Log in

View Full Version : Fighting Style...


InuyMa
09-14-2005, 02:02 AM
<span class="postbody">Was there any major change to how Assassin's fight? I stopped playing for a while after about the first announced combat changes. Do we still need macros to stealth due to the instant attacks? Mostly interested in the mechanics, not so much what skill does what.</span><div></div>

khalysta
09-14-2005, 02:16 AM
<DIV>1. Mask of night has a built in attack off now</DIV> <DIV> </DIV> <DIV>2. Blade Flurry now has upgrades and functions as an offensive stance boosting dps while lowering defense.</DIV> <DIV> </DIV> <DIV>3. Creeping impetus is now a defensive stance giving defensive bonuses while lowering offensive output.</DIV> <DIV> </DIV> <DIV>4. Evade now has upgraded versions you get as you level.</DIV> <DIV> </DIV> <DIV>5.  Faltering blast can not be cast on the run.  The others are now moved to side and/or rear only but can be cast while moving.</DIV> <DIV> </DIV> <DIV>6.  Makeshift weapon turns into a ranged attack from the flank/back.</DIV> <DIV> </DIV> <DIV>7. High level stealths were removed for full scaling stealths.  ie we now use hunt and slip away at 50+ while the old upgrades to these are gone.</DIV> <DIV> </DIV> <DIV>Those are the core changes I can think of to assassins all the scout changes were listed in the patch notes.  It should be noted almost every skill changed slightly in its effects which everyone can see by examining them.</DIV><p>Message Edited by khalysta on <span class=date_text>09-13-2005</span> <span class=time_text>03:20 PM</span>

InuyMa
09-14-2005, 02:23 AM
Yeah that's why i wasn't about to have anyone list all the skills out. <div></div>

InuyMa
09-14-2005, 02:24 AM
Oh and thanks <div></div>