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View Full Version : Why even give us training?


Flyinn_High
01-08-2005, 01:59 AM
<DIV>Hello, first let me say i do enjoy playing eq2 and will for some time, however, there are a few things that baffle me.</DIV> <DIV> </DIV> <DIV>With the new training we recieved, (only gonna go into 2 of them), they are rather useless.</DIV> <DIV> </DIV> <DIV>Elaa's perforating slice.Extreme dmg stealth attack.  It is the exact same as assassin's blade.  When it first came out they were on different timers, but now they changed it so they are both on same timer.  So my question is, why even give us it?  Am i the only one who thinks that this is useless.</DIV> <DIV> </DIV> <DIV>Ok i do forget the name of the 2nd one, as i am not logged in right now.  But it goes on the same timer as Ebon blade, Im not sure about anyone else but have 2 same attacks on same timer to be rather useless.</DIV> <DIV> </DIV> <DIV>I think they could have taken some time with them and give us some thing unique, not something that we already have and on the same timer.  Well these are my thoughts but i wish they would change something....</DIV> <DIV> </DIV> <DIV>Flyin High</DIV> <DIV>Monolith</DIV> <DIV>Steamfont</DIV> <DIV> </DIV> <DIV> </DIV>

Garath
01-08-2005, 02:07 AM
Explaination as posted by Moorgard:In addition to the issues I posted a little while ago, many players are reporting that spells and arts that were usable independently of one another before today are now using the same recast timer. I wanted to take a moment to clarify this situation. The Training options are intended to act as a higher-powered replacement for abilities you are already using. Training is not meant to give you an additional ability; rather, it is meant to act as a significant upgrade to an existing spell or combat art. Since these are free upgrades that are much more potent than the Apprentice I spells you ordinarily receive, they need to share a recast timer in order to maintain game balance. However, a number of other spells and arts that had been separate are now tied together as well. For instance, certain heal or damage-over-time spells that were independent of one another now prevent similar spells from being used. We are working at this very moment to reverse this change so that the affected spells and arts will work the same way they did before this update. To sum up: Training options are intended to replace existing abilities and thus will share the same timer. The recast timers of standard spells and arts that were affected by today's update will be reverted to function the way they have since launch.

Leal
01-08-2005, 05:36 AM
<DIV>i got the new stealth attack and to me it is the same as ambush...as it stands, i rarely ever use ambush anymore (level 27 assassin) so this is just another stealth attack that takes up room...i must admit though...the new stealth is nice...i can ALMOST keep up with people in group when we are moving...add to that i can use stealth attacks and see invis...so basically i went from stacking hunt and slip away to having only to use this...(can still stack slip away and not sure if it adds any...if it does it's minimal, still experimenting)</DIV>