View Full Version : What does agility do?
Kokus
05-11-2005, 03:20 AM
<DIV><IMG src="http://home.comcast.net/~raleldorjax/EQ2/aginerf.JPG"></DIV>
Putka
05-11-2005, 03:25 AM
<P>You could also make a post: What does stamina do? Show pictures of you having tons more stamina than a guardian, but he'd still have more hp's <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</P> <P>Brawlers should inherently get a much higher avoidance, since it's what they tank with <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I expect this difference to get even bigger after the revamp and "enforcing the AT roles <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" On top of that I can't even possibly imagine the insane deminishing returns you'd get at 359 hehe <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> This looks perfectly fine to me <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>
Kokus
05-11-2005, 03:27 AM
<DIV>So you don't think with 239 more agility than a monk, we still shouldn't be able to avoid as much?</DIV>
Putka
05-11-2005, 03:39 AM
<P>Well quite honestly.. no, I don't. So then.. you eat a fish, take a druid and 2 bards and now you're supposed to become the group's MT? Nah. Thats how things USED to be, it's what lead to the nerf, remember? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> This is exactly the reason why such deminishing returns need to be put in place, people find ways to stack insane numbers together, and mobs arent balanced towards that, making them trivial.</P> <P>Oh and, when you're saying "239 more agi than a monk", you should also mention that you're more than 150 points over the softcap 200. It's not like you're comparing 0 agi to 239 agi. Well I'm sorry, I just feel this is right.. you obviously don't <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. In any case, this sort of discussion is fruitless anyway, since sweeping changes are on the way. There will be lots of opportunity to discuss those in the future <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P>
Kokus
05-11-2005, 03:57 AM
<DIV>But then you could argue why agility has a cap, wisdom has a cap, intelligence has a cap, but strength and stamina do not.</DIV> <DIV> </DIV> <DIV>Edit: I'm not asking to tank better than a monk (fyi, he has more mitigation along with more avoidance than me there), but I am asking for stats to actually make a difference!</DIV><p>Message Edited by Kokusho on <span class=date_text>05-10-2005</span> <span class=time_text>05:58 PM</span>
Putka
05-11-2005, 04:09 AM
<BR> <BLOCKQUOTE> <HR> Kokusho wrote:<BR> <DIV>But then you could argue why agility has a cap, wisdom has a cap, intelligence has a cap, but strength and stamina do not.</DIV> <DIV> </DIV> <DIV><FONT color=#6699ff><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> The benefits of STR do get lower, the higher you go, but yeah it's not as apparent as with AGI. But then, the STR bonus will get out of hand a lot harder. Your CA's base damage of 1200 becoming 1500 (+25%) after buffs is nowhere near as overpowering as your avoidance jumping from 70% to 87.5% (+25%).</FONT></DIV> <DIV> </DIV> <DIV>I'm not asking to tank better than a monk, but I am asking for stats to actually make a difference!</DIV> <DIV> </DIV> <DIV><FONT color=#6699ff>Well don't worry then! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> One of the changes is supposed to be STR and AGI providing a greater benefit than they do now (to make bards more useful hehe <.<<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />. But then, this could mean only a 1% increase from now <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> I can't wait to see!</FONT></DIV> <HR> </BLOCKQUOTE><BR>
NocteBla
05-11-2005, 07:28 AM
<P>Also keep in mind you're comparing yourself to an <STRONG>avoidance</STRONG> tank. Brawlers get bonuses to avoidance because they don't get good mitigation bonuses like the rest of the fighter archetype. You're comparing apples to light bulbs.</P> <P>Grab another screenie of 2 scouts, or 2 predators, or hell, even 2 assassins with varying AGI and avoidance % and you'll see the effects.</P>
Vladdax
05-11-2005, 11:52 AM
If you could examine his stats in more detail you'd see the monk has a builtin block % too. In actual fact i'd bet your avoidence *would* be higher if they dint have that. Go equip a buckler then try again. <div></div>
Gyilok
05-11-2005, 01:40 PM
whatever anyone tries to make out of it, if you have agility way over 300, then yes you also deserve to have a very high avoidance value making mobs miss you most of the time, and you still will not be a tank, since the raid targets will 1hit you because you do not have hp(most hp i had in a group was around 6k, but in that group tank was over 10k) and mitigation (light armor wearing monks still have more mitigation than medium wearing scouts) to tank them
InuyMa
05-11-2005, 11:39 PM
You folks are missing the point, and one of the main issues with the game. Stats don't matter really. And thus most equipment doesn't matter. Scouts are especially hindered by this. Making up excuses for why 200 agility doesn't make a difference is silly. This is one of the problems EQ1 had, and so they shifted to everything having effects and massive amounts of HPs/Mana. Even if we're not a tank class, having 360 agility should mean something. Otherwise why get new gear? <div></div>
IKilled007
05-11-2005, 11:48 PM
Not only did every miss the point about the agility as the posted above me explained, but look at the Strength difference and Attack Difference! You've got 110 more Strength but only 5 more attack! And you're an assassin! What an absolute ripoff! <div></div>
Putka
05-12-2005, 12:00 AM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> IKilled007 wrote:<BR>Not only did every miss the point about the agility as the posted above me explained, but look at the Strength difference and Attack Difference! <BR><BR>You've got 110 more Strength but only 5 more attack! And you're an assassin! What an absolute ripoff!<BR><BR><BR> <BR> <HR> </BLOCKQUOTE> <DIV>Nobody is missing the point. Like Vladdax said, next time compare an assassin with 120 agi and an assassin with 360 agi. How do you know that AGI makes no difference when you're not even comparing 2 chars of the same archtype? Oh and, do you have any idea what type of defensive buffs either char has on them at this moment?</DIV> <DIV> </DIV> <DIV>Wow, STR difference and attack difference! Tell us please, what exactly is "attack"? Chance to hit? Armor piercing modifier? Some weird damage modifier? You have no clue, do you? Stop picking fights and whining about numbers you don't even comprehend. And you're not even seeing neither of these char's equipped weapons or the amount of fighting skill buffs to make a valid comparison.<BR></DIV>
InuyMa
05-12-2005, 12:20 AM
LOL...wow. So why do we have equipment exactly, if it doesn't do anything meaningful? I mean...we're talking about 360 vs 120. This isn't even close. And btw, 200 agility = 14% avoidance give or take for an assassin, i'm at 60% when i'm at 160 agi. Why am i getting equipment again? <div></div>
Putka
05-12-2005, 12:28 AM
I'm not sure.. I can't read your mind. Maybe you should strip it then. I guess I like having the benefits of AGI, even if they don't add up to 120% avoid, making me invincible to physical attacks.
InuyMa
05-12-2005, 12:51 AM
Actually, I have stripped my armor. And guess what? On normal exp grind fights, it doesn't change anything, because i'm a barbarian who breaks 100 strength very easily. There were two times my armor mattered, and it was very minimal. One was long fights, where having a bigger power pool was somewhat helpful, and the other was soloing. But in regards to the long fights, thus far the difference in DPS is not enough to warrent spending money on a full set of ebon or farming mobs over and over to get some rare fabled item. I'm leary of posting data at the moment because it's still preliminary and I just got done yelling at someone for posting really unsubstantiated parsing. So maybe later. But right now, gear is nearly worthless. Oh, and there is one HUGE exception. Power Regen gear. This is the only gear that matters to a scout's DPS enough that i'd fight tooth and nail for it. Of course you will give up stats for it, but stats don't matter. And by the way, if 360 agility = 120% avoid, then they should've started us at a lower base avoidance, or made agility give less avoidance per point. But even with them being an avoidance-tank class, there is no reason that much agility should be relatively worthless. <div></div>
IKilled007
05-12-2005, 12:54 AM
Putka, Stop being obtuse if you can help it. Stats are NOT making any significant difference for scouts. Either this is not registering in that empty cranium of yours or you're being intentionally adversarial. Either way, you're adding nothing to the discussion. The question remains, what incentive do scouts have to upgrade gear if they don't get a benefit from it? Why are you even here? <div></div>
Putka
05-12-2005, 01:28 AM
<P>We do get a benefit from it. But you want more. More, more, more, more...</P> <P>Alright then, I'd like to hear both of you come up with your solutions. How would you make stats more useful? And provide some hard numbers so I can get a picture of what kind of noticable benefits you have in mind.</P>
InuyMa
05-12-2005, 07:38 AM
It's complicated to explain but i'll try. Right now, agility only seems to effect our avoidance. But class dictates avoidance more then agility, as shown by that picture. So we're sort of softcapped from the start. So getting agility gear doesn't much matter (Not to mention we aren't tanks, so I don't really understand the infatuation with agility aside from soloing). Strength effects melee damage, but doesn't effect CA's. As scouts our main form of DPS is from CA's, while only about half a fighters DPS is from CA's. So they gain more benefit from Strength. They also gain a larger damage bonus per swing. Once again meaning the class dictates the damage more then the stat. Stamina is the same way, class dictates the bonus hitpoints, so we end up with less. So far, it seems like scouts gain alot less from stats then fighters do. So that's my main issue with it atm. I know casters have a whole different issue due to Wisdom and Int not doing very much, but going to contain the conversation to us. Now for solution. Welp that's complicated as well. Generally, i think the best thing is to have attributes effect our class differently. Instead of agility upping our avoidance, it ups our CA max damage, while Strength raises our CA minimum damage. Or Strength Ups the min/max of CA's, while agility up's our chances to avoid, but lower the classes base ability so that agility means more. Note alot of this is issues with the combat system as a whole, which is why the changes are occuring. Everyone has so much avoidance, that agility almost has to suck. And for the short term, change our agility buff to something more useful, like self power regen. I like power regen. <div></div>
InuyMa
05-12-2005, 07:41 AM
Oh and another thing, give us blunt weapons, and have CA damage type be linked to weapon type. Annoying crap. <div></div>
MystaSkrat
05-12-2005, 08:52 AM
<BR> <BLOCKQUOTE> <HR> InuyMarr wrote:<BR><BR>Strength effects melee damage, but doesn't effect CA's. <BR> <HR> </BLOCKQUOTE><BR> <DIV>Examine a CA, raise your str, then examine it again, it does go up, just not by much</DIV>
Putka
05-12-2005, 02:09 PM
<BR> <BLOCKQUOTE> <HR> InuyMarr wrote:<BR>Strength effects melee damage, but doesn't effect CA's. <BR> <HR> </BLOCKQUOTE> <DIV>Hehe, incoming shocking discovery :smileyvery-happy: It does increase CA damage, and by a lot. STR is pretty much my main focus atm., and will continue to be so after the revamp, since it will apparently provide an even greater benefit than now.</DIV> <DIV> </DIV> <DIV>Personally I'd rather not have AGI affect our damage, because I don't want cookie cutter chars that have 500 agi and all other stats 40. It just seems unreal to me. Effects from stats should make sense, so I'm also looking forward to look after my WIS now, if it will provide spell protection :smileywink:</DIV>
ZaranilShadowfie
05-12-2005, 06:03 PM
<span><blockquote><hr>InuyMarr wrote:Oh and another thing, give us blunt weapons <div></div><hr></blockquote> Wow..... just wow. </span><div></div>
Drtydog
05-12-2005, 09:24 PM
<DIV>You people are making my head hurt...Everyone is saying everyone esle is way over to one side.</DIV> <DIV> </DIV> <DIV>Look screw all the stats and this BS discussion.</DIV> <DIV> </DIV> <DIV>I can speak for the level 45 assassin that I have and i will you tell she sucks soloing and most of the time she is 2nd or 3rd on total damage. Period. Now if I had crappy gear and the gear actually mattered then i could understand but that's not the case.</DIV> <DIV> </DIV> <DIV>I sit there and watch defilers solo white heroic mobs</DIV> <DIV>i sit there and watch guardians and monks do teh same</DIV> <DIV> </DIV> <DIV>I don't think anyone is saying that assassins should tank. Making that statement is dumb just as thinking that's what we are saying is equally dumb.</DIV> <DIV> </DIV> <DIV>Bottom line the ONLY thing that matters in this game is your level compared to the level of the mob you are fighting. Gear has very little diff and the stats mean absolutely nothing to a scout. </DIV> <DIV> </DIV> <DIV>It is so bad right now in the scout class and agi that we are forgoing agi for strength in hopes taht we kill a mob faster. That is the only chance we have becuase we are literally OWNED out there unless we kite.</DIV>
InuyMa
05-13-2005, 05:50 AM
I've never noticed anything with my CA's. But I don't inspect them constantly, so i'll admit i'm wrong. My DPS with strength buffs (minus enchanter/bard since i never group with them and dunno how much they can up my strength) doesn't go up at all really. And I do see a parsing difference with my girlfriends monk due to strength buffs. But regardless doesn't change the jist of my arguement. Stats are more geared towards tanks then us at the moment. And gear is nearly worthless. You can't discount the fact that aside from mana-regen, when you're stripped naked, the effect on your DPS is rather minimal. And the blunt weapons thing is just due to the fact that I don't like Immunities. They never have the exact ratio of immune mobs, so it ends up hurting one class more then another, and [expletive ninja'd by Faarbot]s up encounter balancing. I honestly don't think there should be any mob that a DPS class can't be a DPS class on. This goes for Assassin's, Wizards etal. <div></div>
Putka
05-13-2005, 06:13 AM
<P>from LU#8 notes:</P> <P><FONT size=2>- The melee resistances of epic bosses are now better balanced. An opponent that is immune to one damage type (such as slashing) should no longer have high resistance to another damage type (such as piercing).</FONT></P> <P><FONT size=2>So much about those crushing needs. I'm still fine with being a lot less effective against piercing immunes though.. if there were no immunities, we might as well just scrap the idea of different types of damage and go with some generic melee type. How boring would that be <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></FONT></P> <P><FONT size=2>Oh I just thought of another important aspect of gear.. looks! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I really love the way my char looks :smileyvery-happy: If you dont care so much for stats, even better! Make yourself look pretty <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></FONT></P>
Gyilok
05-13-2005, 10:41 AM
<P>I'm way more comfortable with the resistances cut than getting some crappy looking blunt weapon to use</P> <P> </P> <P>to be back on topic, if they do not make agility a factor in scout's damage dealing, then atleast accuracy and avoidance benefits should be boosted (and maybe power or some power-cost modifier too)</P> <DIV>and there is still no excuse for the huge penalty scouts get on pure weapon damage compared to fighters</DIV>
Buggrit
05-13-2005, 02:33 PM
<BR> <BLOCKQUOTE> </BLOCKQUOTE> <P>basically what putka says ur comparing urself to a straight avoidance tank as soon i dinged 20 and became a monk my avoidance went to 72% or something if i remember correctly (at college now) my monk has around 90 agi and about 74 avoidance unbuffed its because monks do not tank using mitigation</P> <P>just pure avoidance so compare yourself to other assassins not monks or bruisers</P> <P>THEY ARE PURE AVOIDANCE TANKS </P> <P>sorry for caps just trying to make my point but im quitting my monk soon making Assassin :smileyhappy:</P> <P><BR>post on monk board just say if u guys think u have it bad look how bad monks have it lol :smileysad:</P> <DIV>So I was in a pickup group last night, me (30 Monk), 27 Templar and 30 Wizard,,,so Templar says to us OK guys I'll MT you guys do dps. I responded back and said "I will not be an off tank to a Templar", "I am a tank not you". I left the group. Just thought you guys on this board would get a chuckle out of that.</DIV> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Buggrit on <span class=date_text>05-13-2005</span> <span class=time_text>03:39 AM</span>
InuyMa
05-13-2005, 06:53 PM
DPS classes should always be DPS classes. Not sometimes, and that's what immunities does. "better Balanced" doesn't mean alot to me. This ended up being a major problem in EQ, when they added mobs with huge AE rampage that melee's couldn't touch, or mobs that were completely immune to magic except lures. I want balance, I don't want to be booted off a 24 man raid because I do less DPS then a wizard or warlock. They should want all the DPS classes, every raid. As for blunt weapons being ugly, sure. But Assassin's would be able to use every weapon type. Infact we should be able to use 2h'rs. I've never heard of an Assassin who didn't have training in ALL weapon types in any fantasy novels. The whole idea that stealth is the only way to Assassinate someone is dumb. As to the level 25 Monk. Exactly. Class dictates things more then stats, which makes gear less important, or even borderline useless for scouts. Like I said, it's complicated, and my ideas aren't perfect. But if they aren't giving me AA's to work on, gear needs to be alot more important then it is now <div></div>
Buggrit
05-13-2005, 07:21 PM
<P>so basically give scouts all types of weapon skill so they can hit all encounters ?</P> <P>if every class could hit every encounter wouldn't that make mobs to easy it'd turn to Eq1 Raids would be easy SoE would just put harder mobs in and give them more and more hp and the players would respond by taking more and more to raid so they just win by sheer number of players there?? it'd kinda be pointless it would be like PoP expansion that ruined EQ1.</P> <P> </P> <P>i know u stated just assassins trained in all weapon types in fantasy novels which is true without a doubt but that wouldn't really be fair to the other scout classes my max char lvl may be 32 Guardian (Retired) but from what i heard scouts do just fine with slashing / piercing?</P>
Kregdem
05-13-2005, 09:16 PM
<P><SPAN>How agility affects our avoidance verses bruisers/monks is not very affective, because it already has been pointed out that their avoidance is dictated by their class not by their agility. Their main attribute is strength and that is what they get the most benefit from. </SPAN><SPAN></SPAN></P> <P><SPAN>Agility should be the attribute that gives us the most benefit out of everything but right now this isn't the case. Strength gives us more benefit then agility does because strength increases are DPS much more then agility and since we are a DPS class, that is what we should be focusing on.</SPAN><SPAN></SPAN></P> <P><SPAN>The issue is not how much dmg you do pure hit; it is how often you hit. I played a ranger in EQ1 from release till EQ2 came out, and they were in a similar situation. Melee wise it wasn't how hard you hit because most other classes were hitting harder then you, but if you turned off the filter so you can see how much you missed most were missing a hell of a lot more the me. It was all about increasing your attack which allowed more accuracy. If you hit more often with the smaller dmg it would out DPS the higher dmg single hits. The bow in EQ1 was even more so, you hit big with it but it was slow so you had to assure that your attack was up to make every hit count to keep your DPS up.</SPAN><SPAN></SPAN></P> <P><SPAN>With EQ2 accuracy doesn't really seem to be very dynamic. I haven't played a fighter class higher lvl but I do know my lvl 36 assassin hardly misses on yellow and below mobs. If I am hardly missing and playing my assassin to his full potential but still being out damaged by certain fighter classes this points out that they are connecting almost every hit too. So what should happen is to make agility affect accuracy more and not make the base accuracy so high across the board. I am not saying we should be out DPSing fighters with our pure melee dmg but making the gap bigger on the accuracy between fighters and scouts should bring our melee to par with fighters. If our melee is on par with the fighters then our CAs should make the winning difference with DPS putting us farther ahead.</SPAN><SPAN></SPAN></P> <P>Shenk</P> <P>Assassin lvl 36</P><p>Message Edited by Kregdemar on <span class=date_text>05-13-2005</span> <span class=time_text>10:19 AM</span>
ZaranilShadowfie
05-14-2005, 01:38 AM
I constantly parse high damage on raid mobs that are immune to slashing or piercing with no trouble. Maybe you should learn to play an assassin instead of getting upset about balance. <div></div>
Buggrit
05-14-2005, 02:11 AM
<span><blockquote><hr>ZaranilShadowfiend wrote:I constantly parse high damage on raid mobs that are immune to slashing or piercing with no trouble. Maybe you should learn to play an assassin instead of getting upset about balance. <div></div><hr></blockquote> lol abit harsh but True I ageee with ya though Sumanye if people stopped complaining they'd see how good Assassins really are <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Also curious sumanye is ur name Chineese/japanese or did u invent it yourself?</span><div></div>
<DIV>The only thing that seems like it would be fair in any case, is something i seem to recall seeing from another's post bout a month ago.</DIV> <DIV> </DIV> <DIV>Which was...every attribute affecting affecting a particular function or ability as such:</DIV> <DIV> </DIV> <DIV>Str: Melee damage and carrying compacity</DIV> <DIV>Int : Magical damage and magical accuracy</DIV> <DIV>Wis: Magical resistance and power</DIV> <DIV>Agil: Avoidance and phyical accuracy</DIV> <DIV>Con: Hit Points and physical mitagation</DIV> <DIV> </DIV> <DIV>I think i got all the stats right....it seems logical that this way you could tailor yourself into the type of character you wanted to be.</DIV> <DIV> </DIV> <DIV>You could go the all-round balanced route or concentrate in 1 or 2 attributes and be weak in the others.</DIV> <DIV> </DIV> <DIV>As a side note...i think as each charecter levels...they should be able to pick 1 out of ..lets say 2-4 skills based upon their attribute scores...and create an even more diverse persona than another...that would lessen the chance of all scouts having the same skill sets and allowing you too perhaps create the Assassin you truely want to be.</DIV> <DIV> </DIV> <DIV>Imagine being able to choose any scout achetype skill...based upon level and attribute requirements with a mix of (currently) assassin, ranger, troub, dirge, brigand and swashy skills....</DIV> <DIV> </DIV> <DIV> </DIV>
Tatali
05-14-2005, 02:13 PM
<span><blockquote><hr>Kokusho wrote:<div>So you don't think with 239 more agility than a monk, we still shouldn't be able to avoid as much?</div><hr></blockquote>Avoidance is a compound number. One of the factors in it is a skill called "Deflection", a skill assassins do not have. You are trying to compair apples to oranges because of unlike "rule sets" for lack of a better word. Screenshot your avoidance at minimum agi then again at whatever you can max it out at. The difference between the two will be what AGI does for you.</span><div></div>
InuyMa
05-15-2005, 02:05 AM
Sorry but if it's immune to pierce, your DPS is going to go down. If it's immune to slash it won't matter much. And frankly, you didn't read my post entirely. It's not about US. it's about DPS classes in general. I honestly don't feel there is a need to have single resistances or immunities. Blanket immunities and resistances across the board to stretch out a fight for some reason fine. But don't arbitrarily decide that one raid is fine for Wizards to be DPS, and not as much on another (same goes for any class). And most items still don't matter for scouts. Go ahead and parse your fights stripped of everything that doesn't have power regen. You'll see the same thing. This game has gotten boring fast anyway though, i'm back to WoW again thanks to Honor System and Battlegrounds, oh and getting brutally punched in the face by SoE's "only 10 more levels announcement". These second gen MMO's suck. <div></div>
Vitasoy
05-16-2005, 02:19 AM
lol Enventually :p, tell me when you post stats of me, ill buff myself 1st <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>
Kokus
05-16-2005, 03:35 AM
<DIV>/cry...</DIV>
syniste
05-18-2005, 02:50 AM
<blockquote><hr>Kokusho wrote: <DIV>But then you could argue why agility has a cap, wisdom has a cap, intelligence has a cap, but strength and stamina do not.</DIV> <DIV> </DIV> <DIV>Edit: I'm not asking to tank better than a monk (fyi, he has more mitigation along with more avoidance than me there), but I am asking for stats to actually make a difference!</DIV><p>Message Edited by Kokusho on <span class=date_text>05-10-2005</span> <span class=time_text>05:58 PM</span><hr></blockquote>This is why I haven't played EQ2 in more than a month... The stats are a joke. They don't make you special. They don't really change anything.As an assassin, you are almost EXACTLY like every other assassin, whether you have the best gear, and all Master skills or not. It doesn't matter. Cookie Cutter for teh win.If they had a clue about how to design game mechanics, they would give the brawlers MORE BASE AGILITY to help improve their AVOIDANCE. I dunno, maybe that would make too much sense. Let's just make up a bunch of stats that don't do anything to keep the players occupied. Yeah, thanks but no thanks.I won't even get INTO how lame it is that a green mob can hit me 100% of the time when I have a 72% avoidance. Or how that same green mob greys out when I ding, and can no longer even hope to hit me EVER. Umm... so we go from getting hit 90-100% of the time all the way down to 0% ? Poorly made game, no customization, my level 50 Assassin looks like a BUM with all of the different armor set graphics she's wearing, and the stats mean next to nothing.Can't wait for Exchange so I can sell my characters and go play DDO.
Gyilok
05-18-2005, 12:23 PM
<P>yesterday nights check:</P> <P>zerker in same group, 2 hander on so no shield, 130 agi, 63% avoidance</P> <P>me: 255 agi, 64,3 % avoidance</P> <DIV>this just cannot continue this way</DIV>
Hadesknight
05-18-2005, 04:04 PM
<DIV> <P>/Rant on </P> <P>Stats don't matter cause its Sony's way of saying "Garn get F%^*" to any one the works for nice looking gear stat wise (hardcore and raiding guild players mainly) Sony is basically saying "Look we'll recognize that you put in the work and reward you with nice gear but it wont make a lick of difference cause we don't care about you and your types of players" it's not just the scouts that have found this problem it's all classes Sony just want the money from casuals that take a long time to get to the end game levels don't need to be constantly feed with new content, so SoE don't have to develop (spend more money) new content as quickly and don't have to develop 2-3 separate difficulties of content ("Them with out great gear", "Them with great gear" and possibly the mid way and probably the majority of 50's now fall into this last category "Them with some great gear") For any one that tries to tell me go back to EQDead if you want hardcore / raiding content with rewards that made a difference they killed that game off with the last 2 extremely poorly made Xpacs. Nothing there thats worth going back to</P> <DIV>/Rant off</DIV> <DIV> </DIV> <DIV>/em feels much better</DIV> <DIV> </DIV> <DIV>The views above are probably in the extreme but it seems to me how SoE are doing thing this time round with "there" game just killing time now i have realized this waiting for a game thats like what EQ was in the beginning "Guild Wars" hmm maybe interesting for a while "Vanguard:SoH" strong contender but with them releasing some info saying that the game is going to have similar class setup as EQ2 I'm wary that it will now end up the same (So call branching which isn't class branching as every one has the same skill sets that choose that path with your choices making a token difference at best) Then again i might just be too picky... Or am I? maybe TES:5 will be a MMO but i will probably nit pick that to.</DIV> <DIV> </DIV> <DIV>/agree InuyMarr these 2nd gen MMO's suck, but will 3rd gen be any better?</DIV></DIV>
<span><blockquote><hr>ZaranilShadowfiend wrote:<span><blockquote><hr>InuyMarr wrote:Oh and another thing, give us blunt weapons <div></div><hr></blockquote> Wow..... just wow. </span><div></div><hr></blockquote> I donno, its a valid point in respect to the price Scout classes have to pay for Rare T5 weapons compared to anyone else who can use a blunt. Depends on your server I guess, on mine Ebon goes for about 2.5pp while Cedar goes for 25-30gp. Sorta sucks that Scouts are the only archtype who can't use a wood weapon. Every fight, priest, and mage can use wood weapons. No scouts can as far as I know. (Aside from bows)</span><div></div>
Kokus
05-28-2005, 10:12 AM
<DIV>I'd rather be able to use 2 handed weapons over using blunt weapons.</DIV>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.