View Full Version : Need duo advice from expirenced rangers
Deaudlus
11-30-2006, 02:35 AM
My wife and I recently started playing the game. She choose to play a wizard and I choose a Fury. The reason I choose fury is that I figured that it would help to reduce down time and help keep her alive (She is pretty much brand new to gaming) . While I dont mind playing a fury it wasnt my first choice when I was researching classes. I really wanted to play a ranger. At this point we are only at lvl 10. I could solo a ranger up to that in a few hours so if I am going to do a class change now is probably the time. My question however is this. Is it going to be possible to duo a ranger and wizard effectively? We will group for hard quests and things like that but we would prefer to do alot with just the two of us. Is it going to be possible to pull this off without a healing class? Since I have only seen the VERY low lvl content I really need some advice from the expirenced players. Thanks!-Rollo<div></div>
Maybe talk your wife into playing a fury?
Well in my opinion any duoing is possible.. the problem is that you will very often be doing almost nothing at all, due to the root techniue most mages use today. Which more often than not will be better than your ranged dps. Of course I don't want to discourage you in being a ranger, and if you really want it I would tell you to go for it. However from a duo perspective I would say that a healer is more useful together with a wiz than a ranger. <div></div>
BSbon
11-30-2006, 03:35 AM
i duo with a pally all the time. this combo works really well. with a wiz and ranger i would have the ranger pull with big hits and the debuffs and then have the wiz nuke. should be very effective. and anny 2 classes can duo because every class can solo. it's just a matter of what you will be duoing.
Jeris Nefz
11-30-2006, 03:41 AM
If you are going to be duoing any harder stuff (ie ^^^ heroics) you will need a healer. You will need a back up plan if a root or snare breaks and you now have an agry mob in you or your wife's face. Healers are almost always a good choice with a dps class. I would think the issue is more who wants to "tank" and who is going to heal.
Crychtonn
11-30-2006, 04:34 AM
<P>Your wife picked a hard class to duo with. Wizards are great at solo and groups but I can see them having alot of problems duo'ing. The only class I can think of that might duo well with her wizard is a paladin. A paladin has an aggro transfer skill you could put on her to help you keep the mob and not loose it to her. Paladins can also self heal which is needed when duo'ing. Otherwise you end up with alot of down time regening.</P> <P>I can't see a ranger and wizard being able to duo very well. Without any type of healing you'd end up sitting around regening more then you'd actually be out playing the game. If you grouped together with others you'd do fine and have alot of fun. But on your own I can't see this as a good or fun combo to play.</P> <P> </P>
TerriBlades
11-30-2006, 07:23 AM
<BR> <BLOCKQUOTE> <HR> Crychtonn wrote:<BR> <P>Your wife picked a hard class to duo with. Wizards are great at solo and groups but I can see them having alot of problems duo'ing. The only class I can think of that might duo well with her wizard is a paladin. A paladin has an aggro transfer skill you could put on her to help you keep the mob and not loose it to her. Paladins can also self heal which is needed when duo'ing. Otherwise you end up with alot of down time regening.</P> <P>I can't see a ranger and wizard being able to duo very well. Without any type of healing you'd end up sitting around regening more then you'd actually be out playing the game. If you grouped together with others you'd do fine and have alot of fun. But on your own I can't see this as a good or fun combo to play.</P> <P></P> <HR> </BLOCKQUOTE> <P>Crychtonn sums it up pretty well, but I'll add a bit to it.</P> <P>Rangers and Wizzys can duo together, but its definately not easy. If you want to go this route its going to take a lot of communication back and forth. Wizzys solo well on thier own with their roots and what not, so you'd think that having addintional ranged damage would be a good thing, but its not. I dont know if its true for all classes, but I know my ranger breaks roots fairly easily. This is where the communication would come in to play. The ranger wouldnt be allowed to attack (if you planned on a root/nuke type of strat.. assuming you want to duo heroics that is) until the wizzys root(s) is about to recycle.</P> <P>From what I understand, and I dont play a wizzy, so this might not be completely accurate, but wizzys get 2 roots. One good one.. one not so good one. The not so good one breaks much easier then the good one, and you really dont want to attack it at that point. The good one, you should be able to get some damage in for a short bit.</P> <P>Overall, it wouldnt be my first choice.... closer to last if you asked me.. but it is doable. I'd say Brigand / Assassin is a pretty mean duo with little little down time, due to stun locks and the hard hits of assassins. Plus you could ping pong agro! That however would require 2 new classes instead of one.<BR></P>
Superiorxgodz
11-30-2006, 08:47 AM
From my experience with duoing with a ranger, i would say Fury is best partner. So, what i would first try to do is get her to be a fury, they are fun=). I'm a ranger though dont get worried. Ranger's and Wizzies can duo it is really hard though. You have to time your roots and stuff, and if they break you gotta stop attacking, so just have her make some macro's and have some type of timing program and youre good to go. You also wouldnt be able to solo well in dungeons, since your both ranged. But, that is all cool. If youre here for a challenge i would give it a try. Back the the Fury/Ranger duo, It's very good anywhere, right now my friend is a fury and we can duo anything. He can tank being a leather wearer(yeah it actually works). With your deagg buff and 2 de-agg spells, you can range and never get aggro. The fight ends very quickly with your amazing dps and all the fury has to do is heal himself, they have 2 dot's and with AA's a fury can have quick casting and low mana dot's which help alot for the duo. This would work with the mage too. We have only duoed together into our late 30's but we can duo anything so far, we farm everything.
Lyptus
11-30-2006, 05:53 PM
In my honest opinion, I'd have to agree with the poster that recommends a Pally duo. I love this combo. The pally holds the aggro, can heal, taunt, rez. Alls you have to do is burn the mob. They don't have to deal a lot of dmg, just make sure their gear is semi up to par with their level. You will really notice a huge difference when you start getting higher in level. My dwarf/paladin brother takes a beating. I pull so many adds when I move back to shoot em down, he picks em up, and still keeps on tickin. So something to think about. To me this makes a lot of sense. You have a healer (she will only be able to heal a lil bit at first) who is also a tank. Someone to take the dmg for you, but also playing the role of the healer (to a degree). The only concern you should have is big heals. Even still, you will be able to take mobs well beyond your means. You get three class for the price of two. Just make sure you dps slow to start. Or have your evade/elude and surviel ready. Having hate decreasing poison also helps if you can get some, as well as debuffing. Just don't listen to anyone who says a Paladin is a [Removed for Content] class. In my honest opinion, I don't like grouping with many other tanks. Paladins rule, with a divine style! <div></div>
Zholain
11-30-2006, 06:54 PM
<font size="2">I have to agree with a couple of the posters above. If you really want an effective duo team, the pally / ranger would be my first choice and ranger / fury would be my second.The problem with the wizard / ranger combo basically boils down to who has agro. Ideally, you want to keep the mobs' attention on one person. With a wizard, the mob will constantly be bouncing back and forth. The wizard's roots are very effective, but in a duo team, the roots can add confusion to the combat. And if the mob breaks root and gets to the wizard, usually the wizard will be dead before you can gain agro (i'm primarily speaking of heroic encounters)...leaving you with a really mad mob and no one to back you up. These types of situations happen more often than you might think.Paladins are absolutely great as the tank in a duo. They have decent heals, good mitigation buffs, great wards, plus Amends for agro control. They work well with a wizzie or a ranger.</font><div></div>
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