PDA

View Full Version : Bad Theory


Mordock of the Highwynd
03-30-2005, 01:57 AM
<DIV><EM>First EQ2 developers meeting.</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>Dev1:  OK, here's my new theory.  Some tank classes in EQ2 won't taunt much.  They'll hold agro primarily by doing damage.</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>Dev2:  Wow.  Great idea.  But suppose you have a DPS class that is doing 120 dps at some level.  How will the same level "damage" tank hold agro.</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>Dev1:  We'll make sure the "damage" tanks have higher dps than the DPS classes.  That will fix it.</EM></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>It is hard to see how this idea could ever produce tanks that hold agro with damage and still have viable have DPS classes. Unless:</DIV> <DIV> </DIV> <DIV>(1) "Damage" tanks do second rate damage (maybe 60% of DPS class' damage) and hold agro with some other non-taunt abilities. (Non-damage tanks could do 25-30% maybe?).</DIV> <DIV> </DIV> <DIV>(2)  "Damage" tanks do second rate damage, but their combat abilities generate more hate per damage point than damage done by DPS classes..</DIV> <DIV> </DIV> <DIV>Any time a tank can do the same damage as a class whose clear contribution is DPS, then groups will clearly prefer the tank over the DPS.</DIV>

Putka
03-30-2005, 07:12 AM
upgrade your app1s :smileyvery-happy:

Tatali
03-30-2005, 08:04 AM
EQLive had a threat modifier on agro from damage delt. A warrior hitting a mob for 100pts of damage would generate more agro than a bard hitting a mob for 100pts of damage, for example. There is probably something similar going on in EQ2, but to what extent I don't know. Right now it does seem like desipte SOE's claims, they created brawlers to be DPS classes who could tank, while scouts just kinda sit around lfg hoping a group will add them for evac. <span></span><div></div>

Gyilok
03-30-2005, 02:56 PM
<BR> <BLOCKQUOTE> <HR> Putka wrote:<BR>upgrade your app1s :smileyvery-happy: <BR> <HR> </BLOCKQUOTE><BR>bah you [Removed for Content] :smileywink:

Mordock of the Highwynd
03-31-2005, 04:00 AM
<DIV><FONT color=#ff0066>upgrade your app1s</FONT></DIV> <DIV> </DIV> <DIV>What is an app1?</DIV> <DIV> </DIV> <DIV>What does upgrade mean?</DIV> <DIV> </DIV> <DIV>Julian Granger</DIV> <DIV>27th level Assassin</DIV>

Mordock of the Highwynd
03-31-2005, 04:06 AM
<BR> <BLOCKQUOTE> <HR> Tataline wrote:<BR>EQLive had a threat modifier on agro from damage delt. A warrior hitting a mob for 100pts of damage would generate more agro than a bard hitting a mob for 100pts of damage, for example. There is probably something similar going on in EQ2, but to what extent I don't know.<BR> <HR> </BLOCKQUOTE><BR> <DIV>If this is the case, then the solution seems way easy to me.  You design damage tanks to do 60% of the damage of a DPS class and make their damage count for more agro.  You can give them a couple of long timer, decent attacks that get them up to the 60%.</DIV> <DIV> </DIV> <DIV>This can't be that hard . . . </DIV>

Brianf
03-31-2005, 09:38 PM
<DIV> <DIV>If this is the case, then the solution seems way easy to me.  You design damage tanks to do 60% of the damage of a DPS class and make their damage count for more agro.  You can give them a couple of long timer, decent attacks that get them up to the 60%.</DIV> <DIV> </DIV> <DIV>This can't be that hard . . . </DIV> <DIV> </DIV> <DIV>---</DIV> <DIV> </DIV> <DIV>Not hard at all, just swap out the timer's on our main skills and their main skills..let their biggest baddest skill be usable 1/hour and go from there. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Problem fixed <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV></DIV>