View Full Version : Escape
<DIV>Is it just me, or is this skill no longer zone wide anymore? My friend was in viewing distance of me, but pretty far away and was getting beat on by some red double up mob so I tried to escape since it's just the two of us in the group. Well escape worked but only I'm at the zone line and my friend is still were they were and died. I never engaged the mob if that's part of the factor, but I'm just curious if anyone else has noticed it not working and now has a radius effect to it.</DIV>
KroviusTu
01-10-2005, 01:45 AM
<DIV>Dunno what happened there. I was able to use escape successfully last night. I'll give it another shot today sometime.</DIV>
Crusadi
01-10-2005, 02:52 AM
My guess is it now works like the evac spells in EQ1, which means you'll need to make a macro "Hug the Assassin for EVAC now!" and hope everyone runs close enough before it goes off. The range seems to be pretty small, but it also refreshes much quicker than before if I am not mistaken.
<DIV>I did notice the range shrunk as well - last night in varsoon's a group member was a short distance away and was left behind </DIV> <DIV> </DIV> <DIV>anyone figure out how to cancel this spell when it's kicked off?</DIV>
Fingolfin2
01-11-2005, 01:43 AM
<DIV>You can cancel escape by sitting. <BR><BR>I can also confirm the radius has shrunk. Inform your party members to get close when escape is called.</DIV>
Demon Wrai
01-11-2005, 05:32 PM
<BR> <BLOCKQUOTE> <HR> Fingolfin2 wrote:<BR> <DIV>You can cancel escape by sitting. <BR><BR>I can also confirm the radius has shrunk. Inform your party members to get close when escape is called.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>I'm an Assassin, which means I'm evil, and a roleplayer. Unless they are paying attention or paying me coin, I'm leaving them behind GLADLY!</FONT></DIV><p>Message Edited by Demon Wraith on <span class=date_text>01-11-2005</span> <span class=time_text>04:32 AM</span>
swdrgn
01-12-2005, 06:19 AM
A few days ago I was in Runny Eye fighting when we aciidently pulled some 40 ish mobs we could barely scratch. We were all in the same room and I hit escape. It zone all of us but one member who watched us be wisked away to safety and leaving him behind to die. I guess nothing is ever 100% in any of these games.
<DIV>From what it looks like, our escape got changed to be exactly like the wizards escape. We have to be close to the party members, and them close to us, to be able to escape out. I have only gotten it to work if I'm close to all the members of the party. If I'm to far away from them, and it is a short range, they get left behind to die.</DIV> <DIV> </DIV> <DIV>One thing I find funny though is that the patch notes stated that escape was changed to be a 30 minute timer, which is has been for a long time, yet in the game it's now a 15 minute timer. Maybe it's a bug, but I think it won't get changed back to the way it was if it indeed is a bug.</DIV> <DIV> </DIV> <DIV>Maybe the higher level versions of escape increase the radius of the escape range for party members.</DIV>
neble
01-14-2005, 12:07 AM
<DIV>I can say the Warden one is also radious and on a 15 minute timer as well. Considering the radius, I think 15 minutes is a very reasonable timer.</DIV>
KroviusTu
01-14-2005, 02:37 AM
<DIV>Just tried it out last night. Escape does have a limited radius.</DIV>
Stormewol
01-14-2005, 03:34 AM
<DIV>I have noticed you are able to purchase Escape App II from trainers, I'm wondering if you can upgrade the ability to increase it's radius and lower the chance of leaving behind a party member?</DIV>
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