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View Full Version : Probably a newbie question...


evilpants
02-23-2006, 07:55 PM
<div>Maybe I havent looked hard enough or looked for the right thing but I couldnt find the answer to this question in the knowledge base. I noticed last night that theres a skill/attribute called Focus. I was wondering if this would be something useful to raise and if so how can one raise it.</div><div> </div><div> </div><div> </div><div>Haephestus / Assassin/ Guk</div>

Nilaz Stormcall
02-23-2006, 08:42 PM
<div></div><p>That skill raises when i activate one of my stances. I never really paid attention to it though and its never been a problem as far as I can tell so.....</p><p>Nilas Shadowrunner</p><p>Assassin of Unsound Souls</p><p>Nektulos</p>

Lagge
02-23-2006, 09:29 PM
<div></div><div></div>It counts the amount of time the DEV's foc....us with nerfs.<p>Message Edited by Laggerr on <span class="date_text">02-23-2006</span><span class="time_text">08:30 AM</span></p>

dea
02-23-2006, 11:00 PM
Focus is presumably used to determine if you get interrupted when hit while casting. Many of our CAs are either inherently or effectively uninterruptible so it can be a pain to level this skill because you may not find yourself being hit very often while using the few skills that can be interrupted.<div></div>

evilpants
02-23-2006, 11:18 PM
<div></div><p>Thanks alot Ekard. Exactly the answer I was looking for. I'd also like to thank you for all of the VERY informative posts throughout the assassin boards. You've answered questions I didnt know I had many times.</p><p> </p><p> </p><p>Haephestus / Assassin / Guk</p><p> </p>

c00nd
02-24-2006, 09:31 PM
<div></div><blockquote><hr>deaks wrote:Focus is presumably used to determine if you get interrupted when hit while casting. Many of our CAs are either inherently or effectively uninterruptible so it can be a pain to level this skill because you may not find yourself being hit very often while using the few skills that can be interrupted.<div></div><hr></blockquote><p>It would actually be very useful if focus was used to keep us in stealth while using a stealth based attack (like our AEs which have longer cast times).  We could actually get hit by an AE and still get our attack off because our focus check was successful and we weren't interrupted.  Now if we are being targeted by the mob or mobs, I agree our stealth should drop and the CA should be interrupted.</p>

dea
02-24-2006, 10:23 PM
<div><span><blockquote><hr>c00nd0g wrote:<div></div><blockquote><hr>deaks wrote:Focus is presumably used to determine if you get interrupted when hit while casting. Many of our CAs are either inherently or effectively uninterruptible so it can be a pain to level this skill because you may not find yourself being hit very often while using the few skills that can be interrupted.<div></div><hr></blockquote><p>It would actually be very useful if focus was used to keep us in stealth while using a stealth based attack (like our AEs which have longer cast times).  We could actually get hit by an AE and still get our attack off because our focus check was successful and we weren't interrupted.  Now if we are being targeted by the mob or mobs, I agree our stealth should drop and the CA should be interrupted.</p><hr></blockquote>Use of Focus as a way to stay in stealth when hit by indirect AE damage has been suggested here a handful of times, obviously it was never implemented on Live. Sucks.</span></div>