PDA

View Full Version : CA resistability changes


Gareorn
12-21-2006, 10:49 PM
<DIV>Last night I noticed a change to the resistability on our CAs.  Before the change, AD1 said something like 10% harder to resist, AD3 20%, M1 30%.</DIV> <DIV> </DIV> <DIV>Now my M1 CAs say something like 40% increase to hit (or something close to that).  So I look at my AD3s, and they also say 40%.</DIV> <DIV> </DIV> <DIV>I'm a bit confused.  Did anyone else notice this?  Does anyone know what this actually means?  And do our masters all now have the same resistability check as AD3 CAs?  I'm thinking that our masters are no long as useful as they were before the change.  If so, this hits me pretty hard.  I have very few AD3s at this point, and the only reason I bought the Triple Volley master was because of the resistability check.  The damage difference between AD3 and the M1 on Triple Volley is insignificant.</DIV>

Lev
12-21-2006, 11:50 PM
The reason they changed terminology on it I don't know, probably due to changes in the combat system and maybe to make it more clear.The fact that M1s and Adept3s now have the same "to hit" % is part of the vamp where they made m1 and adept3s less different. Closing the gap between legendary and fabled players, as intended.<div></div>

Gareorn
12-22-2006, 12:13 AM
<DIV>So now the difference between being fully mastered and fully AD3 is nothing more than a ~15% increase in damage.  Wow, I sure wish I could get back all the plat I spent on masters.  If I got a reach around on this, I missed it.</DIV> <DIV> </DIV> <DIV>Edit:  Forgot to put in the :smileytongue: so people would know I'm being sarcastic.</DIV><p>Message Edited by Gareorn on <span class=date_text>12-21-2006</span> <span class=time_text>11:17 AM</span>