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View Full Version : Makeshift Weapon


MaNiaGG
04-20-2005, 11:25 PM
Ok, heres my question: Is this skill any useful? If I upgrade to Adept I, will it do more damage then 100? Thanks in advance <span>:smileyhappy:</span> <div></div>

GE31
04-20-2005, 11:32 PM
<P>No this spell sux atm maby it´s going to be fixed i dont know but now it´s only a crappy low d spell</P> <P>i got the adept 1 for it and it does not hit for more</P>

khalysta
04-21-2005, 12:37 AM
The art is too cumbersome to even be worth it.  You have to summon a weapon. Then you need to find it in your bags, remove your stat doll and put in the weapon then use it and replace your stat doll.  For the minimal damage it just isn't worth the hassle and now with the hex dolls it really is more valuable to use the stats than deal with the hassle of using the skill.

Thanatos06
04-21-2005, 01:44 AM
<BR> <BLOCKQUOTE> <HR> MaNiaGG wrote:<BR>Ok, heres my question:<BR><BR>Is this skill any useful?<BR>If I upgrade to Adept I, will it do more damage then 100?<BR><BR>Thanks in advance <SPAN>:smileyhappy:</SPAN><BR> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Probably worst spell in the book.</DIV>

DementedGerbil
04-21-2005, 10:32 AM
forgetting the rat?

ERROR
04-21-2005, 12:41 PM
Yeh, this scroll is horrible as it stands right now. It would atleast be something if the weapons stacked, but no such luck. <div></div>

IsmeldaLasomb
04-22-2005, 11:57 AM
<BR> <BLOCKQUOTE> <HR> DementedGerbil wrote:<BR>forgetting the rat? <BR> <HR> </BLOCKQUOTE> <P><BR>The rat is a fluff spell. You are not forced to get it. Makeshift weapon should be classed in this category due to its utility (a little more that no use). This skill shouldn't either has any upgrade as they do not do anuthing more. Well this skill just should be erased.</P> <P>Now maybe there is an uber use of it that no one have figured ?</P>

Sylnt
04-22-2005, 02:00 PM
I still think it would be a wonderful idea if SOE changed makeshift weapon to summon throwing daggers; similar to the ranger spell that summons arrors.  I would use it then.  As you upgrade it the spell would summon a larger amount of throwing daggers  per cast.  Makes perfect sense to me.

Trei
04-22-2005, 07:21 PM
Only if all our ranged CAs are made usable with throwers. But personally I would just prefer a true stun be added to it, with full tier upgrades giving longer duration - ie: app  5sec  adp  6sec mas 7sec etc.. With the atv slot sacrifice (this vs hexdoll) + the trouble it takes to <i>make</i> and <i>find</i> and <i>equip</i> and finally <i>use</i> the created item, I don't think a stun is too much to ask for at all. <div></div>

Craien
04-22-2005, 10:46 PM
Yeah, dont upgrade.  I made that mistake and still only do 80 damage per hit at adept 1.  I felt so dumb afterwards.

Tatali
04-23-2005, 02:49 AM
<span><blockquote><hr>MaNiaGG wrote: Is this skill any useful?  <b>- Not really.. maybe if the mob is totally immune to slash and pierce you can be happy with your 47 damage from it. =( </b> If I upgrade to Adept I, will it do more damage then 100? <b>- No, not at all. App1 is no different than Master1.</b><span></span> <div></div><hr></blockquote></span><div></div>

Gorhauth
04-23-2005, 05:11 AM
<div></div><span><blockquote><hr>DementedGerbil wrote:forgetting the rat? <div></div><hr></blockquote> The rat rocks!  During a raid, have a warlock cast ratform on you, then call your rat.  Fun time while waiting for the raid to start.<span>:smileytongue:</span></span><div></div>