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Aienaa
02-16-2006, 08:58 PM
<div>Ok, spent this morning crafting poisons in Beta...  this is what I found...</div><div> </div><div> </div><div>All Common poison are usable at level 60....  All Rare poisons are usable at level 62</div><div> </div><div>Right now each combine will produce 3/5/7/10 vials of poisons</div><div> </div><div>Right now they are a use only item... Must have mob targeted, 1 use per vial (no procs)</div><div> </div><div>Common are named Exceptional xxxxx</div><div>Rare are named Grandmaster's xxxxxx</div><div> </div><div>At the time I was making these, I only had a level 60 person there to read the stats to me, since my Alch is only level 39 and not a poison using scout....  So, I do not have the stats for the rare poisons at this time</div><div> </div><div>The following are the stats for the poisons....</div><div> </div><div>Craftable at Level 66</div><div> </div><div>Exceptional Caustic Poison - Broken (can't craft it)</div><div>Exceptional Hemotoxin - 254 Damage every 6 seconds (24 second duration)</div><div> </div><div>Craftable at Level 67</div><div> </div><div>Exceptional Essence of Turgur - 18.1% Attack Speed slow</div><div>Exceptional Mental Breach - Reduce target Power by 410, increases caster power by 326</div><div>Exceptional Vitality Breach - Reduce target Health by 264, increases caster Health by 204</div><div> </div><div>Craftable at Level 68</div><div> </div><div>Exceptional Enfeebling Poison - Broken (can't craft it)</div><div>Exceptional Fettering Poison - 32% Snare</div><div>Exceptional Ignorant Bliss - Reduces Threat by 815</div><div> </div><div>Craftable at Level 69</div><div> </div><div>Exceptional Cerebral Ebb - Decreases Int by 21, Decreases Disruption / Ordination / Subugation / Ministration by 10.2</div><div>Exceptional Gracelessness - Decreases Agi by 21, Decreases Defense / Parry / Deflection by 10.2</div><div>Exceptional Warding Ebb - Decreases Agi by 21, Decreases Cold / Magic / Divine / Mental / Disease / Poisons by 897, Decreases Heat by 663</div><div> </div><div> </div><div>All of the Rare poisons are craftable at the same level as the common counterpart</div><div> </div><div> </div><div>Gwern - 60 Assassin - Kithicor</div><div>Nilla - 60 Alchemist - Kithicor</div>

Demonskill
02-16-2006, 09:14 PM
<div>all poisons are  clicky now instead of proc?...... NO</div>

Vade
02-16-2006, 10:06 PM
<div>Yeah, tell us it isn't so <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Constantly clicking poisions would be <strike>teh suck</strike> sub-optimal.</div><div> </div><div>-- Mire, 60 Assassin</div><div>Butcherblock</div>

dea
02-16-2006, 10:30 PM
<div><span><blockquote><hr>Aienaa wrote:<div>Ok, spent this morning crafting poisons in Beta...  this is what I found...</div><div> </div><div> </div><div>All Common poison are usable at level 60....  All Rare poisons are usable at level 62</div><div> </div><div>Right now each combine will produce 3/5/7/10 vials of poisons</div><div> </div><div>Right now they are a use only item... Must have mob targeted, 1 use per vial (no procs)<font color="#ffff00">Ouch.</font></div><div> </div><div>Common are named Exceptional xxxxx</div><div>Rare are named Grandmaster's xxxxxx</div><div> </div><div>At the time I was making these, I only had a level 60 person there to read the stats to me, since my Alch is only level 39 and not a poison using scout....  So, I do not have the stats for the rare poisons at this time</div><div> </div><div>The following are the stats for the poisons....</div><div> </div><div>Craftable at Level 66</div><div> </div><div>Exceptional Caustic Poison - Broken (can't craft it)</div><div>Exceptional Hemotoxin - 254 Damage every 6 seconds (24 second duration)</div><div> </div><div>Craftable at Level 67</div><div> </div><div>Exceptional Essence of Turgur - 18.1% Attack Speed slow</div><div>Exceptional Mental Breach - Reduce target Power by 410, increases caster power by 326</div><div>Exceptional Vitality Breach - Reduce target Health by 264, increases caster Health by 204<font color="#ffff00">When you get a chance, if you can get a Pred/Rogue to test stacking for us that would be awesome.</font></div><div> </div><div>Craftable at Level 68</div><div> </div><div>Exceptional Enfeebling Poison - Broken (can't craft it)</div><div>Exceptional Fettering Poison - 32% Snare</div><div>Exceptional Ignorant Bliss - Reduces Threat by 815</div><div> </div><div>Craftable at Level 69</div><div> </div><div>Exceptional Cerebral Ebb - Decreases Int by 21, Decreases Disruption / Ordination / Subugation / Ministration by 10.2</div><div>Exceptional Gracelessness - Decreases Agi by 21, Decreases Defense / Parry / Deflection by 10.2</div><div>Exceptional Warding Ebb - Decreases <font color="#ff0000">Agi</font> by 21, Decreases Cold / Magic / Divine / Mental / Disease / Poisons by 897, Decreases Heat by 663</div><div> <font color="#ffff00">It feels like this should be Wisdom instead.</font></div><div> </div><div>All of the Rare poisons are craftable at the same level as the common counterpart</div><div> </div><div> </div><div>Gwern - 60 Assassin - Kithicor</div><div>Nilla - 60 Alchemist - Kithicor</div><hr></blockquote>Here's to hoping that this single-use (presumably, once activated, it provides a "charged" buff in your effect window until it is used up -- this would be similar to how the Intoxication ACH worked) nonsense goes away.</span></div>

Aienaa
02-16-2006, 10:31 PM
<div></div><p>hopefully that is not the way it is intended...  Instead of getting 1400 procs off 1 rare poisons craft, you would be getting 10 clicky effects off 1 rare poison craft.....  Way out of wack...</p><p> </p><p>Gwern -60 Assassin -Kithicor</p>

Aienaa
02-19-2006, 11:57 AM
<div></div><p>Heard there were changes to this...  I will have to check this out when I get home from work in the morning...</p><p> </p><p>Sorry, spent all day helping build the KoS Spires yesterday, otherwise I would have gotten something posted then...</p><p> </p><p>Gwern - 60 Assassin - Kithicor</p>

Aienaa
02-19-2006, 12:40 PM
<div></div><p>Even better... Found some pics of the poisons....</p><p><a target="_blank" href="http://oz.cx/eq2/kos-beta-poisons1-20060218.jpg">http://oz.cx/eq2/kos-beta-poisons1-20060218.jpg</a></p><p><a target="_blank" href="http://oz.cx/eq2/kos-beta-poisons2-20060218.jpg">http://oz.cx/eq2/kos-beta-poisons2-20060218.jpg</a></p><p><a target="_blank" href="http://oz.cx/eq2/kos-beta-poisons3-20060218.jpg">http://oz.cx/eq2/kos-beta-poisons3-20060218.jpg</a></p><p><a target="_blank" href="http://oz.cx/eq2/kos-beta-poisons4-20060218.jpg">http://oz.cx/eq2/kos-beta-poisons4-20060218.jpg</a></p><p> </p><p>And they did change them to being procs like normal...   Still have to find out how many procs for each application...</p><p> </p><p>Gwern - 60 Assassin - Kithicor</p>

Dragonsviperz
02-19-2006, 11:54 PM
<div>Any reason why they had to change poisons, anyone know by any chance? Don't know if i like these poison changes...</div>

dea
02-20-2006, 12:51 AM
Tested both versions of hemotoxin, both common and rare had 100 charges as of the evening 18-Feb-2006.<div></div>

Demonskill
02-20-2006, 02:03 AM
<div>[expletive haxx0red by Raijinn], the rare poison only has SLIGHT little advantage over common????</div><div> </div><div>DD poison comon: 416 dmg</div><div>DD poison rare: 435 dmg</div><div> </div><div>...</div><div> </div><div> </div><div>honestly i donno what those SOE devs are thinking</div>

Dragonsviperz
02-20-2006, 02:04 AM
<div></div>They don't play the game, remember? =P

dea
02-20-2006, 02:15 AM
I saw something in the range of 306 vs 430 on the common and rare poisons yesterday.<div></div>

Astyr
02-20-2006, 05:48 PM
<div></div>How about stacking of the new poisons?

Demonskill
02-20-2006, 07:38 PM
<div><blockquote><hr>Astyr wrote:<div></div>How about stacking of the new poisons?<hr></blockquote>they only know how to nerf, not the other way around, remember?</div>

dea
02-20-2006, 08:18 PM
Stacking is color based, poisons appear to be properly sorted along color lines. I was able to stack a blue and a red the last time I tried. Those are the only player-made t7 poisons I had on-hand (I have not seen any merchants that sell level 60+ vendor poisons).<div></div>

Arda
02-21-2006, 06:09 AM
<div></div>Colour-based stacking? Sounds almost too good to be true. I do hope they'll do that, because atm I've got like 2 chests of same-looking T6 red poison vials who do and don't stack <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />.But I still don't get it right. What's this with one charge? Do they proc longer? More often? Do I have to actually use them ON the mob or can I poison my weapons like I'm used to? Sorry if I missed anything, but different posts say different things.Well, it's only 2 days to actually find out myself, really. But an answer would be nice anyway.GreetinsArDAIn.<div></div><p>Nachricht bearbeitet von Ardain3 am <span class="date_text">02-21-2006</span><span class="time_text">02:10 AM</span></p>

dea
02-21-2006, 06:17 AM
<div><span><blockquote><hr>Ardain3 wrote:<div></div>Colour-based stacking? Sounds almost too good to be true. I do hope they'll do that, because atm I've got like 2 chests of same-looking T6 red poison vials who do and don't stack <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />.But I still don't get it right. What's this with one charge? Do they proc longer? More often? Do I have to actually use them ON the mob or can I poison my weapons like I'm used to? Sorry if I missed anything, but different posts say different things.Well, it's only 2 days to actually find out myself, really. But an answer would be nice anyway.GreetinsArDAIn.<div></div><p>Nachricht bearbeitet von Ardain3 am <span class="date_text">02-21-2006</span><span class="time_text">02:10 AM</span></p><hr></blockquote>I'm not sure what you are talking about with regard to one charge. A vial of poison has exactly one use, call it a charge if you like but I feel that just confuses things. A single use of a hemotoxin poison vial gives 100  procs, regardless of being common or rare crafted. Now other poisons are likely to have different numbers of procs, I don't have info for any others at this time -- I'm sure we'll find out next week as we see alchemists race to 70.</span></div>

Aienaa
02-21-2006, 03:57 PM
<div></div><p>When I first posted the information, the T7 poisons were bugged.. they has a single use (no proc)....  Currently they have a 25% chance to proc with 100 procs per vial (for damage poisons)....</p><p>Yes, the poisons are color coded by type now....  Damage, Debuff and Effect each have thier own color....  This will make it a little easier when trying to find the proper poisons in your inventory....  You still will not be able to tell the difference between like poisons ( IE DD damage poisons and DOT damage poisons) without examining them....  This will make it easier to tell which poisons you can have on at the same time...  you can have 1 of each color active....</p><p>As with the original post, the pictures were taken at a time where they were later updated...  I have not had a chance to log into Beta, so I can't say what the stats are now...  There was very little difference between common and rare when it came to poisons and potions...  This problem was suposed to have been addressed already and you should see a larger seperation between the effects....  Also, last time I checked, poisons were not craftable until the Alchemist hit level 66...  I hope they correct this and make the common poisons craftable earlier and the rares starting at level 66...</p><p>To be honest, I'm not sure T7 poisons are much of an upgrade to T6 poisons, the damages seem to be similiar...  I'll have to wait till I can compare them when I have my normal buffs/stats...</p><p>I do not know the reason for the changes in the poisons, but I for 1 will be really happy to not have to carry 5+ different kinds of debuff poisons to raids with me (and I usually always had 2 vials of each)....  Now I only have to carry 3 different kinds of debuffs (a total of 6 stacks of poisons as compared to 10 poisons before)....  I actually like this change....</p><p> </p><p>Gwern - 60 Assassin - Kithicor</p>

ag
02-21-2006, 09:31 PM
These have been <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=a13&message.id=9667">updated.</a>

dea
02-22-2006, 02:38 AM
<div><span><blockquote><hr>Aienaa wrote:<div></div><p>When I first posted the information, the T7 poisons were bugged.. they has a single use (no proc)....  Currently they have a 25% chance to proc with 100 procs per vial (for damage poisons)....</p><p>Yes, the poisons are color coded by type now....  Damage, Debuff and Effect each have thier own color....  This will make it a little easier when trying to find the proper poisons in your inventory....  You still will not be able to tell the difference between like poisons ( IE DD damage poisons and DOT damage poisons) without examining them....  This will make it easier to tell which poisons you can have on at the same time...  you can have 1 of each color active....</p><p>As with the original post, the pictures were taken at a time where they were later updated...  I have not had a chance to log into Beta, so I can't say what the stats are now...  There was very little difference between common and rare when it came to poisons and potions...  This problem was suposed to have been addressed already and you should see a larger seperation between the effects....  Also, last time I checked, poisons were not craftable until the Alchemist hit level 66...  I hope they correct this and make the common poisons craftable earlier and the rares starting at level 66...</p><p><font color="#ffff00">To be honest, I'm not sure T7 poisons are much of an upgrade to T6 poisons, the damages seem to be similiar...  I'll have to wait till I can compare them when I have my normal buffs/stats...</font></p><p>I do not know the reason for the changes in the poisons, but I for 1 will be really happy to not have to carry 5+ different kinds of debuff poisons to raids with me (and I usually always had 2 vials of each)....  Now I only have to carry 3 different kinds of debuffs (a total of 6 stacks of poisons as compared to 10 poisons before)....  I actually like this change....</p><p> </p><p>Gwern - 60 Assassin - Kithicor</p><hr></blockquote>For the hemotoxin poison, the damage can be smaller w/o significant loss because that damage is dealt for both the onset and the DoT portion of the poison. With crits being checked a single time for a DoT, and our Predator INT 4 achievement allowing a significant number of our poison procs to be critical hits, we can expect critical poison hits with hemotoxin to be supreme damage adders.</span></div>

Aienaa
02-22-2006, 05:26 PM
<div></div><p></p><hr>For the hemotoxin poison, the damage can be smaller w/o significant loss because that damage is dealt for both the onset and the DoT portion of the poison. With crits being checked a single time for a DoT, and our <font color="#ffff00">Predator INT 4 achievement</font> allowing a significant number of our poison procs to be critical hits, we can expect critical poison hits with hemotoxin to be supreme damage adders.<hr><p>Yep, that is one of the skills I am planning on getting...  Strength 44488 and Int 44480...</p><p> </p><p>Gwern - 60 Assassin - Kithicor</p>