View Full Version : Wouldn't it be nice if...
Nulad
12-15-2006, 06:25 PM
<div></div>Poison buff icon colour matched vial colours, some do, some don't.Poisons could be auto-applied much like food/drink.Intterupted ranged attacks could auto-recast like melee ones.HO's could be forwarded by even one ranged art.Makeshift/Reclaimed/Rip.Tear arrows went directly into the quiver and didn't give 'Your inventory is full' errors when your quiver has plenty of space.Arrows weren't so [expletive haxx0red by Raijinn] expensive <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />Eof AA Multishot timers could be looked at, please <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />Just musing <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div><p>Message Edited by Nuladen on <span class=date_text>12-15-2006</span> <span class=time_text>05:26 AM</span>
Memran
12-15-2006, 06:35 PM
Poison buff icon colour matched vial colours, some do, some don't.<font color="#ff99ff">Yes indeed! I don't see any reason why the effects and maintained icons don't match vial colour, it just doesn't make sense.</font>Poisons could be auto-applied much like food/drink.<font color="#ff99ff">Would be nice, yes. I think this would require a dedicated poison/potion slot which works like the food/drink slots, where you can drop in a stack. Probably too class-specific for it to be implemented though.</font>Intterupted ranged attacks could auto-recast like melee ones.<font color="#ff99ff">Don't they do this?</font>HO's could be forwarded by even one ranged art.<font color="#ff99ff">Definately!</font>Makeshift/Reclaimed/Rip.Tear arrows went directly into the quiver and didn't give 'Your inventory is full' errors when your quiver has plenty of space.<font color="#ff99ff">Agreed, very anoying.</font>Arrows weren't so [expletive haxx0red by Raijinn] expensive <img src="../../i/smilies/16x16_smiley-sad.gif" border="0" height="16" width="16"><font color="#ff99ff">Yea, if I run out of reclaimed, I buy tin to save cash <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></font>Eof AA Multishot timers could be looked at, please <img src="../../i/smilies/16x16_smiley-wink.gif" border="0" height="16" width="16"><font color="#ff99ff">Not started this line yet, but I'm sure you're right based on your other correct observations <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></font>Just musing <img src="../../i/smilies/16x16_smiley-happy.gif" border="0" height="16" width="16"><div></div>
Harvash
12-15-2006, 09:02 PM
Perhaps I misunderstood what you meant, however...my Reclaim/Tear arrows do go directly to my quiver. I just recently finished betrayal from Assassin, so still a little lost...disreguard anything i say that makes completely no sense =)
Taekwondo
12-15-2006, 09:04 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>Memran wrote:<BR></P> <P>HO's could be forwarded by even one ranged art.<BR><FONT color=#ff99ff>Definately!</FONT><BR><BR></P> <HR> </BLOCKQUOTE> /agree Never understood why we couldn't use our ranged in HO's.<BR>
Starness
12-15-2006, 09:15 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>Memran wrote:<BR>Poison buff icon colour matched vial colours, some do, some don't.<BR><FONT color=#ff99ff>Yes indeed! I don't see any reason why the effects and maintained icons don't match vial colour, it just doesn't make sense.</FONT><BR><FONT color=#ff0000>Yeah, a cosmetic thing, but annoying none the less.</FONT></P> <P><BR>Poisons could be auto-applied much like food/drink.<BR><FONT color=#ff99ff>Would be nice, yes. I think this would require a dedicated poison/potion slot which works like the food/drink slots, where you can drop in a stack. Probably too class-specific for it to be implemented though.</FONT><BR><FONT color=#ff0000>Would be nice, but I think that's at the bottom of the list if it's on at all.</FONT></P> <P><BR>Intterupted ranged attacks could auto-recast like melee ones.<BR><FONT color=#ff99ff>Don't they do this?</FONT><BR><FONT color=#ff0000>They already do restart if interupted. Unless you mean interupted by a mob dying in which case, no I don't want that.</FONT></P> <P><BR>HO's could be forwarded by even one ranged art.<BR><FONT color=#ff99ff>Definately!</FONT><BR><FONT color=#ff0000>The HO system just seems entirely incomplete. Like they got it done up to lvl 20 and then instead of finishing the system off they just scaled the DMG/Effects as a quick 'fix'. :smileyindifferent: Maybe it will get finished out in the future.</FONT></P> <P><BR>Makeshift/Reclaimed/Rip.Tear arrows went directly into the quiver and didn't give 'Your inventory is full' errors when your quiver has plenty of space.<BR><FONT color=#ff99ff>Agreed, very anoying.</FONT><BR><FONT color=#ff0000>Yeah that is annoying, though they do go into your quiver directly if there's an open space, but it does suck when your bags are full but there's plenty of space in your quiver and you get "Inventory Full" messages.</FONT></P> <P><BR>Arrows weren't so [expletive haxx0red by Raijinn] expensive <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-sad.gif" width=16 border=0><BR><FONT color=#ff99ff>Yea, if I run out of reclaimed, I buy tin to save cash <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></FONT><BR><FONT color=#ff0000>Yeah, arrows still need to be looked at.</FONT></P> <P><BR>Eof AA Multishot timers could be looked at, please <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-wink.gif" width=16 border=0><BR><FONT color=#ff99ff>Not started this line yet, but I'm sure you're right based on your other correct observations <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></FONT><BR><FONT color=#ff0000>I'd rather them not actually. I think that what you'll find is that when they do get looked at that if you have less than 5 points in the ability you timers will go up, not down.</FONT></P> <P><BR>Just musing <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-happy.gif" width=16 border=0></P> <BR> <HR> </BLOCKQUOTE>
Nulad
12-16-2006, 12:54 AM
Hmmmm.... I wonder if I'm getting a bug on my ranged CA's being interrupted then, root, backoff, stop, hit CA, interrupt, no recast, is the way it usually happens, by the time I've moved back over a useable art my root is wearing off and I'm back in melee, situation dependant of course. In fact, I've yet to see a ranged CA attempt to cast again after it's been interrupted <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><div></div>
Nulad
12-16-2006, 12:57 AM
<div><blockquote><hr>Harvash wrote:<div></div>Perhaps I misunderstood what you meant, however...my Reclaim/Tear arrows do go directly to my quiver. I just recently finished betrayal from Assassin, so still a little lost...disreguard anything i say that makes completely no sense =)<hr></blockquote>If your main inventory is full you will be unable to use the rip/tear line and backup/reclaimed will just reset the timer, doesn't matter how much space you have in your quiver, at a guess the system is checking for empty inventory slots, flagging none and aborting the CA before it ever checks for space in the quiver.</div>
Gerdos
12-16-2006, 02:39 AM
<DIV>Some good ideas.</DIV> <DIV> </DIV> <DIV>The timers from the Multishot line, are working fine. Game mechanics prevent any class being able to reduce "casting timers" by more then 50% of their default value. "Poise" reduces "casting timers" by 35%, and adding 3 AA points to the enchanced: CAs, will put you at the 50% cap. The only additional improvements you'll get by adding more, is the increase in dmg as a %.</DIV> <DIV> </DIV>
Crychtonn
12-16-2006, 04:11 AM
<BR> <BLOCKQUOTE> <HR> Gerdos wrote:<BR> <DIV>Some good ideas.</DIV> <DIV> </DIV> <DIV>The timers from the Multishot line, are working fine. Game mechanics prevent any class being able to reduce "casting timers" by more then 50% of their default value. "Poise" reduces "casting timers" by 35%, and adding 3 AA points to the enchanced: CAs, will put you at the 50% cap. The only additional improvements you'll get by adding more, is the increase in dmg as a %.</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>We all know that the multishot line AA's are working fine. It's not about it not working its about the additional two points available only receive half the benefit that the first three points received. I don't know of any other class that has AA's that loose value like this after a certain number of points are spent.</P> <P>That is why alot of players are complaining and asking for the multishot line to be looked at again. The most popular player suggestion is to remove the cast timer reduction and change it to a recast timer reduction. The current system gives rangers a predator final AA that negates half the benefit of certain ranger AA's and that is just wrong in mine and many others opinions.</P> <P> </P>
Gerdos
12-16-2006, 05:10 AM
<DIV>As they are now, you have 2 new avenues to play around with AAs. You can skip 8 points to Poise and add them to other AA KoS lines/ranks. Or for new players, you could begin putting points into the EoF multishot line and get more immediate benefits (even if to a limited number of CAs) then putting points into AGI KoS line. Then /respec the AA's once they had enough points to fill out the AGI KoS line. Neither situation might be optimal, but they do give you some options to play around with on how you use AAs. </DIV> <DIV> </DIV> <DIV>As for changing the focus from casting timer to something else ... its not a bad suggestion. However, casting timers would be my preference and should be the preference of any dps orientated ranger. There's more benefit to improving casting timers then reuse timers (unless it was a significant improvement) or refresh timers. In fact, even if i had the choice of changing it to 2% (for a total of 10%) added dmg in replace of 1% dmg bonus and reduction of recast timers, i'd still go with its current format. The benefits gained from faster casting timers is just too good to give up. Now, if only there was a way to improve casting timers on Veiled Fire or Sniper Shot .. i'd be happier.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
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