View Full Version : Are rangers more uber than assassins?
Kingm
11-23-2005, 05:03 AM
the way i see it assasins should never be equal to rangers in dps. close, but not equal. it would not be fair since rangers need to make space for themselves before they can let the DPS fly. An assasin who can do same DPS without moving around.. bit unfair. <div></div>
dparker7
11-23-2005, 06:13 AM
Umm, assassins need to move around constantly, we need to move into and out of melee range and into and out of stealth. Getting to sit out of melee range isnt a detriment, its a bonus.
King Leor
11-23-2005, 11:29 AM
<P>Ya it would be very awesome if DPS was equal, would just mean mobs would die faster. And rangers dont have it bad cuz we need to make space. I dont even use melee arts when raiding. I find my spot. sit there (out of AE range) and let loose my arrows. No moving at all. Assassins are the ones who have it rough using positioned attacks, and having to eat AE or run in and out of AE range. And as it is now pretty much all t6 epics now have AE. Hope it gets better for you guys.</P> <P>Leoric<BR>Level 60 ranger</P>
bobbit
11-23-2005, 08:27 PM
<P>been lurking on this thread for a bit... but now i have to post something:</P> <P>I can avg 700-1000 dps consistently on single target mobs... usually out dpsing all others in my raid group.</P> <P>assassins are not as borked as you make them out to be.</P> <P> </P> <P>bobstir </P> <P>60 assassin nektulos</P>
Forsaken Falc
11-25-2005, 06:15 PM
<P>it sadens me we cant dps for [expletive haxx0red by Raijinn] for advoid [expletive haxx0red by Raijinn]....</P> <P> </P> <P> </P> <P>in Ragnarok or FF11 Assassin (FF11 case Ninja's) make uber tanks as well as DPS due to able to advoid a hell of alot of attack's</P> <P> </P> <P> </P> <P>.....but nope this is eq2 i dout a GM plays a Assassin due to Blackguard's personal chareter is an Bruiser for there for it shall never be nerfed.</P>
Gorhauth
11-25-2005, 09:34 PM
<div></div><span><blockquote><hr>Kingman wrote:the way i see it assasins should never be equal to rangers in dps. close, but not equal. it would not be fair since rangers need to make space for themselves before they can let the DPS fly. An assasin who can do same DPS without moving around.. bit unfair. <div></div><hr></blockquote>Wow... this has to be the most misinformed post I've read here. Thats quite an accomplishment.</span><div></div><p>Message Edited by Gorhauth on <span class=date_text>11-25-2005</span> <span class=time_text>08:35 AM</span>
NerroVI
11-26-2005, 01:58 AM
<span><blockquote><hr>Gorhauth wrote:<div></div><span><blockquote><hr>Kingman wrote:the way i see it assasins should never be equal to rangers in dps. close, but not equal. it would not be fair since rangers need to make space for themselves before they can let the DPS fly. An assasin who can do same DPS without moving around.. bit unfair. <div></div><hr></blockquote>Wow... this has to be the most misinformed post I've read here. Thats quite an accomplishment.</span><div></div><p>Message Edited by Gorhauth on <span class="date_text">11-25-2005</span> <span class="time_text">08:35 AM</span></p><hr></blockquote>I was going to really tear into that Kingman quote aswell but decided that ignorance is bliss in his case. I mean I guess it is really hard to just stand out of AE range and turn on ranged attack and then press your CA buttons and do godly DPS it must be real hard to make space standing far away from mobs and let rip bow shots, i mean all we have to do is simply stealth up and ohh wait 75% of everything green upwards sees thru stealth now, well that leaves 25% well wait we have to take that down some because it wasnt enuff that mobs see stealth but lets make a good chunk of them bruiser/monk tagged and they have a high chance to BLOCK assassinate/deathly blade etc. Were you smoking crack when you posted that or just trying to pis$ ppl off. A ranger standing in one spot doing greater DPS then me is plain and simple unfair so pack that in your pipe and smoke it. Try to play a assassin sometime and then tell me we don't work for our DPS. Same goes for Wizards and Warloks to, ohh root debuff nuke nuke reroot nuke dead or in some cases root nuke nuke dead next target prz. Or necro conjurers debuff pet nuke nuke next, or bruisers monks pull all out CA next target prz, thats not saying we cant pull that off but it is greatly hampered because we have ungodly timers on our good attacks, both ranged and up close. 1 min on back only ranged 1 min on back/flank ranged 30 secs on our double shot ranged, then we move into our stealth atacks 1 min on gorestrike, 5 mins on deathly blade, 15 mins on assassinate. 45 secs on finishing blow but to really use it u gotta have mob to 20% or lower health and be BEHIND the mob, crippling strike nice idea but geee another from BEHIND attack, so I wouldnt come here saying ohh you guys dont have to move around needs to go buy a clue all we do is move around constantly and forget AE's they lowered the timer and 90% of the time am still getting unstealthed from a group of mobs assaulting or barraging wasted AE stealth attack.</span><div></div>
<P>I have a ranger and my daughter has an assassin. If they are not equil in ability then its because the assassins need some fixing after the revamp from what she tells me anyway. They are the same class but different sides of the coin. As a ranger I would like to see assassins get their fixes because they should be equil in dps abilty to rangers and we to them. Also most of my experences are not one where I can just sit there and shoot. A lot of time I cant use my high damage bow arts due to restrictions in space and line of sight. </P> <P> </P> <P> </P>
khurath
12-03-2005, 08:52 PM
<BR> <BLOCKQUOTE> <HR> King Leoric wrote:<BR> <DIV>Image didn't work :0( WIll work on it. Tried again. still didn't work. anyways it's an image of a parse for our raids showing top 6 dmg. It's the troll like boss in 2nd corrador in Ahket Azkhen er however it's spelt. (living tombs raid instance). The dmg is mine at top doing 95k total dmg and the dmg per second is 1025.8 So thats pretty high. And thats with an assassin, paladin, monk, and defiler in my group. I'll try to get the image to work sometime. :0) Here we go. got it to work I think, well. the link works. the thumbnails wouldn't. :o( And no it hasn'tbeen paint shopped or anything.</DIV> <DIV> </DIV> <DIV><A href="http://img503.imageshack.us/my.php?image=eq20000131id.jpg" target=_blank>http://img503.imageshack.us/my.php?image=eq20000131id.jpg</A></DIV> <DIV> </DIV> <DIV>Leoric<BR>Level 60 ranger</DIV> <P></P> <P><SPAN class=time_text></SPAN></P> <DIV>Message Edited by King Leoric on <SPAN class=date_text>11-19-2005</SPAN><SPAN class=time_text>01:20 PM</SPAN></DIV> <P>Message Edited by King Leoric on <SPAN class=date_text>11-19-2005</SPAN><SPAN class=time_text>01:21 PM</SPAN></P> <P>Message Edited by King Leoric on <SPAN class=date_text>11-19-2005</SPAN><SPAN class=time_text>01:22 PM</SPAN></P> <P>Message Edited by King Leoric on <SPAN class=date_text>11-19-2005</SPAN><SPAN class=time_text>01:23 PM</SPAN><BR></P> <DIV> <HR> </DIV></BLOCKQUOTE> <P>Cool program, what is it? the one you use for parsing, I mean.</P> <P>Anyway I don't understand how it is that amidst the general complaints, some assassins come out saying that they can outdps everyone else. Isn't the game the same for all?</P> <P>Apparently not.<BR></P>
Emperors
12-11-2005, 09:23 PM
<DIV>We might all be playing the same game, but it all can come down to player skill with respect to how they play their class. While I agree that Assassins need some loving and need to be brought up to the DPS of the rest of the first tier (Warlocks, Wizzy's, Rangers) it is definitely possible for someone to play their assassin so well that they can out dps some people who don't know their class as well.</DIV>
Endosh
12-12-2005, 02:32 AM
<P>I don't have any /log files or /parse files to post on here but rather I have some basic observations that I think need to be remembered when comparing any classes on their "DPS". Rangers and Assassins are constantly under the microscope by players on comparison of their damage output and we need to realize that ranger and assassins deal different types of damage and our uses are situational. For instance, I was in Poets Palace the other night with a brigand, a troubador, myself (assassin), a warden, a guardian, and a templar. Though there wasn't a ranger in the group, I was consistantly doing more DPS that the rest of the group, not always but most of the time. I was not doing the parsing, the troubador was. On one of the last mobs, I think it was the creature of terror, I was parsed at 1296 dps. The encounter was over in under 10 seconds (approx.). This was quite simply in my mind due to the fact that I do "BURST" damage, and with the group we had we were burning down mobs very quickly. DPS is proportional to the time length of the encounter and I think that Assassins in the short term can out DPS any class in the game. Its when the fights start to take more time that we will quickly drop off of the Tier 1 DPS chart. Rangers and Brigands will most likely always out DPS an Assassin in the long term fights if they are being played at a high level of skill. I think that the time that an encounter takes needs to be taken into persepctive when comparing classes DPS before we continue to shout that we are broken. I'm not saying that we aren't broken but we may be working "as intended" based on BURST dps.</P> <P>Just some thoughts</P>
NerroVI
12-12-2005, 10:09 AM
I don't think people have a issue with doing burst DPS, but when 3 of the 4 top tier 1 DPS classes don't have to wait 5 and 15 mins to do there burst DPS and they do not have to jump around like a kangaroo on crack to get behind mobs, and they can stand far away while a mob is rooted or snared and jsut let fly, I think thats where the issues arise, so many other classes do not do near the stuff we are forced to do and if they are they have ways to avoid damage <AE> so they can launch there attack. Now in long groups time wise I know I am putting out DPS that isnt my issue, I really do not care if I am first on DPS or 2nd even, my thing is everything they add to supposedly increase my DPS for a assassin is usually ends up increasing others DPS aswell ie Dual Wield fix, didnt just help me it helped bruiser monks all scouts etc, or they add positional reguirement ie crippling strike went from a great filler debuff DPS CA to almost group only use, yeah if gorestrike deathly assassinate etc are down I can cheap shot jump in back and crippling, but in the big picture with almost 75% of our damage CA's being positional you would think we would be the ones with a extra stun or 2 not just 1 that is limited. <div></div>
Aienaa
12-12-2005, 02:46 PM
<DIV> <HR> </DIV> <DIV><FONT color=#ffff00>yeah if gorestrike deathly assassinate etc are down I can cheap shot jump in back and crippling, but in the big picture with almost 75% of our damage CA's being positional you would think we would be the ones with a extra stun or 2 not just 1 that is limited.<BR></FONT> <HR> </DIV> <DIV> </DIV> <DIV>Lol.... I added another little combo into my stun, jump behind back attack....</DIV> <DIV> </DIV> <DIV>Now if Assassinate, Deathly Blow and Gorestrike are down, I'll stun, go behind use what ever is up and then toss in a Finishing Blow just before stun wears off.... Yeah, you have just enough time to get both off as long as you don't have a stealth / positional problem.... Even though the mobs arn't in the finial 20%, Finishing Blow still adds an additional 800 or so damage, and in solo situations, you generally only get the time for 1 stun so why not take advantage of being behind the mob....</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Gwern - 60 Assassin / Parody - 54 Troubador</DIV><p>Message Edited by Aienaa on <span class=date_text>12-12-2005</span> <span class=time_text>01:47 AM</span>
NerroVI
12-13-2005, 03:38 AM
Nod I use that aswell finishing blow if concealment is down and vice versa. I just feel like Luigi in Supre Mario Bros. as much as I bounce around to get postion to do stuff and just watch others stand and basically not move till the area around them is clear is like target practice for them and I am punching my time card when I head out to kill stuff =p <div></div>
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