View Full Version : Predator Achievements
<div></div><div></div><i>Note: This thread is a work in progress.</i><i><b><u>Achievement Facts</u></b></i>1. The starter achievement for your achievement tree costs 1 point and cannot be upgraded any further2. Depth 1-4 achievements cost 1 point per rank and can be upgraded to rank 8; upgrading to rank 4 allows access to a deeper achievement on that depth sequence <font color="#ffff00">†</font><font color="#ffffff"></font><font color="#ffffff">3. Depth 5 achievements cost 8 points and cannot be upgraded any further</font><font color="#666666"><strike></strike></font><font color="#ffffff">4. All +attribute (depth 1) achievements are currently bugged on Beta, when purchasing it you actually get twice the effect (e.g. if the effect says +4 STR, you get +8 STR per rank).</font><font color="#666666"><strike></strike></font><font color="#ffff00">† </font><font color="#ffff00">2006-01-30 You can now upgrade your skills to rank 8 and the effect should improve. If it does not it is a bug, please report it in-game using /bug.</font><u><i><b></b></i></u><i><b><u>Informational Facts</u></b></i><font color="#ffffff">1. All damage numbers gathered with <font color="#ffff00">STR 466, INT 254.</font>2. Comments and observations are shown in <font color="#ffff00">yellow</font>.3. Bug and what I believe to be unintended behavior are noted in <font color="#ff0000">red</font>.4. Statistics that I know are out of date and haven't been able to update yet are in <font color="#6633cc">blue</font>.5. All Predator achievements other than depth 2 and depth 5 (the attack and the penultimate ability) are permanent, innate, always-on effects.</font><font color="#666666"><u><i><b></b></i></u></font><font color="#666666"><font color="#ffffff">6. </font></font><font color="#ffffff">A word on critical hits: at +5 chance to crit the effect is small but noticable, at +10 chance to crit you clearly see that you are having more crits, at +60 to crit you are seeing crits on the clear majority of your attacks. <font color="#ffff00">*</font></font><font color="#666666"><strike>6. A word on critical hits: at +10 chance to crit the effect is small but noticable, at +20 chance to crit you clearly see that you are having more crits, at +60 to crit you are seeing crits on the clear majority of your attacks.</strike><font color="#ffffff"><font color="#ffff00">* </font>2006-02-20: The observation that has been crossed-out below item 6 is no longer correct, it only looked that way back when all achievement buffs were only awarding the rank 1 bonus.</font><strike></strike></font><u><i><b>Predator Achievement Tree</b></i></u>0. Starter 0.1 Bounty<font color="#ffff00"><font color="#ff0000"></font></font><blockquote><font color="#ffff00"><font color="#ff0000"><font color="#ffffff"><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_Starter__Bounty.jpg"></font><strike></strike></font></font><font color="#ffff00"><font color="#ff0000">This should be changed to a charged ability, it should have a couple of charges that can be used during the 4 minute duration. Essentially, as it stands now, this is a throw away achievement that serves no purpose other than to use one of our achievement points and open up the rest of the Predator tree.<font color="#ffff00"></font><font color="#ffff00">I get more body drop money from farming body/chest-drop loot from a given type of mob than I do using bounty on them while soloing. This effect does not scale well for Heroic or even Epic base-pop mobs.</font></font></font></blockquote>1. Depth: Strength, "The Path of the Blademaster" 1.1 Blademaster's Strength: +strength; 4/8/12/16/20/24/28/32 (+4 STR per rank)<blockquote><font color="#ffff00"><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_STR_1__Blademaster%27s_Strength_1.jpg"></font></blockquote> 1.2 Bladed Opening: sword attack that does additional damage if target 80% health or greater<blockquote><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_STR_2__Bladed_Opening_1.jpg"><font color="#ffffff">Rank 1: 215-359/323-539</font><font color="#ffffff"></font><font color="#ffffff">Rank 2: 232-387/349-582</font><font color="#ffffff"></font><font color="#ffffff">Rank 3: 245-428/368-613</font><font color="#ffffff"></font><font color="#ffffff">Rank 4: 257-428/386-643</font><font color="#ffffff"></font><font color="#ffffff">Rank 5: 294-490/441-735</font><font color="#ffffff"></font><font color="#ffffff">Rank 6: 318-530/478-796</font><font color="#ffffff"></font><font color="#ffffff">Rank 7: 343-571/515-858</font><font color="#ffffff"></font><font color="#6633cc"><font color="#ffffff">Rank 8: 367-512/551-919</font></font></blockquote> 1.3 Intercepting Blades: +parry; <font color="#6633cc"><font color="#ffffff">4.2/8.4/12.6/16.8/21/25/29/34</font></font><blockquote><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_STR_3__Intercepting_Blades_1.jpg"></blockquote> 1.4 Precision of Blades: +crit(melee) (%); <font color="#6633cc"><font color="#ffffff">1.7/3.5/5.2/7.0/8.7/10.4/12.2/13.9</font></font><blockquote><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_STR_4__Precision_of_Blades_1.jpg"><font color="#ffff00">Observed crit rate at rank 8 is approximately 11% of all attacks, this was over a very modest sampling of only a couple hundred attacks. Still, this was significant and more noticable than 11% would seem to indicate, I think I just need a larger sample size.This crit rate applies to melee auto-attack as well as CAs.</font></blockquote> 1.5 Perfectionist: see comment below<blockquote><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_STR_5__Perfectionist.jpg"><font color="#ffff00"><font color="#ff0000"><font color="#ffff00">Notice that this achievement only affects "attack-based combat arts ... reuse timer of 2 minutes or greater" and thus only the Assassinate and Assassin's Blade lines are affected.</font><font color="#ffff00"></font><font color="#ffff00"></font><font color="#ff0000">Currently the effect description is wrong, reuse times are reduced by 33% of the original recast.<font color="#ffff00">This achievement is way underpowered, it needs to be changed to one of the following (in addition to being fixed to actually halve recasts):(1) affects all combat arts with reuse timers of 2 minutes or greater, not just attacks (opens up some Assassin self-buffs, the Honed Reflexes haste from Bloodlines and the Intodication buff)(2) affects all attack-based combat arts with reuse timers of 1 minute or greater (opens up the Assassin 1m+ medium damage attacks and doubtlessly some additional attacks for the Rangers as well)and, my favorite option:(3) Change this achievement into a passive % chance to hit twice (double-attack) on any melee auto-attack. This melee-only double-attack passive buff suggestion complements my suggestion for Predator AGI 5 to be a passive ranged-only double-attack buff, I would expect each effect to have a considerable chance for double-attack since the double-attack effect is segregated into two depth 5 achievements.At this point, I will note that Warriors, Rogues, and even the Shaman classes all have a double-attack achievement (perhaps even others that I am not aware of) and yet the Assassin, Tier 1 DPS master of melee does not have such an option. Similarly, the Rangers are left with no clear way to make up their lost damage while a ranged double-attack effect could make a considerable difference when using tier-appropriate ammo.</font></font></font></font></blockquote>2. Depth: Agility, "The Path of the Archer" 2.1 Archer's Agility: +agility; 5/10/15/20/25/30/35/40 (+5 AGI per rank)<blockquote><font color="#ffff00"><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_AGI_1__Archer%27s_Agility_1.jpg"></font></blockquote> 2.2 Point Blank Shot: ranged bow attack with short duration knockdown<blockquote><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_AGI_2__Point_Blank_Shot_1.jpg">Rank 1: 299-498Rank 2: 322-538Rank 3: 339-566Rank 4: 356-594Rank 5: 407-679Rank 6: 441-736Rank 7: 475-793Rank 8: 509-849<font color="#ff0000">Note that this attack is not useable at point-blank range as its name would suggest, this needs to be rectified.</font></blockquote> 2.3 Fitness: +in-combat movement rate (%); 1.3/2.5/3.7/5/6.2/7.5/8.8/10<blockquote><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_AGI_3__Fitness_1.jpg"></blockquote> 2.4 Ranged Expertise: +crit(ranged) (%); 2.8/5.6/8.3/11.1/13.9/16.7/19.5/22<blockquote><font color="#ffff00"><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_AGI_4__Ranged_Expertise_1.jpg"></font></blockquote> 2.5 Poise: casting time reduction for all combat arts<blockquote><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_AGI_5__Poise.jpg"><font color="#ffff00">Not enough testing has been done with this achievement since it was introduced as a casting time reducer. Speculation is that casting times reduced in this manner will further nerf the proc rate of Ranger combat arts.</font><font color="#ffff00"><font color="#ff0000"><font color="#ff0000"><font color="#ffff00">This achievement seems underpowered, but I'll leave it to Rangers to confirm or deny that statement. For an Assassin, it is fun to have but adds little value in its current state.If this achievement is changed again, it should become a passive ranged-only double-attack buff (allowing any ranged auto-attack a chance to generate a second ranged auto-attack, chewing ammo but acting as a modifier to ranged damage output). This complements my suggestion for a change to the Predator STR 5 achievement which is similarly underwhelming for a depth 5 achievement effect.</font></font></font></font><font color="#ffff00"><font color="#ff0000"><font color="#ff0000"><font color="#ffff00">At this point, I will note that Warriors, Rogues, and even the Shaman classes all have a double-attack achievement (perhaps even others that I am not aware of) and yet the Assassin, Tier 1 DPS master of melee does not have such an option. Similarly, the Rangers are left with no clear way to make up their lost damage while a ranged double-attack effect could make a considerable difference when using tier-appropriate ammo.</font></font></font></font></blockquote>3. Depth: Stamina, "The Path of the Hunter" 3.1 Hunter's Stamina: +stamina; 6/12/18/24/30/36/42/48 (+6 STA per rank)<blockquote><font color="#ffff00"><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_STA_1__Hunter%27s_Stamina_1.jpg"></font></blockquote> 3.2 Spinning Spear: fast-casting PBAoE spear attack, stealth not required<blockquote><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_STA_2__Spinning_Spear_1.jpg"><font color="#ffffff">Rank 1: 169-281</font><font color="#ffffff"></font><font color="#ffffff">Rank 2: 182-384</font><font color="#ffffff"></font><font color="#ffffff">Rank 3: 194-323</font><font color="#ffffff"></font><font color="#ffffff">Rank 4: 203-339</font><font color="#ffffff"></font><font color="#ffffff">Rank 5: 233-388</font><font color="#ffffff"></font><font color="#ffffff">Rank 6: 252-420</font><font color="#ffffff"></font><font color="#ffffff">Rank 7: 271-453</font><font color="#ffffff"></font><font color="#ffffff">Rank 8: 291-485</font></blockquote> 3.3 Conditioning: +max health (%); 1/2/3/4/5/6/7/8<blockquote><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_STA_3__Conditioning_1.jpg"></blockquote> 3.4 Surrounding Attacks: toggleable open-wounds/hurricane effect; 2/4/6/8/10/12/14/16<blockquote><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_STA_4__Surrounding_Attacks_1.jpg"><font color="#ffff00"></font></blockquote> 3.5 Impenetrable: parry 100% of incoming attacks for a very short duration<blockquote><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_STA_5__Impenetrable.jpg"><img width="22" border="0" alt="Align Center" src="../../i/global/post_justify-center.gif" height="22"><font color="#ffff00">In the last update the duration of this effect has been halved and a considerable 7 second recovery time added as well. The concessions made are a halving of the power cost, a 17% reduction in recast, and that it no longer requires a Spear to be equipped in the Primary Slot.</font></blockquote>4. Depth: Wisdom, "The Path of the Prowler" 4.1 Prowler's Wisdom: +wisdom; 8/16/24/32/40/48/56/64 (+8 WIS per rank)<blockquote><font color="#ffff00"><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_WIS_1__Prowler%27s_Wisdom_1.jpg"></font></blockquote> 4.2 Placating Strike: threat reducing melee attack requiring a rapier<blockquote><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_WIS_2__Placating_Strike_1.jpg">Rank 1: 51-62 damage, 704-861 threat reductionRank 2: 55-67 damage, 760-930 threat reductionRank 3: 58-71 damage, 801-974 threat reductionRank 4: 61-74 damage, 841-1027 threat reductionRank 5: 69-85 damage, 961-1174 threat reductionRank 6: 75-92 damage, 1041-1272 threat reductionRank 7: 81-99 damage, 1121-1370 threat reductionRank 8: 87-106 damage, 1201-1468 threat reduction<font color="#ffff00">Previously the deaggro was significantly reduced, now it was reduced again on the high end but the low end was brough up considerably. The net effect is a slight improvement over the last revision; the damage was reduced but who cares that is not the point of this ability. The price paid is apparently the addition of a rapier in the Primary Slot restriction.Before it comes up elsewhere, there is a fabled t7 rapier weapon and the crafted t7 rapiers currently have only a +int attribute buff (2006-02-20). I have not seen any legendary or nice treasured rapiers in KoS up to this point.</font></blockquote> 4.3 Prowler's Cunning: +defense; 3.4/6.8/10.3/13.7/17.1/21/24/27<blockquote><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_WIS_3__Prowler%27s_Cunning_1.jpg"></blockquote> 4.4 Obfuscation: cast/recast reduction on Stealth (%); 12.5/25/37.5/50/62.5/75/87.5/100<blockquote><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_WIS_4__Obfuscation_1.jpg"><font color="#ffff00">Note that only the level 1 combat art named 'Stealth' is affected by this achievement. It does not affect the cast/recast of Stalk/Surveil or anything else. Effectively, it makes Stealth an instant-cast combat stealth.This was previously a hate gain reduction acheivement.<font color="#ff0000">During my last test of this acheivement I noted that there was a few second recast timer on Stealth even with this achievement at rank 8.</font></font><font color="#ffff00"></font></blockquote> 4.5 Smoke Bomb: PBAoE interrupt and hate list adjustment + deaggro to all mobs in AE, places caster into stealth<blockquote><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_WIS_5__Smoke_Bomb.jpg"><font color="#ff0000"><font color="#ffff00">Recast has been changed from 10 minutes to 3 minutes making this a tactical effect instead of just an oh-crap power. Thank goodness the problematic short-range random teleport side-effect has been removed. The additional threat reduction has also been stacked on top of the hate list adjustment. Personally, I preferred the name "Prowler's Escape" but oh well.</font></font><font color="#ff0000"><font color="#ffff00">This achievement could be the FD-like stealth effect that I've asked for all along, simply apply the Feign Death flag to the caster during the short duration of the stealth effect.</font></font></blockquote>5. Depth: Intelligence, "The Path of the Nightshade" 5.1 Nighshade's Intelligence: +intelligence; 7/14/21/28/35/42/49/56 (+7 INT per rank)<blockquote><font color="#ffff00"><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_INT_1__Nightshade%27s_Intelligence_1.jpg"></font></blockquote> 5.2 Poison Combination: follow-up dagger attack on a poisoned opponent debuffing their poison mitigation<blockquote><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_INT_2__Poison_Combination_1.jpg"><font color="#ffffff"></font><font color="#ffffff">Rank 1: 85-142 damage, 1232 debuff</font><font color="#ffffff"></font><font color="#ffffff">Rank 2: 92-153 damage, 1330 debuff</font><font color="#ffffff"></font><font color="#ffffff">Rank 3: 97-161 damage, 1400 debuff</font><font color="#ffffff"></font><font color="#ffffff">Rank 4: 101-169 damage, 1470 debuff</font><font color="#ffffff"></font><font color="#ffffff">Rank 5: 116-194 damage, 1680 debuff</font><font color="#ffffff"></font><font color="#ffffff">Rank 6: 126-210 damage, 1820 debuff</font><font color="#ffffff"></font><font color="#ffffff">Rank 7: 135-226 damage, 1960 debuff</font><font color="#ffffff"></font><font color="#ffffff">Rank 8: 145-242 damage, 2108 debuff</font></blockquote> 5.3 Neurotoxic Coating: decrease combat and casting skills of attackers when damaged (points of skill reduction); 6.4/12.6/18.9/25/32/38/44/50<blockquote><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_INT_3__Neurotoxic_Coating_1.jpg"></blockquote> 5.4 Toxic Expertise: +crit(damage spells) (%); 9.3/18.5/28/37/46/56/65/74<blockquote><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_INT_4__Toxic_Expertise_1.jpg"><font color="#ffff00">Observed proc rate at rank 8 is very close to 74%.This effect applies to all applied spell procs as well as poison.</font></blockquote> 5.5 Intoxication: charge next melee hit to deal moderate poison damage, blur vision and increase recast timers of target<blockquote><img src="http://janus.ntsj.com/eq2/ach/predator/Predator_INT_5__Intoxication.jpg"><font color="#ffff00">This used to deal severe damage (450-680 initial, 530-780 per tick @ approx 200 INT), it really needs to deal this level of damage again or risk not being used. At least the damage type was changed from heat to poison.</font></blockquote><u><b><i>Change Log:</i></b></u>2006-02-20: updated acheivements just prior to release of KoS to Live servers; screenshots updated and comments taken from KoS Beta forums; modified collection attributes to STR 466, INT 2542006-02-09: updated achievements as of early AM Pacific 2006-02-09, added screenshots, modified collection attributes from STR 347, INT 77 to STR 313, INT 61 [<a href="http://janus.ntsj.com/eq2/ach/predator_2006-02-08" target="_blank">screenshots</a>]2006-02-01: fixed Placating Strike (Predator, WIS 2) rank 7-8 threat values, updated Fitness (Predator, AGI 3) progression, updated Deflecting Daggers (Predator, INT 3) progression2006-01-31: I forgot to update the progression on Deflecting Daggers (Predator, INT 3)2006-01-30: updates with stats for all achievements, updated achievement facts2006-01-25: updated information on Deflecting Daggers (Predator, INT 3)2006-01-24: filling in INT, WIS, AGI trees2006-01-23: formatting<p>Message Edited by deaks on <span class="date_text">02-20-2006</span><span class="time_text">11:41 PM</span></p>
There are lots of changes to these achievements on Beta right now. Some are bugged fairly badly and only giving reduced bonuses or effects. We'll try to keep this up to date.<div></div>
Merkad
02-09-2006, 10:54 AM
Thanks for the info Ekard. I am sure it is appreciated by both sides of the Predator class.Merkades, 60th Ranger.Siege, Najena.
Neribus
02-09-2006, 12:33 PM
<div></div>When did they add critical hits to the game?<div></div><p>Message Edited by Neribus on <span class="date_text">02-09-2006</span><span class="time_text">02:33 AM</span></p>
<div><span><blockquote><hr>Neribus wrote:<div></div>When did they add critical hits to the game?<div></div><p>Message Edited by Neribus on <span class="date_text">02-09-2006</span><span class="time_text">02:33 AM</span></p><hr></blockquote>Added in KoS.</span></div>
Tideri
02-09-2006, 07:35 PM
<div>Thanks for this deaks. One question:</div><div> </div><div>2. Depth: Agility, "The Path of the Archer" 2.1 Archer's Reflexes: +stamina</div><div> </div><div>Is that supposed to be +agiliity? You have two sections with +stamina.</div>
Demonskill
02-09-2006, 10:46 PM
<div>so if i choose STR, later on i can still choose INT right? or it's only 1 path kinda thing?</div><div> </div><div>BTW, seems like WIS is better way for us, any input?</div>
ranma5
02-09-2006, 10:56 PM
<div></div>Yeah I was thinking either WIS or maybe STR because of the innate bonuses to haste and to hit. I'm a big fan of extra dps that comes with autoattack.Course before I saw the list I was hoping for more ranged techniques because of all the AE's on raid mobs, so the path of the archer might be good if there's something not readily apparent. It does seem inferior by that list though.EDIT: whoops, looks like those +haste and +offense abilities in the STR line are activated, not innate. That makes the STR line less attractive to be sure.<div></div><p>Message Edited by ranma503 on <span class="date_text">02-09-2006</span><span class="time_text">01:16 PM</span></p>
cyani
02-09-2006, 11:43 PM
<div></div><p>Sweet Jebas deaks.. that's awsome.. any chance you might be able to post screen shots of it sometime.. would love to see im..</p><p>/to lazy to readyyeah, pictures/sits/stares at pictures</p>
Roloc
02-10-2006, 02:16 AM
I one of my guildies said it was this way:"you'll be able to do 2 lines maxed or 3 lines up the third ability or 4 lines to the second"So you can pick two, and as it stands now, STR and WIS seem the way to go for me. More DPS and better aggro management. Sounds like a win win.
dparker7
02-10-2006, 02:36 AM
<div></div><p>Its 50 points max, right?</p><p>Also, do we have any numbers on the % chance to crit normally and the added damage range per crit? is it fixed or based off the attack the crits? Is the % like proc percentage or a pure hit percentage?</p>
Remma
02-10-2006, 03:00 AM
You get a max of 50 points soYou have to spend 1 on the pre-reqIf you were to max all in one path you'd have to spend 8 points each on the first 4 skills to max them then another 8 on the final skill (5x8=40)Leaving you with 9 points to spend elsewhereAs I understand it to open up the next skill in a branch you must be at lvl 4 in the preceding skill so you couldSpend 1 on the pre-reqSpend 4 on the first 4 skills and 8 on the final (4x4+8=24)Leaving 25 pointsSo you could get the top skill in 2 paths with all the other skills in the path half-maxed and have a point left over to play with<div></div>
Yes the Archer branch is AGI not STA, good catch.Screenshots are coming tonight, I got all the info to update this post last night but it took too long so I didn't post it last night. The ACH system has been in limbo recently with lots of changes and some buggy behavior, so it can be difficult to see exactly what buffs you are receiving and impossible to be sure what the intended effect is if the bugs were fixed.My new post will show what we are seeing in Beta as of the early morning hours 09-Feb-2006 and how this does not match up with the effect descriptions. It is impossible to do more than guess if the effect description or in-game bonus if what is intended.<div></div>
HellRaiserXX
02-10-2006, 06:20 AM
<div></div><p>Cool post.</p><p>I am not from EQ1 so AA's are a new thing for me. I see lvl 1-5, but what I dont understand is do all predators get these same choices or is there a line for assassins and one for rangers. I had a little trouble deciphering what would go well with an assassin. Didn't see any STR modifiers, but I may have missed em.</p><p>Raina</p>
Remma
02-10-2006, 07:07 AM
<div><span><blockquote><hr>HellRaiserXX wrote:<p>Cool post.</p><p>I am not from EQ1 so AA's are a new thing for me. I see lvl 1-5, but what I dont understand is do all predators get these same choices or is there a line for assassins and one for rangers. I had a little trouble deciphering what would go well with an assassin. Didn't see any STR modifiers, but I may have missed em.</p><p>Raina</p><hr></blockquote>They're Predator AA's so we share em with RangersThe first AA in each branch gives 5 points per AA level to that attributeSTR for example at AA level 1 </span>Blademaster's Training gives +5 strAt lvl 2 10 str and so on up to lvl 8 where you get +40 to str</div>
<div><span><blockquote><hr>Remmagell wrote:<div><span><blockquote><hr>HellRaiserXX wrote:<p>Cool post.</p><p>I am not from EQ1 so AA's are a new thing for me. I see lvl 1-5, but what I dont understand is do all predators get these same choices or is there a line for assassins and one for rangers. I had a little trouble deciphering what would go well with an assassin. Didn't see any STR modifiers, but I may have missed em.</p><p>Raina</p><hr></blockquote>They're Predator AA's so we share em with RangersThe first AA in each branch gives 5 points per AA level to that attributeSTR for example at AA level 1 </span>Blademaster's Training gives +5 strAt lvl 2 10 str and so on up to lvl 8 where you get +40 to str</div><hr></blockquote>This has changed recently with each stat giving us a different bonus, I'm not sure this will make it to live but stay posted for more information.</span></div>
2006-02-09: updated achievements as of early AM Pacific 2006-02-09, added screenshots, modified collection attributes from STR 347, INT 77 to STR 313, INT 61Major update.<div></div>
MystaSkrat
02-10-2006, 11:33 AM
<div></div>Is it just me, or do a fairly large number of our AAs seem useless? How often are you using a spear or great spear? 60 second recasts on skills that do 500 damage? 100% parry for a short time? A skill that does 120 damage and reduces threat, lol why even have the pathetic 100 damage? I would pay all 50 AA points for Amazing Reflexes :smileyhappy:
Comments -- Amazing Reflexes has been nerfed pretty hard. Most classes AAs are even more useless or have even more senseless requirements. I've yet to see a new fabled Ornate Spear, Short Spear, or Leafblade -- but I'm hopeful (we just have to wield it in our Primary Slot, it can still be dual-wield).Crits -- The +crit(damage spells) works on procs as well as poison, so that is kinda handy. At +20 crit chance, it is a noticable bonus. My old favorite was the +crit(melee) but now the bonus is so small that I don't notice myself hitting more melee crits than without the buff.Depth 5 -- My current favorite is Intoxication. Way of the Blade is handy when fighting oranges, but if you are the only one hitting it every time you need to be even more mindful of your aggro generation. Impenetrable Spear is a handy way to survive if you get a very short bit of aggro in a raid (enough to cast Vanish) but is far more useful when soloing Heroics or named mobs.Attacks -- Jugular Attack is a return of our Hager's Befuddling Strike training upgrade that we lost in the Combat Update (it had a non-epic stifle as well as small damage). Point Blank Shot may be decent, but the crit buff and range need to be fixed still.I think many classes are underwhelmed by their ACH choices, but the stated intent of the ACH system was not to make "must have" abilities and instead allow you to differentiate your character in small ways from the pack without handicapping yourself in any major way because you made one choice over the other. I'm not sure they succeeded, but definitely many of these effects are not going to be required to be an effective Predator.<div></div>
Ibixat
02-10-2006, 12:32 PM
My personal current choices for my 50 points8 in box 1 of strength (I like being self sufficient on maxing my strength so I don't have to rely on the "right group" in raids), agility line 4 4 8 8 0, prerequisite, prerequisite, maximum in combat run speed (this stacks with sprint btw, you don't have to run faster than the dragon... just faster than your groupmates...) , maximum ranged crits and the stifle WAS nice at one time... not so much now, Manacles of the dark sky make it pretty much 8 wasted points. no stamina, wisdom line 4 4 4 5... Prerequisite, prerequisite, prerequisite(but added defense never killed anyone) and then 5% hate reduction to compensate for the nerfing of my personal hate reducer (did I mention I was a ranger not an assassin, but this thread got "moved" from the beta discussion thread).. Some really nice ones in the int line but I am fixaded on the defense, evade "clone" and agro reducer of the wisdom line given the changes to agro control spells in general (troub spell change, ranger spell change, amends change, sigil of heroism change, taunts that suck etc)...Anyway, that is my template, I wonder how many like it there will be.<div></div>
Significant changes hit today again on Beta, I'll update as time allows. A few progressions and some complete effects changed.<div></div>
Graton
02-10-2006, 11:21 PM
<div></div><div><span><blockquote><hr>MystaSkratch wrote:<div></div>Is it just me, or do a fairly large number of our AAs seem useless? How often are you using a spear or great spear? 60 second recasts on skills that do 500 damage? 100% parry for a short time? A skill that does 120 damage and reduces threat, lol why even have the pathetic 100 damage? I would pay all 50 AA points for Amazing Reflexes :smileyhappy:<hr></blockquote>trying to be optimistic but that's what i'm thinking also. the crit melee sounded nice but from what ekard says it's been nerfed to uselessness. i also think the depth 5 achievements are remarkably disappointing for assassins. maybe rangers will get excited about 36 seconds of stifle / interrupt on ranged attacks so that one would be decent for rangers but nothing on the depth 5 list looks real good for assassins. the one that increased offensive abilities sounds ok i guess but from what i've seen from the effect of + piercing and + slashing in the past this simply increases our hit percentage which on everything except oranges is pretty high to begin with.what's with the defensive spear parry crap? achievements should enhance our existing role not give us something tangential. i could understand if this was a generic scout ability but predator??intoxication looks interesting but is it a 1 time thing? do you get the heavy dmg on just one attack or is a duration. all the images being broken may be skewing my view here.</span></div><p>Message Edited by Graton on <span class="date_text">02-10-2006</span><span class="time_text">10:24 AM</span></p>
<div><span><blockquote><hr>Graton wrote:<div></div><div><span><blockquote><hr>MystaSkratch wrote:<div></div>Is it just me, or do a fairly large number of our AAs seem useless? How often are you using a spear or great spear? 60 second recasts on skills that do 500 damage? 100% parry for a short time? A skill that does 120 damage and reduces threat, lol why even have the pathetic 100 damage? I would pay all 50 AA points for Amazing Reflexes :smileyhappy:<hr></blockquote>trying to be optimistic but that's what i'm thinking also. the crit melee sounded nice but from what ekard says it's been nerfed to uselessness. i also think the depth 5 achievements are remarkably disappointing for assassins. maybe rangers will get excited about 36 seconds of stifle / interrupt on ranged attacks so that one would be decent for rangers but nothing on the depth 5 list looks real good for assassins. the one that increased offensive abilities sounds ok i guess but from what i've seen from the effect of + piercing and + slashing in the past this simply increases our hit percentage which on everything except oranges is pretty high to begin with.what's with the defensive spear parry crap? achievements should enhance our existing role not give us something tangential. i could understand if this was a generic scout ability but predator??intoxication looks interesting but is it a 1 time thing? do you get the heavy dmg on just one attack or is a duration. all the images being broken may be skewing my view here.</span></div><p>Message Edited by Graton on <span class="date_text">02-10-2006</span><span class="time_text">10:24 AM</span></p><hr></blockquote>The way Intoxication used to work (at the time of the screenshots above) is that using it gives you a 10 minute duration poison effect with exactly one charge. The dot portion would tick every 6 seconds for 24 seconds.Most of the depth 5 abilities have been changed in significant ways as of yesterday evening, I can't say if its for the better but it is certainly interesting. I'll get more info out when I can.</span></div>
Carna
02-11-2006, 01:19 AM
<div></div><blockquote><hr>MystaSkratch wrote:<div></div>Is it just me, or do a fairly large number of our AAs seem useless? How often are you using a spear or great spear? 60 second recasts on skills that do 500 damage? 100% parry for a short time? A skill that does 120 damage and reduces threat, lol why even have the pathetic 100 damage? I would pay all 50 AA points for Amazing Reflexes :smileyhappy:<hr></blockquote><p>Amazing Reflexes is nerfed as of 20a</p><p>We're all just trying to figure out how long it'll be before we can betray to Swasbucklers... that's not an issue unfamilair to you chaps though <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Oh, and I'm not being argumentative - lets not destroy what is a perfectly good thread - lets just assume Brigands had it comming to them, and the skill was way overpowered, and then we don't need to debate it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Graton
02-11-2006, 04:27 AM
<div></div><div><span><blockquote><hr>Carnagh wrote:<div></div><blockquote><hr>MystaSkratch wrote:<div></div>Is it just me, or do a fairly large number of our AAs seem useless? How often are you using a spear or great spear? 60 second recasts on skills that do 500 damage? 100% parry for a short time? A skill that does 120 damage and reduces threat, lol why even have the pathetic 100 damage? I would pay all 50 AA points for Amazing Reflexes :smileyhappy:<hr></blockquote><p>Amazing Reflexes is nerfed as of 20a</p><p>We're all just trying to figure out how long it'll be before we can betray to Swasbucklers... that's not an issue unfamilair to you chaps though <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Oh, and I'm not being argumentative - lets not destroy what is a perfectly good thread - lets just assume Brigands had it comming to them, and the skill was way overpowered, and then we don't need to debate it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><hr></blockquote>off topic but i don't agree on it being overpowered. rangers / warlocks / wizards / conjurers / necros can easily do dmg from outside ae where Swash/Assassin/Brig can't assuming amazing reflexes goes away. So instead of punishing 2 classes, they will be punishing 3, not really an improvement in my book. oops i just broke your ground rules sorry.</span></div><p>Message Edited by Graton on <span class="date_text">02-13-2006</span><span class="time_text">08:11 AM</span></p>
Amise
02-12-2006, 05:07 AM
Yeah I agree with that. AR is fine the way it is, the nerf is completely unneccessary.<div></div>
Dojoc
02-12-2006, 08:32 PM
hey deaksthx for the list, iam hoping for some updates <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />greets<div></div>
My EQ2 computer is out of comission for a bit, I'm going to post the last round of screenshots I took on Thursday February 10th but I may not be able to keep updating after that. Someone is probably going to have to step up and keep you all updated for the next week or so until release. I'll update this thread sometime on Monday evening.<div></div>
Aienaa
02-13-2006, 05:43 PM
<div></div><p>Unfortunatly my beta character has not been beta buffed in levels, so is still level 61 (gained through exping) with no AA... So there is not much I can test.... About the only thing I can do is report anything I find on the beta forums....</p><p> </p><p>Gwern - 60 Assassin - Kithicor</p>
Bayler_x
02-13-2006, 09:38 PM
Any details on the run speed? Does it stack with any of our existing buffs? Does it work out of combat as well as in?<div></div>
Crychtonn
02-14-2006, 07:16 AM
<div></div><p>What exactly does the following term mean in these AA's</p><ul><li>Certain creatures of strength</li></ul><p> </p><p>And does AGI have any effect on Critical Hits or is it still a useless attribute for scouts.</p><p> </p>
Skratttt
02-14-2006, 10:39 AM
<div></div><div><span class="postbody"><font size="2">Hmm might do it this wayWay of the Blade showed prommise for assassins...but somethings were lowered anyways now <img border="0" alt="Sad" src="http://www.vietarmis.net/forum/images/smiles/icon_sad.gif">So far my plan is since u can only spend 50 total aaIm going to mutilple paths1 on Bounty (cause its required)Int path (4 on pre req for 28 extra int)Jugular atack lvl 1 (for stiffle and not for dmg)Deflecting Daggers lvl 1 (cause its required)Toxic Expertise lvl 1 (i tend to proc a lot less than rangers)Intoxication (8 aa spent here) 3500 extra dmg every 5 min =12 extra dps but in a nice burst form to kill nameds <img border="0" alt="Smile" src="http://www.vietarmis.net/forum/images/smiles/icon_smile.gif">)That means i have used 25 aaThen il doAgi path 4 points required (for 20 extra agi eww)Point Blank shot lvl 8 (Extra ranged atack for when im dodging ae...05 cast Non directional...count me in)</font></span></div><div><span class="postbody"><font size="2">Rest of this path seems better for rangers unfortunately im left with 13 aaWhich il spend onStr pathStr prereq 4 (16 extra str)Bladed opening lvl 8</font></span></div><p><span class="postbody"><font size="2"></font> </p><div>Thats how it seems to work out <img border="0" alt="Smile" src="http://www.vietarmis.net/forum/images/smiles/icon_smile.gif">might change my mind if they make more changes</span><span class="gensmall"></span></div><p>Message Edited by Skratttt on <span class="date_text">02-13-2006</span><span class="time_text">09:42 PM</span></p><p>Message Edited by Skratttt on <span class="date_text">02-13-2006</span><span class="time_text">09:42 PM</span></p>
<div><span><blockquote><hr>Crychtonn wrote:<div></div><p>What exactly does the following term mean in these AA's</p><ul><li>Certain creatures of strength</li></ul><p> </p><p>And does AGI have any effect on Critical Hits or is it still a useless attribute for scouts.</p><hr></blockquote>AGI, in my observation, does not appear to affect Chance to Crit as many had thought it might.</span></div>
GrizzlyRO
02-15-2006, 02:22 AM
<div></div>bounty only requiers 1 point and only takes 1 point. After that, it takes 4 points in each skill to unlock the next skill in the line. You cant just put 1 point into everything to get to the final skill.
Go play beta.http://eqiiforums.station.sony.com/eq2/board/message?board.id=news_announcements&message.id=205#M205<div></div>
KirikaNo
02-15-2006, 11:54 PM
They changed a LOT of AA's since this was last updated. Jugular Attack isn't even in anymore... they've swapped it for something a lot more fun. An attack that slows refresh timers by 20% on your target but you can only use it if the target is currently poisoned.Leets<div></div>
<div></div>This is the latest that I have, as of the evening 11-Feb-2006. All abilities are a rank 8 as you can see in the tree behind some of the screenshots.http://janus.ntsj.com/eq2/ach/predator_2006-02-11/pred_str_2006-02-11.jpghttp://janus.ntsj.com/eq2/ach/predator_2006-02-11/pred_agi_2006-02-11.jpghttp://janus.ntsj.com/eq2/ach/predator_2006-02-11/pred_sta_2006-02-11.jpghttp://janus.ntsj.com/eq2/ach/predator_2006-02-11/pred_wis_2006-02-11.jpghttp://janus.ntsj.com/eq2/ach/predator_2006-02-11/pred_int_2006-02-11.jpgFeel free to follow the links for the most up-to-date info that I have at the moment. I decided that I didn't want to place 5 full screen captures into this thread.Edit: updated symlink on server, updated text to perma-link to avoid broken links<div></div><p>Message Edited by deaks on <span class="date_text">02-20-2006</span><span class="time_text">09:08 PM</span></p>
Tideri
02-16-2006, 12:40 AM
<div>Thanks for the screenshot, deaks. On another note, I am actually making a program called EQ2ASP, ASP = Achievement System Planner. It is done in Flash and the beta will be up tonight or tomorrow for all to begin using. It will allow players to plan out their points without using paper. :smileyhappy:</div>
KirikaNo
02-16-2006, 01:47 AM
Thanks Deaks!Have you been able to do any testing in regards to the poison crits? With the upcoming changes to procs and what not, it seems like the crit chance needs to be quite a bit higher in order to make any significant difference in DPS with higher poison crits. Overall the stuff I've seen on the Predator tree seems to be somewhat weaker than the other classes' trees.<div></div>
MystaSkrat
02-16-2006, 03:37 AM
<div></div>AAs that require you to use a certain type of weapon make me sad. Some of these look alright, but far far too many of them look disappointing IMO
oldie
02-16-2006, 05:08 AM
<span><blockquote><hr>Skratttt wrote:<div></div><div><span class="postbody"><font size="2">Hmm might do it this wayWay of the Blade showed prommise for assassins...but somethings were lowered anyways now <img border="0" alt="Sad" src="http://www.vietarmis.net/forum/images/smiles/icon_sad.gif">So far my plan is since u can only spend 50 total aaIm going to mutilple paths1 on Bounty (cause its required)Int path (4 on pre req for 28 extra int)Jugular atack lvl 1 (for stiffle and not for dmg)Deflecting Daggers lvl 1 (cause its required)Toxic Expertise lvl 1 (i tend to proc a lot less than rangers)Intoxication (8 aa spent here) 3500 extra dmg every 5 min =12 extra dps but in a nice burst form to kill nameds <img border="0" alt="Smile" src="http://www.vietarmis.net/forum/images/smiles/icon_smile.gif">)That means i have used 25 aaThen il doAgi path 4 points required (for 20 extra agi eww)Point Blank shot lvl 8 (Extra ranged atack for when im dodging ae...05 cast Non directional...count me in)</font></span></div><div><span class="postbody"><font size="2">Rest of this path seems better for rangers unfortunately im left with 13 aaWhich il spend onStr pathStr prereq 4 (16 extra str)Bladed opening lvl 8</font></span></div><p><span class="postbody"><font size="2"></font> </span></p><div>Thats how it seems to work out <img border="0" alt="Smile" src="http://www.vietarmis.net/forum/images/smiles/icon_smile.gif">might change my mind if they make more changes<span class="gensmall"></span></div><p>Message Edited by Skratttt on <span class="date_text">02-13-2006</span><span class="time_text">09:42 PM</span></p><p>Message Edited by Skratttt on <span class="date_text">02-13-2006</span><span class="time_text">09:42 PM</span></p><hr></blockquote></span>The only problem with that strategy is that you have to spend 4 points in one ability before you can advance to the next step.<div></div>
Nascent
02-16-2006, 05:39 AM
<div></div><p>Could someone tell me if when the skills that say casting - instant, recovery - instant, recast - instant like Conditioning of the Blade does that mean that it is passive? Thanks for the great info Deaks, all of us assassins really appreciate it.</p><p> </p><p>Tirithen of Befallen</p>
Skratttt
02-16-2006, 05:50 AM
<div></div><p>Oh yeah u are right they would all be level 4 but the use of points is allready calculated <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Point blank shot now sucks</p>
<div><span><blockquote><hr>Nascentes wrote:<div></div><p>Could someone tell me if when the skills that say casting - instant, recovery - instant, recast - instant like Conditioning of the Blade does that mean that it is passive? Thanks for the great info Deaks, all of us assassins really appreciate it.</p><p> </p><p>Tirithen of Befallen</p><hr></blockquote>Last I checked it does mean they are passive. It certainly could have changed, I heard something about Way of the Blade having a 3m duration or something silly like that. I guess you just have to maintain it every 3 minutes by insta-casting the bugger -- seems like a bug if it is this way.</span></div>
pczry
02-16-2006, 06:01 AM
<div></div>woot, thanks for the 411 ekard, finally got a chance to read up on it. path of the hunter and path of the venom seem to be nice. i'm just a big fan of attacks with crits.
<div><span><blockquote><hr>pczryan wrote:<div></div>woot, thanks for the 411 ekard, finally got a chance to read up on it. path of the hunter and path of the venom seem to be nice. i'm just a big fan of attacks with crits.<hr></blockquote>Doh I keep meaning to update that, The Path of Venom was totally made up before the ACH names were finalized. It is more appropriately The Path of the Nightshade now.</span></div>
pczry
02-16-2006, 06:20 AM
<div></div>meh, new name for it sounds cool. what path are you testing out atm ekard? and as for crits, do you noticed a big difference at all when you get a crit attack?
Crits range from 50% to 200% of max listed damage without considerable debuffing. This is good for tanks when mobs have 3k auto-attack hits, but less impressive for us. It appears to be some modifier applied to the normally determined damage value, not instead a damage value with a minimum closer to 80% of max damage or greater.On a personal note, my computer capable of playing eq2 is still toast.<div></div>
oldie
02-16-2006, 02:11 PM
It's ok ekard, I'll take over but I won't take nice screenshots like you =) You all have to deal with TEXT OMGZOR BBQ. Look at the new AA thread where someone posted teh updated AA's as of Wednesday the 15th of February.<div></div>
2006-02-20: updated acheivements just prior to release of KoS to Live servers; screenshots updated and comments taken from KoS Beta forums; modified collection attributes to STR 466, INT 254Final update with screenshots, current as of 11:42 PM Pacific on 2006-02-20. Minor comment changes, some suggestions.<div></div>
blurryfast
02-21-2006, 09:01 PM
thanks for the info all, decisions, decisions . . .<div></div>
Golled
02-22-2006, 01:07 PM
<div></div>mmm...PB shot = a usable stun......thank god.
MacNap
02-22-2006, 05:28 PM
<div>Hi,</div><div>thanks for the screenshots and information.</div><div> </div><div>It's not an easy decision. :smileysurprised:</div><div>One question comes to my mind:</div><div>I'd like to compare only these two Achievements, isolated, regardless of all the other AA's in the branch:</div><div> </div><div>Strength Line - Precision of Blades (Melee Crit)</div><div>and</div><div>Int Line - Toxic Expertise (Spell Crit)</div><div> </div><div>If your AA strategy only allowed to go for one of them but you still wanted the highest DPS increase out of it, which of them would you choose?</div><div>I know, very much depends on your gear and the procs it has or the poisons you use etc...let's say you have an average gear with some legendary and some fabled equipment, you use normal and legendary poisons 50/50.</div><div> </div><div>What do you think?</div><div>Thanks</div><div> </div><div>Chesmal - Highelf Assassin - Valor</div><div> </div><div> </div><div> </div>
Sir MadDog
02-22-2006, 09:40 PM
<blockquote><div> </div><div>If your AA strategy only allowed to go for one of them but you still wanted the highest DPS increase out of it, which of them would you choose?</div><div>I know, very much depends on your gear and the procs it has or the poisons you use etc...let's say you have an average gear with some legendary and some fabled equipment, you use normal and legendary poisons 50/50.</div><div> </div><div>What do you think?</div><div>Thanks</div><div> </div><div>Chesmal - Highelf Assassin - Valor</div><div><hr></div></blockquote><p>One of the reasons they brought the AA's into the game is so we can customize our Assassins to how we play and to differentiate it to other Assassins.</p><p>I have a great plan on how I'm going to do mine but I'm keeping it to myself. Sorry and I dont mean to sound like an azz but its just my way of trying to make mine a little differant from everyone elses.</p><p>I will say this though.... after spending my one AA on the starter which is Bounty, I'm going to hold on to the rest of mine for awhile and not pick anything. The reason being is since its new to the game....you never know what maybe changed in a week or 2-3. A couple of changes here and there maybe enough to change the path your going to take. </p><p>Think about it SoE = changes/nurfs</p><p> </p>
davian9
02-22-2006, 09:52 PM
<div><p><strong>I will say this though.... after spending my one AA on the starter which is Bounty, I'm going to hold on to the rest of mine for awhile and not pick anything. The reason being is since its new to the game....you never know what maybe changed in a week or 2-3. A couple of changes here and there maybe enough to change the path your going to take. </strong></p><p><strong>Think about it SoE = changes/nurfs</strong></p><p><strong></strong> </p><p>I really hope that if SOE changes AA's that they will give everyone that spent points on the changed AA's their points back so that they can decide if they still want to spend them on the alterd ability. This is a real concern that I have. Picking my AA lines (being happy with my choices) then SOE "fixes/ballances" our AA's so that I am very unhappy with what I picked.</p><p>O well only time will tell...:smileytongue:</p></div>
<div><span><blockquote><hr>MacNap wrote:<div>Hi,</div><div>thanks for the screenshots and information.</div><div> </div><div>It's not an easy decision. :smileysurprised:</div><div>One question comes to my mind:</div><div>I'd like to compare only these two Achievements, isolated, regardless of all the other AA's in the branch:</div><div> </div><div>Strength Line - Precision of Blades (Melee Crit)</div><div>and</div><div>Int Line - Toxic Expertise (Spell Crit)</div><div> </div><div>If your AA strategy only allowed to go for one of them but you still wanted the highest DPS increase out of it, which of them would you choose?</div><div>I know, very much depends on your gear and the procs it has or the poisons you use etc...let's say you have an average gear with some legendary and some fabled equipment, you use normal and legendary poisons 50/50.</div><div> </div><div>What do you think?</div><div>Thanks</div><div> </div><div>Chesmal - Highelf Assassin - Valor</div><div> </div><div> </div><div> </div><hr></blockquote>Only time will tell for sure, but I think you'll get the most bang out of your buck with the +crit(melee) since you can guarantee many qualifying "melee" hits as an Assassin but are at the mercy of chance in order to get any poison/proc hits from which to enjoy the +crit(spell) bonus.</span></div>
<div></div>Need to make this thread a sticky with the usefull AA info it has.
Echgar
03-06-2006, 08:41 PM
<div><span><blockquote><hr>Zeroue wrote:<div></div>Need to make this thread a sticky with the usefull AA info it has.<hr></blockquote>Ok. <span>:smileyhappy:</span></span></div>
<div>Thanks so much! Easier to find now when I keep trying to find what the AA's are.</div>
judged_one
03-07-2006, 11:38 PM
IntoxicationQuick question:Is it a 1 shot deal?or does it have a maxium trigger amount?or a 5 min recast/duration deal.Find it confusing, why wouldn't it be a perma-buff vs 5min recast/duration.
<div><span><blockquote><hr>judged_one wrote:IntoxicationQuick question:Is it a 1 shot deal?or does it have a maxium trigger amount?or a 5 min recast/duration deal.Find it confusing, why wouldn't it be a perma-buff vs 5min recast/duration.<hr></blockquote>It used to be a one shot deal, you hold the charge until your first melee attack. It certainly could have changed, I haven't even been in game for a week or so.</span></div>
Uther2000
03-14-2006, 12:09 AM
Thank you !Excellent compilation of information.Having only recently graced 24th, I have a better idea of where I am going to spend my points.
pczry
05-11-2006, 12:52 AM
<P>me and my noob AA lines ;p</P> <P>i went 18 str, 16 agi, 16 int</P> <P>yes yes, i'm still learning the assassin ;p</P>
Dragonsviperz
05-11-2006, 03:08 AM
Correct you are a noob. =P WB!!!!
i have a quick question im making an assassin on pvp server and i was just wondering how do u get achievement points im lvl 8 atm and was looking at the choices and i was like omgzors these skills are so 1337 hows do me gets them i asked ppl in game and they were like mush stuff so i did but nothing happened so i cried plzzzzz help me
Eynki
05-26-2006, 03:30 PM
<DIV>ummm ok....</DIV> <DIV> </DIV> <DIV>anyway you have to be level 20 before you can start to gain achievement xp. You gain achievenebt xp by completing quests, fighting monsters, killing named, exploring new areas, and doing collection quests. once you gain level 70 all xp is turned into achievement xp.</DIV>
MystaSkrat
05-26-2006, 08:08 PM
<DIV>Miksar's a supernoob! :smileytongue:</DIV>
Dragonsviperz
05-27-2006, 04:43 AM
TRUE KING I AM!<p>Message Edited by Dragonsviperz on <span class=date_text>05-26-2006</span> <span class=time_text>09:03 PM</span>
ok im lvl 14 now and i still havent gotten a single achievement point ive done like 10 quests and explored most of commonlands ive killed about 4 named mobs i think and my achievement bar isnt moving am i bugged
Dragonsviperz
05-30-2006, 12:47 AM
I hate you Miksar... You start getting AA when you hit adventure lvl 20 noobster.
nighthunter
09-25-2006, 07:53 AM
<DIV>Hmm I am sure this is not the correct place for this but since it goes over our AA's its good enough. So last night 09/23/06 I got enough AA's to make depth 5 of the str line. One would think that Sony could have either A) fixed the wording of said AA or B) fixed the AA to actually lower the recast by 50%. This is one of the reasons I left EQ for like 7 months. Hopefully (and boy am I an optomist) when EoF comes out they will have some of these issues fixed.</DIV>
BetaMaster
09-25-2006, 08:38 AM
<BR> <BLOCKQUOTE> <HR> deaks wrote:<BR> <I>Note: This thread is a work in progress.</I><BR> <BLOCKQUOTE><IMG src="http://janus.ntsj.com/eq2/ach/predator/Predator_STR_5__Perfectionist.jpg"><BR><FONT color=#ffff00><FONT color=#ff0000><BR><FONT color=#ffff00>Notice that this achievement only affects "attack-based combat arts ... reuse timer of 2 minutes or greater" and thus only the Assassinate and Assassin's Blade lines are affected.</FONT><FONT color=#ffff00><BR></FONT><FONT color=#ffff00><BR></FONT><FONT color=#ff0000>Currently the effect description is wrong, reuse times are reduced by 33% of the original recast.<BR><BR></FONT></FONT></FONT></BLOCKQUOTE> <P>Message Edited by deaks on <SPAN class=date_text>02-20-2006</SPAN><SPAN class=time_text>11:41 PM</SPAN></P><BR> <HR> </BLOCKQUOTE><BR>The description is correct. If you wanted to change a 15min recast timer to a 7.5min recast timer (50% of 15min) then the reuse speed would have to be 100% faster, double the pace, half the time. The wording is just not as obvious as it should be.
Neribus
09-25-2006, 06:13 PM
<div></div>So the formula is 15minutes/1.5 for 10 minutes (By speeding you up by 50% you are recasting at 150% or 1.5, for anyone who wants to know where the 1.5 came from)? ....... They REALLY need a new way of saying these things.Question to everyone else: How could they say this to make it clearer? (If they can. descriptions probably just fill from the hardcoded data modified on the fly by your characters stats; which is probably where the display bugs come from if the person who is selling the item has different stats than you if they pull the spell description modified by that persons stats then modify them by yours)<div></div><p>Message Edited by Neribus on <span class=date_text>09-25-2006</span> <span class=time_text>10:15 AM</span>
BetaMaster
09-25-2006, 09:46 PM
<BR> <BLOCKQUOTE> <HR> Neribus wrote:<BR> So the formula is 15minutes/1.5 for 10 minutes (By speeding you up by 50% you are recasting at 150% or 1.5)? <P>Message Edited by Neribus on <SPAN class=date_text>09-25-2006</SPAN> <SPAN class=time_text>10:15 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Correct =)
Craien
09-25-2006, 10:05 PM
<BR> <BLOCKQUOTE> <HR> Neribus wrote:<BR> So the formula is 15minutes/1.5 for 10 minutes (By speeding you up by 50% you are recasting at 150% or 1.5, for anyone who wants to know where the 1.5 came from)? ....... They REALLY need a new way of saying these things.<BR><BR>Question to everyone else: How could they say this to make it clearer? (If they can. descriptions probably just fill from the hardcoded data modified on the fly by your characters stats; which is probably where the display bugs come from if the person who is selling the item has different stats than you if they pull the spell description modified by that persons stats then modify them by yours)<BR> <P>Message Edited by Neribus on <SPAN class=date_text>09-25-2006</SPAN> <SPAN class=time_text>10:15 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>I suppose they could use fractions, but really you just have to think about it for more than a second.
<P>Sony could definately make this easier to interpret. The use of the word "time" throws off ALOT of people. They should say "speed" instead.</P> <P>The number one mistake I hear about, since people do this alot, is they think that Time and Speed are interchangeable. Time is time... Speed is repetitions OVER a period of time.</P> <P>For instance, you don't move 60H on the freeway, you move 60miles PER hour. M/H. (Repetitions divided by time)</P> <P>This explains haste. If it takes you 5 seconds to attack (dont ask why, just picked a number) and you get 100% haste, it doesn't take 5 seconds reduced by 100% (which would be 0). It takes 2.5 seconds. 1 hit per 5 seconds = 1H/5S. Add in the 100% haste. 1H/5S + 100%(1H5/S) = 2H/5S or 1 hit per 2.5 seconds.</P> <P>Now apply this to Assassinate with Perfectionist. 1H/15M + 50%(1H/15M) = 1.5H/15M or 1/10M. They could have made that ALOT simpler.</P> <P>So, after a lengthy explanation (just trying to clear up the difference between speed and time, I would have to say the easiest way to say it is that Perfectionist "Increases the recast speed of attack-based combat arts by 50% and increases their damage by 10%." People would have a hard time interpreting it, but atleast it would make sense upon further thought.</P>
<P>Well if u not liked this formula then u gonna hate EoF AA's, especially when it will come to stacking and how it does stack :o) </P> <P> </P> <P> </P>
ShiftySands
10-12-2006, 06:09 PM
<BR> <BLOCKQUOTE> <HR> Obside wrote:<BR> <P>Well if u not liked this formula then u gonna hate EoF AA's, especially when it will come to stacking and how it does stack :o) </P> <P> </P> <P> </P><BR> <HR> </BLOCKQUOTE><BR>EoF AAs are totally awsome~
Neribus
10-12-2006, 10:15 PM
<div></div><div></div>You just guessing Faabio or something...... else?*pause for dramatic music*Edit: Just to let you know how bad my day has been, writing that line made me laugh..... maybe because i'm picturing some black and white movie with me as the guy in the shadows.<p>Message Edited by Neribus on <span class=date_text>10-12-2006</span> <span class=time_text>02:18 PM</span>
ShiftySands
10-13-2006, 01:01 AM
<BR> <BLOCKQUOTE> <HR> Neribus wrote:<BR> You just guessing Faabio or something...... else?<BR><BR>*pause for dramatic music*<BR><BR>Edit: Just to let you know how bad my day has been, writing that line made me laugh..... maybe because i'm picturing some black and white movie with me as the guy in the shadows.<BR><BR><BR> <P>Message Edited by Neribus on <SPAN class=date_text>10-12-2006</SPAN> <SPAN class=time_text>02:18 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Is beta even open yet~?</P> <P>*yawn*</P>
Neribus
10-13-2006, 05:26 PM
It should be, the first wave of beta invites supposedly went out and they have less than a month to get everything ready. Think of it this way, it takes probably a week to just ship the retail boxes, and lets just say a week before that for the making of the retail box and its contents(then getting them ready to ship). That means they have to get as many bugs fixes before Halloween as they can, which is only little over two weeks away. If beta hasn't started...... i fear this expansion.<div></div>
ShiftySands
10-13-2006, 07:13 PM
<div><blockquote><hr>Neribus wrote:It should be, the first wave of beta invites supposedly went out and they have less than a month to get everything ready. Think of it this way, it takes probably a week to just ship the retail boxes, and lets just say a week before that for the making of the retail box and its contents(then getting them ready to ship). That means they have to get as many bugs fixes before Halloween as they can, which is only little over two weeks away. If beta hasn't started...... i fear this expansion.<div></div><hr></blockquote>It's out?? I wonder who got in...........</div>
YintenD
10-13-2006, 11:02 PM
The 50% increase also effects all the master strikes as well...
Ox-Craig
11-13-2006, 11:42 PM
<P> </P> <P><BR> </P> <BLOCKQUOTE> <HR> Fwop wrote:<BR> <P>Sony could definately make this easier to interpret. The use of the word "time" throws off ALOT of people. They should say "speed" instead.</P> <P>The number one mistake I hear about, since people do this alot, is they think that Time and Speed are interchangeable. Time is time... Speed is repetitions OVER a period of time.</P> <P>For instance, you don't move 60H on the freeway, you move 60miles PER hour. M/H. (Repetitions divided by time)</P> <P>This explains haste. If it takes you 5 seconds to attack (dont ask why, just picked a number) and you get 100% haste, it doesn't take 5 seconds reduced by 100% (which would be 0). It takes 2.5 seconds. 1 hit per 5 seconds = 1H/5S. Add in the 100% haste. 1H/5S + 100%(1H5/S) = 2H/5S or 1 hit per 2.5 seconds.</P> <P>Now apply this to Assassinate with Perfectionist. 1H/15M + 50%(1H/15M) = 1.5H/15M or 1/10M. They could have made that ALOT simpler.</P> <P>So, after a lengthy explanation (just trying to clear up the difference between speed and time, I would have to say the easiest way to say it is that Perfectionist "Increases the recast speed of attack-based combat arts by 50% and increases their damage by 10%." People would have a hard time interpreting it, but atleast it would make sense upon further thought.</P> <BR> <HR> </BLOCKQUOTE> <P>I have an interesting question. Could you coneivably shorten the time for Assassinate by combining Perfectionist and Poise to an effective 5 min?</P> <P> </P>
PIexor
11-14-2006, 12:36 AM
Poise reduces cast times not recast times.
Decad
02-23-2007, 09:18 AM
<p>New Assassin here.</p><p>In regards to POINT BLANK SHOT.</p><p>It appears to me that it works at point blank range. The combat art won't work for me when the target is far away, and once the mob stands next to me, then it works.</p>
Und3rt0w
06-11-2007, 11:26 AM
Not sure if the OP is still around, but if so it would be great to get this updated based on the latest changes. Good post as it - GREAT post if updated.
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