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View Full Version : In Labs last knight I was parsing 800-900 how do I bring that up higer?


Darkzman
08-08-2006, 08:13 PM
<DIV>Ok,</DIV> <DIV> </DIV> <DIV>I'm getting better I parsed between 800-900 most of the night in a Labs raid. How do I improve on this?</DIV> <DIV> </DIV> <DIV>I Not fully decked out in T7 fabled or relic yet, I use arrows that I call myself. I finished in the top 3 most of the night with the Conjour #1 most of the night we did not have a assasin last night. My Str was about 450.</DIV> <DIV> </DIV> <DIV>I havd the AGI Line 4488 Str 4 4 </DIV> <DIV> </DIV> <DIV>Thanks  For  the help!<BR></DIV> <DIV><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV>

Rahmn
08-08-2006, 08:57 PM
Stay in the mobs sweet spot: place where u can do ranged attacks/ca's and close enough for a slight step up to do melee ca's and then right back out to range auto attack.

Judist
08-08-2006, 09:07 PM
<P>Posions, and like the previous post, find that spot where you can step foward to use some of your melee arts.</P> <P>If you wanna truely max your dps you need to be in a balanced group that will cast all their damage buffs on you.</P> <P>Ex: Mages have a buff that will give you x% chance to do additional heat damage.</P>

Karlanth
08-08-2006, 09:23 PM
<P>Make sure you're using Caustic Poison, and not Hemotoxin. </P> <P>Focus Aim is your friend.  You will be surprised how much it will increase your DPS.  I use it every time it is up.</P> <P> </P><p>Message Edited by Karlanth on <span class=date_text>08-08-2006</span> <span class=time_text>10:24 AM</span>

Dragonsviperz
08-08-2006, 10:08 PM
<DIV>Crit Potion can help out a bit, at Grandmasters its only 4% but its better then nothing. Caustic ftw also. You can also wait to use your bigger attacks when a brigand says the mob is debuffed with their 13sec huge mitigation debuff.</DIV>

Marcuzs
08-09-2006, 12:34 AM
Don't spam your attacks. Use your CAs inbetween autoattacks, even when using focus aim.

LoreLady
08-09-2006, 12:45 AM
<div><blockquote><hr>Marcuzs wrote:<div></div>Don't spam your attacks. Use your CAs inbetween autoattacks, even when using focus aim.<hr></blockquote>Theres a 0.5 down time inbetween attacks to allow auto attack to jump in..Ok, heres my responce to the OP, you can get your DPS to 1k-1.1k quite easilly without poisons..  My first question - are you using a longbow or a short bow? (I have two diffrent answers for tactics to use)If your using a short bow, you have alot more work ahead of you, and you need to use those melee weapons of yours..  When all your ranged CA's are down jump in and go toe to toe when using the melee abilities, it helps when using debuffs etc when jumping n melee.If your using a longbow, use the sweet spot.If you get the chance to loot relic legs, USE THEM. Survielance will help you out, keep using longblade/emberstrike while your in, and when you need to joust out for any reason use survielance than focus fire.. Chances are, you will only have one or two ranged abilities to use. If its a long ranged call (and you dont have 100 haste/dps) use stream of arrows untill the joust call comes back in (it sucks for dps, but its better than auto attack if you dont have the haste/dps backing)Also remember, the game is against you.. There is no way to hold 1.5, 1.6k dps.. Doing 900 dps on your own without a brigand, or any other buffs, and without caustic poisons.. Isent actually all that bad.. You will be able to improve your dps to about 1.2kish  without the help of people..Also, the last thing.. When it comes to AE's.. Its better to invis first then use focus aim before using your AE's.. And dont forget to use the second selection when it pops up on those long multi encounter fights..</div>

Jay
08-09-2006, 12:58 AM
<P>Those of you in the 70 raiding game... what are your STR / AGI / INT values, solo unbuffed? That might help us determine where some of the dmg is coming from. I know I'm using most of the techniques described here, and I still feel lucky when I break 1k DPS. My gear is basically Legendary with a few Fabled pieces here and there, but my jewelry is in dire need of some attention, and I know for a fact that my stats are lower than they should be at 70. </P> <P>I never really cared much about this stuff before, but I just joined a new guild and I'll have the chance to raid more often, so it'd be nice to avoid embarassing myself right away. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P>

Stormhawk
08-09-2006, 01:27 AM
Also, be sure to use your master strikes.  I see so many people that totally forget they have them.  Along with the Thermal Shocker, which is useable on the move.<div></div>

Ranja
08-09-2006, 01:42 AM
<BR> <BLOCKQUOTE> <HR> Jay42 wrote:<BR> <P>Those of you in the 70 raiding game... what are your STR / AGI / INT values, solo unbuffed? That might help us determine where some of the dmg is coming from. I know I'm using most of the techniques described here, and I still feel lucky when I break 1k DPS. My gear is basically Legendary with a few Fabled pieces here and there, but my jewelry is in dire need of some attention, and I know for a fact that my stats are lower than they should be at 70. </P> <P>I never really cared much about this stuff before, but I just joined a new guild and I'll have the chance to raid more often, so it'd be nice to avoid embarassing myself right away. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P><BR> <HR> </BLOCKQUOTE> <P><BR>I am with you Jay. I am starting to get into a little more raiding as well. In all of the pick-up raids I join I am at the top of the parser hovering around 700-800 DPS which sadly is way above everyone else. I had a brigand in my raid once and I hit over 1000 DPS a couple of times and nearly peed myself.</P> <P>My self buffed Str/Agi/Int is 434/385/75</P> <P> </P>

Jayad
08-09-2006, 01:50 AM
<DIV>1. Max Str and get Int as high as possible</DIV> <DIV> </DIV> <DIV>2. Get Master1 spells, every CA that does damage is a good upgrade, especially the range attacks.   If not masters, then have at least adept3.</DIV> <DIV> </DIV> <DIV>3. Start in stealth, use focus, then hit your big attacks (Selection, Veiled, Rain, etc.) to begin the fight.  (If the hate management permits - sometimes raids have bad hate management and you can't go max dps)  I usually wait about 5-10s to do this to let the MT build up hate.</DIV> <DIV> </DIV> <DIV>4. Use every CA that does damage.  Use a parse to figure out which do the most, and tend to use those first and most often.  I use every CA on my bar that can do damage, even the stupid snare and the bird.  The bottom line being, CA+auto-attack is better than auto-attack and every buff/util CA that can boost DPS can be used. </DIV> <DIV> </DIV> <DIV>I have to work like a dog to get my dps up high but the work pays off, in terms of doing the best you can do.  The #1 enemy to good dps is laziness in the way it's designed now.</DIV> <DIV> </DIV> <DIV>5. Get in the right groups in the raid, with good buffs.  This can make a large difference in the overall DPS numbers (not what you personally do as a ranger, but how much is done after all the procs and buffs are added).  Try to get some DPS% buffs and procs.  Most of the time you see high dps #s it's in good group layouts with the proper buffs.</DIV> <DIV> </DIV> <DIV>Many buffing classes do *not* understand whom to buff.  They will give dps buffs to the MT and other stupid things like that.  Learn what buffs other classes give and ask for them if they are on the wrong person.</DIV> <DIV> </DIV> <DIV>6. Get items that proc off of range/melee.</DIV> <DIV> </DIV><p>Message Edited by Xney on <span class=date_text>08-08-2006</span> <span class=time_text>02:53 PM</span>

Rahmn
08-09-2006, 01:50 AM
<BR> <BLOCKQUOTE> <HR> Jay42 wrote:<BR> <P>Those of you in the 70 raiding game... what are your STR / AGI / INT values, solo unbuffed?<BR></P> <P></P> <HR> </BLOCKQUOTE><BR>Str 464 Agi 464 Int 111, thats including food and drink

Ranvarenaya
08-09-2006, 01:53 AM
Solo my numbers are:Str: 511Agi: 498Int: 110396 pierce/slash405 ranged66% haste, 0% dpsIn a raid it's the same except add bard haste and 30% dps from an Inquisitor.<div></div>

Tseri
08-09-2006, 02:08 AM
<DIV> <P>Solo I'm sitting at:</P> <P> </P> <P>str 404</P> <P>agi 450</P> <P>int 201</P> <P> </P> <P>with food and drink.</P> <P> </P> <P>66% haste, 0% DPS mod.</P> <P> </P> <P>Went with Agi 4, 4, 4, 8, 1 and int 5, 4, 4, 8.</P></DIV>

Crychtonn
08-09-2006, 03:19 AM
Using grandmaster caustic vs normal caustic will bump you up.  I also see you don't have all 50 AA's yet.  Your DPS will go up as you finish getting them all.

Carna
08-09-2006, 05:02 AM
The most significant increase half the Rangers in this thread will make in a single step over the course of their whole carerr is to learn what the Brigand debuff icons look like, and to actually watch for them while raiding.Learn the pace of your Brigand in raid. Ensure you're able to respond when he Dispatches.Have a "lookout behind you!" macro sending tells to the raid Assassins for when the Brigand Dispatches to distract them.<div></div>

Marcuzs
08-09-2006, 05:43 PM
<BR> <BLOCKQUOTE> <HR> LoreLady wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Marcuzs wrote:<BR> Don't spam your attacks. Use your CAs inbetween autoattacks, even when using focus aim.<BR> <HR> </BLOCKQUOTE>Theres a 0.5 down time inbetween attacks to allow auto attack to jump in..<BR><BR> <HR> </DIV></BLOCKQUOTE>While this is true sometimes, if you que your attacks one after another there is no time to get off autoattack which may delay autoattack by several seconds considering our casting times (if you dont believe me try hitting Ranger's Blade out of mellee range and que up a ranged attack before it goes off, you wont see the "too far away" message you would get for mellee autoattack). But I have also found that its better to work around my autoattack rather than have my autoattack work around my CAs. My autoattack does regularly 2.5k non crit and procs poisons much more often that CAs. With Focus Aim up I often hit for 4.5k. These numbers are by far higher than most of our CAs and imo take priority.

LoreLady
08-09-2006, 05:53 PM
<div><blockquote><hr>Marcuzs wrote:<div></div> <blockquote> <hr> LoreLady wrote: <div> <blockquote> <hr> Marcuzs wrote: <div></div>Don't spam your attacks. Use your CAs inbetween autoattacks, even when using focus aim. <hr> </blockquote>Theres a 0.5 down time inbetween attacks to allow auto attack to jump in.. <hr> </div></blockquote>While this is true sometimes, if you que your attacks one after another there is no time to get off autoattack which may delay autoattack by several seconds considering our casting times (if you dont believe me try hitting Ranger's Blade out of mellee range and que up a ranged attack before it goes off, you wont see the "too far away" message you would get for mellee autoattack). But I have also found that its better to work around my autoattack rather than have my autoattack work around my CAs. My autoattack does regularly 2.5k non crit and procs poisons much more often that CAs. With Focus Aim up I often hit for 4.5k. These numbers are by far higher than most of our CAs and imo take priority.<hr></blockquote>I find with parsings, my auto attack is usually around the 400 dps mark, and my CA dps is usually anywhere from 500-800( Again, just missing two masters)</div>

Jay
08-09-2006, 05:58 PM
<BR> <BLOCKQUOTE> <HR> Xney wrote:<BR> <DIV>1. Max Str and get Int as high as possible</DIV> <DIV> </DIV> <DIV>2. Get Master1 spells, every CA that does damage is a good upgrade, especially the range attacks.   If not masters, then have at least adept3.</DIV> <DIV> </DIV> <DIV>3. Start in stealth, use focus, then hit your big attacks (Selection, Veiled, Rain, etc.) to begin the fight.  (If the hate management permits - sometimes raids have bad hate management and you can't go max dps)  I usually wait about 5-10s to do this to let the MT build up hate.</DIV> <DIV> </DIV> <DIV>4. Use every CA that does damage.  Use a parse to figure out which do the most, and tend to use those first and most often.  I use every CA on my bar that can do damage, even the stupid snare and the bird.  The bottom line being, CA+auto-attack is better than auto-attack and every buff/util CA that can boost DPS can be used. </DIV> <DIV> </DIV> <DIV>I have to work like a dog to get my dps up high but the work pays off, in terms of doing the best you can do.  The #1 enemy to good dps is laziness in the way it's designed now.</DIV> <DIV> </DIV> <DIV>5. Get in the right groups in the raid, with good buffs.  This can make a large difference in the overall DPS numbers (not what you personally do as a ranger, but how much is done after all the procs and buffs are added).  Try to get some DPS% buffs and procs.  Most of the time you see high dps #s it's in good group layouts with the proper buffs.</DIV> <DIV> </DIV> <DIV>Many buffing classes do *not* understand whom to buff.  They will give dps buffs to the MT and other stupid things like that.  Learn what buffs other classes give and ask for them if they are on the wrong person.</DIV> <DIV> </DIV> <DIV>6. Get items that proc off of range/melee.</DIV> <DIV> </DIV> <P>Message Edited by Xney on <SPAN class=date_text>08-08-2006</SPAN> <SPAN class=time_text>02:53 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>This is very helpful, thanks for posting an easy-to-understand list with general pointers. Anybody else who can add to this, please do so. I appreciate the other responses too... and totally agree on the point about Dispatch. Last weekend I raided with two brigands, and they'd hit Dispatch back-to-back and announce when it landed. Heaven.</P> <P>And yeah, I was right... I really gotta work on getting my stats up. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P>

Gareorn
08-09-2006, 06:27 PM
<DIV>The one thing I did that boosted my dps more than anything was hooking up a logitech G15 keyboard.  The ACT parser is viewable on the keyboard's screen (it has a small screen built in) and allows you to view your dps real-time through out the fight.  The instant feedback lets me know what is working and how well it's working.  It's kind of pricey for a keyboard, I think mine cost around $45, but the keys are lighted (makes playing in the dark pretty cool) and it has 18 additional macro keys on the left side.</DIV> <DIV> </DIV> <DIV>I digress from the G15 sales pitch... By watching the parser you can see your DPS spikes and your ebbs real-time.  This means you can make adjustments on the fly, instead of waiting until the raid is over.  It doesn't completely replace post raid parse evaluation, but is very helpful with making adjustments during the raid.</DIV>

Carna
08-09-2006, 06:55 PM
<div><blockquote><hr>Gareorn wrote:<div></div> <div> </div> <div>I digress from the G15 sales pitch... </div><hr></blockquote>I'm sold... will be looking for one... of course I now need to find a UK layout in a Spanish territory, but I'll be looking. I'd love to be getting a real time dps reading, and extra keys would be a real boon. At the moment I have CTRL and ALT mapped to extra mouse buttons.</div>

schla
08-09-2006, 07:00 PM
Poisons, INT, Brigands and Focus etc. is all well and fine, but before i even worry about that i like to make sure that my STR is at, or at least near, the "soft cap" which is 510 as I understand, before I start gunning the rest up.I might be completely wrong tho...If so plzzz tell me hehe<span>:smileyindifferent:</span><div></div>

Jayad
08-09-2006, 10:27 PM
<P>Our brigands always announce dispatch in vent or raid chat.  But to be honest, unless you're very well coordinated, you can't save most of your CAs for them because then you're sitting "idle" with usable CAs.  What I do is if the brigand is using dispatch, I'll save up one or two big hitters like Snipe or Veiled Fire for the dispatch.  </P> <P>When your raid gets well-tuned then it's possible to get it all coordinated and you'll see a big jump in your #s.   A good idea is to have the brigands always do dispatch at a certain point into the fight, like 15 or 30 seconds, where people get used to it and the tank has a lot of aggro.  Then the timing will get good and people will have the right spells up.</P>

Teksun
08-10-2006, 08:35 PM
<div><font color="#66ff00">Great ideas... added a few notes <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></font><blockquote><hr>Xney wrote:<div></div> <div></div> <div>1. Max Str and get Int as high as possible</div> <div> </div> <div>2. Get Master1 spells, every CA that does damage is a good upgrade, especially the range attacks.   If not masters, then have at least adept3.</div> <div> </div> <div>3. Start in stealth, use focus, then hit your big attacks (Selection, Veiled, Rain, etc.) to begin the fight.  (If the hate management permits - sometimes raids have bad hate management and you can't go max dps)  I usually wait about 5-10s to do this to let the MT build up hate.<font color="#66ff00">Waiting until combat starts to go into stealth will give the MT enough (hopefully) time to get some agro built. I will actually (on named) use a hex doll, then stealth, then unleash.</font></div> <div> </div> <div>4. Use every CA that does damage.  Use a parse to figure out which do the most, and tend to use those first and most often.  I use every CA on my bar that can do damage, even the stupid snare and the bird.  The bottom line being, CA+auto-attack is better than auto-attack and every buff/util CA that can boost DPS can be used. <font color="#66ff00">I have a second, older PC that I use for Ventrillo. I have heard that I can get my parses on this one as well (still need to figure out the setup). If you have an old pc lieing around, this may be a good option</font></div> <div> </div> <div>I have to work like a dog to get my dps up high but the work pays off, in terms of doing the best you can do.  The #1 enemy to good dps is laziness in the way it's designed now.</div> <div> </div> <div>5. Get in the right groups in the raid, with good buffs.  This can make a large difference in the overall DPS numbers (not what you personally do as a ranger, but how much is done after all the procs and buffs are added).  Try to get some DPS% buffs and procs.  Most of the time you see high dps #s it's in good group layouts with the proper buffs.</div> <div> </div> <div>Many buffing classes do *not* understand whom to buff.  They will give dps buffs to the MT and other stupid things like that.  Learn what buffs other classes give and ask for them if they are on the wrong person.<font color="#66ff00">To True. Communication is the key. We should actually start another post about what classes have what buffs...</font></div> <div> </div> <div>6. Get items that proc off of range/melee.</div> <div> </div><p>Message Edited by Xney on <span class="date_text">08-08-2006</span> <span class="time_text">02:53 PM</span></p><hr></blockquote></div>

Corwinus
08-10-2006, 10:57 PM
<P>Hello,</P> <P>When I enter the raid I am at STR 494, AGI 467, STA 333, INT 111, Ranged 404, slashing and piercing 392 and Hasted 48%. AA maxed STR and AGI lines all the way to perfectionnist and poise.</P> <P>With minimal  group buffs I would usually makes sure my STR stays around 510 and not more because of cap ((7x70)+20=510)by switching then equipment that give me more INT or more resist. </P> <P>For example replacing head with fearling tot bulb bone or belt with Dragonscale Sash and ring with Dragonscale ring ( I makes sure that most of my resists are around 2500 to cover all bases as a dead ranger is a useless ranger, but I would increase one of them to 5000 and take the right Repreive potion depending on the Wurm we are facing, Heat for talendor, Magic for Harla, Cold for Gorenaire , ...)</P> <P>As for INT I take some Elixir of Intellect to increase it.</P> <P>I use 3 sorts of poisons at grandmaster level : Caustic for damage, Ignorant bliss for aggro and Gracelessness for debuff. If this is a long fight like Talendor I switch Caustic to Mental Breach in order to replenish my power. that way i am never OOP, also some gear like the mark of awakening help do that.</P> <P>Most of the important CAs are at M1 level (Rain, Sniper, Veiled, Focus aim, ...) and those which are not are on A3.</P> <P>My weapons are fabled Wurmslayer (quest crafted), Adamantine Dragonfang (lab), Wurm Destroyer bow (lab).</P> <P>With this setup I usually parse between 1000 and 1200 dps on a regular basis, with a good buffing group (furies, brig, zerk, monk, ...) it would be 1200 to 1400 dps. I usually parse after assasins with comparable setup but before any robe wearer. ( the assasin would usually parse 200-300 dps more than me, but it is not enough for me to betray lol)</P> <P>More Important than dps I follow raid instructions and adapt my playstyle, even if I am reluctant to do so ( I love flying arrows above all) , for Gorenaire or Wyemm you have to go under his belly and Melee, else he turns around or aggroes you and makes your fellow raiders life miserable (not very good teamplay) which in return makes them aggro you, hehe.</P> <P>Last do not believe people saying that, aside from dps Rangers are not very useful, we have no great group buffs but we can help to the raid tactics,  after all we are good at pulling with amazing shot for example in the lab to separate 2 groups on each side of a door, or Talendor on his platform with a long range bow , ...</P> <P>My humble experience, hope it helps.</P> <P>Corwin Ranger 70, Carpenter 70, Guild : Hero, Server : Oasis</P> <P>"I am a Raid Ranger, and I feel loved"</P> <P> </P> <P> </P> <P> </P>

Crychtonn
08-10-2006, 11:02 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>Marcuzs wrote:</P> <P>While this is true sometimes, if you que your attacks one after another there is no time to get off autoattack which may delay autoattack by several seconds considering our casting times (if you dont believe me try hitting Ranger's Blade out of mellee range and que up a ranged attack before it goes off, you wont see the "too far away" message you would get for mellee autoattack). But I have also found that its better to work around my autoattack rather than have my autoattack work around my CAs. My autoattack does regularly 2.5k non crit and procs poisons much more often that CAs. With Focus Aim up I often hit for 4.5k. These numbers are by far higher than most of our CAs and imo take priority.<BR></P> <P></P> <HR> </BLOCKQUOTE> <P><BR>I run my ranger the same way.  Working my CA's around my auto attack.  As I see it my auto attack hits harder then all but three of my ranged CA's (veiled, rain, sniper).  It also proc's everything 2-3 times more often with the 7 sec delay factor vs 1-3 sec CA cast times.  On raids I keep one chat box set for my combat log so I can keep an eye on when auto attack goes off between CA's.  This helps to not loose attacks on a auto attack miss.  If you just watch the mob overhead numbers for auto attack hits you'll miss that it went off already but missed.</P> <P> </P>

USAFJeeper
08-11-2006, 12:26 AM
<BR> <BLOCKQUOTE> <HR> Jay42 wrote:<BR> <P>Those of you in the 70 raiding game... what are your STR / AGI / INT values, solo unbuffed? That might help us determine where some of the dmg is coming from. I know I'm using most of the techniques described here, and I still feel lucky when I break 1k DPS. My gear is basically Legendary with a few Fabled pieces here and there, but my jewelry is in dire need of some attention, and I know for a fact that my stats are lower than they should be at 70. </P> <P>I never really cared much about this stuff before, but I just joined a new guild and I'll have the chance to raid more often, so it'd be nice to avoid embarassing myself right away. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P><BR> <HR> </BLOCKQUOTE> <P><BR>What others said about tactics.  You just have to figure out your own rhythm on the dancing in and out of melee range.  Stats now solo buffs only...</P> <P>Str 480 (I am working on raising this to soft cap, during raids I use a potion to do it if no buffer is in my group)</P> <P>Agi 524</P> <P>Int 156</P> <P>Haste 66%<BR>Ranged 398<BR>Piercing 402<BR>Slashing 387<BR></P> <P>I usually also use some self made stat food, I am a level 49 provi.  STR is the most important.  Its a never ending quest to keep it up thats where your damage comes from.</P>

Ranvarenaya
08-11-2006, 12:51 AM
I keep seeing reference to 510 as the 'soft cap' for stats, and I'm wondering where people get the idea that str does anything over that number.  I know it causes the attack rating number to increase in your persona window, but as far as I know that means nothing.At 511 str or any number higher than that, even 700+:CA damage values don't raiseTo-hit % doesn't raise/Weaponstats shows no change in weapon damage or ratingsMy overall dps shows no noticeable change in zone-wide parsesThough I'm not on my main right now, I'd also bet amount of weight you can carry doesn't go up either, not that burden is any real concern for a RangerIf all this is true, wouldn't that make it just a 'cap' and not a 'soft cap'?<div></div>

USAFJeeper
08-11-2006, 01:03 AM
<DIV>Its just terminology.  To me anyway, the soft cap refers to a coded value past which you stop getting value IE software.  I dont know if there is even a hard cap that you cannot get over.</DIV> <DIV> </DIV> <DIV> </DIV>

Carna
08-11-2006, 03:05 AM
A hard cap is the point past which you get no returns.A soft cap is the point past which you get diminishing returns (or the point past which the diminishing returns are percieved to be significant).<div></div>

Carna
08-11-2006, 03:16 AM
<div><blockquote><hr>Xney wrote:<div></div> <p>Our brigands always announce dispatch in vent or raid chat.  But to be honest, unless you're very well coordinated, you can't save most of your CAs for them because then you're sitting "idle" with usable CAs.  What I do is if the brigand is using dispatch, I'll save up one or two big hitters like Snipe or Veiled Fire for the dispatch.  </p> <p>When your raid gets well-tuned then it's possible to get it all coordinated and you'll see a big jump in your #s.   A good idea is to have the brigands always do dispatch at a certain point into the fight, like 15 or 30 seconds, where people get used to it and the tank has a lot of aggro.  Then the timing will get good and people will have the right spells up.</p><hr></blockquote>We're lucky enough to have 3 lvl 70 Brigands currently raiding including myself... our tanks deal very well with my opening with stealth attack... dispatch... big hitter... double up... evade.You'd think it's be instant aggro... and indeed if I pause in between the strikes it is... if I just hit the strikes one after the other straight to evade I'm safe.... and then it's back to back dispatching and debilitating <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Trithfully we're quite green at T7 raiding and are only just formalising handing off to the next debuffer. Up until now there's been a lot of overlap.It's important to consider that strikes you use when a Brig has stripped down a mob are looking at up to a +40% boost.... it's not just a wee bit of extra damage.</div>

Ranvarenaya
08-11-2006, 06:16 AM
<div><blockquote><hr>Carnagh wrote:A hard cap is the point past which you get no returns.A soft cap is the point past which you get diminishing returns (or the point past which the diminishing returns are percieved to be significant).<div></div><hr></blockquote>That's exactly what I was thinking, and as far as I can tell 510 is really a hard cap by this definition.  Is the attack rating thing going up just a display issue (which i think is the case) or does it actually increase anything?</div>

Merkad
08-11-2006, 08:34 AM
Different people have different ideas on what it means, my own, for example, is that a hard cap means it is impossible to get past that point, such as level 70 characters.A soft cap then, would be the point where it is not worth doing it because there is no value in doing so. Such as 511+ in stats.I don't know if attack rating actually does do anything, and by Ranvarenaya's statement, it appears not to, but it would be nice it it affected how often you hit max and the higher end of your damage range for your weapons/CAs.Merkades, 70th Ranger.Siege, Najena.

Dragonsviperz
08-11-2006, 10:45 AM
<BR> <BLOCKQUOTE> <HR> Merkades wrote:<BR>Different people have different ideas on what it means, my own, for example, is that a hard cap means it is impossible to get past that point, such as level 70 characters.<BR><BR>A soft cap then, would be the point where it is not worth doing it because there is no value in doing so. Such as 511+ in stats.<BR><BR>I don't know if attack rating actually does do anything, and by Ranvarenaya's statement, it appears not to, but it would be nice it it affected how often you hit max and the higher end of your damage range for your weapons/CAs.<BR><BR>Merkades, 70th Ranger.<BR>Siege, Najena.<BR> <HR> </BLOCKQUOTE><BR>Many people believe that STR above 510 affecting Attack rating does not have any postive affect. There isn't any evidence though to either side. So we probably will never know if the attack rating above cap will do anything. Unless...a dev has said something already.

TwistedFaith
08-14-2006, 06:58 PM
Cant believe nobody has mentioned trying to raise int as much as possible.Once strength is at a reasonable number (500) then you should start looking at your INT, especially if you have gone down the INT line.I had 300+ INT on a raid not so long ago and the difference in poison damage was noticeable.

Carna
08-14-2006, 08:49 PM
I think Valleyboy has a very valid point. I play a Brigand as my main but the principles on this issue are the same. I'm well over the STR cap on any group or raid and so I'm now persuing INT. Yes INT online provides a small gain to overall damage but poison represents 8% of my overall damage and I have <b>massive </b>room for growth in INT. I think in just divesting myself of surplas +STR this weekend to at least passing interest in INT I switched my INT from 29 to 74 without any attempts to seek out suitable equipment. From this point on fatter STR bonuses on regular Scout type equipment as part of upgrades with pay for switching out jewlelry, totems or whatever to INT.Even if it provides a very small gain, it's still persuit of a gain. It's the persuit of 1% here and there that gradually mounts up to a lot of %. Upgrading a single CA often only provides a small gain on it's own. It's part of a broader persuit of edging forward on all available fronts.<div></div>

Kala Asuras
08-15-2006, 05:00 AM
This is just what INT can do for you.  You can enter in different INT values in the second line and see how big of a poison hit you will get.After playing with some numbers I found that a 10 point increase in INT will boost poison damage by 1.1% of the base damage. <p><b>Exceptional Caustic Poison:</b><span>466 DD @150 INT398 + (.45 x INT)</span>100 procs (25% proc rate)<span>{crafting level 66}</span></p><p> <b>Grandmaster’s Caustic Poison </b><span>(rare)</span>:<span>628 DD @150 INT538 + (.60 x INT)</span>100 procs (25% proc rate)<span>{crafting level 66}</span></p><p><span> </span><b>Exceptional Hemotoxin:</b><span>288 DOT (x4) @150 INT246 + (.28 x INT)/tick</span>100 procs (25% proc rate)<span>{crafting level 66}</span></p><p><span> </span><b>Grandmaster’s Hemotoxin </b><span>(rare)</span>:<span>388 DOT (x4) @150 INT332 + (.37 x INT)/tick</span>100 procs (25% proc rate)<span>{crafting level 66}</span></p><p><span> </span><b>Exceptional Vitality Breach:</b><span>279 DD + 204 health @150 INT239 + (.27 x INT)</span>100 procs (25% proc rate)<span>{crafting level 67}</span></p><p><span> </span><b>Grandmaster’s Vitality Breach </b><span>(rare)</span>:<span>377 DD + 275 health @150 INT323 + (.36 x INT)</span>100 procs (25% proc rate)<span>{crafting level 67} </span><b>Exceptional Mental Breach: (needs updating)</b><span>466 DD + 326 power @150 INT398 + (.45 x INT)</span>100 procs (25% proc rate)<span>{crafting level 67}</span></p><p><span> </span><b>Grandmaster’s Mental Breach </b><span>(rare)</span>: (needs updating)<span>628 DD + 439 power @150 INT538 + (.60 x INT)</span>100 procs (25% proc rate)<span>{crafting level 67}</span></p><p><span> </span><b><i>(T6 rare for compairison)</i></b></p><p><b><i> </i>Adeste’s Disruption </b><span>(rare)</span>:<span>482 DD + 79 DD + 79/tick @150 INT[413 + (.462 x INT)] + [68 + (.076 x INT)]</span>200 procs (25% proc rate)<span>{crafting level 57}</span></p><div></div>

Gerdos
08-15-2006, 01:18 PM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Darkzman wrote:<BR> <DIV> </DIV> <DIV>I'm getting better I parsed between 800-900 most of the night in a Labs raid. How do I improve on this?</DIV> <DIV> </DIV> <DIV> <HR> </DIV></BLOCKQUOTE> <P><BR>A lot of good advice so far ....   Stack your AA ranks that offer immediate benefits as you earn AA points, then once you hit 50, respec the AA tree to whatever you prefer. </P> <P>Imho, best AA setup as a raid ranger is STR 4-4-4-4-8 ...  AGI 4-4-4-5-8. </P> <P>If after awhile you want to step it up, do what masseman and all the other cool kids do .. betray to an assassin! :smileytongue:</P>

Vaiko
08-16-2006, 06:30 PM
<P>Difficult to give recommendations without knowing your play style and I’m parsing in your range so I’m not better at all. Probably just a little bit different.</P> <P>As already mentioned with better gear you will get better stats, which will lead to better DPS. Keep them balanced. I’m currently have plenty strength, gaining on agility but leaking way behind in intelligence. I think this is costing me some poison DPS.</P> <P>The final STR AA helped me a lot with DPS on mob groups because rain is almost up on every fight. It’s doing nice damage on single mob as well.<BR>The final AGI AA is a key skill for my DPS, I believe.<BR>Getting all AA points will improve your damage if you choose the right skills for you play style.</P> <P>Getting a good bow was a big improvement for my DPS. I prefer high damage rating over procs und high max damage is going well with crits.</P> <P>Group setup is key for my DPS. I have an easy 30% drop in my DPS if some key classes are missing in my group.</P> <P>I use poison as tool, switching between them depending on the situations. Rare damage poison is in optimal situations maximum DPS. Sometimes I switch to live leach or power leach when the situation calls for it. Dead ranger don’t do damage. Without power they do only little damage (group set up should prevent running out of power, but sometimes some classes are not available for my group).</P> <P>The sequence of the CAs seems important to me. Some effects of the CAs influence the damage of following CAs. I think you need to try for your self and look at the parses. You can put you best combinations into macros, reducing your clicks per seconds to get the same damage per seconds. In parses I have seen that auto damage is firing directly after your CA even if queued. I think you don’t need to take breaks.</P> <P>Equipment which procs on ranged attack and upgrade your CA to master is too obvious. Forget that I mentioned it just now.</P> <P>How the mob is pulled has a big effect on how good my DPS is. In most cases this is something you cannot easily change. I just mention it for completeness. There is a sweet spot where all your CAs are working. It’s no fun to take forever to get to that spot or this spot is changing all the time during a fight.</P> <P>That’s just few things which pop to my mind when I think about optimizing my damage.</P>

EomerFarst
08-16-2006, 07:04 PM
<P>My final AA trees were:</P> <P>Agility 4 - 5 - 4 - 8 - 8 and Int 4 - 4 - 4 - 8. The last few I have paresed myself in both lab raids and groups.<BR>In the labs I was doing around 1200 - 1400 DPS if I was within the melee and ranged distance.</P> <P>Most my melee skills are M1 and only my Veiled Fire, Tripple Volley, Rain Of Arrows and Divit arrows Ad 1. I have around 400 stength with my current armor and jeweler setup.</P> <P> </P>

Gerdos
08-17-2006, 09:28 AM
<DIV>Vaiko,  excellent post!!</DIV> <DIV> </DIV> <DIV>informative, comprehensive and accurate.</DIV> <DIV> </DIV>

Teksun
08-17-2006, 04:45 PM
Just to throw in my 2cp. I always considered HARD CAP to mean If I had 700 STR and got an item with another 20 STR on it, put it on and my STR still showed 700 STR, that would be a hard cap. A soft cap would be everything over the (rumored?) 510 that actually only benefits you if you get hit with a debuff...<div></div>

Rinio
08-17-2006, 04:51 PM
<DIV><BR> <BLOCKQUOTE> <HR> Teksun wrote:<BR>Just to throw in my 2cp. I always considered HARD CAP to mean If I had 700 STR and got an item with another 20 STR on it, put it on and my STR still showed 700 STR, that would be a hard cap. A soft cap would be everything over the (rumored?) 510 that actually only benefits you if you get hit with a debuff...<BR> <BR> <HR> </BLOCKQUOTE><BR>Agreed, why did they hard cap haste/dps to make the max ammount 100% and not put a cap on stats to show the actuall cap for them as well</DIV> <DIV> </DIV> <DIV>also, whats the deal with poison? I think its lame that they use int as a factor at all. After all the only ones that use them are rouges and predators, makeing those two types have to gain extra int is very well dumb. there isnt alot of good gear out there with high STR and INT imo. the hat from lyceum isnt bad but thats all i can really think of.</DIV><p>Message Edited by RinionX on <span class=date_text>08-17-2006</span> <span class=time_text>08:54 AM</span>

Ranvarenaya
08-17-2006, 09:22 PM
What's a little absurd to me is this:Rangers and Assassins are the scouts intended to do the most damage and have the least utilityRogues are intended to have more utility and less dps than PredatorsStrength is the most significan stat in terms of damageAgility is almost meaningless for a scout, but determines power pool and avoidanceRogues get a huge strength self buffPredators get agility<div></div>

hieronym
08-18-2006, 12:38 AM
<BR> <BLOCKQUOTE> <HR> Ranvarenaya wrote:<BR>What's a little absurd to me is this:<BR>Rangers and Assassins are the scouts intended to do the most damage and have the least utility<BR>Rogues are intended to have more utility and less dps than Predators<BR><BR>Strength is the most significan stat in terms of damage<BR>Agility is almost meaningless for a scout, but determines power pool and avoidance<BR><BR>Rogues get a huge strength self buff<BR>Predators get agility<BR> <BR> <HR> </BLOCKQUOTE><BR>would have been nice a few levels ago to get a STR buff instead of the AGI but running at 475 STR ungrouped now I dont really see the point. With group set up STR cap is reached easily or even using potions and food etc. Id prefer to see a DPS mod increase like the assassins get rather than smelly old AGI :smileyhappy:

Ranvarenaya
08-18-2006, 12:44 AM
One possible future change I've heard mentioned is adding a benefit to str over the cap in a diminishing returns kinda way.  Going from 400-500 will still do the same amount to your dps, while going from 510-610 would do a fraction of that.  (In lieu of raising or removing the cap, which may happen some day from achievments or a revamp)  If any of these happen, that added str over the cap that brigands enjoy may close any gap between pred and rogue dps, which brings us back to the whole issue of balancing dps and utility between the classes.Also, achieving 510 str on your own helps you and your raid do more damage more easily.  By capping myself I can do just fine with a troub and inq and not have to pull a wiz or brawler from another group just to get the most from my CA's and Auto-attack.<div></div>

Marcuzs
08-18-2006, 07:35 PM
<BR> <BLOCKQUOTE> <HR> Teksun wrote:<BR>Just to throw in my 2cp. I always considered HARD CAP to mean If I had 700 STR and got an item with another 20 STR on it, put it on and my STR still showed 700 STR, that would be a hard cap. A soft cap would be everything over the (rumored?) 510 that actually only benefits you if you get hit with a debuff...<BR> <BR> <HR> </BLOCKQUOTE><BR>While it seems everyone has their own opinion as to what cap refers to what, most of the long time players, especially those who played EQ1, use Soft Cap to refer to diminishing returns. Since after you reached a certain point on your stats in EQ1 you received much less benefit from them but still received some. Hard Cap is when you get no more benefit at all. Regardless of whether or not the UI is showing 510 or 700 is not the point. At 700 you get no more benefit than at 510 so it doesn't matter that you can see that you have 700 its still a Hard Cap of 510. All it does for us to see how much of a stat above the cap we have is to allow us to switch out for other stats without guessing how much we can reduce by. If DPS/Haste showed in the UI 150/150 but we only got benefit up to 100/100, the 100/100 would still be a hard cap regardless of what we see on the UI. So I guess my defenition of hardcap is not where it stops showing the stat increases, but the benefit of the stats increasing stops.

Gareorn
08-18-2006, 08:10 PM
<BR> <BLOCKQUOTE> <HR> Marcuzs wrote:<BR> <BR> <BLOCKQUOTE> <HR> Teksun wrote:<BR>Just to throw in my 2cp. I always considered HARD CAP to mean If I had 700 STR and got an item with another 20 STR on it, put it on and my STR still showed 700 STR, that would be a hard cap. A soft cap would be everything over the (rumored?) 510 that actually only benefits you if you get hit with a debuff...<BR> <BR> <HR> </BLOCKQUOTE><BR>While it seems everyone has their own opinion as to what cap refers to what, most of the long time players, especially those who played EQ1, use Soft Cap to refer to diminishing returns. Since after you reached a certain point on your stats in EQ1 you received much less benefit from them but still received some. Hard Cap is when you get no more benefit at all. Regardless of whether or not the UI is showing 510 or 700 is not the point. At 700 you get no more benefit than at 510 so it doesn't matter that you can see that you have 700 its still a Hard Cap of 510. All it does for us to see how much of a stat above the cap we have is to allow us to switch out for other stats without guessing how much we can reduce by. If DPS/Haste showed in the UI 150/150 but we only got benefit up to 100/100, the 100/100 would still be a hard cap regardless of what we see on the UI. So I guess my defenition of hardcap is not where it stops showing the stat increases, but the benefit of the stats increasing stops.<BR> <HR> </BLOCKQUOTE> <P>This is how I understand it when people talk about soft cap and hard cap.  Long time EQ1 player here, so it shouldn't come as a surprise.</P> <P>I'd like to add that there is a benefit to raising a stat beyond the cap ( I think someone aready mentioned this).  Example, you cap out at 510 for str, but you currently have a str of 700.  If the mob de-buffs your str for 200 points, it'll drop you to 500 and will have very little difference on your damage output.  Where as if you had a 550 str (still above the cap) and you get de-buffed for 200, you'll get dropped to 350 str, which will have a significant effect on your damage output.<BR></P>

Beneld
08-26-2006, 01:02 PM
ok im going to start out with my stats 447STR 492AGI 230INT (this is with T7 food and drink)a fury is my best friend with my AA setup with their buffs (ferine vim 95 int 600power) another group buff of 66INT and their single target buff of 75STR/AGIthis makes my int roughly 450 my str 520ish agi like 550 with grandmaster cauztic poison it procs for about 800-900 per proc and with a 52% chance to crit from AAs on poisons makes my poisons crit for about 1300dmg and during dispatch/rake does about 2k dmg about 15% of every attack i do (no real math is involved in any of these lol) i can put out about 1400DPS on average with jumps into 1600+ and lows of 1000 my aa line is set up like AGI 4,4,4,8,1 and INT 4,4,4,8 and STR 1 i use focus aim every time its up but mainly dispatch from brigand is needed for my DPS chains (i cast everything that does dmg except SoA and my hawk) i dont cast my hawk much because im always going in and out of stealth and i hate it when it breaks my chain of attacks... n e way hope any of this made some sence hehon and side note my haste is 66% ranged 403 slash/pierce 394 17/32masters and all but 7 pieces of my armor is the way i want it<div></div>