this setup being "over the cap" sets you up even better for EoF.</DIV> <DIV> </DIV> <DIV>As far as the Dragon wrist from the Claymore line goes, you sacrifice HP and Power for an incredibly marginal gain in proc damage. Again, I'm not disagreeing with with the fact that more INT = more proc damage, but the pure amount of INT needed to make any sort of noticeable change in your overall DPS is so great that it's your option to pursue it at the expense of other stats and HP/Power.</DIV> <DIV> </DIV> <DIV>Bazkul sits directly in the middle as far as bows go depending on which arguements you make. Some choose the Ancestral Sarnak because it's been known to hit for as much as 5,000 damage on an in-n-out shout which is a nice addition between CA's. According to your arguement it'd be a poor choice because it takes so long to fire... disregarding the fact that bows fire almost as soon as you hit Ranged Auto and the delay acts as its "recast," the same as melee auto. (When you turn on Melee Auto with the Grinning Dirk and an empty Offhand, does it take you 3 seconds to swing the first time? No.) Even if you opt for the Ancestral Sarnak, you'll want Ichor or Bazkul in order to get T8 arrows, so why not opt for the bow that will be better in ranged fights (the proc and better DR) and more or less the same in regards to in-n-out shots? Since you want T8 arrows regardless, Bazkul seems the logical choice to get if you have the option.</DIV> <DIV> </DIV> <DIV>Finger: Ring of the Four Winds - I agree 100% here but I had not actually seen the ring myself. I rely primarily on EQ2idb and the items dropped on my server (Kithicor) to gather data. Thanks for mentioning that one, and I'd likely replace the Ring of Relk (but keep it in-bag for ranged fights).</DIV> <DIV> </DIV> <DIV>Boots: I can't argue against that. Another proc is another proc. The Nemesis boots are the best overall item that you could wear anywhere and do anything without having to swap them out, and that's basically why I said Nem. Boots. High stats, good saves, good MIT... but if you get the Clawed Basilisks, trade them in the same way I trade in my Orb of the Wanderer.</DIV> <DIV> </DIV> <DIV>I'm not claiming to be right or wrong, but there are more factors coming into play in the near future than we currently have to account for. As the devs themselves stated, encounters currently have to be designed with stat-caps assumed... this won't be the case with EoF, so I'm personally banking quite a bit on the importance of approaching the caps that they're so desperately trying to put out-of-reach.</DIV> <DIV> </DIV> <DIV>-Hadanelith Raswrolski, 70 Assassin of Kithicor</DIV>
HellRaiserXX
10-05-2006, 06:09 AM
<P>I know assassins who do have all or most of those weapons and you are the first assassin I have met that says Grinning Dirk and Dirk of Negativity are not the 2 best weapons for an assassin. I only have Dirk of Negativity atm so I couldnt test it and am just going off what Ive been told by every assassin I've talked to about it. I'd love see the tests run on them though.</P> <P>The two belts I know of that have INT are:</P> <P>Sash of the Dragonsworn: 16sta/agi 20wis/int</P> <P>Belt of the Doomflight: 22str/int 28agi 26sta. I assume you are referring to this one, didn't know it dropped off Hurricanus though.</P>
Hadanelith
10-05-2006, 07:50 AM
<P>Doomflight's not off Hurricanus. I've seen it drop in Labs, forget which mob, but if it was Labs its not Hurricanus.</P> <P>BTW, there's a way you can test the theory on min/max ratio without having all the weapons.</P> <P>It's really simple. Take a weapon you have, I'll use Vyemm's Fang for this example. Put it in your offhand and keep it there. Then take a weapon with a higher min/max ratio (Negativity) and put it in your mainhand. Kill something NON-DRACONIC with auto-attack only. Repeat 20-30 times. Now put your Wurmy in mainhand (exactly 3 ratio) and repeat.</P> <P>I'll do this myself later, I think.</P> <P>-Hadanelith Raswrolski, 70 Assassin of Kithicor</P><p>Message Edited by Hadanelith on <span class=date_text>10-04-2006</span> <span class=time_text>09:00 PM</span>
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