View Full Version : haha another slight ranger nerf
Rain of Arrows can't be casted on the run anymore <span>:smileysad:</span> or so says the test updates! you'd really think they could find something better to do? I blame pvp servers <div></div>
wvorster
06-04-2006, 06:40 PM
Slight nerf ? sheez if ever i saw an understatement... this is HUGE for PVP. it affects rrangers on PVP massively . when making distance between you and a enemy player or chasing them when they run this has proven a HUGE advantage. This is a massive blow to the Ranger's PVP arsenal. I serously can't understand how they keep nerfing classes that don't need to be and leave classes like Brigands / Bruisers / Monks untouched. Now not allowing us to use our special skill on the move - a tad [expletive haxx0red by Raijinn]. <div></div>
well, as i've been told, SoE originally said they wouldn't change PvE abilities to balance PvP...and i can clearly see how it can own people in pvp...imo better solution leave it the way it is on PvE and and PvP and just reduce the max targets to 5 rather then 10 on pvp servers as SoE claimed to have the ability to change abilities seperatly on PvP and PvE servers...but if they did do that i'm 100% positive they'd do it to both PvE and PvP SoE = hypocritical ? <div></div>
Saihung23
06-04-2006, 07:13 PM
<BLOCKQUOTE> <P>I have been looking all over the test update notes...cant find it...oh well, I will look one more time. This would be dissappointing if true.</P> <P> </P> <P>Sai</P></BLOCKQUOTE><BR>
TwistedFaith
06-04-2006, 09:08 PM
<blockquote><hr>Naku9 wrote:Rain of Arrows can't be casted on the run anymore <span>:smileysad:</span> or so says the test updates!you'd really think they could find something better to do?I blame pvp servers<div></div><hr></blockquote>If thats true then i'm going to mighty [Removed for Content] and i'm warning people now i'll be moaning about it for a long [expletive haxx0red by Raijinn]ing time!I was annoyed when they obviously nerfed debilitating arrow for pvp and stopped us pve players using it on the run, now to nerf this also is total BS.
<blockquote><hr>Saihung23 wrote:<div></div> <blockquote> <p>I have been looking all over the test update notes...cant find it...oh well, I will look one more time. This would be dissappointing if true.</p> <p>Sai</p></blockquote><hr></blockquote>when you log in, if you click the test thing in the bottem right corner, it'll relog you to the test servers, there you click to view updates and you'll see it <span>:smileywink:</span><div></div>
AmericanPsycho
06-05-2006, 06:52 AM
Just saw it myself. This is really getting way out of hand. I been playin for a long time now, an dealt with the whole rollercoaster ride of being a ranger for over a year, logging in doing my thing an tryin to have some fun. The whole time, always hoping to see some cool things coming our way, some nice updates, maybe a few nice fixes, and the smacks to the face just keep on comin. Man I'm at a loss. Sure wont abandon somethin I put so much time into, but I tell ya, I just dont know what to expect anymore when it comes to playin my ranger. Wish we had a little more inside info to go on, maybe a little bit on how they think we measure up, and maybe what kinda direction they're planning on taking us. No doubt alot of classes could say the same thing there, but no matter what you're playin, if you have to ask that question, it definitely isnt a good thing. This is kinda tough to take, that particular CA saves my butt all to often when things get a little crazier than I planned on.
Carna
06-05-2006, 10:11 AM
I came to EQ2 from WoW because I played on a PvE server on WoW and got fed up with things getting yanked around for PvP balance. More power to those who enjoy PvP but I really don't. I also don't want my game balance on the basis of a completely different ruleset.
TwistedFaith
06-05-2006, 01:59 PM
Just posted a message on the combat forums about this and send notes to a few developers.This is pretty much it for me, kinda [expletive haxx0red by Raijinn]ed off with lots of BS changes to the class I play because some kid is getting ganked by a ranger on what I consider to be a totally different game.
wvorster
06-05-2006, 05:14 PM
heh !70 Ranger on Darathar PVP - i think there's alot of whine specifically related to PVP as you say - oh noes ! some ranger sniper shot me for 5k dmg !! Which affects all the servers as more and more people whine , classes get hacked and slashed - look at all the changes to LU24.In your mails to your dev friends - please ask them to fix Thorny Trap on PVP mkay ! :> Rangers are getting abused ALOT as it is by Brigands who stunlock and totally annihilate you. they have 2 x snares and stuns / roots etc . 4.5k mitigation debuff on 2 styles. Mention that to them.I'd like to see some hacking and slashing going down there.<div></div>
<P>Moorgard once said that if a whole catagory of abilities are one way and a few break that apparent rule, most likely it was an over sight and will be fixed.</P> <P>Untill now both Storm/Rain and the line that ends in Culling the Herd (the backshot line) were exceptions to the rule that our bow CAs cannot be used on the move. I would expect to see the Culling line corrected at some point too.</P> <P>And I'm really kinda tired of the "This was changed for PvP" conspiracy theories. If they change something across the board they have a *reason* to change it across the board. :smileysad:</P>
TwistedFaith
06-05-2006, 10:39 PM
<blockquote><hr>jwmaynar wrote:<P>Moorgard once said that if a whole catagory of abilities are one way and a few break that apparent rule, most likely it was an over sight and will be fixed.</P><P>Untill now both Storm/Rain and the line that ends in Culling the Herd (the backshot line) were exceptions to the rule that our bow CAs cannot be used on the move. I would expect to see the Culling line corrected at some point too.</P><P>And I'm really kinda tired of the "This was changed for PvP" conspiracy theories. If they change something across the board they have a *reason* to change it across the board. :smileysad:</P><hr></blockquote>Exceptions to the rule, are you serious? So what after 2 expansions, 2 adventure packs, now SOE decides to fix these exceptions?I'm sorry but thats BS. Give me one good reason why this has to happen. I cannot for the life of me think of any reason why this change needs to be made.This change makes perfect sense in PVP, which is why people speculate about this being a nerf for PVP. Unless SoE cares to respond thats what people will think.Dont forget that exactly the same thing happened with the deviltalising arrow line, not one word why this was changed either.
I had something to say but invalid HTML still. :smileymad: The long and short of it was though that you should start getting ready to whine about the change, I'm pretty certain it will make it to live and that I don't believe you wouldn't believe a Dev if they came in here and said it wasn't a PvP change anyway.
Gareorn
06-05-2006, 11:20 PM
<BR> <BLOCKQUOTE> <HR> jwmaynar wrote:<BR> I had something to say but invalid HTML still. :smileymad: The long and short of it was though that you should start getting ready to whine about the change, I'm pretty certain it will make it to live and that I don't believe you wouldn't believe a Dev if they came in here and said it wasn't a PvP change anyway.<BR> <HR> </BLOCKQUOTE> <P><BR>It'll be more like a Whirrrrrrr, than a whine. Actually, the use of the word "whine", which is nothing more than an exaggeration to describing a complaint, is way overused these days. And if change after change makes sense to balance PvP but has no explainable relevance to PvE, then people are going to believe that to be true. SOE can only say "we don't do that" so many times. Remember, that these are the same folks who said they would never go PvP in the first place.</P> <P>Heck, I'm the eternal optimist and I'm starting to believe the conspiracy theory.</P>
<DIV>Then believe it. The truth of the matter is, you're wrong. Bow CAs not being used on the run was to stop kiting. Debilitating and Strom/Rain were over looked. Now SOE has caught up with it's oopsie. Now that I think about it Culling might be left alone since it's hard to backshot a mob you're kiting. *shrug*</DIV>
Marcuzs
06-06-2006, 12:26 AM
<BR> <BLOCKQUOTE> <HR> jwmaynar wrote:<BR> <DIV>Then believe it. The truth of the matter is, you're wrong. Bow CAs not being used on the run was to stop kiting. Debilitating and Strom/Rain were over looked. Now SOE has caught up with it's oopsie. Now that I think about it Culling might be left alone since it's hard to backshot a mob you're kiting. *shrug*</DIV><BR> <HR> </BLOCKQUOTE><BR>Then explain the change to cheap shot.
Gareorn
06-06-2006, 12:35 AM
<P>Now I'm confused. I don't believe the conspiricy theory and neither do you, but your saying I'm wrong. Hmmm... Sounds like you are being argumentative. I was just trying to make the point that SOE isn't helping themeselves any by being so tight lipped about the changes. Many of which, get discovered only after implementation. And, if kiting is the issue, then Culling will also eventually get nerfed. It's not hard at all to backshot a mob on the run.</P> <P>I'll leave now since we seem to agree in principle.</P>
<BR> <BLOCKQUOTE> <HR> Marcuzs wrote:<BR> <BR> <BLOCKQUOTE> <HR> jwmaynar wrote:<BR> <DIV>Then believe it. The truth of the matter is, you're wrong. Bow CAs not being used on the run was to stop kiting. Debilitating and Strom/Rain were over looked. Now SOE has caught up with it's oopsie. Now that I think about it Culling might be left alone since it's hard to backshot a mob you're kiting. *shrug*</DIV><BR> <HR> </BLOCKQUOTE><BR>Then explain the change to cheap shot.<BR> <HR> </BLOCKQUOTE><BR>LOL, that's something about control blah blah... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> No, there's no explaining that. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
Saihung23
06-06-2006, 12:58 AM
<BR> <BLOCKQUOTE> <HR> jwmaynar wrote:<BR> <DIV>Then believe it. The truth of the matter is, you're wrong. Bow CAs not being used on the run was to stop kiting. Debilitating and Strom/Rain were over looked. Now SOE has caught up with it's oopsie. Now that I think about it Culling might be left alone since it's hard to backshot a mob you're kiting. *shrug*</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Actually Star...I thought they said specifically that some will be left in? I remember it almost like a picture...</P> <P>I dont think they were overlooked at all...its not that I think this is a devastating change but...it certainly seems to me that they are going back on what they said after changing it in the first place....now that I am thinking on it more, I am Positive that they stated that we would have some on the move ca's left.</P> <P>man...I hate all these proposed changes...</P>
Gareorn
06-06-2006, 01:39 AM
<BR> <BLOCKQUOTE> <HR> Saihung23 wrote:<BR> <BR> <BLOCKQUOTE> <HR> jwmaynar wrote:<BR> <DIV>Then believe it. The truth of the matter is, you're wrong. Bow CAs not being used on the run was to stop kiting. Debilitating and Strom/Rain were over looked. Now SOE has caught up with it's oopsie. Now that I think about it Culling might be left alone since it's hard to backshot a mob you're kiting. *shrug*</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Actually Star...I thought they said specifically that some will be left in? I remember it almost like a picture...</P> <P>I dont think they were overlooked at all...its not that I think this is a devastating change but...it certainly seems to me that they are going back on what they said after changing it in the first place....now that I am thinking on it more, I am Positive that they stated that we would have some on the move ca's left.</P> <P>man...I hate all these proposed changes...</P><BR> <HR> </BLOCKQUOTE>You are right Sai. I think it was Blackguard (not sure), but it was definately stated that some ranged CA's would still be left in. I think that was way back around LU13. I just don't think this really has much to do with PvP though. It's just another example of SOE's inconsistency when it comes to explainations for changes. This is what hurts their credibility and gives the conspiracy theorists ammunition.<BR>
ChaosUndivided
06-06-2006, 02:28 AM
<DIV>Just to ease SOME fears, the culling line was specifically changed so it CAN be cast on the run, during DoF Beta many ranger complained that our DPS when running out (the famous ranger joust) was 0, so they allowed us to have 1 behind the back bow shot castable on the move since it wasn't useable when kiting.</DIV> <DIV> </DIV> <DIV> </DIV>
TwistedFaith
06-06-2006, 02:51 AM
<blockquote><hr>jwmaynar wrote:<DIV>Then believe it. The truth of the matter is, you're wrong. Bow CAs not being used on the run was to stop kiting. Debilitating and Strom/Rain were over looked. Now SOE has caught up with it's oopsie. Now that I think about it Culling might be left alone since it's hard to backshot a mob you're kiting. *shrug*</DIV><hr></blockquote>Kited any mobs using a 3min recast on Storm/Rain have you?Again this makes NO SENSE except to the PVP servers.Does anyone know if the assasin bow skills can be used whilst running?<p>Message Edited by valleyboy1 on <span class=date_text>06-05-2006</span> <span class=time_text>03:53 PM</span>
Crychtonn
06-06-2006, 03:17 AM
<P>I'm almost positive all but one assassin bow shot can be used on the move. The one that can't is Assailing Blast which is a copy cat of the ranger Precise Shot. The caveat being that all their other bow shots have position requirements like our Culling line.</P> <P>If this change is from fear of kiting I just don't get it. How can a skill with such a long recast timer really make that much of a difference. Then again I've never understood the Dev's paranoid fear of kiting. Why is it the devil and yet other classes can sit and root and nuke and that is ok. The only difference I see between the two is kiting actually takes some skill. I've done both and there really is little comparison on which is easier and which takes little effort to pull off.</P> <P> </P>
TaleraRis
06-06-2006, 04:32 AM
Okay... I'm not saying either way on the PvP conspiracy thing... But this is getting about damned ridiculous. They don't want us to kite. They don't want us to stun. They don't want us to root. What do they want us to do? Are we being pushed into becoming a group-only class? Why even have solo-flagged mobs in the game, then? Why not make them EQ Live version undercons that will kill you as soon as you glance their way? I don't mean to be negative. I'm just getting so frustrated. They seemed to want to help our class be where we should be, and now they're going back on that idea with every proposed change that is made. <div></div>
silentpsycho
06-06-2006, 05:56 AM
<blockquote><hr>Crychtonn wrote:<P>I'm almost positive all but one assassin bow shot can be used on the move. The one that can't is Assailing Blast which is a copy cat of the ranger Precise Shot. The caveat being that all their other bow shots have position requirements like our Culling line.</P><P>If this change is from fear of kiting I just don't get it. How can a skill with such a long recast timer really make that much of a difference. Then again I've never understood the Dev's paranoid fear of kiting. Why is it the devil and yet other classes can sit and root and nuke and that is ok. The only difference I see between the two is kiting actually takes some skill. I've done both and there really is little comparison on which is easier and which takes little effort to pull off.</P><P> </P><hr></blockquote>Well, your partly correct, but the way you phrase this makes it sound like assasin's have a ton of bow attacks that work while moving. They don't. There is only 1 bow CA that can be shot on the run and it's the back/positional headshot line. The one you are thinking of that can only be fired when stationary is the triple/opening shot line. That's about it for Assasin bow CA's.I agree with the rest of your post. I don't get the problem SOE has with kiting of any form; it certainly doesn't "trivialize" content as it usually takes more skill to pull off.<p>Message Edited by silentpsycho on <span class=date_text>06-05-2006</span> <span class=time_text>06:58 PM</span>
Saihung23
06-06-2006, 05:02 PM
<P>Thanks for clarifying that Silent,</P> <P>Personally, as a Solo Artist (gratuitous guild plug), I dont/cant use the culling line without the mob becoming unstunned and getting back in my grill.</P> <P>Culling is not as useful to me as an on the move ability as Storm of Arrows is...with Storm, I have been in tight tight soloing situations and it happens to refresh at just the right moment and I survive by backing away launching a volley. </P> <P>Thats it, thats all I used it for on the move...is it gamebreaking? no, is it kiting? I guess its a crude form of kiting since, yes I am on the move...</P> <P>Personally, I think the team behind this change needs to rethink it...its a change that has no reason behind it. If they care to give one then super...maybe I would rethink my opinion...</P> <P>Sai</P>
TaleraRis
06-06-2006, 06:37 PM
<DIV>Even if they are going to make our arts not usable while on the move, at least if they let them still go off if we cast while the mob was out of range and it ran into range, then that would be an improvement. Dunno how many times I'll snare something, run off, start casting and RIGHT at the end the stupid mob will come into range and the whole thing will break off with "Too close!"</DIV> <DIV> </DIV> <DIV>Frankly, if there are classes out there soloing heroics (and there are) why in the world don't they just give us kiting back? It's not that game breaking. If they don't want something kited, then just make it more resistant to movement speed decreases. Problem solved. They did that plenty in Live.</DIV>
Saihung23
06-06-2006, 11:41 PM
<P>Not in response to you Gwyneth.</P> <P> </P> <P>But to other folks, please lets keep this thread constructive and withhold the insults. (the thread I am discussing is not here anymore btw)</P> <P>If changes are to go our way it will be through intelligent discussion made calmly and without insults to the developers or coders or the moderators who all work for SOE.</P> <P> </P> <P>Making insults or threats only serves to get threads locked and ignored by the people who make the changes. I personally would like this thread to stay open and perhaps perused by a red name who may take note of the objections raised to the changes coming for Storm of Arrows.</P> <P>Having made enough posts like that, please dont as it doesnt serve any purpose for us rangers. I know venting is needed...so in lieu of posting it here send all rants my way <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> </P> <P>I get enough threatening emails in real life I know how to handle it</P> <P>/911 [Removed for Content]</P> <P>Relax...take a breath</P><p>Message Edited by Saihung23 on <span class=date_text>06-06-2006</span> <span class=time_text>03:42 PM</span>
<P>OK why do they have to nerf yet another skill of ours look...</P> <P>We cant kite, we cant stun and kill, we cant root and kill.. We sure as hell cant tank anything. But lets see what the other classes get ok Conj/necro got a pet they can nuke dot away heal pet lifetap etc. if they get aggro what do they do? root it or run around until it gets aggro again (KITING?) Wizards warlocks hmm lets see root nuke forever killing ^^^s higher than their lvl.. Brigands OMG stun for 10 seconds then stifle for 10 seconds. Pvp this is horrible because not many can stay around with 20 seconds or so of full brigand dps on you..rangers get a 2 second stun in pvp wow how uber huh.. not to mention all scouts get that and we get an AA knockback which doesnt knockback mobs so its useless there. </P> <P>Dont even wanna go into how over powered monks and bruisers are vs melees in pvp. If they didnt want us to kite why is there even snare in the game at all? i mean originally this game was for PVE only so if they dont want us kiting why is there a snare in the first place... what else do you use snare for?</P> <P>Storm was my only good thing i could do in pvp... because sure i get a 4 second root that gives me enough time to back up and get 1 bow attack off before the other class gets to me and it says TOO Close.. even if i use snares best i got is 64% so far... ive been snared by brigands 70% . conj can snare 75%... how are you supposed to get away from anyone for 3 seconds to get a bow shot off if they can run faster than you? our bow dmg = assassin damage up close right? well you know how F'ing hard it is to get far away and stop for 3 seconds to get a shot off in pvp? than it is to get close for .5 seconds? Not to mention all the melee skills can be done on the run. even rangers melee can but our melee DPS is WEAK. so i get away for a few seconds get 1 shot off in pvp..assasin gets close and gets one off on me im starting to run away he is chasing before i can stun or root again i got hit 3 or so more times cuz he can do it on the move.</P> <P>Basically ranger vs a decent bruiser forget about it we can barely hit them. brigands with their stun/stifle lock forever you cant win if they know how to do it. assassins are alittle easier but assassinate is WAY to easy to get off in combat. stealth real fast and .5 second cast to assasinate, compared to us... run away stealth stand still for 5 FULL seconds while sniper shot casts and hope they arent too close.. basically if you dont get sniper shot off as the Initial attack you wont get it off in a regular fight. but our counterpart sure can. </P> <P>so SOE why nerf 1 skill that doesnt even matter that much in PVE or PVP? when you have sooo many other class imbalances to worry about? ie: bruiser/monk, brigand, wizard manashield...</P> <P>if you look at a rangers skill vs any other equivalent skill we get the short hand of the stick. our so called "1 shot" has long cast compared to assassins .5 seconds and i think SKs too. the end stamina line we get a 6 seconds parry/reposte to melee dmg, this does not work on bow attacks or any type of spell dmg, but wizard end AA line hmm 30 seconds of basically immunity where everything gets absorbed and only takes a slight amount of power. </P> <P>think you heard enough of me, but come on SOE Enough is Enough.</P>
TaleraRis
06-07-2006, 03:27 AM
Well back in Live, mobs at low health would run except the undead, so ranger/druid/sometimes necro snare was essential because if the mob ran off and came back, it would bring friends. Sometimes in places like LDoN, it would bring the whole zone. But yes, if we aren't intended to put some distance between whatever and ourselves before we shoot it, why even have snare? <div></div>
BedlamX
06-07-2006, 04:11 AM
/sigh I for one am tired of all the changes I just wish SOE would eliminate rangers from the game once and for all instead of killing my toon alittle bit at a time. As far as the change being made to accomidate PVP hell yes it is!!!! PVP is SOE's golden goose every change from LU20 and beyond has been to "ballance" the game ....yeah right ballance, SOE's idea of ballence is that the ranger loses. If they eliminated me now I would sleep easier knowing I dont have to read about another nerf.....I know I could hit delete but then I couldnt complain about anything and SOE has made the ranger so easy to complain about.. I mean cmon it's right there how can I pass up a chance to [expletive haxx0red by Raijinn] and whine every 3 days...my wife doesnt even give me that much of an opertunity, but it's close<div></div>
Sapperlight
06-07-2006, 05:44 AM
<P>The two lines that were specifically meant to be shot on the move were Culling the Herd and (Natural) Selection. Someone already addressed Culling earlier in this thread. The dev post about Selection mentioned the fact that the stealth and ranged requirement (it used to be a melee spell) made it restrictive enough to be shot on the move. Perhaps the fact that it's a true AE affected it as well.</P> <P>So, based on that reasoning, I can see the change to Storm/Rain of Arrows. I can also see a few others that should be upgraded (Stealthy, Sniper). Nonetheless, the change does affect my gameplay and I don't like it. It certainly seems to be a response to PvP, although based on previous statements, I can see MG justifying it as an oversight.</P>
TaleraRis
06-07-2006, 10:41 AM
There are other CAs we have that require special circumstances that we can't cast on the move, Hidden Fire being the first to come to my mind. There's no rhyme or reason to the changes that are being made recently, or how our CAs are currently set up. And I agree with the poster who said there should be these movement limits on melee skills as well. As it stands, I believe we're the only class that has to be perfectly still for our heavy hitters to go off? Or does the same go for spells now, too? <div></div>
Blarth
06-07-2006, 12:39 PM
Granted, right now i really dont use stream/rain of arrows on the run too much anymore. If i have to run to kill it i should be dead anyway. But still....I read that update on test server and it felt LIKE A KICK IN THE NUTS....AGAIN. This has got to be part of SOE's secret plot to get other people to play classes other than ranger. <div></div>
pseudocide
06-07-2006, 12:56 PM
i hope SOE doesnt end up nerfing solo rangers into the stone age, it took me a crapton of hours to learn to solo effectively in the first place <span>:smileysad:</span> <blockquote> <div></div></blockquote><div></div>
Arhan
06-07-2006, 04:24 PM
Surveil change hurts more for me, but this change does hurt solo players a ton....luckly I don't solo or PVP or i'd be pretty annoyed. They should have 2 rulesets IMO like EQ1 did. One for PvE and one for PvP, it seemed to work well. The culling line better not be touched or i'll be [Removed for Content] <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><p>Message Edited by Arhan on <span class=date_text>06-07-2006</span> <span class=time_text>05:24 AM</span>
<BR> <BLOCKQUOTE> <HR> TaleraRis wrote:<BR><BR>And I agree with the poster who said there should be these movement limits on melee skills as well. As it stands, I believe we're the only class that has to be perfectly still for our heavy hitters to go off? Or does the same go for spells now, too?<BR> <BR> <HR> </BLOCKQUOTE> <P>Very few spells can be cast while moving, to my knowledge. I know illusionists can cast their single-target mez while moving, but that's about the only exception I can think of. (Which doesn't mean there aren't more; none of my caster alts are over 35.)</P>
leafnin
06-07-2006, 06:11 PM
<BR> <BLOCKQUOTE> <HR> TaleraRis wrote:<BR>But yes, if we aren't intended to put some distance between whatever and ourselves before we shoot it, why even have snare?<BR> <BR> <HR> </BLOCKQUOTE> <P>Well below 50 from what I can tell EVERY animal mob gets a 'Intercept' type WoW skill that stuns for 2-6 secs as well. This skill can be used while it's rooted/snared to bring it and it's entire encounter with it directly to you no matter the distance. I verified this with my wife's alt up to EF. Almost everytime I get alittle room 'bam' the mob is in my face and I'm stunned. This doesn't hurt me too bad on my Brigand unless I'm trying to run away and low on life. Got to run when I'm Orange or I die due to this skill. </P> <P> </P> <P>Falcon</P> <P><BR></P>
TaleraRis
06-07-2006, 06:41 PM
<BR> <BLOCKQUOTE> <HR> Jay42 wrote:<BR> <BR> <BLOCKQUOTE> <HR> TaleraRis wrote:<BR><BR>And I agree with the poster who said there should be these movement limits on melee skills as well. As it stands, I believe we're the only class that has to be perfectly still for our heavy hitters to go off? Or does the same go for spells now, too?<BR> <BR> <HR> </BLOCKQUOTE> <P>Very few spells can be cast while moving, to my knowledge. I know illusionists can cast their single-target mez while moving, but that's about the only exception I can think of. (Which doesn't mean there aren't more; none of my caster alts are over 35.)</P><BR> <HR> </BLOCKQUOTE> <P>I remember back when I first started with my baby wizard (sorcerer at the time) I had some that didn't interrupt on moving. That must have changed but then again, that was at release. I moved to my shadowknight and then my berserker not long after that.</P> <P>And my bard can cast her stuff while running around like a chicken with her head cut off still, so unless it happens at the higher levels, bards can cast on the run.<BR></P>
TaleraRis
06-07-2006, 06:42 PM
<DIV><BR> <BLOCKQUOTE> <HR> leafnin wrote:<BR> <BR> <BLOCKQUOTE> <HR> TaleraRis wrote:<BR>But yes, if we aren't intended to put some distance between whatever and ourselves before we shoot it, why even have snare?<BR> <BR> <HR> </BLOCKQUOTE> <P>Well below 50 from what I can tell EVERY animal mob gets a 'Intercept' type WoW skill that stuns for 2-6 secs as well. This skill can be used while it's rooted/snared to bring it and it's entire encounter with it directly to you no matter the distance. I verified this with my wife's alt up to EF. Almost everytime I get alittle room 'bam' the mob is in my face and I'm stunned. This doesn't hurt me too bad on my Brigand unless I'm trying to run away and low on life. Got to run when I'm Orange or I die due to this skill. </P> <P> </P> <P>Falcon</P> <P><BR></P><BR> <HR> </BLOCKQUOTE><BR>Oh gawd, don't get me started on the ridiculousness of mob stuns.</DIV>
Crychtonn
06-07-2006, 11:20 PM
<P>If SOE wants to make it so only skills with limitations on them like Culling and Selection can be used on the move fine. Go ahead and nerf Rain but they better DAMM well come back and change vieled fire and sniper shot so they can be used on the move. They both require stealth i.e. the same requirement that is being used as the excuse for Selection to still work.</P> <P>Get off your [Removed for Content] and become more consistent. Maybe if they did that people wouldn't get so ticked off over all these continuous changes.</P> <P> </P>
Saihung23
06-07-2006, 11:35 PM
<P>Youre right Crychtonn.</P> <P>Personally, all I would like is a blip in the test update notes saying something like this:</P> <P> </P> <P>Ranger:</P> <P>Storm of arrows will no longer fire off while on the move because blah blah blah.</P> <P>If they say kiting they are changing it for the wrong reason in my opinion, if they say because of duels and arena fights...well, I really dont consider either arena or duel to be big parts of the game...I mean...it wasnt there at launch...so, why change it for that..</P> <P>Give me a good hard reason. And while I may not like or agree with it, I just may be more accepting of it. Having this change thrown in last minute and without a reason really irks me.</P> <P>You gave us reasons for all the stupid stun and root changes...the change to PBS, and while I REALLY dont agree with them...I havent made one post about it.</P> <P>Perhaps I will once it goes live, that is if it is a real game breaking change....but that is in the future.</P>
Niuan
06-08-2006, 08:02 PM
<P>To the benifit of the Devs I can see why they want PVE and PVP changes the same. In eq1 it really became a nightmare to make changes as two [or more] versions of the update had to be developed and tested. The more part comes into play from special server rules.</P> <P>While this translates to more choices to us, the customer it really challenged the Dev team. I understand why EQ2 dev team wants to avoid this.</P>
TwistedFaith
06-08-2006, 10:24 PM
<blockquote><hr>Niuan wrote:<P>To the benifit of the Devs I can see why they want PVE and PVP changes the same. In eq1 it really became a nightmare to make changes as two [or more] versions of the update had to be developed and tested. The more part comes into play from special server rules.</P><P>While this translates to more choices to us, the customer it really challenged the Dev team. I understand why EQ2 dev team wants to avoid this.</P><hr></blockquote>Yeah whatever makes the dev team happy I guess!
leafnin
06-08-2006, 11:51 PM
<DIV>sorry, sorry, 'goes and hides'</DIV> <DIV> </DIV> <DIV>Falcon</DIV>
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