Storm_Runner
05-18-2006, 04:16 PM
<DIV>The only time I use this skill is when soloing. I think most rangers use it this way. When I have to melee I need to be able to use all of my melee attacks and Cheap Shot is essential for getting behind or flanking a mob for a back attack or stealth attack. I don't use it in groups because if the tank has any idea what they're doing the mob isn't facing me anyways and I can stealth/back attack as needed as I joust in and out between melee and ranged. It's already useless against any mob that has any up arrows at all since then the duration is only 2 seconds. If you (read Devs) change this attack then when soloing I will almost never be able to use my stealth/back attacks. Without those I can guarantee my death rate will go up because I won't have enough firepower to melee down a mob before it kills me. There is really no need to change this skill. As I said before, it only lasts for 2 seconds against any kind of up arrow mob and if I'm grouping I'm not going against no arrow or down arrow mobs. They're just not worth the time and trouble to kill because the reward just isn't worth it.</DIV> <DIV> </DIV> <DIV>If you have to change this skill to make sure we aren't using it in a group (which we aren't I can assure you) then make it so that the stun breaks if the mob takes damage. My Bruiser has a stun that works like that and I only use that one for soloing also. Why would I use a skill like that in a group. What am I going to do...tell the others in the group to stop killing the mob so I can make it stand still for 6 seconds? I need to be able to use my stealth/back attacks when soloing. It's the only way I can survive meleeing down a mob that gets to me with 40% of it's life left. And heaven help me if one or more of my ranged attacks is parried while the mob is incoming and it gets to me with 70% or more life left. The proposed changes to Cheap Shot will guarantee that I will not survive an encounter like that. Once again...please don't change Cheap Shot.</DIV>