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View Full Version : Way to use Thorny Trap and have it still be VERY useful, even after the nerf


Yon
03-22-2006, 11:20 PM
<div>This takes a little extra tiem but what you have to do is align yourself in a stright line with the mob you want to pull, if the mob doesn't see invis I invis and get closer to it.  Then you lay the trap and back up in a straight line.  Now when you pull make sure there is a stright line between you and the mob and the thorny trap is in between:    You ----------  trap ----------- mob</div><div> </div><div>Then you pull the mob with a bow shot or ca or whatever I like to use back shot or leg shot so its snared and then it will run stright twords you running over the trap 90% of the time.  This trick also works with group mobs but only align yourself with one of the mobs, then pull the group.  the one mob you put the trap infront of hsould spring the trap and the whole group should be rooted and you can pick them off 1 by one.  I use this alot and it makes thorny trap still amazingly usefull.</div><div> </div><div> </div><div>Now soe will probably make mobs run in zig-zags, but untill then this should work.</div>

Jay
03-22-2006, 11:33 PM
<div></div>Thanks for the tip, but this isn't really new info or advanced tactics, unless I'm missing something? This is exactly how I always used the trap, and before LU20, it worked almost every time. Now, it works maybe one out of four tries - which is enough failures that it's no longer worth wasting a hotbar slot on. I'm glad I never bothered spending the rare or the money to upgrade this thing, as it seems like one by one they're making our Ancient Teachings CAs pretty well useless.

Ranja
03-22-2006, 11:35 PM
<div></div><p>With the one caveat, the mobs cannot be flying and the ground has to be perfectly flat. I found more often that not if you place the trap on uneven ground it will not work. The trap works best in dungeons where the floors are flat.</p><p> </p>

Ravenwind
03-23-2006, 12:55 AM
<div></div><p>What I've noticed is that the traps get hit by group attacks and die thus not affecting the mob.  I plant a trap, pull a mob, it attacks, I see 2 red numbers on the screen.  You are hit by xxx's xxx attack for 230.  Petname is hit by xxx's attack for 3500.  Dead trap...</p><p>I've reported it, hopefully it'll get fixed...</p><p> </p><p> </p>

Prandtl
03-23-2006, 04:20 AM
<div></div>Another way I've gotten close to 100% effectiveness with TT is to plave the trap off to the side in a nice safe place.  After I pull the mob I turn and run then stand directly on top of the trap.  When the mob gets to me the trap goes off and I can then back up and unload a few more ranged CA's before it breaks.  The down side is that you can get whacked pretty hard during that half second before the trap goes off...

Gareorn
03-23-2006, 05:15 AM
<div>I've been reading alot about how the trap isn't working, but other than the radius being reduced, I haven't noticed it not working as before.  Mine seems to work on flying mobs and on uneven ground too.  Every once in a while, about 10% of the time, the mobs pass right over it and keep coming.  When this happens, the trap disappears.  This makes me think that there is some sort of resistance check like with our other CA's.  The only difference is that I don't see "resisted" or "parry" float over the mob's head.  I have a lot of the combat spam turned off, so I'm not sure if I'm getting the appropriate warning.</div><div> </div><div>The only reason I mention this is because some people are having a real problem with the trap working, while it works fine for others.  I'm thinking that it may be one of those bugs that only affects some players.  I know we've seen them in the past.  I recommend that everyone /bug TT when it fails to work as advertised so the devs can gather enough info to come up with a solution.  I'm sure I'm preaching to the choir though.</div>