View Full Version : New SlipAway after LU14
<div></div>"[ An <i>out of combat</i> stealth that <u><b>grants a higher movement rate than other stealth abilities</b></u>. This stealthing ability doesn't require a cast time. ]" Yep that's what the descrpt still shows, even though the underlined is no longer true. Yes, the instant cast is still a great feature to have but I can't help feeling somewhat shortchanged by it all. I feel that with it being <i>not usable</i> once in combat, this stealth ability does <b>not</b> need to have the same no-speedbuff limitation all the other combat stealths have. It was our so called 'travel stealth' primarily because of its low speed penalty, but what's so 'travelly' about it now compared to others? <div></div><p>Message Edited by Trei49 on <span class=date_text>10-06-2005</span> <span class=time_text>07:09 AM</span>
Quicks
10-06-2005, 06:13 AM
<div></div>Short changed. Try having Master 1 in Disappear. Whoops .. they removed that and I got jack for it. Typical SoE.~Thetmes51 DE AssassinDraconic Legion, Unrest"Mom alway said, "If you want to be a real dps melee class, be a monk. They get it all." <div></div><p>Message Edited by Quicksil on <span class=date_text>10-05-2005</span> <span class=time_text>07:16 PM</span>
Tealdea
10-07-2005, 01:27 AM
It has a 15 second recast timer yes? How about this, Make it In-Combat stealth because of that and keep the instant cast time <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I'm totally for this idea... <div></div>
Kiliva
10-07-2005, 05:23 AM
I think it would be cool if the left the description the way it was and give it like a 5 or 10% run buff since slip away is out of combat. It would make slip away more like it was before. I was always sent out to scout ahead since i could move faster, would like that back but don't really care since the no speed reduction is just too good.<div></div>
Tealdea
10-07-2005, 05:27 AM
<span><blockquote><hr>Kilivan1 wrote:I think it would be cool if the left the description the way it was and give it like a 5 or 10% run buff since slip away is out of combat. It would make slip away more like it was before. I was always sent out to scout ahead since i could move faster, would like that back but don't really care since the no speed reduction is just too good.<div></div><hr></blockquote>The No-speed Reduction falls on to Hunt aswell. It's just as fast as Slip Away, so what's the point of having Slip Away now other than the Instant cast? Incombat stealth plz <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></span><div></div>
I would like to see this power become a combat-useable stealth with instant cast or change entirely to a hate-wiping "feign death" like stealth that can be used to escape aggro as described <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=40&message.id=8098&jump=true" target=_blank>here</a>. <div></div>
Kalyista
10-08-2005, 09:53 AM
<DIV>yes feign death would be awesome.</DIV>
Remma
10-13-2005, 05:09 PM
Personally I now use hunt 95% of the time for the see invis portion, only using slip-away if I need to stealth in a hurry or hunt is down<div></div>
<div></div>Now all I really want to know is what this skill is now intended for, that's it. If its the description that is outdated, then please update it to reflect the changes: Slip Away is obviously no longer giving higher movement rate than other stealths. If it is still supposed to be faster than other stealths, then fix it so! <div></div><p>Message Edited by Trei49 on <span class=date_text>10-13-2005</span> <span class=time_text>07:15 AM</span>
NocteBla
10-13-2005, 09:24 PM
<P>How about remove the restriction of run-speed buffs from Slip Away so that we can use Pathfinding/SoW/Wolf Totems/etc with Slip away.</P> <P>That way, we still have the benefit of having a non-combat, (potentially) faster movement speed invis, as was intended.</P>
ahhh one more query: Will scout stealth get the same avoid-AE feature mage invisibility now have? <div></div>
<i>Nocte</i> -- I made a similar suggestion that Slip Away allow the use of speed buffs while invis on the test thread for this latest stealth change. It was sadly ignored or rejected for other reasons. If it is not intended to provide us a travel stealth, then it will remain of extremely limited usefulness for the few times that I need to drop into stealth instantly and don't want to waste Concealment. <div></div>
Tealdea
10-17-2005, 10:32 AM
Perfect solution. Make Slip Away in-combat since it has a recast timer, and before LU#14 it was suppose to make US the best invis/stealth class because of the movement reduction, it was low, 12% as compaired to other's 45% reduction or more. So make SA in-combat and increase our movement speed say... 25%? (I currently run at 50% max, so this is totally do-able lol) Make us the best invis/stealth class again <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>
KapHn8d
10-17-2005, 05:33 PM
<P>I'm with Ekard in that re-introducing Disappear as a <EM>true </EM>disappear be a great class addition for us... </P> <P>-Synack</P> <P> </P> <P><FONT size=1>ps. I too had to get over the initial shock of losing Master 1 Disappear and Master 1 Espionage... ugg</FONT></P>
<span><blockquote><hr>KapHn8d wrote:<div></div> <p>I'm with Ekard in that re-introducing Disappear as a <em>true </em>disappear be a great class addition for us... </p> <p>-Synack</p> <p><font size="1">ps. I too had to get over the initial shock of losing Master 1 Disappear and Master 1 Espionage... ugg</font></p><hr></blockquote>Wouldn't that be fun? With brigands now having lost their feign death stealth, the floor is open for our class to show our stealth superiority. Sadly, it doubt it is likely to happen. I would be content to see Slip Away/Disappear return as a travel stealth if nothing else (i.e. the stealth effect would be special in that it would allow run speed buffs to remain in effect during the stealth). With concealment I'm rarely starved for another stealth effect, recast timers are just too long to need another combat stealth in my opinion. Admittedly, its a long wait from the mid-40s till 55 to be without enough stealth powers to make use of all of your recast timers in an efficient manner. Now, if recast timers are adjusted in a meaninful and useful way, there could certainly be room for another combat stealth effect.</span><div></div>
Tealdea
11-01-2005, 08:36 PM
<div></div><span>I want a totally new Slip Away (while ya at it, make all the stealths instant cast... which really... is only two others LOL. excluding MoN since it's a melee attack all in all) - Reduce threat by 1000 (adept3 perhaps) - Made to in-combat and keep it's 15s recast (possibly 10s if your nice enough) - No speed inhancment reductions (that means what ever is making you run 30% faster, is keeping you running that speed) - Grants caster See Stealth (I miss being able to locate other stealth'd scouts, I feel so naked.. and Since Hunt has See Invis, it only helps with PvP and makes more sense) I miss being able to say "My class has the best stealths, we don't have huge movement speed reductions, hardly any creatures in the world can see us, it's a 12 hour duration (which still is, hopefully staying that way) and they don't break if we manage to take falling damage some how" (that was to brag lol) Now I get to run side by side with a fury of mage with invis, now I get to watch my every move because more creatures (too many if you ask me) see the stealth, now I get to crawl to my corner for another 2 months... Just two more... /cry I miss being... the best stealth class, like so many said I was suppose to be... </span><div></div><p>Message Edited by Tealdeath on <span class=date_text>11-01-2005</span> <span class=time_text>08:38 AM</span>
Hawgeous
11-01-2005, 10:25 PM
<P>Someone may have already mentioned this but based on what I've seen they tweeked this a week or two ago.</P> <P>I can now attack from it but still can't cast it while in combat.</P>
<span><blockquote><hr>Tealdeath wrote:<div></div><span>I want a totally new Slip Away (while ya at it, make all the stealths instant cast... which really... is only two others LOL. excluding MoN since it's a melee attack all in all) - Reduce threat by 1000 (adept3 perhaps) - Made to in-combat and keep it's 15s recast (possibly 10s if your nice enough) - No speed inhancment reductions (that means what ever is making you run 30% faster, is keeping you running that speed) - Grants caster See Stealth (I miss being able to locate other stealth'd scouts, I feel so naked.. and Since Hunt has See Invis, it only helps with PvP and makes more sense) I miss being able to say "My class has the best stealths, we don't have huge movement speed reductions, hardly any creatures in the world can see us, it's a 12 hour duration (which still is, hopefully staying that way) and they don't break if we manage to take falling damage some how" (that was to brag lol) Now I get to run side by side with a fury of mage with invis, now I get to watch my every move because more creatures (too many if you ask me) see the stealth, now I get to crawl to my corner for another 2 months... Just two more... /cry I miss being... the best stealth class, like so many said I was suppose to be... </span><div></div><p>Message Edited by Tealdeath on <span class="date_text">11-01-2005</span> <span class="time_text">08:38 AM</span></p><hr></blockquote>I seem to remember an update or patch that stated Rogues would be getting See Stealth and Predators would be getting See Invis as effects on our stealth lines, I haven't talked to a Rogue about this but I assume this is how it is currently (notice that Slip Away at some point had the See Invis effect added to it).</span><div></div>
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