PDA

View Full Version : I soloed this...


Miele
03-29-2005, 08:35 PM
<DIV>I was 35.8 and when browsing through Zek, I spotted the Hill Matriarch, a supposedly named lioness not far from docks, with 3 pups grouped with her. Mob was level 33, so blue con.</DIV> <DIV> </DIV> <DIV>With my old crappy bow pristine something short bow (tier3), conning green to me and 1 stack of carbonite arrow plus 1 stack of feyiron arrows I started working on the kill.</DIV> <DIV> </DIV> <DIV>Pulled with cloaked barb, then alternated head shot (adept I) and deadly shot (apprentice I) every time they refreshed, I had blade flurry apprentice 4 up as well as tier 4 storebought purple poison freshly applied.</DIV> <DIV> </DIV> <DIV>I was running backward in circles with ranged attack on, hitting caltrops (apprentice 4) when up and eventually after 134 arrows (99 carbonite + 35 feyiron) the big cat and her 3 pups dropped down dead, giving me a chest with a girdle of stealth.</DIV> <DIV> </DIV> <DIV>Not very efficient with my gear and spell quality, could have been better using only feyiron arrows and having higher level bow such as Stormfire (which I can't yet complete, [expletive ninja'd by Faarbot] camping I refuse to do...).</DIV> <DIV> </DIV> <DIV>As a side note I equip a PGT in main hand that every now and then procced after a swipe from blade flurry, giving me a bit of error margin if one mob was catching me up as well as some power back.</DIV> <DIV> </DIV> <DIV>Took me a bit, I'd estimate 5 minutes give or take something, I killed the big cat first then the 3 pups. Not a huge thing, but was doable and I was a bit cheered up by the kill.</DIV> <DIV> </DIV> <DIV>PS: my ranged skill was maxed for the level.</DIV>

ZaranilShadowfie
03-29-2005, 11:23 PM
nice job <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>

syniste
03-29-2005, 11:50 PM
Yeah =b You can solo pretty well with ranged attacks. I routinely do Green-White ^^ named encounters... it's only if I get rooted or snared that I have a problem. But, it's not uncommon for me to make it through without even getting hit. Here's a few things that work for me:Buy player-made poisons, as they are resisted less often.Definitely use your PGT at all times. It will proc on bow hits as well as melee swipes, helping reduce any incoming damage.When using your bow CA's, you do not have to be facing the target. This helps when kiting mobs over and through terrain so you don't get stuck.Try to cast Assassin's Mark if you can get into range from time to time. It helps a lot.Even backshot / cloaked barb 'rear' attacks will work from time to time if the mobs pathing is messed up enough, as they tend to spin around a lot...Jump over rocks and weave between objects to mess up the pathing of the mob and slow it down.

GodH8s
03-30-2005, 05:27 PM
This seems a bit ridiculous to go through to kill a [expletive ninja'd by Faarbot] mob. We're without other means though. I haven't found anything I could reasonably solo like that where the loot paid off vs the cost of T5 indium arrows. A 50 Warlock friend of mine killed that named spider out in the front of CT by herself today. And got a master chest! Didn't cost her a platinum in poison and arrows either. The only thing I can really solo is solo mobs up to and including yellow con - as long as they don't cast and I get the first hit in. I haven't tried to develop a kiting system as I find it absolutely ridiculous when my Fighter can just wade in and stand there and beat it down. Sure, we can't take the hits like them and we're not supposed to - but if we had the damage we could (in theory) burn them down before they took us out. Being able to dodge a hit every once in awhile without a small army of buffers would be a nice touch too. And if Condemning Blade (screw Assassinate, it's a joke) did damage worth a [expletive ninja'd by Faarbot] maybe we could start the fight at an advantage (you know, like an assassin really would.. That whole 'getting the drop' on your prey thing). <div></div>

ZaranilShadowfie
03-30-2005, 05:43 PM
Any possible way someone can post a memorable victory they had in the game without someone comming in and whining about how terriable the class they give money to play is? <div></div>

Miele
03-30-2005, 06:07 PM
<BR> <BLOCKQUOTE> <HR> ZaranilShadowfiend wrote:<BR>Any possible way someone can post a memorable victory they had in the game without someone comming in and whining about how terriable the class they give money to play is?<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>After years of EQ1, the answer coming to my mind is: no.</P> <P>There will always be someone willing to find flaws in everything and being negative all the time.</P> <P>Come on! First of all if you really hate the class, reroll, it's better than getting an headache per day for sure, don't you think?</P> <P>Second point: fighters are overpowered now, they will be nerfed so hard that my guess is 20% of them will quit the game for not being gods anymore. I hope they don't let the door hit their bums.</P> <P>I'm supporting and always will support the players who have valid arguments and if assassins are so badly screwed now past a certain level, they will be fixed. Sadly you can't just click on a button and magically obtain a fix, it takes time and testing. Look at the sorcerers: they were crappy for months and got their fix, scouts will be tuned soon and if after that you still won't like them, you may reroll, start another campaign to get more fixes or quit playing, whichever option you prefer.</P> <DIV>If in a patch we'll see: base damage increased, recast timers greatly shortened, damage improved AND fighters nerfed, I can bet here and now that there will be someone still complaining because they will want more... likea skill that will kill a raid mob outright with a single blow, exagerating here, but you got the point.</DIV>

IsmeldaLasomb
03-30-2005, 06:28 PM
<P>As assassin 42, i can still solo green group mob ^^ as long they are not casters (not even kitting). Sometimes those mobs are easier than some of the new solo mob thye put it to help the soloers.</P> <P>I am very happy with my assassin, outdamaging nearly all but necromancer and sometimes a Berserker a bit too well played and equiped (skills and weapons). Of course seing some grey caster killing me is not very much ot my liking and i would like some more damage input with lessened delay and i fear that they will fix us a little to our disadvantage like they always do when they fix something.</P> <P>I would also like to see our big attacks doing more consistent damage for that extreme long delay (not even considering what an hour delay on an attack is) when compared to the new skills the monks got while we got a 1mn20s buff in speed attack when we know that our damage came with our skills and not with the pure melee damage (as someone already said somewhere in this board).</P>

DementedGerbil
03-31-2005, 03:47 PM
<DIV>i can solo a blue con, a white if im lucky, requires me to run in a big circle for 30 min using all of 2 bow skills i have and maybe getting cose enough every now and then to throw in a melee attack</DIV> <DIV>i like it how i went to do writs with a lvl 38 i wizard(im lvl 40 atm) and my only job was to give pf every now and then b/c by the time i get to the mob, hes pulled and killd</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>yea i agree mages were overdue for a increase in dps, i think thery were lil over compinsated</DIV> <DIV> </DIV> <DIV>yes i think bruisers/monks should do good dps</DIV> <DIV> </DIV> <DIV>no i dont think its fair that after lvl 35 assassin's get so [expletive ninja'd by Faarbot] boring, getting passed up for a wizzy 7 lvls lower, bein asked only to help people with jboots or to find a mob <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV>i dont expect for us to be turned into lords of dps, but when it comes to dps, we should out dps bruisers, monks,most other melee class's and yes out dps a mage on occasion, hell when u do your assassian subclass quet it(the npc) states we are the best damage dealers in the game.</DIV> <DIV> </DIV> <DIV>when the game first released scout types where so commo in any zone that ud zone someplace else lookin for a tank, i mean there were more scouts then all others class's put together, but alas they are a rare bread these days(on neriak anyway) hell the only ranger i seen above 30 is lvl 45 and i barely ever see him, used to be that ud serch for a healer for 20 min in a pick up grp, but so many people playin em mosy grps can easy have 2 or 3 if they want where as most groups im in (97% id say) im the only scout</DIV> <DIV>i mean ive been asked tyo grp in 2 cases just so i could be a HO starter zzz...</DIV> <DIV> </DIV> <DIV>anyway im jyust pissd off</DIV> <DIV> </DIV> <DIV> </DIV>

GodH8s
03-31-2005, 05:05 PM
Miele - Come on! First of all if you really hate the class, reroll, it's better than getting an headache per day for sure, don't you think? That's where your understanding of the problem goes awry. We actually love our class. <div></div>

Drtydog
03-31-2005, 10:11 PM
I don't think the problem is melee damage i think the problem is defense.....and maybe the timer respawn rate on some frontal attacks...It seems that soe nerfed teh scout class a while back when they found out a bard and swashy could tank due to their agi being so high and have not revisted it with a solution. 

Shidip
04-02-2005, 01:45 AM
<BR> <BLOCKQUOTE> <HR> buoymarker28 wrote:<BR>I don't think the problem is melee damage i think the problem is defense.....and maybe the timer respawn rate on some frontal attacks...It seems that soe nerfed teh scout class a while back when they found out a bard and swashy could tank due to their agi being so high and have not revisted it with a solution.  <BR> <HR> </BLOCKQUOTE> <P><BR>That kinda of thinking is what gives SOE mixed messages and a reason for a delayed fix.</P> <P>Assassins should not be solo machines.  Everyone knows that we are and should be positional damage dealers.</P> <P>We can (if we want to spend a lot of time and arrows) take down ^^s and easliy do solo even cons.</P> <P>The problem is that we dont do enough melee damage (DPS) from those poistional attacks.  We have aproximately the same amount of utility as a Wis/Warlock and get a little bit more armor, but have to be in melee and in the correct position.  </P> <P>As opposed to  the Wis/Warlock that has a little less armor but does not need to be in any sort of poistion to attack.</P> <P>I see no reason why an Assassin should not be allowed to do as much DPS as a Wis/Warlock.</P> <P>We should focus on uping the Assassin positional attack damage...not get SOE side tracked on our solo ability (which seems fine to me as is, but I would not care if it got nerfed so that we could actually do good DPS in group/raid situations).</P>

syniste
04-02-2005, 02:16 AM
<P>Just grouped up with a 47 Wizard last night in Everfrost - I'm 43 Assassin.  I won the DPS contest about 50% of the time using manual start-stop timers on Combat Stats.  Was hitting in the 140-220 dps range, but he was a bit more consistantly in the upper numbers.  When I did lose a round, it wasn't by much... and that was with us trying to out-do each other on ^^ group mobs.  He wasn't demolishing me by any stretch.  Still, a slightly better, more consistant source of DPS than I was.</P> <P>Just saying it's not all that bad.  Maybe on high-end raid mobs, but I'm holding my own atm still...</P>

naczeln
04-08-2005, 05:09 PM
Shidipoo wrote:<p></p><p>We should focus on uping the Assassin positional attack damage...not get SOE side tracked on our solo ability (which seems fine to me as is, but I would not care if it got nerfed so that we could actually do good DPS in group/raid situations).</p><div></div><hr>Go nerf yourself and let others live, there are not many people who play in groups only.

Harmon
04-08-2005, 07:17 PM
<BR> <BLOCKQUOTE> <HR> synister9 wrote:<BR> <P>Just grouped up with a 47 Wizard last night in Everfrost - I'm 43 Assassin.  I won the DPS contest about 50% of the time using manual start-stop timers on Combat Stats.  Was hitting in the 140-220 dps range, but he was a bit more consistantly in the upper numbers.  When I did lose a round, it wasn't by much... and that was with us trying to out-do each other on ^^ group mobs.  He wasn't demolishing me by any stretch.  Still, a slightly better, more consistant source of DPS than I was.</P> <HR> </BLOCKQUOTE> <P> </P> <P>synister9,</P> <P>I've said this before to other people here:  Post a link to the log you are parsing this kind of fight from, don't make generalizations.  Posting numbers with vague (or no) support for how you arrived at them is just confusing.  I can tell you from my own experience with a wizard I group with that there's no way you are consistantly outdamaging a wizard 4 levels above you.  I know I'd like to think I was, but when it comes down to the numbers - we aren't beating them.  </P> <P>Another problem is a lot of wizards just don't unload for fear that the NPC will turn on them, so it takes practice to find how much you can dish out efficiently.  I'm going to guess that if your damage was higher than a higher level wizard's damage that they weren't 'going all out.'</P> <P>But a logfile will show exactly what you and your wizard friend were doing.  More often than not, people won't post them because they've exaggerated their damage to feel more powerful.</P> <P>I'll try to get a logfile from a single ^^ fight to post this weekend.<BR></P>