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THEWELL
11-08-2006, 02:21 PM
<DIV>Rallos Zek is by far the best DPS diety.  Yet is Evil only.</DIV> <DIV> </DIV> <DIV>Tunare looks more healer based.</DIV> <DIV> </DIV> <DIV>Possible holdout for Karana??  If she returns to norrath.</DIV>

z3oslo
11-08-2006, 02:23 PM
<P>Im doing Brell in Beta atm.</P> <P>Massive dps never hurts <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> </P>

Teksun
11-08-2006, 05:56 PM
With an alt of mine, I am going neutral and picking up an evil diety, either Rallos or Innoruk. You can consider doing this yourself.With Tek, I am going Brell.<div></div>

xandez
11-08-2006, 08:31 PM
<P>hmmhhh...</P> <P>very tempting to not pick a deity at all <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><BR>Bah, dunno if i will or not, but... most probably will thou.... Hmm, neutral does sound kinda cool <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P> <P><BR>++Xan</P>

Jay
11-08-2006, 08:34 PM
Kaeros is looking more and more agnostic by the day. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Shaulin Dolamite
11-08-2006, 08:52 PM
<P>Because we are Rangers can we only pick a good god, or does race play a factor also, suck as a Kerra ranger, if im not mistaken Kerra is neutral?</P> <P> </P>

TaleraRis
11-08-2006, 09:29 PM
<BR> <BLOCKQUOTE> <HR> THEWELL wrote: <DIV> </DIV> <DIV>Possible holdout for Karana??  If<STRONG> she</STRONG> returns to norrath.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>....Karana is a big blue man....</P> <P> </P> <P>I'm working on Brell atm. I've seen his abilities listed and he has a couple decent area affects, a decent DD and a decent mitigation boost. Haven't been able to test them though, since there was some slight difficulty in doing the first quest for a while and I let it slide to the wayside. </P> <P>I've also seen Mithaniel mentioned as a good possibility, but I haven't looked into his abilities too much.</P>

Jay
11-08-2006, 11:27 PM
<BR> <BLOCKQUOTE> <HR> Shaulin Dolamite wrote:<BR> <P>Because we are Rangers can we only pick a good god, or does race play a factor also, suck as a Kerra ranger, if im not mistaken Kerra is neutral?</P> <P></P> <HR> </BLOCKQUOTE> <P>Yes, we are indeed a neutral and superior race. /rawr</P> <P>I imagine that if you're still loyal to Qeynos, you're good and cannot worship an evil god. But you could betray and become an Exile, maybe?<BR></P>

Teksun
11-09-2006, 01:38 AM
You diety is 'city' based. If you live in Qeynos, you can pick good or neutral. In freeport, Evil or neutral. If you abandon both anf live in exile you can pick any god you want.<div></div>

Varekai
11-10-2006, 01:23 AM
<P>If you're good or evil and you betray you become neutral right?</P> <P>How do you sell stuff, hit the broker, bank, etc?</P> <P>Aeneaas</P>

Teksun
11-10-2006, 02:17 AM
<div><blockquote><hr>Varekai wrote:<div></div> <p>If you're good or evil and you betray you become neutral right?</p> <p>How do you sell stuff, hit the broker, bank, etc?</p> <p>Aeneaas</p><hr></blockquote>I think there is a place called 'haven' with TSing, bank etc. You can also hit MD for a home...</div>

TaleraRis
11-10-2006, 07:10 AM
Hmmm. Mith Marr's early abilities I could see being a tad useful.One in tier 1 gives you a boost to Parry with some damage attached. One gives a DPS boost and melee crit chance boost, but increases reuse and hate gain, so only mildly useful. One in tier 2 could be useful. A 10 minute duration that summons a 55% speed mount, a DPS boost and a boost to Parry. In Tier 3 there's a group health, AoE stun and some sort of pet attached. Tier 4 has a health boosting ability. The others are definitely aimed much more at a paladin. So there could be some use if we stretched it, but there really is no ranger focused god. <div></div>

Boramyr
11-11-2006, 03:43 AM
<P>I think most folks are missing the point.  </P> <P>Diety abilitys are absolutly not something you clicky every time they come up on your hot bar. You get to have one blessing and one Miracle at any time.  So most of the spell list you won't have.   They are useable once per hour and only twice before they have to be repurchased at full price.  These are abilities that are rare to use.  </P> <P>Personally I like the idea of getting heals.  And if you notice only a couple of abilities are heal boosters most are just Heals.  When I'm raiding I'm almost always in the group with only one healer and if things are on the edge  which is more usefull boosting my dps a bit or helping the healer by putting 100% of the party's heatlh back over a minute.  Sure the first makes my numbers look better but not if Me or my groupmates fall.  If I can help keep my group up then I've done far more DPS.  And who hasn't been soloin'g and been just that close to killing that named triple up solo and lost cause you could have used one heal.  </P>

pseudocide
11-11-2006, 03:49 AM
i was thinking about going tunare just because of the whole elf thing, but now i'm planning on quellios(sp?), i also seen that the quellios cloak has a deagro buff.

Teksun
11-11-2006, 09:47 PM
<div><blockquote><hr>pseudocide wrote:<div></div>i was thinking about going tunare just because of the whole elf thing, but now i'm planning on quellios(sp?), i also seen that the quellios cloak has a deagro buff.<hr></blockquote>You have agro issues? I almost never cast evade anymore <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div>

pseudocide
11-12-2006, 04:34 AM
<div><blockquote><hr>Teksun wrote:<div><blockquote><hr>pseudocide wrote:<div></div>i was thinking about going tunare just because of the whole elf thing, but now i'm planning on quellios(sp?), i also seen that the quellios cloak has a deagro buff.<hr></blockquote>You have agro issues? I almost never cast evade anymore <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div><hr></blockquote>no but procing deagro would be nice in pvp</div>

Teksun
11-14-2006, 12:31 AM
<div><blockquote><hr>pseudocide wrote:<div><blockquote><hr>Teksun wrote:<div><blockquote><hr>pseudocide wrote:<div></div>i was thinking about going tunare just because of the whole elf thing, but now i'm planning on quellios(sp?), i also seen that the quellios cloak has a deagro buff.<hr></blockquote>You have agro issues? I almost never cast evade anymore <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div><hr></blockquote>no but procing deagro would be nice in pvp</div><hr></blockquote>Sorry, I never think PVP. My mind doesn't work that way <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></div>

TerriBlades
11-14-2006, 11:37 AM
<BR> <BLOCKQUOTE> <HR> Teksun wrote:<BR> <DIV><BR> <BLOCKQUOTE>Sorry, I never think<FONT color=#ff0000> PVP</FONT>. My mind doesn't work that way <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></BLOCKQUOTE></DIV><BR> <HR> </BLOCKQUOTE>PvP? Whats that? :smileyvery-happy:<BR>

Marcuzs
11-15-2006, 01:13 AM
Im going Brell mearly from the fact Dwarfs own. As for mirales and blessings, overall the idea is good but the implementation sucks. Im only going to even bother with a diety for the cloak. Although likely the cloak will be completely useless for a Ranger.

Judist
11-15-2006, 01:13 AM
<DIV><FONT color=#ff0000>PvP? Whats that? <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-very-happy.gif" width=16 border=0><BR></FONT></DIV> <DIV> </DIV> <DIV>A mythical place where players can take out their aggresion on other players 8 levels below then in an attempt to gain status and become an icon to the general public by earning titles that misconstrue the truth that these titles are hardly earned expecially by scout classes who would usually run whenever engaged in a fight where they could possibly loose with the use of an overpowered combat by the name of evac.</DIV> <DIV> </DIV> <DIV>/breath</DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by BeatinGuts on <span class=date_text>11-14-2006</span> <span class=time_text>12:14 PM</span>

Aero5521867
11-15-2006, 01:55 AM
<DIV>It definitely looks like it would be worth it to become an exile if in fact that allows you to choose one of the deities allied with Freeport. Just a question though as i have not betrayed a character since they added the whole exile thing. From what i know your spells get rest to apprentice 1. When does this take place? When you become an exile or when you become a citizen of a different city? I don't think it would be worth it to lose all my masters just to become neutral. </DIV>

mik
11-15-2006, 02:34 AM
<div></div>You guys missing one very important point. These blessings and miracles are very expensive. The average cost is about 1000 favor and just for reference: t7 handcrafted item gives only 65 favor, legendary t7 and fabled t6 - 300-400 favor, treasured t7 - 200-300 favor, you cant sacrifice quest items and adept 1s. So many rangers cant afford these blessings and miracles for everyday use on trash mobs.About deity selection. Tunare has some good blessings and miracles besides trueshot: massive AOE dd and dot (but works only on undead), group heal, pet (assume its better than our hawk) and lifeshield (makes immune to first 10 attacks and gives reflect for 1 min). And Tunare's quest line is the easiest. On the other hand, tunare's cloak is absoliutely useless for rangers. The best cloak for rangers i saw in beta is Marr's cloak. But Marr's quest line is one of the hardest. Think i will do Marr guests first to get cloak and maybe after that will select Tunare.Tesei, ranger of Defiant, Runnyeye<div></div><p>Message Edited by mikk1 on <span class=date_text>11-14-2006</span> <span class=time_text>01:52 PM</span>

Teksun
11-15-2006, 06:46 PM
<div><blockquote><hr>mikk1 wrote:<div></div>You guys missing one very important point. These blessings and miracles are very expensive. The average cost is about 1000 favor and just for reference: t7 handcrafted item gives only 65 favor, legendary t7 and fabled t6 - 300-400 favor, treasured t7 - 200-300 favor, you cant sacrifice quest items and adept 1s. So many rangers cant afford these blessings and miracles for everyday use on trash mobs.About deity selection. Tunare has some good blessings and miracles besides trueshot: massive AOE dd and dot (<font color="#ff0000">but works only on undead</font>), group heal, pet (assume its better than our hawk) and lifeshield (<font color="#ff0000">makes immune to first 10 attacks and gives reflect for 1 min</font>). And Tunare's quest line is the easiest. On the other hand, <font color="#ff0000">tunare's cloak is absoliutely useless for rangers</font>. The best cloak for rangers i saw in beta is Marr's cloak. But Marr's quest line is one of the hardest. Think i will do Marr guests first to get cloak and maybe after that will select Tunare.Tesei, ranger of Defiant, Runnyeye<div></div><p>Message Edited by mikk1 on <span class="date_text">11-14-2006</span> <span class="time_text">01:52 PM</span></p><hr></blockquote>I don't fight undead enough for this to be worthwhile. I 'never' tank (on purpose) so don't see much point in the second highlight. Why worship a god(ess) who won't even give me a cloak worth a dang?Add the two abilities that have ZERO use to us, and I will never worship Tunare. kind of sad really. In RP she would have been my chice (Until Karana comes back)</div>

Arleonenis
11-15-2006, 10:14 PM
well after checking those costs of miracles/blessings and quality of those cloaks i suppose there is little more than a RP reason to even go for dietyi will go tunare only when i had time to spare and only for rp reasons, paying ton of plats for 100 arrows i can made from dirt in 20 minutes with our makeshift (or 10 with our new aas) is rather insane in my opinion<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><div></div>

Runewind
11-16-2006, 01:36 AM
<div>I messed around with all the Tunare abilities on beta. Trueshot is pretty useful and the last ability that gives us an uber group heal is nice as well. Think about it. They're GIVING us a heal. it's not like they're saying "If you're a healer here is more heals" It's nice to have an uber heal just in case. That's the blessing/miracle combo I will go with. Remember we're only allowed one blessing and one miracle at a time so all you need to do is find one of each that will be good for you and you're set.  The heal is 10% max HP a tick by the way. Lasts for 10 ticks so it's a full heal over one minute.  Saved my butt a couple of times while soloing in beta. The pet is also a really good pet for soloers. It tanks quite well. (Better than a lot of player tanks I've grouped with)</div>

Gerdos
11-16-2006, 03:48 AM
<DIV>I initially thought i would skip on getting a deity, but thought Tunare looked interesting enough and gave it a shot.  (very simple and quick, can be done in ~3hrs)</DIV> <DIV>Tunare has a very nice AE, against undead.   Has some healing we can use, which can come in handy when things get tight in a raid (only ever group with 1 healer .. so nice to have the option as support heal in certain fights) .. but mainly for the Trueshot ability, which is the best (only) divine favour for rangers.  Nor will it stop me from raiding Tunare's avatar.</DIV> <DIV> </DIV> <DIV>I'll wait for 1 of the new gods they release in the near future better suited to rangers and then make the switch.  </DIV> <DIV> </DIV>

pseudocide
11-16-2006, 04:06 AM
<BR> <BLOCKQUOTE> <HR> Gerdos wrote:<BR> <DIV>I initially thought i would skip on getting a deity, but thought Tunare looked interesting enough and gave it a shot.  (very simple and quick, can be done in ~3hrs)</DIV> <DIV>Tunare has a very nice AE, against undead.   Has some healing we can use, which can come in handy when things get tight in a raid (only ever group with 1 healer .. so nice to have the option as support heal in certain fights) .. but mainly for the Trueshot ability, which is the best (only) divine favour for rangers.  Nor will it stop me from raiding Tunare's avatar.</DIV> <DIV> </DIV> <DIV>I'll wait for 1 of the new gods they release in the near future better suited to rangers and then make the switch.  </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>can you please elaborate on the 'trueshot ability'?

Aero5521867
11-16-2006, 04:08 AM
<DIV>[Removed for Content] do I need a heal for I'm DPS~! Don't they make healers for that? And in a raid set up, its a sad sad day when rangers need to stop DPSing and help out the healers. My only concern is keeping those [expletive haxx0red by Raijinn] assassins in their place.</DIV>

Gerdos
11-16-2006, 04:19 AM
<P>Dead rangers dont DPS.  :smileywink:</P> <P>remember, divine favour CAs only last 10mins ... so there situational.   Very few encounters in game that you would even consider it, and for anyone who tried a few of the new contested last night, you'll see how it come handy.  </P> <P> </P>

Runewind
11-16-2006, 04:19 AM
<div><blockquote><hr>Aero5521867 wrote:<div>[Removed for Content] do I need a heal for I'm DPS~! Don't they make healers for that? And in a raid set up, its a sad sad day when rangers need to stop DPSing and help out the healers. My only concern is keeping those [expletive haxx0red by Raijinn] assassins in their place.</div><hr></blockquote>Who says you need to stop doing anything? It's a quick casting ability and you can only use it once an hour just like everything else. You just hit it if things get rough and you go on with your DPSing and let it heal you over the course of the next minute. I know there are times when -I- have all my attacks down and am just sitting there on auto attack for a bit then I'm not "stopping" anything. The point was it's a nice ability and it's useful and furthermore sometimes you don't have a healer it makes a great ability for soloing and having things go bad. You have to understand these aren't abilities to add into our regular rotation. You get to use them twice per buy. That's it. Just twice. And those two times have to be an hour apart. These are abilities to use in emergency situations when you have no other choice and need a little extra help. With that in mind having a groupwide heal is a nice thing to have. For any class.</div>

Aero5521867
11-16-2006, 07:18 AM
<DIV>I could care less about soloing or grouping, and I understand how the abilities work. My point is if it isn't going to up my pars I personally could do with out it. Even though you can only use it twice and once an hour in most raid zones that is two named fights. In those instances that is the time when a little extra DPS on your part goes a long way. Also if your sitting there auto attacking for long periods of time you may want to rework your chain of CA's :smileywink:. Rangers are not support classes they don't stop what they are doing to heal or rez people they just makes things die as fast as they possibly can. </DIV>

Gareorn
11-17-2006, 01:46 AM
<DIV>There are a couple of raids where a heal would come in very handy.  Two that come to mind right away is Vymnn and Harla Dar.  And if it doesn't cost me DPS to use it, why not use it?</DIV>

Runewind
11-17-2006, 03:43 AM
<div><blockquote><hr>Aero5521867 wrote:<div>I could care less about soloing or grouping, and I understand how the abilities work. My point is if it isn't going to up my pars I personally could do with out it. Even though you can only use it twice and once an hour in most raid zones that is two named fights. In those instances that is the time when a little extra DPS on your part goes a long way. Also if your sitting there auto attacking for <font color="#ff0000">l</font><font color="#ff3300"><font color="#ff0000">o</font>ng periods </font>of time you may want to rework your chain of CA's :smileywink:. Rangers are not support classes they don't stop what they are doing to heal or rez people they just makes things die as fast as they possibly can. </div><hr></blockquote>Doesn't have to be long periods of time. Just enough time to cast the heal spell and not disrupt DPS. There are surely times when all your CAs are down or else there are times when you aren't using your CAs because if you chain them all then they are all down before one comes up so just by simple math there is going to be a gap somewhere in your chain when you are auto attacking for at least long enough to cast the heal spell. I wouldn't mind a good DPS god but I would never say that we are "screwed" on deity selection and it certainly seems there are plenty that agree with me on this.</div>

nirav21
11-17-2006, 08:27 AM
<P>For PVP. Tunare's the root entanglement ability the third one on the miracle line is very very nice!!!</P> <P>I tried it on a yellow monk today who was taunting while on a boat on butcherblock. </P> <P>So i hailed him and made a guesture to him to follow me to a pvpable area.</P> <P>well he got fear one me and 1 hit after that i had him rooted for 1 min while i teared him down to pieces </P> <P>mauhauahuahuahuauaha!!!!!!!!!</P> <P> </P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by nirav21 on <span class=date_text>11-16-2006</span> <span class=time_text>10:28 PM</span>

TerriBlades
11-17-2006, 06:06 PM
<P>1 miracle/blessing (whatever it is) for rangers and a cloak that gives absolutely nothing is plenty enough reason for rangers everywhere to look for another diety.</P> <P>Mith Marr has a nice cloak with a nice proc (which I believe will be more usefull then anything in Tunares line). So I think everyone should pick the diety with the best cloak... cause thats what  I did :smileyvery-happy:</P>

Teksun
11-17-2006, 06:23 PM
Anyone know where the diety cloaks are listed? I'm still thinking Brell, but Nessi makes a valid point.<div></div>

nirav21
11-17-2006, 09:03 PM
<BR> <BLOCKQUOTE> <HR> TerriBlades wrote:<BR> <P>1 miracle/blessing (whatever it is) for rangers and a cloak that gives absolutely nothing is plenty enough reason for rangers everywhere to look for another diety.</P> <P>Mith Marr has a nice cloak with a nice proc (which I believe will be more usefull then anything in Tunares line). So I think everyone should pick the diety with the best cloak... cause thats what  I did :smileyvery-happy:</P><BR> <HR> </BLOCKQUOTE> <P><BR>Are you gona be wearing your diety cloak even over some of the nicer ones?</P> <P>When choosing the diety pls ignore the cloaks. Because you know there are better cloaks then the best diety cloaks for Rangers. </P> <P>But spells are not replacable..</P> <P><SPAN class=time_text>Not to mention Trueshot provides +10% crit chance along with arrows for 10 mins!!!</SPAN></P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by nirav21 on <span class=date_text>11-17-2006</span> <span class=time_text>11:07 AM</span>

Jeris Nefz
11-18-2006, 04:00 AM
<BR> <BLOCKQUOTE> <HR> nirav21 wrote:<BR> <BR> <P><SPAN class=time_text>Not to mention Trueshot provides +10% crit chance along with arrows for 10 mins!!!</SPAN></P> <P></P> <HR> </BLOCKQUOTE><BR>Maybe it's just me, but I really don't see that is a big enough benefit compared to others that are available to us.  As it is, without focus I crit a ton. With focus fire up, I usually crit almost all of my shots.  Increasing it by 10%, while nice, seems like you will be running into the "diminishing returns" principle.  There comes a point where adding more chance to crit isn't really going to benefit you as much as having another skill completely.  This is much like our stats (str and agi).  Yes I could improve my str (or what ever you are trying to focus on), but will it outweigh the other benefits I could get from using that same focus someplace else?  For me, an additional 10% is good, but not as good as a completely separate chance for some of the other available choice that are out there. 

nirav21
11-18-2006, 06:49 AM
<BR> <BLOCKQUOTE> <HR> Jeris Nefzen wrote:<BR> <BR> <BLOCKQUOTE> <HR> nirav21 wrote:<BR> <BR> <P><SPAN class=time_text>Not to mention Trueshot provides +10% crit chance along with arrows for 10 mins!!!</SPAN></P> <P></P> <HR> </BLOCKQUOTE><BR>Maybe it's just me, but I really don't see that is a big enough benefit compared to others that are available to us.  As it is, without focus I crit a ton. With focus fire up, I usually crit almost all of my shots.  Increasing it by 10%, while nice, seems like you will be running into the "diminishing returns" principle.  There comes a point where adding more chance to crit isn't really going to benefit you as much as having another skill completely.  This is much like our stats (str and agi).  Yes I could improve my str (or what ever you are trying to focus on), but will it outweigh the other benefits I could get from using that same focus someplace else?  For me, an additional 10% is good, but not as good as a completely separate chance for some of the other available choice that are out there. <BR> <HR> </BLOCKQUOTE><BR>Why dunt you give me an example of something better?

TerriBlades
11-18-2006, 12:32 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>nirav21 wrote:</P> <P><BR>Are you gona be wearing your diety cloak even over some of the nicer ones?</P> <P>When choosing the diety pls ignore the cloaks. Because you know there are better cloaks then the best diety cloaks for Rangers.</P> <P>But spells are not replacable..</P> <P><SPAN class=time_text>Not to mention Trueshot provides +10% crit chance along with arrows for 10 mins!!!</SPAN></P> <P><SPAN class=time_text></SPAN> </P> <P>Message Edited by nirav21 on <SPAN class=date_text>11-17-2006</SPAN><SPAN class=time_text>11:07 AM</SPAN><BR></P> <HR> </BLOCKQUOTE> <P>When you can show me some of the nicers ones, come back and we'll talk... til then, I'll take the best I can currently use and its still going to be more helpful then Tunare.</P> <P>Sure the 10% crit chance is nice, but its only for 10min .. and what? once an hour? pfft.. As for arrows, I have ichorstrand for that, I dont have arrow issues.</P> <P>If you're happy with Tunare, good for you, I just think its crap.. thats my opinion.. thats all it is. I dont play on PvP.. in fact you couldnt PAY Me to to play there. So it might more helpful there for you, but again, I think its junk.<BR></P>

Teksun
11-20-2006, 07:04 PM
I think the dieties as a whole are overated. If the ability was buy once and use once an hour, than sure, I'd go for it. Since it is only every hour for two times, and I can only have one blessing and one miracle, I don't see it being game breaking. I doubt I will even be able to use them on our weekly raid.<div></div>

Wil81115
11-21-2006, 01:30 PM
<DIV>I went Zek.... and did all the things that required that to happen.  Want more info, look for me in game in the ranger WW channel or /t me in game.</DIV> <DIV> </DIV> <DIV>btw, SoE  you really should let us Exiles USE our <STRONG><FONT size=5><EM>EARNED SUFFIXES</EM></FONT></STRONG>. Not be perma stuck with "the Exiled".  thats VERY LAME.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

xandez
11-21-2006, 02:29 PM
<div></div><div></div><blockquote><hr>Aero5521867 wrote:<div>I could care less about soloing or grouping, <font color="#ff9900">Well, good for  you... not all of use however are pure raiders.</font>and I understand how the abilities work. My point is if it isn't going to up my pars I personally could do with out it. Even though you can only use it twice and once an hour in most raid zones that is two named fights. In those instances that is the time when <b>a little extra DPS</b> on your part goes a long way. <font color="#ff9900">Said it yourself, a little extra DPS... you can live w/o it too, cant ya? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></font>Also if your sitting there auto attacking for long periods of time you may want to rework your chain of CA's :smileywink:. <font color="#ff9900">Er... If you have eg. poise, its pretty easy to run out of CA:s, imo. That is, if you use em effectively</font> <span>:smileywink:</span>Rangers are not support classes they don't stop what they are doing to heal or rez people they just makes things die as fast as they possibly can.<font color="#ff9900">Says who?</font><font color="#ff9900"></font><font color="#ff9900">The real rangers (not how SoE defined us) are really that. They do have heals and such... Yes, it has nothing to do with this game, but still. I think its very nice that we can choose atleast something different than just pure buttonmashing DPS. Then again, its just my opinion</font> <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> </div><hr></blockquote><font color="#ff9900">++Xan</font><p>Message Edited by xandez on <span class=date_text>11-21-2006</span> <span class=time_text>11:33 AM</span>

xandez
11-21-2006, 02:32 PM
<div></div><blockquote><hr>TerriBlades wrote:<div></div> <p>1 miracle/blessing (whatever it is) for rangers and a cloak that gives absolutely nothing is plenty enough reason for rangers everywhere to look for another diety.</p> <p>Mith Marr has a nice cloak with a nice proc (which I believe will be more usefull then anything in Tunares line). So I think everyone should pick the diety with the best cloak... cause thats what  I did :smileyvery-happy:</p><hr></blockquote>Hmm couldnt we just do the cloak q for whatever deity and then switch? (Like someone already mentioned earlier...)++Xan

Ri
11-22-2006, 12:25 AM
I was thinking of getting a heat adornment for my bow, then going with Sol Ro and seeing if his abilities worked that way, but unfortunatly those adornments didn't seem to make it to live.<div></div>

Mronin
11-22-2006, 12:42 AM
<blockquote><hr>Rish wrote:I was thinking of getting a heat adornment for my bow, then going with Sol Ro and seeing if his abilities worked that way, but unfortunatly those adornments didn't seem to make it to live.<div></div><hr></blockquote>I've been considering the same thing and seeing if I could get the blessings etc to work in conjunction with our ca's that do heat damage, or possibly with the proc of griz. /shrugs I dunno but it might be worth the quests just to find out.

Runewind
11-22-2006, 12:49 AM
<div><blockquote><hr>Rish wrote:I was thinking of getting a heat adornment for my bow, then going with Sol Ro and seeing if his abilities worked that way, but unfortunatly those adornments didn't seem to make it to live.<div></div><hr></blockquote>I find it very weird that people are basing Sol Ro's entire blessing and miracle selection on two abilities that increase fire damage. All the rest of his abilities don't rely on you having fire spells. if you really want to go sol ro just don't take the two abilities that increase fire damage. Take the nukes he gives you and nuke to your hearts content. Well for the two times an hour you can.</div>

TerriBlades
11-22-2006, 06:44 AM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>xandez wrote:</P> <P>Hmm couldnt we just do the cloak q for whatever deity and then switch? (Like someone already mentioned earlier...)<BR><BR><BR>++Xan</P> <P></P> <HR> </BLOCKQUOTE><BR>You could, but Im not sure the cloak would work if you switched dietys after getting it. If in fact the cloak does work after you renounce, I wouldn't be surprised to see something added to them later that stated you must be a follower of XXX to receive the effects. Much like the status mounts say now.

Balerius
11-22-2006, 09:48 AM
<BR> <BLOCKQUOTE> <HR> TerriBlades wrote:<BR> <BR> <BLOCKQUOTE> <P></P> <HR> <P>xandez wrote:</P> <P>Hmm couldnt we just do the cloak q for whatever deity and then switch? (Like someone already mentioned earlier...)<BR><BR><BR>++Xan</P> <P></P> <HR> </BLOCKQUOTE><BR>You could, but Im not sure the cloak would work if you switched dietys after getting it. If in fact the cloak does work after you renounce, I wouldn't be surprised to see something added to them later that stated you must be a follower of XXX to receive the effects. Much like the status mounts say now.<BR> <HR> </BLOCKQUOTE> <P><BR>The cloaks still work if you renounce your faith.</P> <P> </P> <P>Basically, you have 3 choices:</P> <P>1) Pick one of the crappy good gods.  You can have an ok cloak and live with so-so blessings/miracles, or somewhat better blessings/miraclesand live with a crappy cloak .  I went with Marr (ok cloak and so-so blessings/miracles)</P> <P>2) Go one god, for example Marr and get an OK cloak then renounce to get Tunare or Brell blessings/miracles.  Hope that SoE won't disable the effect on your first cloak.</P> <P>3)  Betray halfway and remain exiled.  Get a decent cloak and decent blessings/miracles from an evil god such as Rallos Zek while you remain a ranger.  Can still get Kelethin citizenship and ability to call to Kelethin.  Hope that SoE doesn't put a quest in game requiring you to enter Qeynos (or Freeport) and interact with NPCs there.  Hope SoE doesn't disallow getting evil gods while exiled.  Hope that SoE doesn't nerf the cloaks obtained this way and leave you exiled or forced to betray the rest of the way to assassin.</P>

Gareorn
11-22-2006, 06:45 PM
I went with Marr.  The blessing and miracles don't mean that too me since they will get used infrequently.  This way, I get a cloak that is somewhat useful until something better drops or we get a more Ranger friendly diety.  There is simply too many changes in this game and I'm holding too many masters for me to risk going exhile.

Zelfire
11-23-2006, 08:45 PM
Question if you betray half way and become exile do you still lose all your master spells?

Lesca
11-23-2006, 10:24 PM
<DIV>Personally I picked Mithaniel Marr.</DIV> <DIV> </DIV> <DIV>The cloak stats alone are good enough for me, and there's one or two blessings / miracles that a Ranger could make use of. After all, it's a one an hour thing, if you remember. Not game making or breaking. But the cloak you have on you all the time, and a 10% DPS proc or whatever it is isn't to be sneezed at.</DIV> <DIV> </DIV> <DIV>Plus jeez, have you <EM>seen</EM> Mithaniel Marr? Rowr. Wouldn't kick him out of bed for eating cookies. And that's all the reason a girl really needs. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>

Balerius
11-23-2006, 10:38 PM
<BR> <BLOCKQUOTE> <HR> Zelfire85 wrote:<BR> Question if you betray half way and become exile do you still lose all your master spells?<BR> <HR> </BLOCKQUOTE> <P><BR>No.  You are still a ranger if you stop at exile...so there's no loss of masters.</P> <P>There seems to be some confusion.  Losing your masters is not some kind of "punishment" for betraying.  It is only a consequence of having to change your class (for rangers it's to assassin) if you become a citizen of Freeport thus invalidating your previous masters.  If you betray all the way, and don't have to change your class (for example if you're a wizard) then you don't lose your masters at all.</P>

Gareorn
11-24-2006, 02:10 AM
<BR> <BLOCKQUOTE> <HR> Balerius wrote:<BR> <BR> <P>There seems to be some confusion.  Losing your masters is not some kind of "punishment" for betraying.  It is only a consequence of having to change your class (for rangers it's to assassin) if you become a citizen of Freeport thus invalidating your previous masters.  If you betray all the way, and don't have to change your class (for example if you're a wizard) then you don't lose your masters at all.</P><BR> <HR> </BLOCKQUOTE> <P>I don't know if this is true.  I've never tested it myself so I can't say with 100% confidence, but like I said in an other thread,  I was discussing this with a guildy the other day.  He went exile and kept all his masters.  He did not complete the betrayal, but rather chose to go back.  When he did, he lost his masters anyway.  So if this is true for all classes, it seems that the trigger for losing your masters is exiting exile.</P> <P>This came up because a guardian was thinking about betraying or stopping at exile so he could follow Zek.  He chose not to exile based on this information.  So unless someone can tell me that they themselves exiled and went back to qeynos without losing their masters, I'm going to work on the assumption that it can't be done.</P> <P>Is it a bug, is it planned, I don't know.  But I'm nearly fully mastered and I'm not going to test these waters.  There's just too much risk involved.  All I can recommend is that if you exile, stay exiled.<BR></P><p>Message Edited by Gareorn on <span class=date_text>11-23-2006</span> <span class=time_text>01:29 PM</span>

Balerius
11-24-2006, 02:30 AM
<BR> <BLOCKQUOTE> <HR> Gareorn wrote:<BR> <BR> <BLOCKQUOTE> <HR> Balerius wrote:<BR> <BR> <P>There seems to be some confusion.  Losing your masters is not some kind of "punishment" for betraying.  It is only a consequence of having to change your class (for rangers it's to assassin) if you become a citizen of Freeport thus invalidating your previous masters.  If you betray all the way, and don't have to change your class (for example if you're a wizard) then you don't lose your masters at all.</P><BR> <HR> </BLOCKQUOTE> <P>I don't know if this is true.  I've never tested it myself so I can't say with 100% confidence, but like I said earlier,  I was discussing this with a guildy the other day.  He went exile and kept all his masters.  He did not complete the betrayal, but rather chose to go back.  When he did, he lost his masters anyway.  So if this is true for all classes, it seems that the trigger for losing your masters is exiting exile.</P> <P>This came up because a guardian was thinking about betraying or stopping at exile so he could follow Zek.  He chose not to exile based on this information.  So unless someone can tell me that they themselves exiled and went back to qeynos without losing their masters, I'm going to work on the assumption that it can't be done.</P> <P>Is it a bug, is it planned, I don't know.  But I'm nearly fully mastered and I'm not going to test these waters.  There's just too much risk involved.  All I can recommend is that if you exile, stay exiled.<BR></P><BR> <HR> </BLOCKQUOTE> <P><BR>OK, well I wasn't really addressing going back to Qeynos from exile.  Quite frankly, I wasn't even aware it was possible.</P> <P>If it's happening as you say, then it sounds like a bug.  IIRC, if a wizard betrays fully, the wizard doesn't lose his masters.  The way the mechanic works...it's a class change thing.  Perhaps the coding is such that the betrayal process simply assumes a ranger is changing classes once the quest is ended (even if you end the quest by returning to Qeynos).  It sounds to me as those it's a bug.</P>

Zelfire
11-24-2006, 08:21 AM
Another question is it worth it to go exile so I can follow zek? Is thier anything thats a must have for ranger I lose access to?

Balerius
11-24-2006, 08:01 PM
<BR> <BLOCKQUOTE> <HR> Zelfire85 wrote:<BR> Another question is it worth it to go exile so I can follow zek? Is thier anything thats a must have for ranger I lose access to?<BR> <HR> </BLOCKQUOTE><BR><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=39&message.id=40802&view=by_date_ascending&page=1" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=39&message.id=40802&view=by_date_ascending&page=1</A>

kartikeya
11-24-2006, 08:38 PM
<BR> <BLOCKQUOTE> <HR> Balerius wrote:<BR> <BR> <BLOCKQUOTE> <HR> Gareorn wrote:<BR> <BR> <BLOCKQUOTE> <HR> Balerius wrote:<BR> <BR> <P>There seems to be some confusion.  Losing your masters is not some kind of "punishment" for betraying.  It is only a consequence of having to change your class (for rangers it's to assassin) if you become a citizen of Freeport thus invalidating your previous masters.  If you betray all the way, and don't have to change your class (for example if you're a wizard) then you don't lose your masters at all.</P><BR> <HR> </BLOCKQUOTE> <P>I don't know if this is true.  I've never tested it myself so I can't say with 100% confidence, but like I said earlier,  I was discussing this with a guildy the other day.  He went exile and kept all his masters.  He did not complete the betrayal, but rather chose to go back.  When he did, he lost his masters anyway.  So if this is true for all classes, it seems that the trigger for losing your masters is exiting exile.</P> <P>This came up because a guardian was thinking about betraying or stopping at exile so he could follow Zek.  He chose not to exile based on this information.  So unless someone can tell me that they themselves exiled and went back to qeynos without losing their masters, I'm going to work on the assumption that it can't be done.</P> <P>Is it a bug, is it planned, I don't know.  But I'm nearly fully mastered and I'm not going to test these waters.  There's just too much risk involved.  All I can recommend is that if you exile, stay exiled.<BR></P><BR> <HR> </BLOCKQUOTE> <P><BR>OK, well I wasn't really addressing going back to Qeynos from exile.  Quite frankly, I wasn't even aware it was possible.</P> <P>If it's happening as you say, then it sounds like a bug.  IIRC, if a wizard betrays fully, the wizard doesn't lose his masters.  The way the mechanic works...it's a class change thing.  Perhaps the coding is such that the betrayal process simply assumes a ranger is changing classes once the quest is ended (even if you end the quest by returning to Qeynos).  It sounds to me as those it's a bug.</P><BR> <HR> </BLOCKQUOTE><BR>Actually, no, this happens irregardless of whether you return to Qeynos or continue on to Freeport (or vice versa), even if you aren't swapping classes, and the devs commented that it was intentional. The point at which you lose your class is when you're sent to talk to your trainer after the final betrayal task. That's when your citizenship is swapped over as well.

Balerius
11-25-2006, 12:57 AM
<BR> <BLOCKQUOTE> <HR> kartikeya wrote:<BR> <BR>Actually, no, this happens irregardless of whether you return to Qeynos or continue on to Freeport (or vice versa), even if you aren't swapping classes, and the devs commented that it was intentional. The point at which you lose your class is when you're sent to talk to your trainer after the final betrayal task. That's when your citizenship is swapped over as well.<BR> <HR> </BLOCKQUOTE> <P>OK, I stand corrected.</P> <P>So unless you're a level 58 ranger...you either stay exiled until the level cap is raised again or you stick with a good deity (assuming you have a large number of 58-70 masters).<BR></P>