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shebalse
06-14-2005, 08:02 AM
Hi, I havent posted anything in a while and was wondering how everyones been. I hope your all excited about the upcomming combat changes because i know I am. Anyways ttyl payce. <div></div>

ZaranilShadowfie
06-14-2005, 04:09 PM
  Very excited for the changes, both me and my bruiser hehe. <div></div>

NerroVI
06-14-2005, 05:34 PM
I'd be more excited if I knew what the changes were going to actually be even a hint, right now I am holding off even upgrading abilities because i am not sure they will be changed/dropped/altered etc =( <div></div>

khalysta
06-15-2005, 11:30 PM
Somehow I don't think we are going to get too much.  Skills should stack between assassins which is a good thing since we won't be blocking each other due to debuffs.  We should be able to use garrote and paralyzing strike on epics which will add a fraction of dps.  However,  I heard from people at the community summit that not much is going to happen to assassins, wizzies and warlocks so I wouldnt expect anything too drastic unfortunately <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

Thanatos06
06-16-2005, 02:07 AM
<BR> <BLOCKQUOTE> <HR> khalysta wrote:<BR>Somehow I don't think we are going to get too much.  Skills should stack between assassins which is a good thing since we won't be blocking each other due to debuffs.  We should be able to use garrote and paralyzing strike on epics which will add a fraction of dps.  However,  I heard from people at the community summit that not much is going to happen to assassins, wizzies and warlocks so I wouldnt expect anything too drastic unfortunately <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> <BR> <HR> </BLOCKQUOTE><BR>How sadly shocking. :smileywink:

NerroVI
06-17-2005, 06:00 PM
Doesn't shock nor bother me doing fine at 50, although I agree we should be able to atleast stack some attacks/debuffs/poisons, really only thing i was hoping for was a lower reuse on assassinate and CB, other then that I willl continue to destroy stuff as per usual and go ahead and adept 3 a few spells. <div></div>

Irt
06-17-2005, 11:20 PM
Either good or bad I am looking forward to the rebalance no longer looming in front of us.  I know with Adept IIIs, equipment and whatnot I find myself saying "I better wait till after the balance".  Then again I don't mind waiting if thats what it takes to get it right. Irt <div></div>

ranma5
06-21-2005, 07:01 PM
My biggest complaint right now is aggro.  It sounds like they're tweaking overall aggro dynamics in general, which will be great, but as it is, this pretty much prevents me from doing as much dps as I want to sometimes at level 47.  Hoping that for whatever else they do to fighters, they improve their taunts.  Would be nice if our stuff wasn't as debuff intensive as it is, move by move because of the aggro it creates.  I would honestly be happy if they dropped the debuff components from our moves in general. <div></div>

Graton
06-21-2005, 07:31 PM
<span><blockquote><hr>ranma503 wrote:My biggest complaint right now is aggro.  It sounds like they're tweaking overall aggro dynamics in general, which will be great, but as it is, this pretty much prevents me from doing as much dps as I want to sometimes at level 47.  Hoping that for whatever else they do to fighters, they improve their taunts.  Would be nice if our stuff wasn't as debuff intensive as it is, move by move because of the aggro it creates.  I would honestly be happy if they dropped the debuff components from our moves in general. <div></div><hr></blockquote>i doubt you'd be happy actually. once you saw that debuffs matter and that your dmg went down because they weren't there any longer. i do agree that the stacking issues created by the debuffs are problematic but that could be solved by having only the highest lvl attack land the debuff and all others just do the dmg. as for aggro and fighter taunts i think the mana usage of fighters needs to be looked at more than the actual taunts themselves. in long battles with multiple targets all fighters seem to run short before everybody else.</span><div></div>

ranma5
06-21-2005, 07:43 PM
I take aggro without trying whether or not the fighter has power.  Granted if he doesn't, he has no means to get it back, but that was not my point.  It depends entirely on whether the fighter is completely on the ball at that particular moment whether they lose aggro to me.  There is no margin for error as far as they are concerned.  It might be a gear thing, I suppose, but my gear isn't that good, and with comparable gear, good tanks should be able to keep aggro.  As for debuffs, I don't like having the debuffs as part of core moves. Ideally I want control over whether the debuff happens or not, i.e., anathema line is a good way to have debuffs work.  Punch blade and bloodthirster are things I'd rather didn't have a debuff component.  I didn't pick Assassin to be a debuff class, so I don't want to be debuffing the mob constantly, as it stands now.  I'd rather other people were doing that.  Call it a playstyle issue more than a dps issue. <div></div>

Irt
06-22-2005, 06:01 PM
Aggro concerns me as well,  I am not so concerned that my abilites gain aggro or how much.  I certainly can change my playstyle to not gain aggro but what I find is aggro is very inconsistant.  I never really know how far I can push.  I know it varies by tank but I swear there is a built in random factor that cause mobs just to turn on anyone sometimes.  Although I do agree that it appears the powerful debuffs included in some of our often used attacks gets us some extra attention that we don't want.  I know we would lose damage if the debuffs didn't stick but how much damage do we lose when the mob turns on us? <div></div>

ranma5
06-22-2005, 06:39 PM
<div></div>Oh yeah, it's random.  Once you factor in poison procs, how big your condemning blade/bloodthirster/punch blade/whatever happens to hit for at that particular moment  (my cb has ranged from around 500 to 2200), to Assassin's Mark procs (if the tank procs, cool, he keeps aggro, if you proc, [expletive ninja'd by Faarbot], more dps, but hi mob!), and how little that auto-attack actually matters to your final dps, making it necessary to spam the more random damage CA's, there's some serious randomness going on.  But the one thing that's constant and steady is the debuff component and the associated extra-aggro to the attacks, as long as your attacks hit with the stacking issues going on.  There's no question in my mind that my dps would go up if I didn't have the debuff crap going on, and if it didn't, at least I would have more control over whether I get aggro or not, which is a huge gauge other classes use to judge whether we're screwing up or not.  Right now, I can either suck at damage and keep aggro where it belongs, or push the envelope and steal aggro more than any other class in my guild.  So far I've been doing the latter, but it bugs me.  People in my guild have been relatively cool about it, I guess. <div></div><p>Message Edited by ranma503 on <span class=date_text>06-22-2005</span> <span class=time_text>07:43 AM</span>