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View Full Version : Assassin Specific Assassinations (quests/PvP idea)


Lagge
10-21-2005, 03:12 PM
<DIV> <P><FONT size=3><FONT face="Times New Roman"><FONT color=#ffffff>An idea to make Assassins "Assassins".</FONT></FONT></FONT></P> <P><FONT size=3><FONT face="Times New Roman"><FONT color=#ffffff>First of all my opinion of an Assassin is someone who is skilled in the art of subterfuge and the killing of "marks" quickly and efficiently without being caught, for money.</FONT></FONT></FONT></P> <P><FONT size=3><FONT face="Times New Roman"><FONT color=#ffffff>So, how does the current EQ2 Assassin live up to this?<SPAN>  </SPAN>Well he/she doesnt at all.<SPAN>  </SPAN>Assassin in this game is nothing but a tag and different skills to other scout classes.<SPAN>  </SPAN>Boring.</FONT></FONT></FONT></P> <P><FONT size=3><FONT face="Times New Roman"><FONT color=#ffffff>Why do we not have class specific quests?<SPAN>  </SPAN>I think as an Assassin we should have a main "guild" where we can buy all the tools we need to do our jobs properly (even if its just a fence to buy player made stuff with a few npcs selling the store bought items).<SPAN>  </SPAN>Within this guild we should be able to pick up quests to hunt down and kill random "marks" for cash and xp.<SPAN>  </SPAN>If anyone had played a Bounty Hunter on SWG's they will know that they had this kind of system incorporated into that game which worked quite well (but was buggy).<SPAN>  </SPAN>Obviously the guild would have to be Assassin only to stop others getting in and doing Assassinations.</FONT></FONT></FONT></P> <P><FONT size=3><FONT face="Times New Roman"><FONT color=#ffffff>Something similar to this would really wake up the whole Assassin community and give them something to be proud for being an Assassin for.<SPAN>  </SPAN>Scores could even be kept as to how many marks each assassin has performed etc.. (just for kicks and bragging rights).</FONT></FONT></FONT></P> <P><FONT size=3><FONT face="Times New Roman"><FONT color=#ffffff>It could also be taken one step forward with the introduction of the PvP element.<SPAN>  </SPAN>In this way players could place "marks" on other players (who are PvP or in a PvP zone).<SPAN>  </SPAN>Assassins can then check the guild every now and then and see if any players have "marks" put on them.<SPAN>  </SPAN>If they have then the assassins can hunt down that player using their subterfuge and tracking skills (possibly making the mark unavailable when doing a /who to make it more interesting and harder to find) and attempt to perform the "assassination" of the mark.<SPAN>  </SPAN>If they succeed then they gain a small amount of xp and some of the money paid to take out this particular target (the rest goes to maintaining the guild).</FONT></FONT></FONT></P> <P><FONT size=3><FONT face="Times New Roman"><FONT color=#ffffff>I used to play a MUD where this was in effect and it was the biggest rush ever and everyone enjoyed it, even the marks as they learnt they had a contract on them and done everything possible to escape and kill off as many assassins as they could before eventually falling.<SPAN>  </SPAN>It was all good natured and a total blast.</FONT></FONT></FONT></P> <P><FONT face="Times New Roman" color=#ffffff size=3></FONT> </P> <P><FONT size=3><FONT face="Times New Roman"><FONT color=#ffffff>The problems would be:-</FONT></FONT></FONT></P> <P><FONT size=3><FONT face="Times New Roman"><FONT color=#ffffff>- Not everyone would probably want to participate, so how can u regulate this? (unless its a full pvp server).</FONT></FONT></FONT></P> <P><FONT size=3><FONT face="Times New Roman"><FONT color=#ffffff>- Would take some work from the devs, and I doubt they would even consider the work involved to satisfy one class.</FONT></FONT></FONT></P> <P><FONT size=3><FONT face="Times New Roman"><FONT color=#ffffff>- Players need to have some incentive to place "marks" on people, or it becomes a waste of money.<SPAN>  </SPAN>The fun in placing one on a friend works for a while but would soon run out.</FONT></FONT></FONT></P> <P><FONT size=3><FONT face="Times New Roman"><FONT color=#ffffff>- Other classes would get peed off that we had something "special" and they didnt.</FONT></FONT></FONT></P> <P><FONT face="Times New Roman" color=#ffffff size=3></FONT> </P> <P><FONT face="Times New Roman" color=#ffffff size=3>How do the rest of you stand on this type of thing?<SPAN>  </SPAN>Any other ideas?<SPAN>  </SPAN>Any other problems?<SPAN>  </SPAN>Or is it all really a waste of time and not needed?<SPAN>  </SPAN>Any dev's think this could be something for the future?</FONT></P></DIV><p>Message Edited by Laggerr on <span class=date_text>10-21-2005</span> <span class=time_text>04:13 AM</span>

Vumuud
10-21-2005, 03:31 PM
I love the questing part you are talkin about. Would be great to get a series of quest to kill certain people. Start off small and then have to work your way up as you level up. Great ideal love it! <p>Message Edited by Vumuudar on <span class=date_text>10-21-2005</span> <span class=time_text>12:55 PM</span>

Forsaken_God
10-21-2005, 06:48 PM
That is a great idea, but if they won't even fix our class I doubt they will put in a great idea like this.

Aienaa
10-22-2005, 01:36 AM
<DIV>You know, this is exactly why I quit playing SWG... I hated the FORCED PvP aspect of it....   The last thing I want when I am out grouped with a bunch of people is to have someone come up and "assassinate" my healer, which would then result in the entire group wiping...  Been there, done that, not fun at all....  </DIV> <DIV> </DIV> <DIV>Maybe it's just the ego boost your looking for, by being able to go out and kill people, but it is ONLY fun for the person doing the hunting and killing, for the person on the receiving end, it is usually no fun at all....</DIV> <DIV> </DIV> <DIV>An idea such as this would just turn out as the same thing as "missions" in SWG, because everyone will want to be able to do something similiar.....</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Gwern - 60 Assassin</DIV>