View Full Version : Assassins need a stun to change soloing from frustrating to real fun
Jan It
08-04-2005, 04:15 AM
I hate my assassin solowise, we are so weak, it´s a shame. All our high damage attacks work from behind or/and need stealth mode to take effect. As soon as I attack a yellow con solo mob I have to kite half the time to be able to kill him. This is tedious and no fun. The current stun is so short that attacks from behind are very difficult to accomplish, if on bad ping its merely impossible. Now imagine we had a reliable stun that gave us enough time to use 2 or 3 arts until broken. We could cycle front attack HO, stun, sneakattack, ranged attack if applicable, front attack until stun is up again. This fight sounds like much fun to me, would be easy to implement and gave us some (very much needed)love on the solo side without changing too much on group fights. I know the combat revamp is on beta server, but as I have no idea on what will hit the assassin this should be taken into consideration if applicable. <div></div>
Tolil
08-04-2005, 01:42 PM
<BR> <BLOCKQUOTE> <HR> Jan Itor wrote:<BR><BR>Now imagine we had a reliable stun that gave us enough time to use 2 or 3 arts until broken. <BR> <HR> </BLOCKQUOTE><BR> <DIV>No, that would be over powered imo. Stun should (and does) break as soon as the mob takes any damage, either from a combat art, or a DoT that was already in place when the mob was stunned. As for stun not lasting long enough to pull off a move... Well, sometimes lag hits you at the wrong time and can mess this up, but there is plenty of time to stun/stealth/hit <STRONG>if </STRONG>you make sure none of your DoTs are ticking.</DIV>
Jan It
08-04-2005, 04:59 PM
Well, no DoTs would mean no use of poison. I bet noone will want to skip on that. And about a stun being overpowered, well, warlocks get a training stun on lvl 40 that lasts 10.7 seconds, and a non training stun for 8 seconds (both on same timer) in the 40s, additionally all Mages can use all their high damage attacks from whereever they stand. So, I cannot second your fears of a stun being overpowered. Put it on a timer that allows one such move per fight, players will be very happy about the gained diversity and effectiveness. <div></div>
Tolil
08-04-2005, 05:21 PM
<DIV>I cant see for a second how you can compare mage skills to ours. For a start mages need a good stun to be able to solo at all. If the mob can melee a mage, then that mage will be dead in short order. Mages can cast from anywhere - agreed, but mages can also be interupted - we cant.</DIV> <DIV> </DIV> <DIV>The fact is that we are somewhat better suited to face to face melee than a mage. If SoE brought in a stun like you are suggesting a solo, even con fight would last about 10 seconds - debuff, dots, stun, ( no more dmg taken by the scout now), condeming blade, bloodthirster etc = dead mob.</DIV> <DIV> </DIV> <DIV>How long do you think other classes would put up with that?</DIV> <DIV> </DIV> <DIV><BR></DIV> <BLOCKQUOTE> <HR> Jan Itor wrote:<BR>Well, no DoTs would mean no use of poison. I bet noone will want to skip on that.<BR><BR> <HR> </BLOCKQUOTE> <DIV>Not at all. There is plenty of time to use a sneak attack inbetween ticks, you just have to watch the combat spam. If you go into a fight with the intent on using a sneak attack, dont use any dot attacks and check to see if poison has proc'd, if it has wait for it to tick then stun and do your move.</DIV> <DIV> </DIV> <DIV>Assassin is a fun class to play and I personnaly would hate to see it reduced to a stun and win class.<BR></DIV>
Mordock of the Highwynd
08-04-2005, 06:19 PM
<BR> <BLOCKQUOTE> <HR> Tolil wrote:<BR> <DIV> </DIV> <DIV> </DIV> <DIV>The fact is that we are somewhat better suited to face to face melee than a mage. If SoE brought in a stun like you are suggesting a solo, even con fight would last about 10 seconds - debuff, dots, stun, ( no more dmg taken by the scout now), condeming blade, bloodthirster etc = dead mob.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV><BR></DIV> <BLOCKQUOTE> <HR> </BLOCKQUOTE></BLOCKQUOTE> <P> </P> <P>Just being picky, but it should be Bloodthirster, then condemning blade since Bloodthirster debuffs for condemning blade.</P> <P> </P> <P>Julian Granger</P> <P>47th Assassin</P> <P>The Discipleship</P> <P>Antonia Bayle Server</P>
Mordock of the Highwynd
08-04-2005, 06:39 PM
<BR> <BLOCKQUOTE> <HR> Jan Itor wrote:<BR>I hate my assassin solowise, we are so weak, it´s a shame. All our high damage attacks work from behind or/and need stealth mode to take effect. As soon as I attack a yellow con solo mob I have to kite half the time to be able to kill him. This is tedious and no fun. The current stun is so short that attacks from behind are very difficult to accomplish, if on bad ping its merely impossible.<BR><BR> <HR> </BLOCKQUOTE> <P>I do not know what level you are, so I am not sure which reply would answer the plea. At my current level (47) I love soloing. I use two poisons, Turbulent Misery (a poison mitigation debuff) and Torrent of the Ages (big damage). I also use a less expensive damage poison (Disruptive Torment, I think is the name) on occasion. Blade flurry can cause all kinds of procing/poison damage. I also use an imbued longbow.</P> <P>On the typical yellow mob, the three bow abilities, with a decent proc from the poison will take the mob down to between 25% and 50% of HP. Assassin's mark, debuffs, A HO (the poisons seem to proc more on HO's--maybe it's just superstition), and maybe, if he's really mean, a Paralyzing strike and two more bow abilities. He's usually dead and I generally do not have to wait to recover HP before selecting the next mob.</P> <P>On group mobs, the movement debuff hex doll is crucial. That, combined with Moor, means that the mob hits you only as much as you want him to. Then blow a stack of iron arrows and kill him. I could use better arrows for more damage, but I don't think I can afford much better yet. I will blow 700 arrows on a long solo outing.</P> <P>Yes, we do need room to operate, so finding the right locale for your level is important. But the combination of bow abilities, poison, and debuffs is a lot of fun for me. I agree that if you want to melee the mob, like you might to in group, we're weak. </P> <P>I used to do the stun/backstab trick a lot, but I stopped using it after I got the poisons right.</P> <P>P. S. Even in groups, I launch every bow attack that I can. It does not sound reasonable to me, but with Blade Flurry and my poison combination I see numbers like 200, 400, 500 pop up on every single bow ability when my group is fighting multiple mobs. On a bad round of bow attacks, maybe I do 1,500. But the average is more like 2,500 or 3,000. Not bad for seven seconds--unless you do not like agro.</P> <P>Julian Granger</P> <P>47th level Assassin</P> <P>The Discipleship</P> <P>Antonia Bayle Server<BR></P>
Skratttt
08-04-2005, 11:46 PM
<DIV>You are right ^^ one Should use bow atacks as soon as they refreshed...they are a high damage, nonstealth atack one can use in groups...my nighest parses allways are when i use bow atacks (yeah sometimes if not most all of the time i tend to peel the mob right off if i overdoo them)</DIV> <DIV> </DIV> <DIV>For soloing i do SV, moor, FB/AS, start CA torment, lingering blow, infected wound, by now mob is probably in the last red.....</DIV> <DIV> </DIV> <DIV>For heroics i do the same just that add hex doll in the beguining and no mele just bow bow bow</DIV>
Tealdea
08-16-2005, 09:06 AM
<span><blockquote><hr>Tolil wrote: <div> If SoE brought in a stun like you are suggesting a solo, even con fight would last about 10 seconds - debuff, dots, stun, ( no more dmg taken by the scout now), condeming blade, bloodthirster etc = dead mob.</div> <div> </div> <div>How long do you think other classes would put up with that?</div> <div> </div><hr></blockquote>Lol, he said dead mob, with two stealth attacks? nah, not a even con =) (unless you included Assassinate)... not unless you hit that all time high hit every blue moon. I've watched my guild's wizzards take out yellow mobs before I could pull off a stealth attack of any kind, they were all ready casting as I ran up, right when my bar starts casting, bam... there's your dead mob. Sure sure, can't compair mage to scout, but hey... we don't do that much dmg with each skill rofl, hardly any reach into the 1k area at Adept3 (and some buffs skills don't even upgrade properly from App1 to App4 and increase in 1 point at Adpet3) But as far as compairing mage to scout when taking dmg, agi was nerfed way back when, I see a noticable change in how much I get hit now compaired to the old days =P Maybe the revamp is for the best... maybe... I dunno, but I like what I see from screen shots I've seen.</span><div></div>
Tolil
08-16-2005, 04:27 PM
<BR> <BLOCKQUOTE> <HR> Tealdeath wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Tolil wrote:<BR><BR> <DIV> If SoE brought in a stun like you are suggesting a solo, even con fight would last about 10 seconds - debuff, dots, stun, ( no more dmg taken by the scout now), condeming blade, bloodthirster <U>etc</U> = dead mob.</DIV> <DIV> </DIV> <DIV>How long do you think other classes would put up with that?</DIV> <DIV> </DIV> <HR> </BLOCKQUOTE>Lol, he said dead mob, with two stealth attacks? </SPAN> <BR> <HR> </BLOCKQUOTE><BR> <DIV>I underlined the "etc" I wrote in the original post to make it a bit clearer for you :smileywink:</DIV> <DIV> </DIV> <DIV>What that means is we could pull off as many high damage attacks as we could while the stun the OP proposed lasted.</DIV> <DIV> </DIV> <DIV>My reply was aimed at the OP's idea, not the state of the class. The fact is if we had a long lasting unbreakable stun, we would be over powered as we have enough high damage attacks to take advantage of that situation.</DIV>
zarinskey
08-16-2005, 09:47 PM
<DIV>From all of my levels from 1-50, 3/4 of them came from soloing. Assassins as a solo class are awsome even with the spells/skills as they are now. After the combat revamp they will be even better. </DIV> <DIV> </DIV> <DIV>If your having trouble soloing then get better gear, go for AGI/AC over STR, learn to use your roots in combo's with arrows and snare. </DIV> <DIV> </DIV> <DIV> </DIV>
Tealdea
08-16-2005, 10:06 PM
<span><blockquote><hr>zarinskey wrote:<div>From all of my levels from 1-50, 3/4 of them came from soloing. Assassins as a solo class are awsome even with the spells/skills as they are now. After the combat revamp they will be even better. </div> <div> </div> <div>If your having trouble soloing then get better gear, go for AGI/AC over STR, learn to use your roots in combo's with arrows and snare. </div> <div> </div> <div> </div><hr></blockquote>Scout is the worst class to solo (or atleast I'm told that by the majority of the player base... I don't solo anything buy quest mobs, so I'm good lol, they're mostly gray/heroic) I can get my agi over 250, but I still take dmg like target from a firing squard, assassn's just don't take dmg like they use to <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />. Bows skills will become stationary, another one, Assassin's Shot is becoming positional at that, so useing bow skills during solo times is gonna be hard after the revamp because snare just slows the mob, not stops, and the root harder ever sticks (atm, waiting for the revamp to see if it's better) Rofl, I hate when I try to root, and it stick, then before I pull off an attack it breaks, or it plays a trick on me and lasts the whole 12 secs while I'm thinking it's going to break.</span><div></div>
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