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jrisley69
10-03-2006, 04:34 AM
Since beta has been out for a week or 2 now, has anyone seen or have any pics and descriptions of the new ranger only AA's?  would like to see what kinda stuff they are doing for us.<div></div>

Stormhawk
10-03-2006, 04:36 AM
The beta is still under an NDA so I wouldn't expect to see anything in the near future.  We'll probably start getting some info closer to the end of the month.<div></div>

Gailstryd
10-03-2006, 09:09 AM
<DIV>I'M GONNA BREAK NDA!!!!!!!!!!!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>But only one for now I'll save the others for blackmail!</DIV> <DIV> </DIV> <DIV>Str Line EoF AA's For Rangers</DIV> <DIV> </DIV> <DIV>str by 5 per point</DIV> <DIV> </DIV> <DIV>Nerfbat Salvo- a powerful attack that lets you turn any mob into a Ranger so it's easier to solo!  reduces the mobs tier of arrows by one tier per rank.</DIV> <DIV> </DIV> <DIV>Nerf Lube- permanent buff placed on the ranger to effectively "lube" him up for any future nerf [expletive haxx0red by Raijinn]'s affectively reducing nerf affectiveness by 5% per rank.</DIV> <DIV> </DIV> <DIV>Ranger Feign- ability that pulls hate of a mob instanlty onto the ranger causing them to take damage until they fall down and the mob leaves them alone.  Effectiveness increases with each rank.</DIV> <DIV> </DIV> <DIV>Nerf Bow- Ultimate Ranger ability that upgrades all their arrows from non fabled bows to nerf foam arrows instead of the wet noodles currently used!</DIV> <DIV> </DIV>

Gailstryd
10-03-2006, 09:13 AM
<DIV>And for anyone who can't tell =P I'm joking....not even in beta yet = ( though ive always gotten in second wave in all the others so I guess there is still hope!  And to clearify I hope to hell no one breaks NDA or even thinks of it.</DIV>

xandez
10-03-2006, 12:31 PM
hihi, nice clarifying post <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />++Xan<div></div>

Teksun
10-03-2006, 04:37 PM
You forgot one: Faint: Whenever a MoB is about to attack us, we automatically feign death. 2 minute duration.<div></div>

Zaviur
10-04-2006, 03:40 AM
That's not a feign death when anyone in the zone pulls a mob you're dead because well......  You're a ranger and that's how things are...

littleman17
10-04-2006, 11:20 AM
<DIV>Don't forget-</DIV> <DIV> </DIV> <DIV>Ranger Factor: A buff place on the raid that makes epic mobs laugh themselves to death because they brought a ranger on the raid.</DIV>

Jay
10-04-2006, 05:16 PM
How about "Ranger's Retaliation" - any other player who makes a joke at a ranger's expense takes 200-500 heat damage immediately and every 4 seconds. Duration: 1 hour.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Rinio
10-04-2006, 05:18 PM
<DIV>how about an AA that turns all those bow symbols into sword symbols so HOs arent so useless and geared only to melee</DIV>

Teksun
10-04-2006, 05:30 PM
<div></div><div><blockquote><hr>RinionX wrote:<div>how about an AA that turns all those bow symbols into sword symbols so HOs arent so useless and geared only to melee</div><hr></blockquote>Nope... That sounds to much like a real AA <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />How about an AA that makes all HO's obsolete... oh wait. We don't NEED an HO for that...</div><p>Message Edited by Teksun on <span class=date_text>10-04-2006</span> <span class=time_text>08:31 AM</span>

Jayad
10-04-2006, 09:12 PM
<DIV>"SOE Dev Buff" - 20% chance to proc on attack and cast "Minor Adjustment" - one random CA does 10% less damage permanently.</DIV> <DIV> </DIV> <DIV>One the plus side, it only procs off of melee attacks, like almost every other proc.</DIV><p>Message Edited by Xney on <span class=date_text>10-04-2006</span> <span class=time_text>10:13 AM</span>

Silverpaws
10-05-2006, 05:22 AM
<div></div>New AA:Loot of the Hawk:  50% greater chance of a legendary or master box dropping if a ranger dies on an epic encounter.Recast timer: instantCast time: instantMust have bow equippedMust use CA before the tank gets aggro50% less chance of a legendary or master box dropping if a healer dies saving the rangers sorry butt.<div></div><p>Message Edited by Silverpaws on <span class=date_text>10-04-2006</span> <span class=time_text>08:23 PM</span>

Teksun
10-05-2006, 04:29 PM
LOL, that one would guarantee us a spot on all raids... and we would be the perma-pullers... I'll taunt AFTER the Ranger dies<div></div>

xandez
10-08-2006, 01:06 AM
<P>make it so you HAVE to die, wont work otherwise <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P> <P>++Xan</P>

pseudocide
10-10-2006, 01:08 AM
<DIV>hasn't the NDA been lifted now?</DIV> <DIV> </DIV> <DIV>if so lets get some infoz :smileyhappy:</DIV>

athitchcock
10-10-2006, 08:15 AM
I'm guessing an AA for safe fall. With the addition of Kelethin it may be handy <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />From EQII Stratics: "Everyone on the tour noticed the special feel of the Fae...they can fall from high places and float down without taking damage. This should be a useful ability, as many are likely to fall off the edges of the platforms of Kelethin." <a href="http://eq2.stratics.com/content/editorials/eofbetareview.php" target=_blank>Link</a>So obviously we will all want a safe fall AA. Maybe that can be our utility, group safe fall buff. Everyone will want a ranger in their group then! <span>:smileyvery-happy:</span>Gnaril<div></div>

pseudocide
10-11-2006, 10:45 PM
/wave gnaril/salute gnaril<= ghostface on unrest <div></div>

Jay
10-13-2006, 12:22 AM
<P>I just got a brief look at the Ranger AA trees (no, I'm not in beta). It's limited info, but so far they look very promising and could potentially go a long way toward helping address our deficiencies. While I don't think we should have to rely on Achievements to fix the broken aspects of the class, it's still nice to see that we may be able to compensate a bit in the short-term. </P> <P>I probably shouldn't say any more here, or in any Sony-controlled medium. But that does leave other options. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P>

Mronin
10-13-2006, 12:34 AM
<blockquote><hr>Jay42 wrote:<P>I just got a brief look at the Ranger AA trees (no, I'm not in beta). It's limited info, but so far they look very promising and could potentially go a long way toward helping address our deficiencies. While I don't think we should have to rely on Achievements to fix the broken aspects of the class, it's still nice to see that we may be able to compensate a bit in the short-term. </P><P>I probably shouldn't say any more here, or in any Sony-controlled medium. But that does leave other options. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P><hr></blockquote>/shakes my fist at Jay... You can't just drop that potentially tantalizing intel nugget and walk away. We must know more, more more <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />.

Jay
10-13-2006, 12:57 AM
PMs -> email -> <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

xandez
10-13-2006, 10:38 AM
<P>the NDA hasnt been lifted yet? </P> <P>hmm they prolly need more preorders <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> heh</P> <P>seriously, anxious to see the new subclass AA:s.... has much potential imo, hope they make it good <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><BR></P> <P>++Xan</P>

Teksun
10-13-2006, 05:36 PM
<div><blockquote><hr>Jay42 wrote:<div></div> <p>I just got a brief look at the Ranger AA trees (no, I'm not in beta). It's limited info, but so far they look very promising and could potentially go a long way toward helping address our deficiencies. While I don't think we should have to rely on Achievements to fix the broken aspects of the class, it's still nice to see that we may be able to compensate a bit in the short-term. </p> <p>I probably shouldn't say any more here, or in any Sony-controlled medium. But that does leave other options. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><hr></blockquote>LOL, We'll get some really neat tricks, but the Assassin will get double attack speeds and double DPS... maybe even a real stealth <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div>

xandez
10-13-2006, 06:55 PM
rah... well good for em i guess <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />(maybe i'll betray my other ranja for assasin then <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />)++Xan<div></div>

Deml
10-13-2006, 06:57 PM
<DIV>No, the NDA hasn't been lifted yet.  It probably won't till the beginning of November, I think it's usually about 2 weeks before release that they lift it.  I've seen our aa list as well (no, I'm not in beta either) and I agree with Jay.  It looks like we should have some nice skills coming to us.</DIV>

Vifarc
10-14-2006, 04:53 PM
No joking, I hope I'll have more AAs for tanking.I love my Intercepting Blades and Prowler's Cunning (and Blade Opening and Pointblank Shot).Yep they have no use in raid, but i prefer free grouping, where we must do with what class we have (or what class we have not!).<div></div>

Xenon Crimson
10-16-2006, 03:40 PM
Wonder is they are going to introduce "Whinge of Ranger" for all you whiney [Removed for Content] to put 8 points into.<div></div>

Gareorn
10-17-2006, 07:50 PM
<DIV> <DIV>FYI,  I stumbled across this little tidbit.  I found this to be very interesting.</DIV> <DIV> </DIV> <DIV> <A href="http://www.norrathliving.com/eq2/eq2-developers/moorgard-aa-points/" target=_blank>Moorgard: AA points</A></DIV> <DIV> </DIV> <DIV><SPAN class=chronodata>Published September 14th, 2006 </SPAN><SPAN class=categorydata>in <A href="http://www.norrathliving.com/category/eq2/eq2-developers/" target=_blank>Developers</A><EM><A href="http://www.technorati.com/tag/developers" target=_blank>(t)</A></EM> , <A href="http://www.norrathliving.com/category/eq2/echoes-of-faydwer/" target=_blank>Echoes of Faydwer</A> and <A href="http://www.norrathliving.com/category/eq2/" target=_blank>EQ2</A><EM><A href="http://www.technorati.com/tag/echoes+of+faydwer+and+eq2" target=_blank>(t)</A></EM> .</SPAN><BR></DIV> <DIV><IMG alt=" Votes | Average: 0 out of 5" src="http://www.norrathliving.com/wp-content/plugins/postratings/images/stars/rating_off.gif"><IMG alt=" Votes | Average: 0 out of 5" src="http://www.norrathliving.com/wp-content/plugins/postratings/images/stars/rating_off.gif"><IMG alt=" Votes | Average: 0 out of 5" src="http://www.norrathliving.com/wp-content/plugins/postratings/images/stars/rating_off.gif"><IMG alt=" Votes | Average: 0 out of 5" src="http://www.norrathliving.com/wp-content/plugins/postratings/images/stars/rating_off.gif"><IMG alt=" Votes | Average: 0 out of 5" src="http://www.norrathliving.com/wp-content/plugins/postratings/images/stars/rating_off.gif">(No Ratings Yet)</DIV> <DIV> </DIV> <DIV>The Achievement points you have now stay in your KoS tree. If you don’t yet have 50 and earn a new point after EoF launches, you can decide which tree you want to put it in (KoS or EoF).</DIV> <DIV> </DIV> <DIV>If you respec, your points have to stay in the tree to which they were originally assigned. So if you have 50 Achievements now and earn 10 more after EoF launches and respec your trees, you will have 50 to reassign in the KoS tree and 10 for the EoF tree. You can’t swap them between trees.</DIV></DIV>

Zholain
10-17-2006, 09:19 PM
<div><blockquote><hr><font size="2">Xenon Crimson wrote:Wonder is they are going to introduce "Whinge of Ranger" for all you whiney [Removed for Content] to put 8 points into.</font><div></div><hr></blockquote><font size="2">No, but I heard one of our new skills will be called 'Fling of Poo'....a highly valuable skill used to lure away trolls.</font></div>

Prandtl
10-17-2006, 10:31 PM
<P>I heard this would be one of our EoF AA's....</P> <P><STRONG>Cupid's Arrow</STRONG></P> <P><SPAN> </SPAN>Causes the target to become enamored with the person in the rangers group or raid that is currently lowest on the targets aggro list</P> <UL> <LI><SPAN>  </SPAN>Target: Enemy</LI> <LI><SPAN>   </SPAN>Power: 269</LI> <LI><SPAN>   </SPAN>Casting: 2 seconds</LI> <LI><SPAN>  </SPAN>Recast: 15 minutes</LI> <LI><SPAN>  </SPAN>Range:<SPAN>  </SPAN>2-35 meters</LI> <LI><SPAN>   </SPAN>Level: 70</LI></UL> <P>Effects:</P> <P><SPAN> </SPAN>Applies Cupids Lust on Target</P> <UL> <LI><SPAN>    </SPAN>Target runs to PC lowest on aggro list</LI> <LI><SPAN>    </SPAN>Roots target for 10 seconds</LI> <LI><SPAN>    </SPAN>Roots PC for 10 seconds</LI> <LI><SPAN>    </SPAN>Neither can cast offensive or defensive CA's or autoattack for duration of art</LI></UL> <P><SPAN> </SPAN>Upon Termination</P> <UL> <LI><SPAN>   </SPAN>Target and PC are dazed for 5 seconds</LI> <LI><SPAN>   </SPAN>Target and PC share cigarette</LI> <LI><SPAN>    </SPAN>If bow equipped in ranged</LI> <LI><SPAN>    </SPAN>If stealthed</LI></UL> <P>It lets rangers share the fun of what was done to us in LU20!</P>

Teksun
10-18-2006, 06:37 PM
/LMFAO<div></div>

Luag
10-18-2006, 10:39 PM
I read moorgaurds post with dismay why would they lock an active player out of new content by disallowing use of the EoF AA's if you did all 50 in KoS already? it was rather easy to reach 50, was I supposed to have hoarded them in the expectation of new content? if anyone that matters ever reads these posts please re-examine this notion

Mescali
10-18-2006, 11:13 PM
I don't think you understand his post at all.Everyone will have access to the EoF AAs.  <b>Everyone.Everyone will be capped at 100 AA points total.</b>All Moorgard's post means is that you can't /respec and spend points you originally had in DoF AAs on EoF AAs instead.  DoF points must stay in DoF AAs.  Any points you earn after EoF is released will be your choice to place where you want.Relax.<div></div>

Teksun
10-19-2006, 04:46 PM
100 points total... 50 per set.I don't think you can put all 100 in our current aa line<div></div>

Zholain
10-19-2006, 06:28 PM
<div><blockquote><hr><font size="2">Teksun wrote:100 points total... 50 per set.I don't think you can put all 100 in our current aa line</font><div></div><hr></blockquote><font size="2">That is how I understand it, as well.</font></div>

Mronin
10-19-2006, 10:46 PM
<blockquote><hr>Zholain wrote:<div><blockquote><hr><font size="2">Teksun wrote:100 points total... 50 per set.I don't think you can put all 100 in our current aa line</font><div></div><hr></blockquote><font size="2">That is how I understand it, as well.</font></div><hr></blockquote>Well how it reads to me is that we could potentially put all 100 in the KoS tree but only in the KoS tree. It was stated "The Achievement points you have now stay in your KoS tree. If you don’t yet have 50 and earn a new point after EoF launches, you can decide which tree you want to put it in (KoS or EoF)." Which I take to mean that all post EoF AA points could go into the KoS tree if you wanted to, assuming you don't yet have all 50 KoS AA points spent or not. The caveat to that being if you did put all 100 in the KoS tree you would be locked out of the EoF tree. Now if you're currently at 50 AA it would seem that yes you are indeed limited to only spending those post EoF AA points in the EoF tree.

TerriBlades
10-19-2006, 10:51 PM
There is a very detailed post somewhere that covered just about every possible situation on how you could spend your points. What it eventually comes down to is, 50 AA in the KoS tree and 50 AA in the EoF tree. If you have unspent AA before EoF is released they can only be spent in the KoS tree, so use them. You cant put 100 AA into EoF that was clearly stated.

Mronin
10-19-2006, 11:20 PM
Yeah I was trying to find that post before I posted but I remember getting a headache trying to read all the possible ways to spend the points. And yes I failed to mention that all AA points you have now will remain in the KoS tree wether you've spent them or not.

Zholain
10-20-2006, 03:14 AM
<font size="2">I can't take time to find the post now, but Moorgard clearly stated in one of the AA threads that there would be 50 maximum points assigned in the KoS tree, and 50 maximum points assigned in the EoF tree.  They are essentially two separate systems and merging of the points has been disallowed in the code.</font><div></div>

Mronin
10-20-2006, 08:25 PM
<blockquote><hr>Zholain wrote:<font size="2">I can't take time to find the post now, but Moorgard clearly stated in one of the AA threads that there would be 50 maximum points assigned in the KoS tree, and 50 maximum points assigned in the EoF tree.  They are essentially two separate systems and merging of the points has been disallowed in the code.</font><div></div><hr></blockquote>Ah ok, come to think of it that would make more sense from a fairness/balance standpoint. I don't really care one way or the other to be honest. I'm just itching to see exactly what they have in store for us.

lafatatron
10-22-2006, 12:05 AM
<div></div><div></div><div></div>OK i have seen the Ranger AA list aswell and there are some nice ones for raiders and solo/groupers, but we are still going to need some major help in order to compete with assassins. Hopefully they will have some badass bows that are easy to get. Maybe a heritage quest for a bow, something like the Trueshot..wink wink. The one ability everyone has been asking for will be a choice.... ATTACK ATTACK. <span>:smileyvery-happy:   I am sure you can figure it out.</span><div></div><p>Message Edited by lafatatronic on <span class="date_text">10-21-2006</span><span class="time_text">01:07 PM</span></p><p>Message Edited by lafatatronic on <span class=date_text>10-21-2006</span> <span class=time_text>01:40 PM</span>

Issara
10-23-2006, 02:20 PM
i hope rangers get some sort of ranged double attack or significant dps mod so other classes dont out damage us in a purely ranged auto attack contest anymore.  Or at the least, more ranged on some of our attacks.<div></div>

Deml
10-23-2006, 07:23 PM
<DIV>It's 100 aa's total, 50 per tree.</DIV>

Marcuzs
10-23-2006, 07:36 PM
<BR> <BLOCKQUOTE> <HR> Mronin wrote:<BR><BR> <BLOCKQUOTE> <HR> Zholain wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> <FONT size=2>Teksun wrote:<BR>100 points total... 50 per set.<BR><BR>I don't think you can put all 100 in our current aa line<BR></FONT> <BR> <HR> </BLOCKQUOTE><FONT size=2>That is how I understand it, as well.</FONT><BR></DIV><BR> <HR> </BLOCKQUOTE><BR><BR><BR>Well how it reads to me is that we could potentially put all 100 in the KoS tree but only in the KoS tree. It was stated "The Achievement points you have now stay in your KoS tree. If you don’t yet have 50 and earn a new point after EoF launches, you can decide which tree you want to put it in (KoS or EoF)." <STRONG>Which I take to mean that all post EoF AA points could go into the KoS tree if you wanted to,</STRONG> assuming you don't yet have all 50 KoS AA points spent or not. The caveat to that being if you did put all 100 in the KoS tree you would be locked out of the EoF tree. Now if you're currently at 50 AA it would seem that yes you are indeed limited to only spending those post EoF AA points in the EoF tree.<BR> <HR> </BLOCKQUOTE><BR>After EoF comes out any AA points you get can go into either KoS or EoF AA lines up to the max of 50 AA per line.

Zholain
10-23-2006, 08:59 PM
<font size="2">Yes, we're dealing with semantics.  But in the end we're all saying the same thing.  50 max per tree.</font><div></div>

Issara
10-24-2006, 12:56 AM
im excited for the new aa's. Some are wicked awsome. some u can throw some more tissues at to go along with that huge pile growing post KoS release.<div></div>

Asismii
10-25-2006, 06:38 PM
i heard from a friend of a friend *smile* we will have double attack, albeit a very low chance to proc, because SoE hates us =-P 5% at max level or so, whereas rogues get like 60% or something...*sigh* i think we should get a super high chance to double attack, but say we cant have any melee weapons equipped, i would totally do that.. and from this friends friend i also heard that we will get an increase to the range of our bows, again, very small increase.. might need to be bumped up a bit.. kidna funny, pre-beta those were two things i suggested in an earlier EoF aa post.. i think it was me anyway.. so go SoE, you are on the right track, just need to make it a little bit more worthwhile =-) (20% range increase and 30-50% chance of double attack would be great!, even if we cant have weapons in pri and sec slots) SoE knows im not in beta, therefore not breaking NDA <div></div>

TwistedFaith
10-25-2006, 09:57 PM
Yep, if we get a double attack chance for only 5% then that needs looking at.What would be worse would be something useless like a charm or a trap etc.Sadly I dont think any of the new AA's for any class will be really huge, maybe three unique new skills per class but most just standard crap that barely improves on CA's/Spells we have now.<p>Message Edited by valleyboy1 on <span class=date_text>10-25-2006</span> <span class=time_text>11:01 AM</span>

Carna
10-26-2006, 04:37 AM
<BR> <BLOCKQUOTE> <HR> Asismii wrote:<BR>i heard from a friend of a friend *smile* we will have double attack, albeit a very low chance to proc, because SoE hates us =-P 5% at max level or so, <FONT color=#ffff00>whereas rogues get like 60% or something</FONT>...*sigh*<BR> <BR> <HR> </BLOCKQUOTE> <P><BR><FONT color=#ffff00>When their offhand is empty, using a 1-hander</FONT>. It amounts to a more modest increase in total than you might imagine, and the maths are covered in detail on the Rogue forums.</P> <P>I do think Rangers could use a little more than 5% however.</P>

Asismii
10-26-2006, 11:49 PM
yea but i mean, [Removed for Content] that, i would trash both my DW weps to have that big of a chance to double attack <div></div>

Asismii
10-26-2006, 11:51 PM
haha my friends friend told me we got a fire trap and a charm too for animals =-P some nifty poison oens too that might turn out ok <div></div>

Katsugen
10-27-2006, 12:45 AM
<DIV>5% chance to dbl attack...and you think that is bad? That like having a proc that hits for 4-8k. Frankly that seems pretty decent to me. Are we supposed to be talking about this?</DIV> <DIV> </DIV> <DIV>-Katsugen</DIV>

Crychtonn
10-27-2006, 04:16 AM
<DIV>Not in beta <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />  but have heard alot of the rumors on the new AA's.  To me it sounds like they've done a good job of creating AA's that raiders will go after along with different AA's that solo'ers and groupers will like and use.  I think it's great they are spreading out the choices to help in different types of game play.  Especially after how poorly they did the KoS AA trees.  Is there even 1% of the combined assassin/ranger player base that has points in either the Sta or Wis lines.  Doubtful, assassins Str/Int  rangers Agi/Str or Agi/Int = pitifull creativity on SOE's part.</DIV> <DIV> </DIV>

TwistedFaith
10-27-2006, 06:08 PM
<blockquote><hr>Crychtonn wrote:<DIV>Not in beta <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />  but have heard alot of the rumors on the new AA's.  To me it sounds like they've done a good job of creating AA's that raiders will go after along with different AA's that solo'ers and groupers will like and use.  I think it's great they are spreading out the choices to help in different types of game play.  Especially after how poorly they did the KoS AA trees.  Is there even 1% of the combined assassin/ranger player base that has points in either the Sta or Wis lines.  Doubtful, assassins Str/Int  rangers Agi/Str or Agi/Int = pitifull creativity on SOE's part.</DIV><DIV> </DIV><hr></blockquote>I dont want to say too much, but i'd lay good money that the choices everyone makes for the class specific lines will be exactly the same.Pretty sad really and i'm kinda disapointed, there are choices but if you play your ranger to do dps then there are no real choices. I cant imagine even a casual gamer picking anything but lets say 2 lines that increase our dps slightly.

Shaulin Dolamite
10-27-2006, 11:25 PM
<DIV><BR> <BLOCKQUOTE> <HR> valleyboy1 wrote:<BR><BR> <BLOCKQUOTE> <HR> Crychtonn wrote:<BR> <BR> <DIV>Not in beta <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />  but have heard alot of the rumors on the new AA's.  To me it sounds like they've done a good job of creating AA's that raiders will go after along with different AA's that solo'ers and groupers will like and use.  I think it's great they are spreading out the choices to help in different types of game play.  Especially after how poorly they did the KoS AA trees.  Is there even 1% of the combined assassin/ranger player base that has points in either the Sta or Wis lines.  Doubtful, assassins Str/Int  rangers Agi/Str or Agi/Int = pitifull creativity on SOE's part.</DIV><BR> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR><BR><BR>I dont want to say too much, but i'd lay good money that the choices everyone makes for the class specific lines will be exactly the same.<BR><BR>Pretty sad really and i'm kinda disapointed, there are choices but if you play your ranger to do dps then there are no real choices. I cant imagine even a casual gamer picking anything but lets say 2 lines that increase our dps slightly.<BR> <HR> </BLOCKQUOTE><BR>I know you cant say much but after AA's are spent how is the gap between us and assasian,brigand,swashy,and mage classes?</DIV>

TwistedFaith
10-28-2006, 12:31 AM
<blockquote><hr>Shaulin Dolamite wrote:<DIV><BR><BLOCKQUOTE><HR>valleyboy1 wrote:<BR><BR><BLOCKQUOTE><HR>Crychtonn wrote:<BR><BR><DIV>Not in beta <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />  but have heard alot of the rumors on the new AA's.  To me it sounds like they've done a good job of creating AA's that raiders will go after along with different AA's that solo'ers and groupers will like and use.  I think it's great they are spreading out the choices to help in different types of game play.  Especially after how poorly they did the KoS AA trees.  Is there even 1% of the combined assassin/ranger player base that has points in either the Sta or Wis lines.  Doubtful, assassins Str/Int  rangers Agi/Str or Agi/Int = pitifull creativity on SOE's part.</DIV><BR><DIV> </DIV><BR><HR></BLOCKQUOTE><BR><BR><BR>I dont want to say too much, but i'd lay good money that the choices everyone makes for the class specific lines will be exactly the same.<BR><BR>Pretty sad really and i'm kinda disapointed, there are choices but if you play your ranger to do dps then there are no real choices. I cant imagine even a casual gamer picking anything but lets say 2 lines that increase our dps slightly.<BR><HR></BLOCKQUOTE><BR>I know you cant say much but after AA's are spent how is the gap between us and assasian,brigand,swashy,and mage classes?</DIV><hr></blockquote>I really dont think a huge amount is going to change in the next expansion. I'm guessing that all classes will stay somewhat in their own dps position or there will be slight variations, nothing huge like we saw with DOF and rangers being thrown out in front.Mages are going to be interesting i'd guess, maybe they will have ways around mobs being immune to some of their spell damage who knows.Rogues are rogues and always will be, some will be happy, some will be buying resist gear.Bards/Enchanters are great group/raid buffers now, and I dont see this changing ANY time soon, if anything I think this class maybe be more and more important the longer eq2 is going.

Sannavekk
10-31-2006, 05:50 AM
<DIV>How about an AA line that actually let's your toon's default appearance have him showing the bow?</DIV> <DIV>Wouldn't that be cool if we all had the bow showing all the time? Is that so hard? Do I need to shoot a gray mob with an arrow everytime after zoning so I have my bow on?</DIV> <DIV>Ya know there are NPC's that have the bow always showing, Highkeep, the Ranger in South Qeynos, others in Eldarr Grove etc.</DIV> <DIV>I'd like to spend my AA points on the "Show bow all the time" line.</DIV> <DIV> </DIV> <DIV>Vekk</DIV> <DIV>Oasis</DIV><p>Message Edited by Sannavekk on <span class=date_text>10-30-2006</span> <span class=time_text>04:51 PM</span>

TaleraRis
11-02-2006, 09:31 PM
Now that's an AP I can get behind. I wanted to see what a new bow I picked up from a quest looked like the other day and I couldn't just use /brandish to see. I would love if we could flag a weapon as our primary so it's always showing.

TerriBlades
11-03-2006, 05:56 AM
<DIV>Its really sad, but after seeing the ranger AA lines, I'd actually put points into an AA to allow for us to show our bow.</DIV>

xandez
11-04-2006, 01:15 PM
<P>would someone be nice enough to provide some screenies.... even if they suck <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P> <P>++Xan</P>

TerriBlades
11-04-2006, 01:30 PM
<DIV><IMG src="http://i83.photobucket.com/albums/j312/Edaze55/RangerAA.jpg"></DIV> <DIV> </DIV> <DIV>Okay heres the tree. I'll explain each line as best I can from left to right. Each one can have up to 5 points.</DIV> <DIV> </DIV> <DIV>First line (going down) is the poison line.</DIV> <DIV> </DIV> <DIV><STRONG>POISON</STRONG></DIV> <DIV>1a. Enhance: Caustic Poison</DIV> <DIV>      Increases the poison damage by 2% per point, for a max of 10%</DIV> <DIV>2a. Enhance: Fettering Poison</DIV> <DIV>      Increases the trigger % of fettering poisons by 3% per point.</DIV> <DIV>      Requires at least rank 3 in Enhance: Caustic or Enhance Lunging Joust</DIV> <DIV>3a. Enhance Ancillery Poison</DIV> <DIV>      Increases Skill and Resists by 3% per point</DIV> <DIV>      Requires at least rank 3 in Enhance Fettering or Enhance Snaring Shot</DIV> <DIV>4a. Conservation (last skill in the poison line)</DIV> <DIV>       Increases the availible triggers of poisons by 3%</DIV> <DIV>       Requires 15 points in Poisoning</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000><STRONG>TRAPPING</STRONG></FONT></DIV> <DIV><FONT color=#ff0000>1b. Enhance: Culling the Weak</FONT></DIV> <DIV><FONT color=#ff0000>      Increases movement speed reduction by 3%</FONT></DIV> <DIV><FONT color=#ff0000>2b. Enhance: Lunging Joust</FONT></DIV> <DIV><FONT color=#ff0000>      Increases the Lunging Joust Line times by 0.2s</FONT></DIV> <DIV><FONT color=#ff0000>      Requires Enhance: Culling the Weak or Enhance: Fettering to Rank 3</FONT></DIV> <DIV><FONT color=#ff0000>3b. Enhance: Snareing Shot</FONT></DIV> <DIV><FONT color=#ff0000>      Increases movement speed reduction by 3% per point</FONT></DIV> <DIV><FONT color=#ff0000>      Requires Enhance: Lunging Joust or Enhance: Ancillery to Rank 3</FONT></DIV> <DIV><FONT color=#ff0000>4b. Enhance Thorny Trap</FONT></DIV> <DIV><FONT color=#ff0000>      Increases reuse speed by 3s</FONT></DIV> <DIV><FONT color=#ff0000>      Requires Enhance: Lunging Joust or Enhance: Honed Reflexs to Rank 3</FONT></DIV> <DIV><FONT color=#ff0000>5b. Fire Trap</FONT></DIV> <DIV><FONT color=#ff0000>      Summons a Limited Pet to the aid of the caster (just a thorny trap with fire I believe)</FONT></DIV> <DIV><FONT color=#ff0000>      Requires 15points in the Trapping.</FONT></DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#66ff33><STRONG>Focus</STRONG></FONT></DIV> <DIV><FONT color=#66ff00>1c. Enhance: Focus Aim </FONT></DIV> <DIV><FONT color=#66ff00>      Increases duration by 0.5s</FONT></DIV> <DIV><FONT color=#66ff00>2c. Enhance Killing Instinct</FONT></DIV> <DIV><FONT color=#66ff00>      Increases duration by 1.0s</FONT></DIV> <DIV><FONT color=#66ff00>      Requires Enhance: Focus Aim or Enhance: Pathfinding at rank 3</FONT></DIV> <DIV><FONT color=#66ff00>3c. Enhance: Honed Reflexes</FONT></DIV> <DIV><FONT color=#66ff00>      Increases duration by 2.0s</FONT></DIV> <DIV><FONT color=#66ff00>      Requires Enhance: Killing Instinct or Enhance: Escape at rank 3 ( Im not sure, but since its connected, possibly Enhance: Thorny Trap as well, but it doesnt say)</FONT></DIV> <DIV><FONT color=#66ff00>4c. Enhance: Dances with Trees</FONT></DIV> <DIV><FONT color=#66ff00>      Reduces Penalties by 20% ( I image you can remove all penalties at rank 5)</FONT></DIV> <DIV><FONT color=#66ff00>       Requires Enhance: Honed Reflexes to rank 3</FONT></DIV> <DIV><FONT color=#66ff00>5c. Extension</FONT></DIV> <DIV><FONT color=#66ff00>      Increase ranged weapon range of caster by 1.0% (I think someone said this was a very short duration buff)</FONT></DIV> <DIV><FONT color=#66ff00></FONT> </DIV> <DIV><FONT color=#0033ff><STRONG>Survival</STRONG></FONT></DIV> <DIV><FONT color=#0033ff>1d. Enhance: Sprint</FONT></DIV> <DIV><FONT color=#0033ff>      Reduces power cost by 5%, increases movement speed by 5%</FONT></DIV> <DIV><FONT color=#0033ff>2d. Enhance: Pathfinding</FONT></DIV> <DIV><FONT color=#0033ff>      Increases out of combat movement speed by 4%</FONT></DIV> <DIV><FONT color=#0033ff>      Requires Enhance: Sprint or Enhance Killing Instinct to Rank 3</FONT></DIV> <DIV><FONT color=#0033ff>3d. Enhance: Escape</FONT></DIV> <DIV><FONT color=#0033ff>      Improves casting time by 0.30s</FONT></DIV> <DIV><FONT color=#0033ff>      Requires Enhance: Pathfinding or Enhance: Honed Reflexes to Rank 3</FONT></DIV> <DIV><FONT color=#0033ff>4d. Enhance: Reclaimed Arrows</FONT></DIV> <DIV><FONT color=#0033ff>      Improves reuse speed by 20s</FONT></DIV> <DIV><FONT color=#0033ff>      Requires Enhance: Sprint or Enhance Selection to Rank 3</FONT></DIV> <DIV><FONT color=#0033ff>5d. Enhance: Hawk Dive</FONT></DIV> <DIV><FONT color=#0033ff>      Increases duration by 2.0s</FONT></DIV> <DIV><FONT color=#0033ff>      Requires Enhance: Reclaimed Arrows or Enhance: Selection to Rank 3</FONT></DIV> <DIV><FONT color=#0033ff>6d. Befriend Animal</FONT></DIV> <DIV><FONT color=#0033ff>      Charms an Animal ... Certain creature strength only.. does not effect epics</FONT></DIV> <DIV><FONT color=#0033ff>      Requires 15 points in Survival</FONT></DIV> <DIV><FONT color=#0033ff></FONT> </DIV> <DIV><FONT color=#ffff00><STRONG>Multishot</STRONG></FONT></DIV> <DIV><FONT color=#ffff00>1e. Enhance: Precise Shot</FONT></DIV> <DIV><FONT color=#ffff00>      Improves recovery speed by 0.005s and improves casting speed by 0.1s</FONT></DIV> <DIV><FONT color=#ffff00>2e. Enhance Selection</FONT></DIV> <DIV><FONT color=#ffff00>      Improves recovery speed by 0.005s and improves casting speed by 0.1s</FONT></DIV> <DIV><FONT color=#ffff00>      Requires Enhance: Precise Shot or Enhance: Reclaimed Arrows to Rank 3</FONT></DIV> <DIV><FONT color=#ffff00>3e. Enhance: Rain of Arrows</FONT></DIV> <DIV><FONT color=#ffff00>      Improves recovery speed by 0.005s and improves casting speed by 0.1s</FONT></DIV> <DIV><FONT color=#ffff00>      Requires Enhance: Selection or Enhance: Hawk Dive to rank 3</FONT></DIV> <DIV><FONT color=#ffff00>4e. Enhance: Triple Volley</FONT></DIV> <DIV><FONT color=#ffff00>      Improves recovery speed by 0.005s and improves casting speed by 0.1s</FONT></DIV> <DIV><FONT color=#ffff00>      Requires Enhance: Precise Shot to Rank 3</FONT></DIV> <DIV><FONT color=#ffff00>5e. Enhance: Stream of Arrows</FONT></DIV> <DIV><FONT color=#ffff00>      Improves recovery speed by 0.005s and improves casting speed by 0.1s</FONT></DIV> <DIV><FONT color=#ffff00>      Requires Enhance: Triple Volley to Rank 3</FONT></DIV> <DIV><FONT color=#ffff00>6e. Double Arrow</FONT></DIV> <DIV><FONT color=#ffff00>      Caster will Double Attack 1.0% of Ranged attacks (for a grand total of 5%)</FONT></DIV> <DIV><FONT color=#ffff00>       Requires 15 points in the Multishot Line.</FONT></DIV> <DIV><FONT color=#ffff00> </FONT></DIV><p>Message Edited by TerriBlades on <span class=date_text>11-04-2006</span> <span class=time_text>01:32 AM</span>

Nulad
11-04-2006, 02:25 PM
<div></div><a href="http://homepage.ntlworld.com/daniel.clarke17/Forum%20Images/EOFAA.jpg" target=_blank>Link to bigass image</a>Sorry, I threw that up in a hurry this morning, hence the random order of descriptions and size <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Nul <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div><p>Message Edited by Nuladen on <span class=date_text>11-04-2006</span> <span class=time_text>03:27 AM</span>

xandez
11-04-2006, 03:24 PM
<P>Thx Nuladen and Terriblades! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P> <P>Bah... i still kinda hope that they will alter those numbers somewhat... else. Well, those lines wont add anything new or special to the rangers.<BR>They seem to be most useful to the soloists i think, since you could rm the negative effects from your def stance and increase snare % etc...</P> <P>Well, atleast they tried to do something...</P> <P>*edit*<BR>and whats that 20s decrease to summon arrow line / point...!111ONE1!! A grand total of whopping 1 min 40s (GOSH, i MUST get that one <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />)<BR>its still 8 mins 20 sec / use.... Imo, full 5 points in that kind of AA should net you atlest half the time ie. 5 min reuse.<BR><BR><BR>++Xan</P><p>Message Edited by xandez on <span class=date_text>11-04-2006</span> <span class=time_text>12:27 PM</span>

SpiralDown
11-04-2006, 04:08 PM
What's weird is that two lines seem focused on running away... Trapping boosting snares and roots, and Survival boosting running speed and escape, plus the ability for us to get animals to fight for us <span>:smileysurprised:.  Adding to that is the ability to shoot 'em from even FARTHER away and a way to improve our defensive stance... at least we know we'll survive <span>:smileyvery-happy: I do know I'll be trying those two lines, trapping and survival, but the novelity and actual usefulness may run out fast <span>:smileywink: I may also need to get that def stance one cause of the tanking I get forced into doing. Anyway, looks like to max DPS it'll be: all but </span></span></span><font color="#ffffff">Enhance: Stream of Arrows from Multishot;  </font>Enhance: Caustic Poison (as long as ya use caustic); and the first three from Focus; leaving 5 pts left over which could be use for Enhance: Fettering Poison if ya prefer fettering over caustic or whatever. <div></div>

Gerdos
11-04-2006, 05:11 PM
<DIV>Great post Terriblades and link Nuladen... very detailed and up-to-date.   Something to sink our teeth into.</DIV> <DIV> </DIV> <DIV>Q. for any beta rangers ... Befriend Animal.   Has anyone had a chance to really test this out, i'd imagine its along the lines of a coercers charm, but limited to animals.   Any thoughts??</DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Gerdos on <span class=date_text>11-04-2006</span> <span class=time_text>10:28 PM</span>

Nulad
11-04-2006, 07:44 PM
I've not had the opportunity to try it myself, got into beta and work went crazy <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />But from what I read on the beta forums it was pretty useless, a lvl for lvl fight ended with the charmed pet dead before the target was even in yellow health, a lot of mobs can't be charmed and whatever is charmed does not generate any hate whatsoever so it's no good for trying to get a little distance. That might have all changed since though so don't take it as read.Nul.<div></div>

ZababEW
11-04-2006, 08:30 PM
<DIV>Hmm i wish they change many thing in those line because multy shot revovery bonus is mega low pretty much useless with 5 point that give 0.25 sec reuse recovery. Hmm whats up with stream of arrow bonus is that a joke? And why the charm say cannot be used on epic and in same time they say on termination epic gain 1sec mez. My 2 cents is that 5% longer range is mega low the reuse recovery is way too low on multy line aa. Well thorny trap reuse time is mega useless too. Anyone else think that there is nothing for raider beside a few 0.5sec casting spell</DIV>

Shaulin Dolamite
11-04-2006, 09:46 PM
<DIV>I got beta buffed AAs to 100 on beta and this is what I found.</DIV> <DIV> </DIV> <DIV>Befriend animal, went into loping plains and charmed a lvl 65 no up or down arrows, sent the spider in on an exact same spider,it would have lost a straight up fight but not by much. Let the spider build agro for 1/3 of its life then hit auto attack, got agro right away, had to evade and surveil to ditch it only to get agro right back after 3 auto attacks. The fact this skill costs 5 con. in my opinion makes it completely worthless even to a solo ranger.</DIV> <DIV> </DIV> <DIV>The increase to our range attacks, nice for CA's if i remeber right after spending 5 points you get a whopping 1 meter, but get this doesnt seem to change the range of your auto attack bow shots. Only tested this 1 for a short time but seemed like a huge waste of 5 points.</DIV> <DIV> </DIV> <DIV>The increase to our honed reflexs killer instinks and focus aim are nice, doesnt increase much but with speeding cast timers of a few of our attacks is something worth the AAs.</DIV> <DIV> </DIV> <DIV>The 2% increase on caustic up to 10% is also nice for every end game ranger.</DIV> <DIV> </DIV> <DIV>Now the one that pisses me off the most lol, 5% chance after spending 5 AAs double attack. 5% isnt double attack that a proc.The sad thing about this skill is if they worded it as a proc we all would have been like thats cool a proc for 1.5k-8k depending on bows. But its not, 5% double attack just out right sucks, 10-15% would have been alittle nicer.</DIV> <DIV> </DIV> <DIV>Thats what I have so far, will do more testing tonight and post what I find. </DIV> <DIV> </DIV> <DIV>P.S. also was able to but adorments off the beta merchant and wow some are quite nice, example 20% haste,20% dps mod, procs on weapons ,+12 of any kind of damage bonus on any weapon, +105 to any saver,+ 12 to any stat, just to name a few.</DIV>

TerriBlades
11-05-2006, 05:23 AM
<BR> <BLOCKQUOTE> <HR> SpiralDown wrote:<BR><SPAN><SPAN><SPAN><BR>Anyway, looks like to max DPS it'll be: all but </SPAN></SPAN></SPAN><FONT color=#ffffff>Enhance: Stream of Arrows from Multishot;  </FONT>Enhance: Caustic Poison (as long as ya use caustic); and the first three from Focus; leaving 5 pts left over which could be use for Enhance: Fettering Poison if ya prefer fettering over caustic or whatever. <BR> <HR> </BLOCKQUOTE> <P>I think you are looking at this wrong. The only thing in the Multshot line that will enhance DPS is the 5% double attack. The shorten cast timers isnt going to change our DPS much at all, and the improved recovery (pfft) wont even be noticed. Im sure I will still "waste" 15 points in this line just for the double attack, but the Enhances for Caustic and Focus Aim will be the two big ones. Honed Reflexes and Killing Instinct will be nice, but the reuse timers are still long so not quite as useful.</P> <P>I would have been much happier to see an increase in damage for the multishot line by 1% per point.</P> <P> </P> <P>Edit: For those that are confused.. recovery timer should not be confused for the reuse timer. I believe that most of our CAs have a recovery timer of 0.5s.. which I believe is more or less a small break before using another CA.</P><p>Message Edited by TerriBlades on <span class=date_text>11-04-2006</span> <span class=time_text>04:27 PM</span>

SpiralDown
11-05-2006, 09:12 AM
<div></div><blockquote><hr>TerriBlades wrote:<div></div> <div></div> <blockquote> <hr> SpiralDown wrote:<span><span><span>Anyway, looks like to max DPS it'll be: all but </span></span></span><font color="#ffffff">Enhance: Stream of Arrows from Multishot;  </font>Enhance: Caustic Poison (as long as ya use caustic); and the first three from Focus; leaving 5 pts left over which could be use for Enhance: Fettering Poison if ya prefer fettering over caustic or whatever. <div></div> <hr> </blockquote> <p>I think you are looking at this wrong. The only thing in the Multshot line that will enhance DPS is the 5% double attack. The shorten cast timers isnt going to change our DPS much at all, and the improved recovery (pfft) wont even be noticed. Im sure I will still "waste" 15 points in this line just for the double attack, but the Enhances for Caustic and Focus Aim will be the two big ones. Honed Reflexes and Killing Instinct will be nice, but the reuse timers are still long so not quite as useful.</p> <p>I would have been much happier to see an increase in damage for the multishot line by 1% per point.</p> <p>Edit: For those that are confused.. recovery timer should not be confused for the reuse timer. I believe that most of our CAs have a recovery timer of 0.5s.. which I believe is more or less a small break before using another CA.</p><p>Message Edited by TerriBlades on <span class="date_text">11-04-2006</span> <span class="time_text">04:27 PM</span></p><hr></blockquote>Well, I didn't say it would boost DPS by alot, just in comparision to everything else... but, yeah, I'm probably confused on what it all means.  Guess I was thinking that with boosting Focus Aim duration and reducing several CAs casting/recovery times, we'll be able to get practically every CA off within the time limit.... still not a huge thing, but more of a boost to group/raid DPS than increasing our snares.  Ah well, we soon shall see... plus this all is bound to change, seems like they undershot alot of APs to avoid 'overpowered' ones.<div></div><p>Message Edited by SpiralDown on <span class=date_text>11-04-2006</span> <span class=time_text>08:20 PM</span>

Teka
11-05-2006, 12:29 PM
This is my first post, i am from Germany so please excuse my bad english.I am for 99% sure, that they will alter some numbers if not all. Look at example at rain of arrows. It has a recast time of 2min with Kos AA and Eof at this stand would minor it only 0,25 seconds with 5 points. That cannot be serious of soe. I expect: <font color="#ffff00">Improves recovery speed by  5s per point here<font color="#ffffff">Seems that all AA were initialized with same numbers, guess numbers will change for sure.</font></font><div></div>

TerriBlades
11-05-2006, 02:20 PM
<DIV>Tekayn, RECOVERY is only 0.5s for CAs. What I think you mean to say is Improve REUSE timers. I whole heartedly agree with you here, knocking 5s of a 60s reuse timer doesnt sound like a big deal, but Im sure it would make a bigger improvement in our DPS then a faster casting time.</DIV>

TaleraRis
11-05-2006, 02:45 PM
In terms of raiding, perhaps. Soloers are going to benefit more from an increase in casting times, because it means more shots while the mob is still far away or while we're able to keep the mob farther away, especially if you pair it with the Focus and Lunging improvements.<div></div>

TerriBlades
11-05-2006, 03:05 PM
<DIV>A 0.5s short casting timer MIGHT allow you to fire off one more shot, but I wouldnt hold my breath here.</DIV>

TaleraRis
11-05-2006, 03:46 PM
<div><blockquote><hr>TerriBlades wrote:<div>A 0.5s short casting timer MIGHT allow you to fire off one more shot, but I wouldnt hold my breath here.</div><hr></blockquote>Whereas recasts on skills are already suitable enough for a soloer than we can chain pull and never run into a situation where we don't have our CAs available. That sort of thing is much more important for a raider.</div>

Teka
11-05-2006, 05:13 PM
Argh, i wanted to see 5 seconds per point on reuse timer. Rain of Arrows would lower than from 2 min to 1,35min with 0,25min faster at rang 5. Lowered recast times seem useless too me and no improvement <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><div></div>