View Full Version : Raid Melee DPS group
dparker7
02-05-2006, 09:48 PM
<div>So, there are plenty of threads on what is the best MT group for a raid. I wanted to get people's thoughts on the best group makeup to maximize assassin DPS in a raid. Please include the classes and spells you find most useful.</div>
mattsinner
02-06-2006, 02:17 AM
<div></div><p>alot of variety available, here ya go :smileywink:</p><p> </p><p><a href="http://taipanclan.guildportal.com/ContentControls/Support/InfoSectionViewer.aspx?GuildID=31341&GuildInfoSectionID=61309" target="_blank">http://taipanclan.guildportal.com/ContentControls/Support/InfoSectionViewer.aspx?GuildID=31341&GuildInfoSectionID=61309</a></p>
Paradigm
02-06-2006, 04:57 AM
<div>Troubadors are your best friend.</div><div> </div><div>Aggro reduction song for the win.</div>
HellRaiserXX
02-06-2006, 08:10 PM
<div></div><div>My guilds MT group consists of:</div><div> </div><div>Guardian, Defiler/Fury, Mystic, Templar, Dirge, and Assassin</div><div> </div><div>Using my Murderous Design (Master 1) on the MT allows we to do maximum DPS without fear of drawing aggro. I can actually somewhat keep up with the ranger cause he has to hold back lol. Generally, if Im not in MT grp which is mostly never, I am stuck with either a Pally or a troub.</div><div> </div><div>Raina 60 Assassin</div><div>The Horde of Everfrost</div>
KirikaNo
02-07-2006, 01:11 AM
<span><span><blockquote><hr>HellRaiserXX wrote:<div></div><div>I can actually somewhat keep up with the ranger cause he has to hold back lol.</div><hr></blockquote></span>No he doesn't. Rangers can cut 50% of their aggro right off the top, no matter what group they're in. They don't have to hold back as much as Assassins do. You being in the MT group just gives you semi-equal footing from an aggro perspective. Rangers are generally incapable of holding back anyway, because most of their damage comes from sources beyond their control (procs, poisons).</span><div></div>
MrHell
02-07-2006, 09:20 AM
As an Inquisitor I am often put in the Melee DPS group. We only have 1 Assassin so they can put their hate transfer on me as there is no chance I will pull agro. I also put my power drain spell on a ranger for near unlimited power.The DPS orientated buffs that I give are: (numbers are approximate)Act of Faith: 5% chance to proc divine damage (cant remember the exact amount, ~230)Concecrated Aura: +25% DPS +850hpZealotry: +50 INT +40% attack speedAlso have mit and hp group buffs plus debuffs.<div></div>
<div><span><blockquote><hr>MrHell wrote:As an Inquisitor I am often put in the Melee DPS group. We only have 1 Assassin so they can put their hate transfer on me as there is no chance I will pull agro. I also put my power drain spell on a ranger for near unlimited power.The DPS orientated buffs that I give are: (numbers are approximate)Act of Faith: 5% chance to proc divine damage (cant remember the exact amount, ~230)Concecrated Aura: +25% DPS +850hpZealotry: +50 INT +40% attack speedAlso have mit and hp group buffs plus debuffs.<div></div><hr></blockquote>+50 INT, good stuff. I didn't remember that buff, now I'm going to have to find an inquisitor.</span></div>
MrHell
02-07-2006, 11:06 AM
Zealotry does stifle (previously stun) the Inquisitor so really only useful when we arent need to heal or just as backup... ie in the Melee group. It can be manually cancelled in case we do need to heal or cast other spells.<div></div>
SmEaGoLLuM
02-07-2006, 01:37 PM
<span><blockquote><hr>HellRaiserXX wrote:<div></div><div>My guilds MT group consists of:</div><div> </div><div>Guardian, Defiler/Fury, Mystic, Templar, Dirge, and Assassin</div><div> </div><div>Using my Murderous Design (Master 1) on the MT allows we to do maximum DPS without fear of drawing aggro. I can actually somewhat keep up with the ranger cause he has to hold back lol. Generally, if Im not in MT grp which is mostly never, I am stuck with either a Pally or a troub.</div><div> </div><div>Raina 60 Assassin</div><div>The Horde of Everfrost</div><hr></blockquote>Still don't get why raid guilds around the world, althought very few, still keep putting assassins into the MT group >_< Please stop doing it, there are plenty of other classes which can extend and increase hate on the MT - much more and at the same time offering many many other things, like coercer for one.</span><div></div>
Aienaa
02-07-2006, 04:20 PM
<div></div><p></p><hr><font color="#ffff00">Still don't get why raid guilds around the world, althought very few, still keep putting assassins into the MT group >_< Please stop doing it, there are plenty of other classes which can extend and increase hate on the MT - much more and at the same time offering many many other things, like coercer for one.</font><hr><p>Coercer and Dirge are probably the top 2 for giving the MT hate.... </p><p>As for best group for an Assassin, we sometimes do this.... Troubador (Hate Song), Assassin, Ranger, Berserker (str Buff), Fury (Int Buff for poisons), Wizard for more str, or an additional Ranger... I can either put my hate transfer on the Troubador or on the Fury and neither will pull agro....</p><p>In that group set up, I generally have 450 Str and 350+ Int and I do not have to worry about pulling agro... </p><p> </p><p>Gwern - 60 Assassin - Kithicor</p>
Graton
02-07-2006, 08:23 PM
TroubadorBerserkerFuryAssassinRangerRangerI've been in this group a few times and it's fantastic. You throw hate transfer on the troub and poison on the zerker. since you're the melee dps class you ask the fury for the buff which gives you str / agi and the chance to proc haste (forget name) and naturally the troubador sings alins. You won't have to hold back at all.Inquisitors / Defilers are also nice priest choices in the group and honestly in you have a lot of scouts you can go without a priest and still be fine.<div></div>
HellRaiserXX
02-07-2006, 09:40 PM
<div></div><blockquote><hr>KirikaNoir wrote:<span><span><blockquote><hr>HellRaiserXX wrote:<div></div><div>I can actually somewhat keep up with the ranger cause he has to hold back lol.</div><hr></blockquote></span>No he doesn't. Rangers can cut 50% of their aggro right off the top, no matter what group they're in. They don't have to hold back as much as Assassins do. You being in the MT group just gives you semi-equal footing from an aggro perspective. Rangers are generally incapable of holding back anyway, because most of their damage comes from sources beyond their control (procs, poisons).</span><div></div><hr></blockquote><p>Umm, on the parsers yes I do, hes rarely ever more than 100 DPS over me on mobs where I am actually able to melee.</p><p></p><hr>SmEaGoLLuM86 wrote:<span><blockquote><blockquote><hr>HellRaiserXX wrote:<div></div><div>My guilds MT group consists of:</div><div> </div><div>Guardian, Defiler/Fury, Mystic, Templar, Dirge, and Assassin</div><div> </div><div>Using my Murderous Design (Master 1) on the MT allows we to do maximum DPS without fear of drawing aggro. I can actually somewhat keep up with the ranger cause he has to hold back lol. Generally, if Im not in MT grp which is mostly never, I am stuck with either a Pally or a troub.</div><div> </div><div>Raina 60 Assassin</div><div>The Horde of Everfrost</div><hr></blockquote>Still don't get why raid guilds around the world, althought very few, still keep putting assassins into the MT group >_< Please stop doing it, there are plenty of other classes which can extend and increase hate on the MT - much more and at the same time offering many many other things, like coercer for one.</span><div></div><hr></blockquote><p>We do it because we have no coercers who raid, so I am the best bet, me and the Dirge. If we had a coercer I am sure the change would be made. In fact we haven't had an enchanter on a raid for months even though we have 3 in guild and to be honest we haven't really needed them.</p><p>Raina</p>
judged_one
02-07-2006, 09:51 PM
Here is what I like.Guardian -hp and interced to save my buttZerker -Str and berserkTrob -Haste and aggro + some str I thinkInq - Haste and proc + Group reactiveCoercer- Regen Haste and procAssassin.
ranma5
02-07-2006, 10:36 PM
<div></div><div></div>If your raid doesn't have a dirge, assassins make a pretty functional choice for MT group. Coercers offer a straight modifier of the tank's own aggro of like 40% (I think) along with other buffs, and that's all well and good, but that fails utterly if the tank is hit with a power drain and can't create any of his/her own aggro. Not only that, 140% of the aggro from a guardian for example, tanking with a shield, even when he/she has all his power is pretty darn small compared to 29% of the hate a dps class can generate in congress with the guardian's normal hate generation. I've been in the main tank group recently and I'm noticing that the tanks haven't even been assuaging me. That might be because they know when I get aggro, which is rarely in that situation, I can give it right back or will run to them and die, but they will stay well ahead of the rest of the raid.<div></div><p>Message Edited by ranma503 on <span class="date_text">02-07-2006</span><span class="time_text">09:39 AM</span></p><p>Message Edited by ranma503 on <span class="date_text">02-07-2006</span><span class="time_text">09:46 AM</span></p>
ranma5
02-08-2006, 12:08 AM
Actually I was just looking at the dirge buffs and it looks like they buff the tank offensively and then give a smallish amount of increased rate of hate generation, like the coercer buff but around 24%. I was thinking earlier that they had a hate transfer. Given that they don't, I don't see a particular reason why a dirge would be superior to an assassin transferring aggro to the tank in terms of simply keeping aggro on the tank and off the raid. Coercer/dirge will give you other things, but not nearly the same amount of raw hate, if the tank and assassin know what they are doing.<div></div>
HellRaiserXX
02-08-2006, 03:14 AM
<div></div><p>/agree ranma.</p><p>Before we tried adding me to MT grp, I could take aggro at will. One of my 4k moves would get aggro. In MT I can use all 3 in the last 20% and not take aggro. The amount of hate an assassin can generate is as much as any DPS or more and giving almost 30% of that to a tank is a lot. Ya a coercer gives 40%, but there are instances where that isnt the best cause of the power drain which quite a few mobs in raid zones have. So either an assassin or a coercer depending on the situation would be best, coupled with the dirges abilities makes for a lot easier tanking.</p><p></p><hr>Graton wrote:TroubadorBerserkerFuryAssassinRangerRangerI' ve been in this group a few times and it's fantastic. You throw hate transfer on the troub and poison on the zerker. since you're the melee dps class you ask the fury for the buff which gives you str / agi and the chance to proc haste (forget name) and naturally the troubador sings alins. You won't have to hold back at all.Inquisitors / Defilers are also nice priest choices in the group and honestly in you have a lot of scouts you can go without a priest and still be fine.<div></div><hr><p>I want to try this grp out in one of our upcoming raids. Like I said earlier our main ranger gets aggro so easily that he has to hold back quite a bit. Even he says so. He could probably easily be going over 1k DPS, but cause of aggro hes doing around 800DPS and I can consistantly doing around 700DPS, but thats at full tilt. The more equipment we get the better that will become. So we are gonna try that out and see if we can't allow him to do more DPS.</p><p>Raina</p>
Dragonsviperz
02-08-2006, 04:27 AM
<div></div>I love how someone can say stop putting assassins in the MT group...but i usually get troub(hate reducer), inq(nice dps buffs), wizzy(str/sta/procs), conj(procs), ranger(adds [Removed for Content] to the group...not needed), and either an illutionist or coecer, or another scout such as a brig, Can't get the zerker cuz only 1 in the guild for me and he usually is the MT cuz gaurd has night classes. Another healer may come into my group like a mystic, helps with healing me lol so i can sit in the AE's more often...this group setup helps me push 1200-1600dps on named mobs in Courts, Gates, PP2 and other places in this DoF xpansion.
Aienaa
02-08-2006, 11:14 AM
<div></div><hr><font color="#ffff00">Here is what I like.Guardian -hp and interced to save my buttZerker -Str and berserkTrob -Haste and aggro + some str I thinkInq - Haste and proc + Group reactiveCoercer- Regen Haste and proc</font><p></p><hr><p>I want to clear up a misconception here... Coercers do not have a haste buff, that skill belongs to the Illusionist class.... What the Coercers do have is a DPS buff.... It's very similiar to our self DPS buffs, except that it is perminate...</p><p>So, you don't actually attack faster, you will just hit harder while auto attacking</p><p> </p><p>Gwern - 60 Assassin - Kithicor</p>
pczry
02-08-2006, 11:37 AM
eat ur heart out tig!!!<img src="http://img.photobucket.com/albums/v319/nbtekim/str.jpg"><div></div>
<div><span><blockquote><hr>pczryan wrote:eat ur heart out tig!!!<img src="http://img.photobucket.com/albums/v319/nbtekim/str.jpg"><div></div><hr></blockquote>That...is...just.../sigh...I hang my head in shame. Now, with all that STR, go get some INT gear my friend!!</span></div>
Graton
02-08-2006, 10:21 PM
<div><span><blockquote><hr>ranma503 wrote:Actually I was just looking at the dirge buffs and it looks like they buff the tank offensively and then give a smallish amount of increased rate of hate generation, like the coercer buff but around 24%. I was thinking earlier that they had a hate transfer. Given that they don't, I don't see a particular reason why a dirge would be superior to an assassin transferring aggro to the tank in terms of simply keeping aggro on the tank and off the raid. Coercer/dirge will give you other things, but not nearly the same amount of raw hate, if the tank and assassin know what they are doing.<div></div><hr></blockquote>percussion of stone is, post dof, the class defining ability for the dirge. that is why they belong in the main tank group. they also have a signficant parry buff and they can add hate. a hate transfer wouldn't make sense for a dirge because they don't generate much themselves. so the superiority of the dirge has little to do with aggro and everything to do with their defensive buffs and percussion of stone.anyone putting an assassin in an MT group over a dirge doesn't understand dirges. if you don't have a dirge you're making many of the DOF encounters much harder than they need to be.</span></div>
ranma5
02-08-2006, 10:45 PM
Except quite often there's no other way to get the same amount of hate on the tank that a hate transfer from a high dps class like assassin offers. So my statement still stands. Dirge will give you other things, but in terms of the tank keeping aggro, assassin will be more likely to make your tank succeed. If you don't care about keeping aggro, or care less than you care about the other things dirges will give you, dirges sound great! If they gave tanks taunt, (moves them to the top of the aggro list plus 1 regardless of number of steps on the hate list, refresh every 6 seconds), dirges would be superior in every situation as you claim.<div></div>
HellRaiserXX
02-09-2006, 12:09 AM
<div>We put a dirge and assassin in MT and you get best of both.</div><div> </div><div>Raina</div>
pczry
02-09-2006, 12:51 AM
<div><blockquote><hr>deaks wrote:<div><span><blockquote><hr>pczryan wrote:eat ur heart out tig!!!<img src="http://img.photobucket.com/albums/v319/nbtekim/str.jpg"><div></div><hr></blockquote>That...is...just.../sigh...I hang my head in shame. Now, with all that STR, go get some INT gear my friend!!</span></div><hr></blockquote>lol ekard. does int really make that much of a difference? my posion already dotting around 650. and that group i was in, it was just some random group thrown together for a quick LJ raid ahhaha.</div>
Dragonsviperz
02-09-2006, 02:38 AM
<div></div>grrr, just wait, i'll show you some uber stats in a sec...you will be eatin my heart out!!!
Dragonsviperz
02-09-2006, 02:45 AM
<div></div><img src="http://i47.photobucket.com/albums/f179/tigruz/EQ2_000294.jpg">
pczry
02-09-2006, 02:52 AM
<div></div>i am speechless my friend.
Dragonsviperz
02-09-2006, 02:53 AM
<div></div><div></div>I am uber, real stats though...<img src="http://i47.photobucket.com/albums/f179/tigruz/EQ2_000295.jpg"><p>Message Edited by Dragonsviperz on <span class="date_text">02-08-2006</span><span class="time_text">04:59 PM</span></p>
I've seen Adeste's hit for over 800, I imagine you could get on up to 1k or so with the appropriate debuffs and maxed INT. In my opinion it makes a significant difference.<div></div>
Don't make me buff all of my stats up over 750 just for a screenshot <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
Dragonsviperz
02-09-2006, 03:04 AM
<div></div>i need more, with the ring nerf my int kinda got screwed, and i don't want to replace some peices of armor that i could get INT with...so i'm in a bad spot...usually get like str cap(440) on raids, like 400agi and can get 130int most the time...so i wish there would be a nice pred item with str/int/agi or str/int or agi/int, would be good.
Dragonsviperz
02-09-2006, 03:04 AM
<div></div>Do it Ekard, its the cool thing to do!!
pczry
02-09-2006, 03:31 AM
<div></div>yea, cap is at 420, but for some reason Attacks rating still go up when its above cap. wonder if the numbers are reading what it is or just a fluke.
Turns out they may have fixed the bug that allowed achievement respecs to be broken and give you accumulated stat bonuses. Therefore I can't get that high atm.<div></div>
Mordacion
02-09-2006, 04:12 PM
Found myself in an odd but nicely effective dps group tonight. Was asassin, paladin, mystic, fury, brigand and swash. I would definitely have preferred a bard over one of the rogues, but as it was I was maintaining about 900-1100 dps doing the x4 stuff in SC hunting eyes and wishing a timer for a good zone was up. Best fight I actually got to see the parse for was 1277. Coulda been much higher with a dirge for cacophany :smileysad:
MagicWand
02-09-2006, 08:54 PM
<div></div><blockquote><hr>ranma503 wrote:Actually I was just looking at the dirge buffs and it looks like they buff the tank offensively and then give a smallish amount of increased rate of hate generation, like the coercer buff but around 24%. I was thinking earlier that they had a hate transfer. Given that they don't, I don't see a particular reason why a dirge would be superior to an assassin transferring aggro to the tank in terms of simply keeping aggro on the tank and off the raid. Coercer/dirge will give you other things, but not nearly the same amount of raw hate, if the tank and assassin know what they are doing.<div></div><hr></blockquote><p>A 60th level Dirge can increase the amount of hate the MT generates by 35% (adept 3) with his Hate buff increaser. He can also increase the MT's Str, Avoidance, Mana regeneration, and a few other goodies. But that is beside the point. </p><p>Honestly, you have to be out of your mind to think an assassin is equal or better then a dirge in keeping aggro on the tank. Remember, the assassin hate buff is just to keep his own butt safe. A dirge Hate buff increases the Hate the guardian generates, meaning he is helping the whole guild not just one person in the raid.</p>
ranma5
02-09-2006, 09:00 PM
Nope, once again you're missing the point. 35% of a tank's aggro while tanking with a shield is not nearly as effective as 29% of a the aggro from a high dps class, and assassins have some of the highest autoattack damage in the game, which makes the gain of aggro for a tank steady and sustained, something they just can't do on their own. Follow that up with the many situations where tanks either can't land their own attacks or can't use their own power, and it's pretty clear that a transfer of any kind is better than an aggro magnifying effect in terms of a shielded plate class getting enough hate to keep aggro.<div></div>
Aienaa
02-12-2006, 03:40 PM
<div></div><div></div><p></p><hr><font color="#ffff00">I've seen Adeste's hit for over 800, I imagine you could get on up to 1k or so with the appropriate debuffs and maxed INT. In my opinion it makes a significant difference.</font><hr><p>When I get my good raid group (450 Str and 350 INT), I have had Adeste's hit for 950 when our Troub hits Precision... I have the Troub tell me when she is going to hit Precision, then I drop back and fire off my 3 bow shots and the Adeste's hits for 950 a pop.... Without Precision, I normally get poison to hit for low 800's...</p><p> </p><p>Gwern - 60 Assassin - Kithicor</p><p>Message Edited by Aienaa on <span class="date_text">02-12-2006</span><span class="time_text">02:44 AM</span></p>
Gwern with the backup, for the win.<div></div>
Dragonsviperz
02-14-2006, 08:41 AM
<div></div>thats alot of int....i've gotten 250 as my highest...how do you get that high? And another question, i usually get str/agi cap on raids, just by a bit, and get int around 100-120 most the time, would it be smart to invest into more int for less str? If this helps i use Assailing Blast any time i get and i usually can parse 1000-1500 on named.
Aienaa
02-14-2006, 11:45 AM
<div></div><div></div><p>I have a good mix of fabled / legendary gear... With Berserker, Troub and Wizzy in group I am already above Str cap, so I swap out gear for Int gear... The gear + the Int buff from the Fury puts me at 350+ Int....</p><p>the ones I swap out most often is..... Boots = Golden Effreti, Necklace = Sword of Ro one (+14 int and +1 power regen), Chest = Robe of the Invoker (+10 int and +7 power regen), Helm = Coif of the Stalker(SP, Destroyer drop in Gates, has like +14 int), and I swap out dolls for Int dolls.... I also have some other Int items I can swap out as well if Str is high enough, or use the Int buff potion in place of the Str one</p><p>Granted I lose alot of mitigation, but then I'm also not pulling any agro because of the Troub.... With this setup I can usually run about 1200 DPS and that is without using proc weapons (don't have Prismatic 2.0 yet - stupid eyes)....</p><p>LOL, after doing this the Rangers in my guild are now searching for Int gear to up thier DPS via poison damage...</p><p> </p><p>My Prefered raid group is....</p><p>Berserker - Str Buff, DPS</p><p>Troubador - Str Buff, Hate reducer, Power Regen, Haste, Short duration Int buff (Precision - also increases the Wizzy and Fury DPS), Aria (DPS increase for Wizzy and Fury), DPS (yes, she normally gets around 400+ DPS and 1500+ on large groups)</p><p>Wizard - Str Buff, Int Buff, Power Regen, DPS</p><p>Fury - Int Buff, DPS</p><p>Assassin - DPS - Hate transfer goes on the Troubador and Apply Poison on the Berserker</p><p>Ranger - DPS</p><p>With this group we put out some pretty sick DPS and never pull agro.... </p><p> </p><p>Gwern - 60 Assassin - Kithicor</p><p> </p><p>*edit was to show prefered group and what they bring to the table*</p><p>Message Edited by Aienaa on <span class="date_text">02-13-2006</span><span class="time_text">10:57 PM</span></p>
Dragonsviperz
02-15-2006, 01:51 AM
<div>Yea last night i experienced that, had a zerker, fury, wizzy, mystic, and inq for buffs. I had around 250int or so, have an SS from it, was at str/agi cap already also. I was procing 800 on adestes. I think if i can get that group again i'll get some int dolls, i had the int ring on, plus that helm, and the Neck of Mysterious Origins. Thanks for the help <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>
If you are using RoI for +int, you might look into burning a rare root on a t6 rare crafted +20 int chest piece.<div></div>
Aienaa
02-15-2006, 12:13 PM
<div></div><div><hr><font color="#ffff00">If you are using RoI for +int, you might look into burning a rare root on a t6 rare crafted +20 int chest piece.</font><hr></div><div> </div><div>Yeah, I have considered it, but I would be losing my power regen fro RoI.... but then again, I don't normally have power problems....</div><div> </div><div>As is, with my Int gear, I end up with around +16 In-combat power regen...</div><div> </div><div>I just wish that all that Mage gear that keeps rotting was usable by scouts =P</div><div> </div><div> </div><div>Gwern - 60 Assassin - Kithicor</div><p>Message Edited by Aienaa on <span class="date_text">02-14-2006</span><span class="time_text">11:13 PM</span></p>
Aienaa
02-15-2006, 12:18 PM
<div></div><div></div><div></div><hr><div><font color="#ffff00">Yea last night i experienced that, had a zerker, fury, wizzy, mystic, and inq for buffs. I had around 250int or so, have an SS from it, was at str/agi cap already also. I was procing 800 on adestes. I think if i can get that group again i'll get some int dolls, i had the int ring on, plus that helm, and the Neck of Mysterious Origins. Thanks for the help <img width="16" border="0" src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-happy.gif" height="16"></font><hr></div><div> </div><div>Yeh, gotta love when you get a nice DPS group...</div><div> </div><div>Can't wait for the T7 Melodic Chain armor.... Lower mitigation, but Str, Agi and Int on all pieces =) Just hope they fix the hp/power and resists on it.... Either way, I would still use it as it has all the stats I want...</div><div> </div><div>** Found pic of T7 Rare Melodic Armor **</div><div><img src="http://img156.imageshack.us/img156/6034/xegmelodic4uy.jpg"></div><div> </div><div> </div><div>Gwern - 60 Assassin - Kithicor</div><p>Message Edited by Aienaa on <span class="date_text">02-14-2006</span><span class="time_text">11:30 PM</span></p><p>Message Edited by Aienaa on <span class="date_text">02-15-2006</span><span class="time_text">04:19 AM</span></p>
If the hp/power/resists on the t7 armor gets changed (and I believe it is in the works) and made more in-line with other items, I expect to see a significant nerf of all attributes -- especially since there are 3 of them. We may only end up getting 2 attributes (dropping stamina across the board most likely so we'd have str/agi, str/int, and str/wis sets) or else getting more like +17 to all.If you have a preference feel free to make it known and those on the beta boards can bring it up there.<div></div>
Copied from the Beta forum:<span><blockquote><hr>Ualdayan wrote:Armor has been changed - I just looked at the rare suit: the stats are now +17 to each of the three stats (down from 22) but it did gain a +1 defense and +1 to weapon types skill modifiers. That's the change the patch notes meant.<hr></blockquote></span>Thus, the changes are upon us.<div></div>
Dragonsviperz
02-16-2006, 02:19 AM
<div></div>17 to 2 stats, not much of an upgrade from t5 fabled....i mean they gotta add like 20+ to 2 stats, nice HP/power, i guess add +1-2 to a peirce/slash ect...and little bit more miti, even though if i get aggro on a raid, i'll be oneshoted anyway basically, but i do need miti if i want to solo anything.
BorrGrimm
02-16-2006, 03:05 AM
<div></div>767 Strength? I am not impressed. I have capped over 1000 as a Berserker...await the screenshot.
Dragonsviperz
02-16-2006, 03:06 AM
<div>ok...</div>
<div><span><blockquote><hr>Dragonsviperz wrote:17 to 2 stats, not much of an upgrade from t5 fabled....i mean they gotta add like 20+ to 2 stats, nice HP/power, i guess add +1-2 to a peirce/slash ect...and little bit more miti, even though if i get aggro on a raid, i'll be oneshoted anyway basically, but i do need miti if i want to solo anything.<hr></blockquote>It is +17 to three stats. My guess was that if the stat buffs were left high (20+) that they would get dropped down to only buffing two stats. Still no word on what the payoff is with regard to resists, hp, power, and mitigation. Keep in mind that with respect to all of these things your t7 rare crafted gear is now treasured and therefore there will be less "item points" for the designers to work with.</span></div>
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