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Asismii
08-20-2006, 09:47 AM
So, what are you guys looking for in EoF with regard to our ranger aa's? i personally would like to see: double attack increased range for attacks some kind of utility buff there are some more i probably cant think of,  but yea.. any other ideas? <div></div>

Tarryn
08-20-2006, 01:06 PM
<P>I'd like to see improved stealth abilities that would give predators a chance to escape notice by see-invis mobs.  This could be implemented by establishing a certain level threshold for see-invis mobs' ability to see--any regular stealth/invis would have an effectiveness equal to the player's level, and a see-invis mob could see stealth up to its own level or perhaps some certain figure beyond that.  Predators could be given AA abilities that would allow them to increase their effective stealth "level", allowing them to be invisible to see-invis mobs.</P> <P>It's high time we were "scouts" again, and the "masters of stealth" as predators were described.</P>

BSbon
08-20-2006, 04:54 PM
<BR> <BLOCKQUOTE> <HR> Asismii wrote:<BR>So, what are you guys looking for in EoF with regard to our ranger aa's?<BR>i personally would like to see:<BR><BR>double attack<BR>increased range for attacks<BR>some kind of utility buff<BR><BR><BR>there are some more i probably cant think of,  but yea.. any other ideas?<BR> <BR> <HR> </BLOCKQUOTE><BR>unless they make double attack different than the double attack that exists now it wont be worth much because it will only work on melee. the current double attack is being changed to melee only

LoreLady
08-20-2006, 05:33 PM
<div><blockquote><hr>bongotez wrote:<div></div> <blockquote> <hr> Asismii wrote:So, what are you guys looking for in EoF with regard to our ranger aa's?i personally would like to see:double attackincreased range for attackssome kind of utility buffthere are some more i probably cant think of,  but yea.. any other ideas? <div></div> <hr> </blockquote>unless they make double attack different than the double attack that exists now it wont be worth much because it will only work on melee. the current double attack is being changed to melee only<hr></blockquote>Rouges, and monks (not to sure about zerkers/tanks) have requirements to there double attack. Rouges require a onehanded weapon, monks bare handed.. And that the double attacks were ment for these requirements and these classes were using ranged attacks and getting double attacks for ranged attacks as well.What the poster is saying, is a double attack for rangers that effects our bow only.</div>

Nak
08-20-2006, 07:13 PM
<DIV>seeing as how SoE's itelligence seems, if they were to implement a ranged double attack they'd end up putting a no bow equiped in range requirement lol</DIV>

Asismii
08-20-2006, 09:25 PM
haha @ the no bow thingy =-P and the improved stealth is nice... and yea, double attack with bow.. i dont know what they would do to drill it down.. maybe only have a small chance for doulbe attack? because i guess technically our proc 'quick shot' is a doulble attack, without the arrow =-P but i'd like to see it anyway... another thing.. how about foraging mastery? so we summon.. ohh.. 20% more arrows when we use our arrow foraging skill.. that would be nice... <div></div>

Gailstryd
08-20-2006, 10:29 PM
<P>I'd like to see an AA tree that allowed for a split in the Ranger class.  A melee route and a ranged route and while I know we really aren't the best melee we aren't bad and with some tweaks from AA and what not we could become good.  But regardless of how it would be implemented it'd be neat to see a diversity in the class with some going one way and some the other, each route being a specialization in that area.  I kind of miss my sort of swordsman ranger from eq1 (dirty twink newb that he was).  </P> <P>Some other random stuff since I don't think hte above would ever get implemented, some aa to let us use 2handers, obviously something to help with arrow usage even just a % chance not to expend an arrow etc., maybe some kind of run speed buff greater than path - even something that could be outdoors only and an indoors only for assassins, some cool bow abilities or neat things felt this was lacking in original aa's, and somekind of revisiting of our former magical abilities from eq1 now that the gods have returned - roots, better snares, some of our other utility type stuff.</P>

Rinio
08-21-2006, 08:42 AM
<P>I want a AA that puts Rangers named Rinion into a coma untill Vanguard is released pls thank you</P> <P>double atk is good, but will it really help? still a lack of high DR bows compared to 2handers and there is still a lack of high damage CAs compared to our cast times on CAs.. 5seconds for 9+ sniper (while in stealth so no auto attack dps) vs .5second cast of 13+ damage on an assasin, killing blade another .5 rain of arrows 2sec?</P> <P>ok ok but to stay on subject I want to see an AA that adds Archery Mastery so rangers you know actually live up to there name? and um do more damage then other classes with there bows? I mean.. what a concept? rangers...master archers?</P> <P>bezerker > ranger with ranged, double atk or no =/ and obviously I  dont mean CA wise ><</P> <P> </P>

xandez
08-21-2006, 10:51 AM
I'd like to see a ranged attack with a root in itAlso, somekind of useful group buff could be nice. More utility anyways...++Xan<div></div>

Teksun
08-21-2006, 04:35 PM
A top level AA that allows us to use all ranged CA at point blank distance, LOL<div></div>

vochore
08-21-2006, 09:27 PM
<P>how about......"and this is directly from eq1"....never ending quiver....</P> <P>make it a heratige aa</P>

Teaerd
08-22-2006, 12:19 AM
<BR> <BLOCKQUOTE> <HR> Tarryn wrote:<BR> <P>I'd like to see improved stealth abilities that would give predators a chance to escape notice by see-invis mobs.  This could be implemented by establishing a certain level threshold for see-invis mobs' ability to see--any regular stealth/invis would have an effectiveness equal to the player's level, and a see-invis mob could see stealth up to its own level or perhaps some certain figure beyond that.  Predators could be given AA abilities that would allow them to increase their effective stealth "level", allowing them to be invisible to see-invis mobs.</P> <P>It's high time we were "scouts" again, and the "masters of stealth" as predators were described.</P><BR> <HR> </BLOCKQUOTE> <P><BR>Adding to that I would love to see something that made our stealth useful during combat.  It would be fun if the mob would become confused or afraid if we went into stealth while in combat either stunning it or fearing it for a short time. Depending on the ranger's progression in the AA the mob could believe that we have disappeared altogether which would give the ranger 2 options 1) end to an encounter (after stealth the ranger can just walk away from the encounter) or 2) make this confusion last for a short time but it would allow for enough time to get off on of our longer casting stealthed ranged CA's! </P> <P>Just running off at the keyboard here..but it's fun to think about <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. Regardless, I don't get enough time to play much anymore so it won't matter much to me...Kids FTW :smileyvery-happy:</P> <P> </P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Teaerdal on <span class=date_text>08-21-2006</span> <span class=time_text>04:32 PM</span>

Teaerd
08-22-2006, 12:25 AM
<BR> <BLOCKQUOTE> <HR> RinionX wrote:<BR> <P>I want a AA that puts Rangers named Rinion into a coma untill Vanguard is released pls thank you</P> <P>double atk is good, but will it really help? <STRONG>still a lack of high DR bows compared to 2handers</STRONG> and there is still a lack of high damage CAs compared to our cast times on CAs.. 5seconds for 9+ sniper (while in stealth so no auto attack dps) vs .5second cast of 13+ damage on an assasin, killing blade another .5 rain of arrows 2sec?</P> <P>ok ok but to stay on subject I want to see an AA that adds Archery Mastery so rangers you know actually live up to there name? and um do more damage then other classes with there bows? I mean.. what a concept? rangers...master archers?</P> <P>bezerker > ranger with ranged, double atk or no =/ and obviously I  dont mean CA wise ><</P> <P> </P><BR> <HR> </BLOCKQUOTE> <P>I don't understand the argument for more bows that compare w/ 2handed weapons. We are allowed to carry 3 very high powered weapons which gives us significant versatility compared to only one 2 handed weapon. I love the versatility and is a reason I love playing a Ranger. If we were only able to use bows for our damage then I could understand this and would be in agreement that there is a problem. I've seen this from a few posters on here and never really got it. I'll be glad to listen because I'm not here to say I'm an expert at all...just kind of confused about the complaint.<BR><BR></P> <P>Message Edited by Teaerdal on <SPAN class=date_text>08-21-2006</SPAN> <SPAN class=time_text>04:32 PM</SPAN></P><p>Message Edited by Teaerdal on <span class=date_text>08-21-2006</span> <span class=time_text>04:34 PM</span>

Merkad
08-22-2006, 08:31 AM
@Teaerdal - Hi there. I am actually not so sure why you are complaining about his complaint, so to clarify (in my mind anyways) things, I write this.Tanks have a choice on weapons too, A bow is basically standard sans crusaders (brawlers can use satchels), a 2hander is always there for DPS, or easy raids, 1h+shield for normal fights, some such as warriors may even use dual weild if they so desire (overall higher DR, but harder to get 2 good ones compared to 2h). So it is not like scouts really have a versatility bonus. And there is not much choice, as a Ranger you will use archery or you will be an awful addition to whatever group/guild you are in.I agree about the lack of good bows, I have not seen the Tarinax or Venekor bow drop yet, even on the runs I missed, we still have not had any drop. The best bow my guildies have is the recurved heartstinger.. But man do we have a ton of 2h and brawler weaps.As for our damage, I use melee as well as archery, but most of my DPS is ranged, and so I would like more bows. I suppose there is also the arguement that since scouts are supposed to deal more damage than fighters ('cept those bards) we need more worthwhile weapons as well, haste/dps/double attack don't affect CAs, so them having all that on a better DR weapon only brings them that much closer to us.Merkades, 70th Ranger.Siege, najena.

wvorster
08-22-2006, 11:23 AM
<font color="#ccff00" face="Verdana" size="2">i have so many cool ideas !!</font><font color="#ccff00"><font size="2"><font face="Verdana">how about a killer attack hawk !! that when cast siphons aggro from the raid !! that would rock no ?  In all fairness tho i'd like some better utility based buffs.Cloak of the Forest should be str / agi / haste , not just agi/haste and maybe make it a group buff too ...A T7 upgrade to Primal Agility ( aggro reduce buff )Charm Animal skill ? Mit debuff vs physical ranged CA</font></font></font><div></div>

TwistedFaith
08-22-2006, 05:21 PM
I'd like to see us given unique pulling skills, longer ranged attacks (50m) and skills that would enable us to pull a single mob out of a pack of aggro mobs.Never going to happen but still...

Rinio
08-22-2006, 07:13 PM
<BR> <BLOCKQUOTE> <HR> valleyboy1 wrote:<BR>I'd like to see us given unique pulling skills, longer ranged attacks (50m) and skills that would enable us to <STRONG>pull a single mob out of a pack of aggro mobs.<BR></STRONG><BR>Never going to happen but still...<BR> <HR> </BLOCKQUOTE> <P><BR>Survielince does that</P> <P> </P> <P>But uh, ya is'nt goign to happen, unless we go play EQ1 again.. daym</P> <P>in EQ1 the bow and Arrow effect range so with a good arrow and good long bow you could get near 400 range if not more... hmm  beofre bow of the tempest i had the bow off one of the zek twins in plane of tactics, it was amazing range had 250 i believe..</P> <P>you know how aobut that for an AA, one that increases our max range along with archery mastery! we dont need endless quiver imo, just a better summon or even better give the summon to assassins and give us endless quiver that sounds good to.</P> <P>I mean when I started this game I had grand visions of my Eq1 ranger only after 500 years of training some of his more basic skills became innate. like endless quiver AM3. but it seems...even tho elves live a very long time and some in game claim they were there 500 years ago, we have lost that knowledge and have become pre luclin rangers all over again with less abilities.  </P> <P>I mean hell we dont even get the double damage ability gained at level 51 in EQ1 for when a mob is being tanked and not rooted.</P>

Teaerd
08-22-2006, 08:08 PM
<BR> <BLOCKQUOTE> <HR> Merkades wrote:<BR>@Teaerdal - Hi there. I am actually not so sure why you are complaining about his complaint, so to clarify (in my mind anyways) things, I write this.<BR><BR>Tanks have a choice on weapons too, A bow is basically standard sans crusaders (brawlers can use satchels), a 2hander is always there for DPS, or easy raids, 1h+shield for normal fights, some such as warriors may even use dual weild if they so desire (overall higher DR, but harder to get 2 good ones compared to 2h). So it is not like scouts really have a versatility bonus. And there is not much choice, as a Ranger you will use archery or you will be an awful addition to whatever group/guild you are in.<BR><BR>I agree about the lack of good bows, I have not seen the Tarinax or Venekor bow drop yet, even on the runs I missed, we still have not had any drop. The best bow my guildies have is the recurved heartstinger.. But man do we have a ton of 2h and brawler weaps.<BR><BR>As for our damage, I use melee as well as archery, but most of my DPS is ranged, and so I would like more bows. <BR><BR>I suppose there is also the arguement that since scouts are supposed to deal more damage than fighters ('cept those bards) we need more worthwhile weapons as well, haste/dps/double attack don't affect CAs, so them having all that on a better DR weapon only brings them that much closer to us.<BR><BR>Merkades, 70th Ranger.<BR>Siege, najena.<BR> <HR> </BLOCKQUOTE> <P><BR>Good points.  I don't have the best bow out there but do have a nice t7 Fabled bow so I guess I'm looking at things from my perspective. I'll take off my Teaerdar blinders and pay more attention.  My point on the versatility is that we have CA's for both melee and Ranged where (unless I'm mistaken - happened before!) someone who would use a two hander only has CA's for Melee.  None of this really matters so I'll just end it here. </P> <P>I wasn't complaining about anything though. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </P>

Ibixat
08-24-2006, 01:44 AM
<div></div>our versatility in having a mix of ranged and melee ca's is more of a liability than anything.  an assasin has more melee arts than we have ranged, on a lot of fights they never have to back off and can just pound away autoattack going non stop between ca's. Having to adjust range from melee to ranged DOES make some missed autoattack opportunities while we switch back and forth. Autoattack is a huge component of our damage.I'd like to see an autoattack button that uses whichever attack type the mob is in range for, if melee auto would hit use melee if ranged fire my dang (apparently the other dxxx word is not allowed by raijin, uh whatever) bow, I'm tired of seeing " too far away too far away too close too close too far away too far away" spam while fighting<p>Message Edited by Ibixat on <span class=date_text>08-23-2006</span> <span class=time_text>05:46 PM</span>

Merkad
08-29-2006, 02:52 AM
/kick Back to the first page.EQLive had this skill, though I do not recall the name, so I will just call it Expertise. The AA would be a percent increase to chance to proc. 1 AA equals 1% additional chance to proc, so maxed at 8 AAs, we would see cool weapons like the Valian Bow with a 20% chance to proc. And even those rather weak 5% procs would become a cool 13%. Even though I hate the idea of increasing poison costs, I rather do like procs.Merkades, 70th Ranger.Siege, Najena.

oxduharbringer
09-01-2006, 09:28 PM
Since Rangers are so closely associated with a proficiency with the bow, I'd like to see more skills that really showcased that ability. For example, maybe there's an accuracy line that gives us the ability to shoot a mob in different places thus granting different effects/debuffs (stifles, stuns, interrupts, procs on successive group strikes, etc). Yuriko

Jay
09-01-2006, 09:49 PM
I don't have anything to add here, but I just gotta say, Iceberg has a seriously kickass sig.

oxduharbringer
09-01-2006, 10:45 PM
Thanks Jay <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Joe Mad! and TRG's Ethen Shadoerider ftw!!

TaleraRis
09-01-2006, 11:55 PM
<DIV>root arrow root arrow root arrow root arrow root arrow root arrow</DIV> <DIV> </DIV> <DIV> </DIV>

Shadoerider
09-02-2006, 12:01 AM
<BR> <BLOCKQUOTE> <HR> Jay42 wrote:<BR> but I just gotta say, Iceberg has a seriously kickass sig.<BR> <HR> </BLOCKQUOTE> <P><BR>Always nice to be appreciated for ones skill</P> <P>Thanks =]</P>

Jay
09-02-2006, 01:53 AM
<DIV>Hot diggity, that one's awesome too! You're definitely talented. </DIV> <DIV> </DIV> <DIV>LOL, phat beats indeed <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </DIV>

Shadoerider
09-02-2006, 02:40 AM
<P><A href="http://www.sunshadow.net/design/" target=_blank>http://www.sunshadow.net/design/</A></P> <P>you can check out alot of my work here if you would like</P>

Teksun
09-05-2006, 06:00 PM
<div><blockquote><hr>TaleraRis wrote:<div>root arrow root arrow root arrow root arrow root arrow root arrow</div> <div> </div> <div> </div><hr></blockquote>Arrowroot son of Arrowshirt???</div>

Rinio
09-06-2006, 04:59 PM
<BLOCKQUOTE><BR> <DIV> <BLOCKQUOTE> <P></P> <HR> <P>TaleraRis wrote:</P> <DIV>root arrow root arrow root arrow root arrow root arrow root arrow</DIV> <DIV> </DIV> <DIV> <HR> </DIV></BLOCKQUOTE></DIV></BLOCKQUOTE> <P><BR>right so you want to be root an shoot soloers. so...wizards in chain? or wait.. with longer recast timers...my bad</P> <P>imo only reason we didnt get double Attack this go around is because it would overpower an assassin, so im expecting that in EoF since they are supsoe to be class specific.</P> <P>I mean sony preachs Balance.. but dbl atk would of greatly overpowered Assassin DPS. So we are 'Balanced' because sony got [Removed for Content] and did this whole split class arcetype thing in EQ2 =/</P> <P>Becasue of it our classes can never really be balanced, the clases are just to different. we get a huge variety of ranged CAs where 90% of theres are melee. I mean at least the others look remotly similar. like templars and inquisitors both have great reactives ect.</P>

TaleraRis
09-06-2006, 11:58 PM
<DIV>I want an arrow shot with a root attached. It can even have the same duration as our Lunging line. Just something to hold the mob there besides having to rely on pathing it through my trap. Would make SoA actually useful for a soloer.</DIV>

Rinio
09-07-2006, 05:13 PM
<BR> <BLOCKQUOTE> <HR> TaleraRis wrote:<BR> <DIV>I want an arrow shot with a root attached. It can even have the same duration as our Lunging line. Just something to hold the mob there besides having to rely on pathing it through my trap. Would make SoA actually useful for a soloer.</DIV><BR> <HR> </BLOCKQUOTE> <P>personally, I feel if they add more utility they need to add someone more group oriented so we are a more desired class. for Example in EQ1 Rangers could buff ATK Rating out the Yang which is disapointing that they cant in EQ2. </P> <P>now apparently Druids can do that with wardens +pierce slash crush, rouges get the mitigation self buffs, and damage shields are sololy property of druids and conjurers.</P> <P>EQ2 Rangers are serverly lacking, and im not saying we should get something that takes away from thsoe other classes, maybe just something that stacks?</P> <P>but if nothing else give us what defines a 'Range'r and bring back Archer Mastery! I mean? why should'nt our Ranged Auto Attacks be able to do 30%+ more damage then a beserkers? <BR></P><p>Message Edited by RinionX on <span class=date_text>09-07-2006</span> <span class=time_text>09:15 AM</span>

schla
09-07-2006, 06:06 PM
I want a final AA that allows me to hack whoever parses a raid and add me 20% <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />But seriously I hope that whatever they come up with it's not a another 5meters-or less piece of nonsense....Can't really think of anything that would be realistic in terms of dps...just a bit more of it would be fine<div></div>