View Full Version : [Weapons choice] Fast/low dmg ou slow / high dmg for dual wield ?
Hey guys,I just hit 31 and was wondering what choices of weapons provides the better DPS . I have the following weapons available : Kregnoks Axe ( 9/28, 1,5 sec ), Ebon Eye Dagger ( 7/22, 1,2 sec ), Ebon Eye Shord sword ( 7/21, 1,2 sec ) and i saw on broker some engraved leather whip and feysteel spatha who was looking quite good .So what is your choice to optimize DPS when dual wielding ? Fast and low dmg weaps or slow high dmg ? Maybe a mix ?Thanks .
Micbat
01-12-2005, 07:03 PM
That's an interesting question, assuming you are not buffed with some sort of haste you might want to go with the highest level weapons. Most people will tell you quick, going with the 1.2 sec weapons. However, unless you know specifically what you are about to fight and specifically what that mobs resists are it might be benifical to keep one pierce and one crush weapon equipped, that way you could maximize your chances of finding mobs that are weak to one of the two styles you have equipped.I personally run with 2 kregnok axes, because I usually group with a bard friend of mine. It's a really difficult question to answer as it depends on a number of variences: Haste, Poisons, Your Skill, Mob's Resists.To be honest though I think the differences are small enough that it won't make or brake ya. Other players will disagree with me here, but that's the fun of forums.
<DIV>I personally like the 1.2 speed to the 1.6 delay weapons myself, anything else feels to slow. It really depends on the stats of the weapon and what I'll pick. Right now I'm using some fast 1.3ish speed weapons because they have +8 agi on them, but I plan to switch those out to 1.5ish speed weapons once I get a couple more levels because they have better stats on them. </DIV> <DIV> </DIV> <DIV>I just cannot stand using spears, since they just look so goofy being dual wielded. I'm a sword and dagger kind of person :smileyvery-happy: I plan to be using a Sabre and a Dagger as my main weapons once I hit 43.</DIV>
UpurBloodst
01-12-2005, 09:25 PM
<DIV>As long as the weapon is white or above, it doesn't really matter.</DIV>
UpurBloodst
01-13-2005, 08:16 AM
<DIV>Today I just heard a rumor from a reliable source about weapon delay and melee fighting, and it seems to be true.</DIV> <DIV> </DIV> <DIV>Apparently, if you have a fast weapon in your mainhand, and a slow weapon in your offhand, when you swing the fast weapon, your offhand will have a chance to swing along with the fast mainhand at the same delay. Apparently, this is the same way it worked in Daoc, and I've noticed that it seems to be true for EQ2.</DIV>
Stormewol
01-14-2005, 03:43 AM
<BR> <BLOCKQUOTE> <HR> UpurBloodstab wrote:<BR> <DIV>Today I just heard a rumor from a reliable source about weapon delay and melee fighting, and it seems to be true.</DIV> <DIV> </DIV> <DIV>Apparently, if you have a fast weapon in your mainhand, and a slow weapon in your offhand, when you swing the fast weapon, your offhand will have a chance to swing along with the fast mainhand at the same delay. Apparently, this is the same way it worked in Daoc, and I've noticed that it seems to be true for EQ2.</DIV><BR> <HR> </BLOCKQUOTE><BR> That is the way it worked in EQ1, it is not, the way it is supposed to work in EQ2 however from my understanding. Each hand is supposed to swing independent of each other with the assigned delay of the weapon in that hand.
Etillchou
01-14-2005, 01:00 PM
<blockquote><hr>UpurBloodstab wrote:<DIV>Today I just heard a rumor from a reliable source about weapon delay and melee fighting, and it seems to be true.</DIV><DIV> </DIV><DIV>Apparently, if you have a fast weapon in your mainhand, and a slow weapon in your offhand, when you swing the fast weapon, your offhand will have a chance to swing along with the fast mainhand at the same delay. Apparently, this is the same way it worked in Daoc, and I've noticed that it seems to be true for EQ2.</DIV><hr></blockquote>I heard the same rumor and it's based on a thread here on forum and on an interview from moorgard. However imo the rumor is based on people who want to read what they want and fail to really read what was said.I think since beta there have been enough tests to be sure that both dual wield weapons are each on their own speed.
syniste
01-14-2005, 07:59 PM
To go back to the original question, here's my list of priorities for weapon choice, in order:1) White-con weapons or higher.2) STATS: Agility and/or Power are most important. Strength doesn't have much of an impact our our combat skill damage3) DELAY: Go with lower if available - more chances to proc poison between abilities.Don't forget to put as much effort into finding a sweet bow. Your ranged combat abilities do some pretty severe DPS (without poison procs, at level 33, I'm adding an extra 1000-1300 damage over 7 seconds with ranged attack on and using my 3 ranged combat abilities).
Bobbubski
01-20-2005, 08:29 PM
<BR> <BLOCKQUOTE> <HR> synister9 wrote:<BR>To go back to the original question, here's my list of priorities for weapon choice, in order:<BR><BR>1) White-con weapons or higher.<BR>2) STATS: Agility and/or Power are most important.<BR>Strength doesn't have much of an impact our our combat skill damage<BR>3) DELAY: Go with lower if available - more chances to proc poison between abilities.<BR><BR>Don't forget to put as much effort into finding a sweet bow. Your ranged combat abilities do some pretty severe DPS (without poison procs, at level 33, I'm adding an extra 1000-1300 damage over 7 seconds with ranged attack on and using my 3 ranged combat abilities).<BR> <HR> </BLOCKQUOTE><BR> <DIV>is it more important to have a white+ con weapon vs. a blue higher damage weapon? someone explain how does the con of weapons used effect the damage?</FONT></DIV> <DIV></FONT> </DIV> <DIV>thanks</FONT></DIV>
optikal
01-22-2005, 12:04 AM
<DIV>To add:</DIV> <DIV> </DIV> <DIV>Since it's not possible to tell what kind of resists a mob has [unless I just plain missed how to see], would it be suggestable to wield different weapon types [ie: slash and piercing] if they have the same speed and relatively same damage rather than 2 weapons that deal identical damage [ie: pierce]?</DIV>
Sabinemo
01-22-2005, 04:19 AM
<DIV>I like to wield one slash and one pierce. This has the benifit of keeping both skills maxed as you never know when you are goign to come across that nice drop that uses a skill you have been neglecting not to mention you get debuffs that work for both slashing and piercing.</DIV>
optikal
01-22-2005, 11:06 AM
<BR> <BLOCKQUOTE> <HR> Sabinemort wrote:<BR> <DIV>I like to wield one slash and one pierce. This has the benifit of keeping both skills maxed as you never know when you are goign to come across that nice drop that uses a skill you have been neglecting not to mention you get debuffs that work for both slashing and piercing.</DIV><BR> <HR> </BLOCKQUOTE><BR> Ok. Think I have to go back to the easier mobs or switch to a slash/pierce setup as I've been using pierce for quite awhile.
Sirmort
01-22-2005, 07:17 PM
<DIV>Peircing all the way! WE Assassins get all kids of peircing defense debuffs. </DIV>
Sirmort
01-22-2005, 07:30 PM
<DIV>One other point: Poison is a proc. The faster weapons acheive two things: more procs and greater chances of procing poison.</DIV>
BiggilusE
01-22-2005, 08:47 PM
<DIV>I use two rapiers, 1.2s, for the theory behind poison proc frequency, and also two rapiers looks mental <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>I do only have 70 slash at lvl 22, but i intend to beatdown on some greycons to raise that up pretty quick so i can dual wield a pair of kregnok's axes when i hit 29</DIV> <DIV> </DIV> <DIV>what kregnok dooo? not soooo smart..... BAD KREGNOK..</DIV> <DIV> </DIV> <DIV>tee-hee! have to chat to him everytime i go to nek <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV>
UpurBloodst
01-22-2005, 08:50 PM
<DIV>"Peircing all the way! WE Assassins get all kids of peircing defense debuffs"</DIV> <DIV> </DIV> <DIV>And slashing debuffs...what's your point?</DIV>
<DIV>Aye, from level 29 to now (just a bit into 33) I wielded a Kregnok's Axe (primary) and an Ebon Eye Dagger. Seemed to work pretty well. Now that I've hit 33 weaponsmith, I'm switching to a Pristine Forged Feyiron Stilleto and a Pristine Forged Feyiron Crescent Axe (both of which I can make myself). Not entirely sure whether they're a whole lot better than the dropped weapons, but if I won't wield the weapons I make, who will? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV>
BiggilusE
01-23-2005, 05:35 AM
<DIV>i find crafted weapons to be most useful, they last for 10 levels where dropped only last for 5 and have great stats on pristine things.</DIV> <DIV> </DIV> <DIV>comparable values, standard drops and crafted ones i would think</DIV>
Amise
01-23-2005, 01:36 PM
<BR> <BLOCKQUOTE> <HR> Stormewolfe wrote:<BR><BR> <BLOCKQUOTE> <HR> UpurBloodstab wrote:<BR> <DIV>Today I just heard a rumor from a reliable source about weapon delay and melee fighting, and it seems to be true.</DIV> <DIV> </DIV> <DIV>Apparently, if you have a fast weapon in your mainhand, and a slow weapon in your offhand, when you swing the fast weapon, your offhand will have a chance to swing along with the fast mainhand at the same delay. Apparently, this is the same way it worked in Daoc, and I've noticed that it seems to be true for EQ2.</DIV><BR> <HR> </BLOCKQUOTE><BR> That is the way it worked in EQ1, it is not, the way it is supposed to work in EQ2 however from my understanding. Each hand is supposed to swing independent of each other with the assigned delay of the weapon in that hand.<BR> <HR> </BLOCKQUOTE><BR> That is not the way it worked in EQ1. It was proven reliably and early in EQ1 that dual wielded weapons swung independantly of each other based on their individual delay. Any theory about the effect of primary/secondary delay on each other can easily be tested by parsing number of swings made with various weapon combinations (ie by comparing number of swings made in the off-hand with two weapons equipped with number of swings made with only a secondary weapon equipped - which is what was done in EQ1).
<blockquote><hr>UpurBloodstab wrote:<DIV>"Peircing all the way! WE Assassins get all kids of peircing defense debuffs"</DIV><DIV> </DIV><DIV>And slashing debuffs...what's your point?</DIV><hr></blockquote>Now, im not 50 yet, but just looking at the skilltree i see...At 50 youll have:Bloodthirster: (Pierce debuff, Stifle)Murderous Focus (increases Dmg and pierce skill)Punchblade (Pierce debuff, poison debuff, defence debuffAnathema (pierce debuff, slash debuff, crush debuff)Ignore Wound (poison debuff slash debuff)(not counting bleed dmg types)So each to his own, if you rpefer slashers by all means go for it, but me personally... im going Pierce <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />.But when out killing greys i have a slasher in the offhand for the occasional Skillup.. just incase they add anything in teh future <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
rapidvir
01-24-2005, 10:24 PM
<DIV>as an assasin i go with one slash and one pierce weapon, i use poisons that debuff for both these as when i log in i never know whats going to sound fun that day.</DIV> <DIV> </DIV> <DIV>dont know if thats the smartest but thats what i do.</DIV> <DIV> </DIV> <DIV>MFC</DIV>
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