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brandi7920
03-13-2006, 09:38 PM
<div><font size="2">- Predator: Point Blank Shot's duration is now affected by upgrades. </font></div><div><font size="2"></font> </div><div><font size="2">Anyone else as excited about this as I am?? :smileyhappy:</font></div>

Fennir
03-13-2006, 09:57 PM
Don't be.Duration starts at 2.4s at rank 1.  Rank 4 (where most of us stopped) is 2.8s.<div></div>

Dirtgirl
03-14-2006, 12:51 AM
<div><font color="#99ff99">If I was a man, I would ask SOE to stop kicking me in the balls.2.4 to 2.8 at 4 points? At four seconds it was just enough to make it useful. So now at 8 points we get what? 3.6?This change I think has made me more angry than any of the others so far. I understand procs were outta hand, and I have no problem giving SOE a chance to correct the Ranger class. I wasnt happy about not being able to use my bow on the run, but Im dealing with that. Turning Lunge into a root that hardly helps because of the duration...shrug, at least its something to help me solo. But PBS was the ONE thing I have been excited to see this past month. This is making it nearly useless now. It looks like even at 8 points it may not be 4 seconds....I mean, if Im gonna spend 8 of my highly valued APs on it, how about making it worth my while, like 6 seconds.</font></div>

Bayler_x
03-14-2006, 01:02 AM
Yep.  Pretty disappointing.  4 seconds was useful.  This isn't. I wonder why this change happened after acheivments went live, instead of during Beta?<div></div>

rcknchr
03-14-2006, 01:21 AM
<div></div>I can answer that. EQ2 hasnt left beta yet. Its only been out for about 2 years give it another 2 years and we should see the final release til then it'll stay in beta. Yeh PBS is gonna be worthless or little use at best when the change  hits live.

Veritis
03-14-2006, 01:59 AM
<div></div><p>Have to say that Im very disappointed by this also.  Was nice to be able to help out the healers a bit in group by stunning names in addition to helping me solo more effectively.</p><p> </p><p>Talius Woodspirit</p><p>68 Ranger, Lucan</p>

Crychtonn
03-14-2006, 02:30 AM
<div></div><p>They finally win some of us back with the changes in LU20 and then they pull this out.  I'm sorry but [expletive haxx0red by Raijinn] are they smoking, snorting or injecting.</p><p>Why don't they go off and nerf the sorcers roots to insta break on damage when used on heroic mobs or something.  Go [expletive haxx0red by Raijinn] around with their solo play for once.  They've already turned ranger solo play into [expletive haxx0red by Raijinn].</p><p>If they're going to nerf the stun effect that much why not just drop it altogether and make it an interupt.  With the duration they're putting on it that's all it will end up being.</p><p> </p>

Tevilspek
03-14-2006, 11:04 AM
<div><span><blockquote><hr>Crychtonn wrote:<div></div>If they're going to nerf the stun effect that much <b>why not just drop it altogether and make it an interupt</b>.  With the duration they're putting on it that's all it will end up being.<hr></blockquote>This is what I was about to post.This is less of a stun or root type affect, but more of just an interupt now.It's not even enough duration to be able to turn it into a combo, it's just enough to make a mob or a PvP competitor have to hit the CA button to recast.What a let down.And come on, it's on Test. We all know Test = Live part a, and Live = Live part b.I would LOVE to eat my words, but I can't see this changing, going on SoE's track record.I wonder how it was overpowered exactly, to deserve this nerf.</span></div>

Teksun
03-14-2006, 08:35 PM
I REALLY hope this doesn't go live.<div></div>

Ai064
03-14-2006, 09:03 PM
<div></div><p><em>They finally win some of us back with the changes in LU20 and then they pull this out.  I'm sorry but [expletive haxx0red by Raijinn] are they smoking, snorting or injecting.</em></p><p><em>Why don't they go off and nerf the sorcers roots to insta break on damage when used on heroic mobs or something.  Go [expletive haxx0red by Raijinn] around with their solo play for once.  They've already turned ranger solo play into [expletive haxx0red by Raijinn].</em></p><p><em>If they're going to nerf the stun effect that much why not just drop it altogether and make it an interupt.  With the duration they're putting on it that's all it will end up being.</em></p><p><em></em> </p><p>I hate to say it but this is EXACTLY why I didn't pick my ranger back up when things started looking positive.  Because I flat out DO NOT trust Soe to do the right thing.  I'm just scared to get more attached to my monk so they can jerk the rug out from under a second class I love.</p>

Sirlutt
03-14-2006, 09:16 PM
thats why i turned to my Guardian.. they cant possibly nerf them anymore .. lolPlay a templar or Guardian..  you'll be a while before they get around to nerfing them.<div></div>

Jay
03-14-2006, 11:00 PM
<div></div><p>ARGH!!! I <em>knew</em> this was gonna happen, b/c we actually had a worthwhile skill for a few weeks. Must have slipped through the Devs' testing. How freakin' lame. So how many more class-defining skills are gonna become worthless at this rate? Miracle / Amazing Shot s/b next, cuz that's kinda neat and useful...recast increased to 15 mins? Range reduced to 10 ft? Requires a bandolier in the ranged slot? C'mon SOE, surprise us this time!</p><p>So to sum up: Stream = useless. Thorny Trap = useless. Point Blank Shot = useless.</p><p>Enjoy Sniper's Shot while it lasts...</p>

ChaosUndivided
03-14-2006, 11:13 PM
<div></div><blockquote><hr>Jay42 wrote:<div></div><p>ARGH!!! I <em>knew</em> this was gonna happen, b/c we actually had a worthwhile skill for a few weeks. Must have slipped through the Devs' testing. How freakin' lame. So how many more class-defining skills are gonna become worthless at this rate? Miracle / Amazing Shot s/b next, cuz that's kinda neat and useful...recast increased to 15 mins? Range reduced to 10 ft? Requires a bandolier in the ranged slot? C'mon SOE, surprise us this time!</p><p>So to sum up: Stream = useless. Thorny Trap = useless. Point Blank Shot = useless.</p><p>Enjoy Sniper's Shot while it lasts...</p><hr></blockquote><p>*Cough*Surveil*Cough*</p><p> </p>

Jay
03-14-2006, 11:25 PM
<div></div>Oh right, I forgot that one's still useful too!! Hmmm... 1.6 second duration would fix that right up! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Sydares
03-15-2006, 12:12 AM
<div></div>This is getting depressing. Do they even think about these things before they nerf them?

Carna
03-15-2006, 12:19 AM
<div></div><blockquote><hr>Jay42 wrote:<div></div><p>ARGH!!! I <em>knew</em> this was gonna happen, b/c we actually had a worthwhile skill for a few weeks. Must have slipped through the Devs' testing. How freakin' lame. So how many more class-defining skills are gonna become worthless at this rate? Miracle / Amazing Shot s/b next, cuz that's kinda neat and useful...recast increased to 15 mins? Range reduced to 10 ft? Requires a bandolier in the ranged slot? C'mon SOE, surprise us this time!</p><p>So to sum up: Stream = useless. Thorny Trap = useless. Point Blank Shot = useless.</p><p>Enjoy Sniper's Shot while it lasts...</p><hr></blockquote>Every class definaing skill that makes a class exceptional in some regard gets axed. Mediocrity reins.

kartikeya
03-15-2006, 12:25 AM
<div></div><blockquote><hr>Carnagh wrote:<div></div><blockquote><hr>Jay42 wrote:<div></div><p>ARGH!!! I <em>knew</em> this was gonna happen, b/c we actually had a worthwhile skill for a few weeks. Must have slipped through the Devs' testing. How freakin' lame. So how many more class-defining skills are gonna become worthless at this rate? Miracle / Amazing Shot s/b next, cuz that's kinda neat and useful...recast increased to 15 mins? Range reduced to 10 ft? Requires a bandolier in the ranged slot? C'mon SOE, surprise us this time!</p><p>So to sum up: Stream = useless. Thorny Trap = useless. Point Blank Shot = useless.</p><p>Enjoy Sniper's Shot while it lasts...</p><hr></blockquote>Every class definaing skill that makes a class exceptional in some regard gets axed. Mediocrity reins.<hr></blockquote>The saddest part of your comment, Carnagh, is that you're absolutely right. :smileysad:

Tseri
03-15-2006, 12:50 AM
<div></div><div>My one skill that made me feel like I was semi badass again.</div><div> </div><div>I can't handle anymore abuse, this just flat out sucks.</div><div> </div><div>Why do they have to nerf a 4 second stun?  I mean god forbid I can actually get behind a ^ mob and actually manage a Longblade/Emberstrike combo once a minute while soloing.</div><div> </div><div>*bangs head on keyboard*</div><p>Message Edited by Tseri on <span class="date_text">03-14-2006</span><span class="time_text">11:55 AM</span></p>

rcknchr
03-15-2006, 01:17 AM
<div></div>Our last step of the Agi tree decreases our CA's recast by 35%. Man that is to strong. SoE can you change our last step so we dont get the 35% decrease but instead give us 35% increase to our heal line of spells. Oh wait we dont get heal spells. So yeh that would be great to do to us since any worthy AA we get is in the process of be nerfed. /sarcasm off

Dirtgirl
03-15-2006, 01:25 AM
<div></div><font size="4" color="#99ff99"><p>This is what that last month has been like.....</p><p><img src="http://i21.photobucket.com/albums/b283/ileanna/27949.gif" height="99" width="122"></p><p>  <img src="http://i21.photobucket.com/albums/b283/ileanna/avatar_1500.gif" height="97" width="101"></p><p> <img src="http://i21.photobucket.com/albums/b283/ileanna/avatar_1218.gif" height="95" width="137"></p></font>

rcknchr
03-15-2006, 01:27 AM
<div></div>Haha That is funny as hell Dirt :smileyvery-happy:

Writer Cal
03-15-2006, 02:06 AM
<div></div><blockquote><hr>Dirtgirl wrote:<div></div><font size="4" color="#99ff99"><p>This is what that last month has been like.....</p></font><hr></blockquote>Dear gods, that last one just about killed me.  Thanks for the laugh!

Taubin
03-15-2006, 08:12 PM
<div><span><blockquote><hr>Dirtgirl wrote:<div></div><font size="4" color="#99ff99"><p>This is what that last month has been like.....</p><p><img width="122" src="http://i21.photobucket.com/albums/b283/ileanna/27949.gif" height="99"></p><p>  <img width="101" src="http://i21.photobucket.com/albums/b283/ileanna/avatar_1500.gif" height="97"></p><p> <img width="137" src="http://i21.photobucket.com/albums/b283/ileanna/avatar_1218.gif" height="95"></p></font><hr></blockquote>Now that my co-workers are looking at me funny wondering why I just litterally fell out of my chair and can't stop laughing, I wanted to say thank = ) that pretty much sums it up lol</span></div>

Sirlutt
03-15-2006, 10:25 PM
i just wish we could communicate 1 on 1 with the guy who actually makes these changes and codes the Ranger skills.. not to put him on blast.. but to just have him explain WHY he made that change.. and allow us to explain to him why we think its the wrong change.God i'd give almost anything for a dedicated Ranger dev to actually engage with this forum.<div></div>

Ranja
03-15-2006, 11:39 PM
Yeah I agree b/c most of their changes seem like they come from out of left field with no thought whatsoever. Now I am giving SOE the benefit of the doubt when I say that I assume they have a reason for these changes - a grand master scheme. I would love to hear it and I am sure the community would too as it would kill about 90% of the whining.Each class board should have a state of the union address every 6 months or so that explains the direction of the class, the changes made, and what is planned in the future. This would do worlds for SOEs PR and would not take that much of an effort on their part.Elbryan64 Ranger<div></div>

TwistedFaith
03-16-2006, 02:15 AM
I think it's all pretty funny, and could see this coming as soon as I heard we were getting a stun.If you think this will be the last nerf to AP lines then your deluding yourself. SoE have shown time and time again that changes are not thought through.I can already see gaping holes in many of our AP lines that people will use in ways SoE simply never thought of, expect more nerfs soon.

TheGodli
03-16-2006, 08:28 PM
<div>Adding insult to injury, this is a ranged attack that requires you to be melee range. Moves like longblade and lunge have greater ranges... yay great, watch a ranger use this skill, back up to get into ranged attack range, start a skill that takes 2 secs to cast and hit the mob who is stunned for 2,5 secs only to have him smash into you a fraction of a second later.</div>

sjaste
03-17-2006, 02:56 AM
<div></div><p></p><hr>Rcknchr74 said:<p>Our last step of the Agi tree decreases our CA's recast by 35%. Man that is to strong. SoE can you change our last step so we dont get the 35% decrease but instead give us 35% increase to our heal line of spells</p><hr><p>Actually it reduces casting time by 35% and does nothing to recast time so is fairly useless.</p><p>Another useless AA or AP is the 4th down Int line 4.5% to crit spell damage.................. WE DO NOT HAVE ANY SPELLS!!!!!!!!!!!!!!!! My god.</p><p>Anyone else notice that our main stat agi only gets 5 added for each aa while what I consider our least needed stat int gets +7? Wisdom gets +8? We have almost no use for wisdom? and my perferd stat str gets a mear +4. Something is Messed up SOE and it is not us.</p>

Zephy
03-17-2006, 03:29 AM
<div></div>Spell crits for us would be poison.This change is really disappointing to hear about. <span>:smileysad:</span>  I sure as heck am not gonna start a solo encounter with a melee stealth attack over ranged, so Dire Blade and its upgrade will be pretty much useless on ^ solo stuff.It makes sense to me to give a bonus amount to stats we don't concentrate on, i.e. wisdom.<div></div><p>Message Edited by Zephyrx on <span class="date_text">03-16-2006</span><span class="time_text">02:32 PM</span></p>

LoreLady
03-17-2006, 08:40 PM
I dont think it will make much of a diffrence, I think many of you forget that PBS is HIGHLY resistable meaning that it rarely maintains its full duration. So, as you upgrade the spell the resist will get harder and harder for longer and longer stuns. So when you have a 4 second stun doing  1-2 seconds at app1, to having a 4 second stun doing 4 seconds of stun at master 2.Thus as we upgrade the spell, we will see the same effect anyways.

Star
03-17-2006, 08:46 PM
<div></div><blockquote><hr>LoreLady wrote:I dont think it will make much of a diffrence, I think many of you forget that PBS is HIGHLY resistable meaning that it rarely maintains its full duration. So, as you upgrade the spell the resist will get harder and harder for longer and longer stuns. So when you have a 4 second stun doing  1-2 seconds at app1, to having a 4 second stun doing 4 seconds of stun at master 2.Thus as we upgrade the spell, we will see the same effect anyways.<hr></blockquote>Are you sure about this? I've never had my PBS's knockback (all the way from app1 to app4) last less than 4sec.

LoreLady
03-17-2006, 08:52 PM
<div></div>Im [expletive haxx0red by Raijinn] near positive, I havent done any timing or anything. I do see large fluxuations on stun times.Edit - dident know that sony edited out the word d - a-  m - n<p>Message Edited by LoreLady on <span class="date_text">03-17-2006</span><span class="time_text">07:52 AM</span></p>

Bre
03-17-2006, 10:25 PM
<div></div><p>At rank 4 PBS is 2.8 seconds. It is 3.2 seconda at rank 5. Not sure after that. I probably wont upgrade it past 4 for now, maybe later.</p><p>Also, in my expierences, it rarely gets resisted. But I will say this, our stuns have been really wierd on test for awhile now so who knows. I'm pretty sure it they have been fixxed here recently though. Playing without cheap shot and sniper shot not stunning in the bonemire was not fun.</p><p>Currently I am doing ok with what I have. If in the future I feel I need another edge I may drop more points in PBS. Right now though I don't feel the extra points are worth the very small increase in time. Honestly, this ca would have to top out at 6 to 8 seconds for me to max it.</p><p>Right now I use it to [Removed for Content] slap the mob and get 1 bow attack off.</p><p>Another option would be to allow it to work against epics for a few seconds at master level. Then it would garner some favor. But I don't see this happening. "If target is not Epic" and "Parry!" are the two most common things I see anymore.</p><p> </p><p>Brega, 63 Ranger, Test Server</p>

Star
03-17-2006, 10:55 PM
<div></div><p>Hmmmm I'll have to try to keep track tonight but everytime I use it I can reliably get 2 CAs (short cast) off before the mobs runing to me.</p><p>On the effecting epics here's hoping that they impliment the system they use on PvP with epics. While not a major boon to us my alt is a Coercer and they're all about the stuns. Basically on PvP if you stun a player with a 5sec stun they also get a buff added to them that makes them immune to Stun effects for 10sec (so when the 5sec stun runs out they are immune for 5 more sec after that). This is basically to keep a happless player from being perma stunned on PvP. The ability to perma stun an epic is the main reason the Dev's have always put forth for epics being immune to those sort of things. Just an aside.</p>