View Full Version : Problems w/ Assassins: When?
Raage
11-01-2005, 03:04 AM
<DIV>I have a Predator that will become an Assassin tonight or tomorrow and REALLY enjoy playing it to this point (level 17 ATM) and am wondering when will I start noticing issues w/ soloing and/or grouping. I have played 4 character beyond level 20 to this point (46 Monk is my main) and all solo very well (Necro/ Ranger/ Wiz) and am wondering if the issues w/ Assassins are only say beyond level 40 or do they start creeping up earlier? </DIV> <DIV> </DIV> <DIV> </DIV>
If you are serious about your Assassin read the last month of posts on this board, you'd be surprised how useful that will be as much useful information about this class has been dreged up recently. You will start to see the pain of your Assassin in the early-to-mid 40s as other classes come into their own specialties and your damage output progression slows to a crawl. You will find that not only are you not advancing, but as other classes increase in both damage output and utility your pure damage class is left horribly wanting. <div></div>
Raage
11-01-2005, 04:18 AM
<BR> <BLOCKQUOTE> <HR> deaks wrote:<BR>If you are serious about your Assassin read the last month of posts on this board, you'd be surprised how useful that will be as much useful information about this class has been dreged up recently.<BR><BR>You will start to see the pain of your Assassin in the early-to-mid 40s as other classes come into their own specialties and your damage output progression slows to a crawl. You will find that not only are you not advancing, but as other classes increase in both damage output and utility your pure damage class is left horribly wanting.<BR> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Deaks,</DIV> <DIV>Thanks for the info. I've been lurkiung here in the Assassin's section for a little bit now, and have read of the DSP issues that are currently plagueing the class (but wasn't sure when it began). I really wanted to start one, seems like it should be a really fun class to play. I'm glad to hear that the issues are 40-ish, as it's taken me since launch of the game to get my Monk to 46 <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> SO I can probably just play the Assassin as my alt and hope the issues get resolved prior to reaching the troubled levels.</DIV> <DIV> </DIV> <DIV>thanks again for the input</DIV>
Almeric_CoS
11-01-2005, 04:36 AM
<DIV>I dunno...I also played a monk from launch until a couple weeks ago, and made it as high as 48 playing daily but casually - lots of questing, exploring, etc.</DIV> <DIV> </DIV> <DIV>I have recently switched to an Assassin whom I've been dying to play since I created him (also at launch)....still need to update my sig <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Anyway, at level 24 when I got Ebon Blade and Assassin's Strike (or whatever its called), I was astonished at the amount of damage I could lay out. Naturally, there's a big difference between my little level 20 weapons and my monk with Tier 5 rares and a Hiero Crook, but the combat art damage was phenominal! Brawlers are the highest DPS of the fighters, and even post combat revamp I was happy with the damage I could do with some of our arts. Now I have an Assassin at <STRONG>half</STRONG> the level of my monk doing more damage than <STRONG>any</STRONG> monk art at level 48.</DIV> <DIV> </DIV> <DIV>Does Assassin growth slow to a crawl after level 40? Do Rangers do vastly more DPS than Assassins due to proc quirks or other imbalances? Should Assassins get a number of boosts to fix current inequities?</DIV> <DIV> </DIV> <DIV>Yes.</DIV> <DIV> </DIV> <DIV>But in the meantime, when I stop and consider how often I filled a DPS role - even after the combat revamp - as a monk, I know that there's really no way I could totally suck when I hit the high-end content. Eventually, things will get better, but for now Assassins still do a boatload of damage, and that's all that really matters if you play with anybody even remotely resembling friends.</DIV> <DIV> </DIV> <DIV>I was really shocked to see <STRONG>so much anger</STRONG> on this forum. Maybe your guildmates won't group with you because Rangers are l33t3r, but geez...maybe you should find some new friends <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Report the problems, discuss them, but why stop playing a fun character that you're attached to just because someone else is - at least by certain perceptions - better than you?</DIV> <DIV> </DIV> <DIV>I'm only level 27, but I love my Assassin and I don't think that's going to change anytime soon. Even if some fixes come slowly <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
<span><blockquote><hr>Almeric wrote:<div></div> <div>I dunno...I also played a monk from launch until a couple weeks ago, and made it as high as 48 playing daily but casually - lots of questing, exploring, etc.</div> <div> </div> <div>I have recently switched to an Assassin whom I've been dying to play since I created him (also at launch)....still need to update my sig <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div> <div> </div> <div>Anyway, at level 24 when I got Ebon Blade and Assassin's Strike (or whatever its called), I was astonished at the amount of damage I could lay out. Naturally, there's a big difference between my little level 20 weapons and my monk with Tier 5 rares and a Hiero Crook, but the combat art damage was phenominal! Brawlers are the highest DPS of the fighters, and even post combat revamp I was happy with the damage I could do with some of our arts. Now I have an Assassin at <strong>half</strong> the level of my monk doing more damage than <strong>any</strong> monk art at level 48.</div> <div> </div> <div>Does Assassin growth slow to a crawl after level 40? Do Rangers do vastly more DPS than Assassins due to proc quirks or other imbalances? Should Assassins get a number of boosts to fix current inequities?</div> <div> </div> <div>Yes.</div> <div> </div> <div>But in the meantime, when I stop and consider how often I filled a DPS role - even after the combat revamp - as a monk, I know that there's really no way I could totally suck when I hit the high-end content. Eventually, things will get better, but for now Assassins still do a boatload of damage, and that's all that really matters if you play with anybody even remotely resembling friends.</div> <div> </div> <div>I was really shocked to see <strong>so much anger</strong> on this forum. Maybe your guildmates won't group with you because Rangers are l33t3r, but geez...maybe you should find some new friends <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div> <div> </div> <div>Report the problems, discuss them, but why stop playing a fun character that you're attached to just because someone else is - at least by certain perceptions - better than you?</div> <div> </div> <div>I'm only level 27, but I love my Assassin and I don't think that's going to change anytime soon. Even if some fixes come slowly <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><hr></blockquote>As has been mentioned on these forums numerous times, you just have no idea at such a low level what gameplay is like as a positional, stealth-required, damage dealer at Tier 5 and Tier 6 from playing an Assassin at level 27. Having combat arts that hit for more than your Tier 5 brawler can dish out is meaningless if they carry with them a recast that makes them ineffective. The reality is that by the time you can get started burning your positional stealth hits a Mage or a Ranger could have already been beating away at that mob. In the time your AE goes off a Swashbuckler could have hit multiple AE attacks (Hurricane). Meanwhile the Fighter fast-cast AEs has already helped in decimating your foes. My main complaint is that to deal high damage I need a single target encounter with enough HP to be a named triple-up-delta Heroic of Epic. The proliferation of low hp triple-up-delta and weak trash mobs is such that every other melee DPS class will outpace us in the vast majority of these battles. It is not burst dps that we have, its burst single-target positional from-stealth dps. And that is just too many qualifiers in order to show our damage output superiority; we need to be able to deal consistently high damage (not the highest necessarily) and burst for enough (when our arts have refreshed) to justify a Tier 1 DPS class after all of those in-between fights, where our burst attacks are not available, showing us to be effectively Tier 2.</span><div></div>
Almeric_CoS
11-01-2005, 05:57 AM
<DIV>I'm not saying any of your points are invalid.</DIV> <DIV> </DIV> <DIV>And unless you're going to tell me level 48 isn't high enough to know what I'm talking about (let's not go there), I have seen plenty of high end fights in a wide array of configurations. Single triple ups, 6 double downs...and everything in between.</DIV> <DIV> </DIV> <DIV>And while I haven't had to be stealthed and positioned to get my max dps out during those levels, I honestly haven't seen a huge difference between levels 20 and levels 48 when it comes to dealing with normal heroic encounters. The basic tactics stay the same, and at WORST mobs have more hitpoints and die slower at the higher levels, which means you have more time to get your attacks ready.</DIV> <DIV> </DIV> <DIV>If you're grouped with a Wizard and a Ranger and they gank half the encounter mobs before you can get off one high output attack....so what? Again, I know Assassins need a boost, but if the party is killing efficiently the party is killing efficiently. Toss on some damage poisons, get in whatever hits you can, and just try to have a good time.</DIV> <DIV> </DIV> <DIV>At level 27 I get shut out of some fights because I don't get in position in time. Well fine, because my best attacks are only going to be used every 2-10 fights anyway, depending on pull speed and such. I'll demolish the big triple arrow mob, and the mage can wipe up the big groups of piddly mobs, and we'll all get along great.</DIV> <DIV> </DIV> <DIV>Once again - to make sure its clear - I'm not saying Assassins don't need fixing. But are we unplayable in current form? I don't think so.</DIV>
Gorhauth
11-01-2005, 06:11 AM
<span><blockquote><hr>Almeric wrote:<div></div> <div>If you're grouped with a Wizard and a Ranger and they gank half the encounter mobs before you can get off one high output attack....<font color="#ff9900">so what?</font> Again, I know Assassins need a boost, but if the party is killing efficiently the party is killing efficiently. Toss on some damage poisons, get in whatever hits you can, and just try to have a good time. </div> <hr></blockquote>Ask that again when others start to notice it and you end up spending more and more time LFG. As you get higher in level, you bring nothing to a group, other than your damage. When others do better damage, and have other abilities (except in the case of the ranger), there is no need for you. My assassin went about 8 days LFG, minimum of an hour a day while soloing in Silent City. Only groups were guild groups filling out instances. It got depressing. So I hopped on my conj, didn't even put up LFG and went into harclave (at 4<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> to check out the changes. Less than 10 minutes I had two group invites to Sinking Sands. When you aren't needed, its one thing. When you aren't wanted, it is something completely different.</span><div></div>
I can only speak up to Lvl 33 for my Assassin and Lvl 29 for my Monk. Both are fun, but for me my Assassin is my Main. Since I learned how to consistantly stun, jump to the back, shrounded strike, and then ebon or assassins blade I feel like my Assassin is much more powerful than my Monk. His damage is so quick he takes the Mobs down fast. I have learned if you take advantage of all the skills the Assassin has, you will find him to be very powerful, at least at my lvl.
Vumuud
11-01-2005, 04:25 PM
I used to think the same way as you guys but when I hit 40 everything changed for me in the group setting. the group setting is where I 1st noticed that my char was well below the other Tier1 DPS classes. Sure I could almost stay up in damage once every 5 mins but that was it. Then when tier3 started to out DPS me is when I really got a little upset.
scivias
11-01-2005, 05:27 PM
I guess when I would start up new on an assassin now I would post along the same lines of "It isn't that bad". When I bought eq2 I rolled an assassin first thing ahead. Description sounded neat and I have this affinity to knife wielding stealthy types in rpgs.. head on I had a guild of friends I knew beforehand, and never had any problems finding group since we were playing along mostly all together. When my assassin turned 38 most of the guild broke away and a friend of mine wanted to start eq2 too, so I rolled my inquisitor to start anew with him.. when the inq hit about 30 m friend also quit. In the end my former colleagues were way ahead of my level-wise and for the first time really I was stuck to the lfg game. Hardly surprising I could wait for hours with the assassin to get any invite/tells and just had to log on with the inquisitor to receive several tells within 10 minutes even without going lfg. I really liked my assassin though, and played him whenever the occasion would allow it. But somewhere around lvl 40, numbers went out of their shape, and suddenly everybody seemed to dash straight ahead dps-wise - everybody but my assassin. Joined my amiable guild and got the chance to do first hand and long-term comparison between each dps class and found out for real the first time that assassins were screwed in practically every department. As an assassin you are condemned to the "rest" department. There is absolutely nothing that an assassin is better at, then a couple of other classes already are. When it comes to raids and groups are built you will added when there is "no one else" available, or when you are granted a position anyway, then you get distributed last when everything of importance is set up. Our determining factor, spike damage (that is high damage with highest recast timers) is a joke. Our great "assassinate" ability is basically a lame spin-off of any ice comet with a 45 seconds recast that used to have a 60 minutes recast and is now down to 15 minutes. And believe me one thing, this isn't up to some tactical tweaks of when to do what. The pretty tactic you new guys are using where pretty much discovered and distributed by us higher level guys, and we do now how to play our classes to their extend. Playing a predator class forces you to tweak and to learn, to crunsh some numbers and to optimize, playing a predator is actually a lot of more work then playing any other classes, as far as I am concerned. In the end it just doesn't benefit you to the extent of being even considered anywhere near a real dps class. <div></div>
NerroVI
11-01-2005, 08:14 PM
It isn't the point were unplayable. It is the point that we aren't where we are supposed to be, and yes up to 48-49 u don't notice it really, once you hit 50 and get your trademark Assassinate spell, and realize you have to wait 15 minutes to use it, while no other class has near the timer, then you start to see your DPS fall, and fall and fall. Yeah I can get great DPS every 5 and 15 minutes, but while you can say so what who cares the mobs are dying, I guess I could just say "so what I will just stand here and wait 5 more minutes for my attacks to pop, since you guys got it under control", raids don't last 15 minutes, let alone 5 usually on the boss mob, so overall while we can burst out that 6kish assassinate and 3500 ish deathlyblade we then drop off the chart. It is like most of us who have played from the begining have said, around 28ish -48 you really feel like you are destroying stuff and in groups you feel just about right, at 49 some classes really distance themselves from us and by 50 you are in the freaking dust behind all DPS types basically, even though you get a massive attack, prior to LU13 it was 1 hour reuse now it is 15 mins so 4 times a hour you get to be billy bad [expletive haxx0red by Raijinn] woo hoo. <div></div>
Almeric_CoS
11-01-2005, 10:22 PM
<DIV> <DIV>I know the point isn't that we're unplayable. Again and again and again I will say that I AGREE we need fixes.</DIV> <DIV> </DIV> <DIV>But to give up altogether because of it? I mean come on - what kind of guild only uses Assassins to backfill instances and leaves them LFG the rest of the time because the DPS isn't up to snuff? Who acts like that??? That's just freakin' childish and if I was ever placed in that position, I'd be looking for a new guild.</DIV> <DIV> </DIV> <DIV>Of course, I'm coming from the perspective that People > Game. I know not everyone feels that way, but it just seems a little silly to me for your compatriots to hold you accountable for game mechanic problems that you have no control over.</DIV> <DIV> </DIV> <DIV>If I hit level 40 before we're all shiny-fixed, I'm going to keep playing my Assassin because I simply like being an Assassin. I like the style and feel of what we can do, wield, wear, etc. - even if what we do isn't as numerically superior as what a couple other classes do.</DIV> <DIV> </DIV> <DIV>The guy who started this thread is wondering if he should keep playing his Assassin because so far he loves it to death. I say YES, keep playing the character you love, and don't worry about what other people think! The morons who ostracize you today will kiss your [Removed for Content] tomorrow, and then you can tell them to pound sand because you have better groups to join.</DIV></DIV>
NerroVI
11-02-2005, 12:00 AM
People are > game and I have been in EQ2 since day negative 1 <i actually was in game with a few others prior to the actuall live date cos of shipping etc>. I have been waiting for MONTHS aswell as many other assassins that post here, and for MOTNHS we were told, just hang in there, ok were going to revamp combat that will fix this, ok changes are in, ok were going to check your DPS, ok were going to fix it, just hang in there, come on after hearing this for a year after release some folks are pretty darn burnt out of waiting for the class they thought they were getting to actually still be defined. Basically even though I see a post here and there saying they are fixing assassins, I can't believe them till they actually do it, so I have been testing out other classes just incase, right now I am completely tearing thru levels as a bruiser, it makes me physically sick at times <ok not really but I do get a twinge in my gut> when i see how fast he is ripping thru mobs at lvl 25 26 27 28 and I can remember back to having to sit and wait for my stuff to pop even back then, in the mean time when my guildies are on I group with my 54 almost 55 assassin but I do not go out soloing because it simply is not worthwhile to me, not when I can watch lower tier DPS classes just chain killing mobs, while I mouse over and see 4:30 left for deathly blade and 12:30 for Assassinate and they are just shredding thru things like a warm knife thru butter. I would play the assassin but if you don't see the current assassins here posting "yeah finally" in the next month ditch it and run to a class they care about. We can get to 60 we can solo we jsut need a few tweaks and some class defining unique abilities to seperate us from the other scouts/preadator class. <div></div>
SalBlu
11-02-2005, 12:01 AM
<P>I read this entire post, and I have to say that it is depressing as hell. I guess I havent seen any of these issues yet since my alt is level 37, but you all paint the Assassin class as if it isnt even worth playing. </P> <P>Is everything going on with the Assassin class as terrible as you all say? Because honestly I cant see it. We have well equipped Assassins in my guild that parse better than Wizards in raid situations, and I should know being a raid equipped lvl 55 Wiz. Is all that is being complained about partial to the solo side?</P>
<span><blockquote><hr>Almeric wrote:<div></div> <div> <div>I know the point isn't that we're unplayable. Again and again and again I will say that I AGREE we need fixes.</div> <div> </div> <div>But to give up altogether because of it? I mean come on - what kind of guild only uses Assassins to backfill instances and leaves them LFG the rest of the time because the DPS isn't up to snuff? Who acts like that??? That's just freakin' childish and if I was ever placed in that position, I'd be looking for a new guild.</div> <div> </div> <div>Of course, I'm coming from the perspective that People > Game. I know not everyone feels that way, but it just seems a little silly to me for your compatriots to hold you accountable for game mechanic problems that you have no control over.</div> <div> </div> <div>If I hit level 40 before we're all shiny-fixed, I'm going to keep playing my Assassin because I simply like being an Assassin. I like the style and feel of what we can do, wield, wear, etc. - even if what we do isn't as numerically superior as what a couple other classes do.</div> <div> </div> <div>The guy who started this thread is wondering if he should keep playing his Assassin because so far he loves it to death. I say YES, keep playing the character you love, and don't worry about what other people think! The morons who ostracize you today will kiss your [Removed for Content] tomorrow, and then you can tell them to pound sand because you have better groups to join.</div></div><hr></blockquote>Actually many guilds may work like this. Especially early on when your people are learning the instance and trying to discover what loot may drop there. In such cases I would want to maximize what I learn form a zone and I would take in the best and most capable group possible. Usually this includes 1 Tank, 1 Enchanter, 1-2 Healers, 1-2 Wizard/Ranger/Swash, 1-2 Warlock/Conjuror/Necro -- and thus the group is filled in some combination thereof. Now, after you get the hang of it, perhaps you realize that your choice of Tank or the mez of your Enchanter are key to the instance. Then you can mix up groups with a reliable chance of success. It is only at these times when you see Assassins start being acceptable to these groups. My friends take me to instances even though they know it decreases our chance of success and makes the instance take longer to complete -- but they are my friends, thats what they are there for. But for a random guild group taking in a few of our characters that need equipment, I would rather they equip themselves for success rather than take my Assassin if that can ruin the group composition. The point you make about loving to play your Assassin is valid and nobody wants to take that from you. We all enjoy playing our Assassins as well or else we would have left these forums long ago never to look back. We are here endeavoring to make this class better and maintain the fun factor that initially drew us to the class.</span><div></div>
<span><blockquote><hr>SalBluee wrote:<p>I read this entire post, and I have to say that it is depressing as hell. I guess I havent seen any of these issues yet since my alt is level 37, but you all paint the Assassin class as if it isnt even worth playing. </p> <p>Is everything going on with the Assassin class as terrible as you all say? Because honestly I cant see it. We have well equipped Assassins in my guild that parse better than Wizards in raid situations, and I should know being a raid equipped lvl 55 Wiz. Is all that is being complained about partial to the solo side?</p> <hr></blockquote>While the Assassin class is fairly pathetic in soloing ability post 50 in comparison to other classes the pain does not end there. In your raiding I would expect that your Berserkers, Swashbucklers, Warlocks, and Conjurors are parsing the highest for 75% or more of the battles as they will involve groups of mobs. For the remainder of battles you will be facing perhaps only one to four mobs, the adds get wasted quickly making it effectively a single target battle; this is where your Assassin has a chance to shine. Now assuming that all combat arts have refreshed during the battles with trash mobs, your Assassin has a good chance (having parsed fairly high on recent raids I can attest to this) to compete with the Rangers, Swashbucklers, Berserkers, Wizards, and Necromancers. But if those combat arts are not available (say there are back-to-back named encounters) your Assassin is left with very few tools to use that will allow him to compete for even a top 10 spot. Rangers may blow us out of the water regularly but they are Tier 1 and we have a strong understanding of the mechanics that make that an eventuality. </span><span>Our biggest competition as I see it are the classes that deal damage well beyond their Tiering, that being the Swash and Berserkers. These classes deal strong damage continuously and are capable of amazing burst damage -- shouldn't that be our deal? </span><div></div>
Gorhauth
11-02-2005, 07:40 AM
<span><blockquote><hr>Almeric wrote:<div></div> <div> <div>But to give up altogether because of it? I mean come on - what kind of guild only uses Assassins to backfill instances and leaves them LFG the rest of the time because the DPS isn't up to snuff? Who acts like that??? That's just freakin' childish and if I was ever placed in that position, I'd be looking for a new guild.</div> </div><hr></blockquote>A guild that has choices of people who are LFG. If you have a choice between a summoner, ranger, zerker, bruiser, sorcerer, etc, why would you pick an assassin to fill the spot? If any of those groups are LFG at the time, they get chosen. Its not anybody's fault and they aren't doing it to spite me. It happens because others do our job better than we do, and bring other stuff to the group in addition.</span><div></div>
SalBlu
11-02-2005, 06:22 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>deaks wrote:<BR><SPAN></SPAN></P> <P><SPAN>While the Assassin class is fairly pathetic in soloing ability post 50 in comparison to other classes the pain does not end there. In your raiding I would expect that your Berserkers, Swashbucklers, Warlocks, and Conjurors are parsing the highest for 75% or more of the battles as they will involve groups of mobs. For the remainder of battles you will be facing perhaps only one to four mobs, the adds get wasted quickly making it effectively a single target battle; this is where your Assassin has a chance to shine. Now assuming that all combat arts have refreshed during the battles with trash mobs, your Assassin has a good chance (having parsed fairly high on recent raids I can attest to this) to compete with the Rangers, Swashbucklers, Berserkers, Wizards, and Necromancers. But if those combat arts are not available (say there are back-to-back named encounters) your Assassin is left with very few tools to use that will allow him to compete for even a top 10 spot.<BR><BR>Rangers may blow us out of the water regularly but they are Tier 1 and we have a strong understanding of the mechanics that make that an eventuality. </SPAN><SPAN>Our biggest competition as I see it are the classes that deal damage well beyond their Tiering, that being the Swash and Berserkers. These classes deal strong damage continuously and are capable of amazing burst damage -- shouldn't that be our deal?<BR></SPAN><BR></P> <HR> </BLOCKQUOTE> <P>I guess that what I thought Assassin would be like is the melee equivalent of my Wizard. You know... a single target destructive force able to whip out 10k damage every 45 second or so with the correct couple of spells.</P> <P>I think at 37 i'm just not seeing the bad points of being an Assassin. I'll have to wait a few levels, and then think of it again.<BR></P>
In the mid 40's you start to see it, by 50 you are pathetic. Zerkers and Brawlers have been picked for DPS NUMEROUS times over me because they can outdamage me. These guys are tanks (not so much the brawlers but a lot mroe so than us) and yet they are out DPSing us? Crazy [expletive haxx0red by Raijinn]. We need to CONSISTANTLY (ie, not every 15min) be on par w/ rangers and need to be able to tank a tad better (since they will be doing the same DPS but no need to stealth, and can range all the way through most fights hardly getting hit whereas we have to hand to hand it). This is all we need and we'll be happy. To be consistantly equal with rangers and be able to solo [expletive haxx0red by Raijinn]-near as good (face, some classes are better suited for soloing but it shouldn't be one can solo very easily while one can barely solo) would be perfect. I am not 100% sure how exactly to do this so it all pans out but an extra frontal attack and make cheapshot not break on damage would be a good start. Perhaps out frontal bow skill actually do half-decent damage? That would also be great as there would finally be a use for our root CA, lol. Just please take your time w/ this Dev's. We appreciate all your work and we love the game we just aren't loving are so-so class that gets dropped for tanks cause they can DPS better. Keep us updated <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. ~Tak <div></div>
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