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View Full Version : Idea to reduce cost of dps


Baelor_xev
06-08-2006, 02:45 AM
This idea just came to me, but I'm not sure if its been discussed before.  It relates to reducing cost of our dps without eliminating demand for tier-appropriate arrows.How about introducing a special quiver with 2 types of slots.  One type is used for CA attackes and the other is used for autoattack.  Since CA's don't bother with tier-type, we can place cheap arrows in those slots while using the more expensive arrows for autoattack.I think the RL mechanics can be justified -- I have seen quivers that were partitioned.I think this can be justified in-game as well.  There will still be a demand for the expensive arrows.  New recipes for arrows could be added and i believe that more people would buy them if they knew there was no waste on CA's.I'm guessing that on an average night of xping up to 50% of our arrows are used by CA's?I'll be honest...cost of doing business has been a factor in why I haven't played my ranger in weeks.  I'm waiting to see if this issue is addressed before making the decision to betray.  I can live with not being the top of the dps tree, but paying so much money for what we have is ridiculous.Please let me know what you think.-Baelor61 Ranger of Everfrost<div></div>

Jayad
06-08-2006, 02:49 AM
<P>it's an idea (one that has also been suggested before) which could help.  I still dont' get why we need "ammunition" to do our regular damage.  Splitting it into CA and non-CA types just makes using CAs cheaper, but doesn't address the issue.</P> <P>I think ammunition should be removed except for rare (optional) ammo to increase hits.  There's no good reason for 'normal' ammunition, period.</P>