PDA

View Full Version : Items missing + Ranged or + Ranged crit


Mirdo
11-29-2006, 12:26 PM
<DIV>The more loot that appears from this expansion, the more I am seeing with either +x% to melee crit or +x to Crush, Slash & Pierce. I just wonder why the Ranged stat hardly ever seems to appear on these general purpose scout items? I know there are some + Ranged bonuses on Ranger specific gear but only a %age of the population are going to pick those up. It's particularly annoying that player crafted gear can carry +c/s/p, but not ranged, as this equipment is available to all.</DIV> <DIV> </DIV> <DIV>As to + Ranged crit, well it can be done! If you look in this thread you can see one of the new rewards for the lvl 60+ city raids has bonuses for both ranged and melee crit chance as well as bonuses to Ranged and piercing(spolier alert):</DIV> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=gameplay&message.id=144739#M144739" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=gameplay&message.id=144739#M144739</A></DIV> <DIV> </DIV> <DIV>I just get a little disapointed every time I see gear that has solely melee bonuses. The availability of scout proc gear that that won't proc from ranged attacks is another disapointment.</DIV> <DIV> </DIV> <DIV>Mirdo.</DIV>

Lesca
11-29-2006, 03:08 PM
Some +ranged items would be really helpful, especially for a raiding Ranger. Running HoS last night, I had 397 ranged skill (so 47 points over) and I still was missing about 50% of my ranged attacks on the yellow mobs. It was only the Dirge dropping Tomb's Calm and buffing me up to 419 that I was able to hit anything with any form of consistency. And yes, I'm fully fabled, Sarnak bow and T8 ammo, so it's not a case of gear. Hell, the two epic mobs outside in TT? Couldn't hit em for toffee. If we're supposed to buff ourselves up to this kind of level to be able to hit things, some extra +ranged on our items would be very nice indeed thanks...

Mono
11-29-2006, 05:03 PM
<DIV>Problem is Lesca as always we're overlooked cos its easier and simpler to just give us melee options as most of the CA are melee.</DIV> <DIV> </DIV> <DIV>/shrug.</DIV>

Lesca
11-29-2006, 06:26 PM
<P>Tell me about it. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>When we do get a +ranged item, it's about +3 to the skill. Mmm, that'll help me get 70 points over base so I can hit things. Bah! Suppose I'll just have to carry a Dirge round in my pocket...</P>

Lev
11-29-2006, 08:01 PM
<div></div>And whats up with procs?????? Ranged procs now also proc of melee, at least the description says if a melee weapon is used only your primary weapon counts. So why doesn't it work the other way around??<div></div><p>Message Edited by RabbitFly on <span class=date_text>11-29-2006</span> <span class=time_text>07:01 AM</span>

Starness
11-29-2006, 08:47 PM
<BR> <BLOCKQUOTE> <HR> RabbitFly wrote:<BR> And whats up with procs?????? Ranged procs now also proc of melee, at least the description says if a melee weapon is used only your primary weapon counts. So why doesn't it work the other way around??<BR> <P>Message Edited by RabbitFly on <SPAN class=date_text>11-29-2006</SPAN> <SPAN class=time_text>07:01 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>That's not true. The description is just a very generic and kinda confusing way of saying if the proc is a buff granted proc (like CoB or something like that) that only your primary weapon (and not an off hand weapon) has a chance to trigger the proc. Basically the way it's supposed to have been for some time now.

Lev
11-29-2006, 10:12 PM
<div></div><blockquote><hr>Starness wrote:<div></div> <blockquote> <hr> RabbitFly wrote: <div></div>And whats up with procs?????? Ranged procs now also proc of melee, at least the description says if a melee weapon is used only your primary weapon counts. So why doesn't it work the other way around?? <div></div> <p>Message Edited by RabbitFly on <span class="date_text">11-29-2006</span> <span class="time_text">07:01 AM</span> </p><hr> </blockquote>That's not true. The description is just a very generic and kinda confusing way of saying if the proc is a buff granted proc (like CoB or something like that) that only your primary weapon (and not an off hand weapon) has a chance to trigger the proc. Basically the way it's supposed to have been for some time now.<hr></blockquote>I am sorry, but you are totally misunderstanding my post. Yes I know that all procs count, and that it means that only the primary weapon can trigger the proc (and it makes total sense). What your not getting that there are currently 3 melee procs, 1 that says melee weapon, 1 that says attack (both melee and ranged), and one that says ranged. However if you check your ranged procs, they now say at the end of the description that "IF a melee weapon is used only the primary weapon will trigger the proc" or something like that. Now if it actually works like this or not I am not sure, but it does describe it like ranged procs now also proc of melee, just not the other way around.EDIT: to further go on my point, here is the description from the proc of the new fabled bow "Wind-shaped Bow" And this goes for all ranged procs I have seen since EoF. When Equipped: <img src="http://eq2players.station.sony.com/images/invis.gif" width="20"> On a successful ranged attack this spell has a chance to cast Wind Scar on target of attack. This effect will trigger an average of 1.8 times per minute. If a melee attack is used, only the primary weapon can trigger this effect.<div></div><p>Message Edited by RabbitFly on <span class=date_text>11-29-2006</span> <span class=time_text>09:20 AM</span>

Balerius
11-30-2006, 05:38 AM
<BR> <BLOCKQUOTE> <HR> RabbitFly wrote:<BR> <BR> <BLOCKQUOTE> <HR> Starness wrote:<BR> <BR> <BLOCKQUOTE> <HR> RabbitFly wrote:<BR> And whats up with procs?????? Ranged procs now also proc of melee, at least the description says if a melee weapon is used only your primary weapon counts. So why doesn't it work the other way around??<BR> <P>Message Edited by RabbitFly on <SPAN class=date_text>11-29-2006</SPAN> <SPAN class=time_text>07:01 AM</SPAN><BR></P> <HR> </BLOCKQUOTE><BR>That's not true. The description is just a very generic and kinda confusing way of saying if the proc is a buff granted proc (like CoB or something like that) that only your primary weapon (and not an off hand weapon) has a chance to trigger the proc. Basically the way it's supposed to have been for some time now.<BR> <HR> </BLOCKQUOTE><BR>I am sorry, but you are totally misunderstanding my post. Yes I know that all procs count, and that it means that only the primary weapon can trigger the proc (and it makes total sense). What your not getting that there are currently 3 melee procs, 1 that says melee weapon, 1 that says attack (both melee and ranged), and one that says ranged. However if you check your ranged procs, they now say at the end of the description that "IF a melee weapon is used only the primary weapon will trigger the proc" or something like that. Now if it actually works like this or not I am not sure, but it does describe it like ranged procs now also proc of melee, just not the other way around.<BR><BR>EDIT: to further go on my point, here is the description from the proc of the new fabled bow "Wind-shaped Bow" And this goes for all ranged procs I have seen since EoF.<BR><BR>When Equipped: <BR><IMG src="http://eq2players.station.sony.com/images/invis.gif" width=20> On a successful ranged attack this spell has a chance to cast Wind Scar on target of attack. This effect will trigger an average of 1.8 times per minute. If a melee attack is used, only the primary weapon can trigger this effect.<BR> <P>Message Edited by RabbitFly on <SPAN class=date_text>11-29-2006</SPAN> <SPAN class=time_text>09:20 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>As far as I can tell, the wording is generic.  It's generic because:</P> <P>1) It can apply equally to bows and melee weapons...so the devs don't have to rewrite the basic description for multiple procs they create.  During item creation, they can just select from a menu and fill in the amount and type of damage the proc does and it will apply regardless of the type of weapon the proc is placed on during the creation process.</P> <P>2) But there are actually some unique cases where the wording might actually matter.  I think I've seen cases where there are some procs that apply an effect to the mob and then subsequently trigger based on attacks.  For these, the bow for example, could proc the effect on the mob and subsequent melee attacks could trigger the effect.</P>

kidpaul
11-30-2006, 03:38 PM
It does say "If a melee attack is used, only the primary weapon can trigger this effect." think they mean that that the proc only goes off from the "primary" weapon which would mean that if you melee the bow isn't your "primary" weapon so it wont work of melee since your melee weapon/weapons are the "primary" weapon when you melee and not the bow. a very wierd and confusing way to put it.<div></div>

Lev
11-30-2006, 03:51 PM
<blockquote><hr>kidpaul wrote:It does say "If a melee attack is used, only the primary weapon can trigger this effect." think they mean that that the proc only goes off from the "primary" weapon which would mean that if you melee the bow isn't your "primary" weapon so it wont work of melee since your melee weapon/weapons are the "primary" weapon when you melee and not the bow. a very wierd and confusing way to put it.<div></div><hr></blockquote>I highly doubt that considering that description is also on "melee" and "attack" procs. As earlier mentioned this might have to due to the fact that they have generic descriptions for procs, where they easily can change out name, type, and effect. This doesn't even affect us, but it would be annoying if it actually worked that way, cause it would affect every other class. It should be changed though, considering the misunderstandings it will cause.<div></div>

Prandtl
12-01-2006, 12:26 AM
<P>Last night in an instance a +2 ranged crit item dropped.</P> <P>Alas... It was Dirge/Troubador only.</P> <P>Go figure</P>

Jay
12-01-2006, 01:32 AM
<BR> <BLOCKQUOTE> <HR> Prandtl wrote:<BR> <P>Last night in an instance a +2 ranged crit item dropped.</P> <P>Alas... It was Dirge/Troubador only.</P> <P>Go figure<BR></P> <HR> </BLOCKQUOTE> <P>Dev 1: "Dude, check out this new bard item I just designed for EoF. It's got some killer stats!"</P> <P>Dev 2, looking: "Yeah those are nice. Wait, you're giving it a bonus to ranged crit chance?"</P> <P>Dev 1: "Hell yeah, why not? Bards hardly get any nice items that improve ranged crits."</P> <P>Dev 2: "But you're making it a bard-only item? That's really gonna [Removed for Content] the rangers off..."</P> <P>Dev 1: "Ha! I know! Why do you think I made it bards-only?"</P>

Starness
12-01-2006, 02:12 AM
<BR> <BLOCKQUOTE> <HR> kidpaul wrote:<BR>It does say "If a melee attack is used, only the primary weapon can trigger this effect." <BR><BR> <HR> </BLOCKQUOTE> <P>It is, as I said, a *generic* *poorly* worded way of saying the way things have always been. Gimme a few I'll find the Dev post on it and post a link here. it was worded that way for *BUFFS* but got applied to weapon procs too.<BR></P> <P>Edit: Dev post on the matter: <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=items&message.id=86203#M86203" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=items&message.id=86203#M86203</A></P><p>Message Edited by Starness on <span class=date_text>11-30-2006</span> <span class=time_text>01:14 PM</span>

Mono
12-01-2006, 09:00 AM
<P>Rangers we're melee right? </P><p>Message Edited by mononoko on <span class=date_text>11-30-2006</span> <span class=time_text>08:24 PM</span>

Mirdo
12-01-2006, 12:17 PM
<BR> <BLOCKQUOTE> <HR> Prandtl wrote:<BR> <P>Last night in an instance a +2 ranged crit item dropped.</P> <P>Alas... It was Dirge/Troubador only.</P> <P>Go figure</P><BR> <HR> </BLOCKQUOTE> <P>That's just plain frustrating.</P> <P>Mirdo.<BR></P>