View Full Version : Some weird parsing results about poison which seem to imply that T7 dot poison is bugged...
<div></div><div></div><div>I started to use the new T7 hemotoxin one week ago because on paper as soon as you had 3 ticks in a fight it was better than the DD poison.</div><div>However today I was checking my log for something else and noticed the following :</div><div> </div><div>- When grouping and killing heroics you are lucky if you get 2 ticks of hemotoxins in the same fight, the average seems actually to be a little lower than that, maybe 1.5 or close to that.</div><div>- When solo you do get 3+ ticks average...</div><div> </div><div>I do not have epics parse but this is making me questing my useage of that poison.</div><div>What I am not sure is what caused this :</div><div>- do the mobs die so fast that the poison effect can't bear ( counting that in average the poison will not trigger on first hit but more after roughly 10 to 15 seconds).</div><div>- Or is there something that stops the dot from working after the first fight ( other scouts were not using hemotoxins but some were using t6 poisons...).</div><div> </div><div>Anyone else noticing similar things ?</div><div> </div><div> </div><div>EDIT : Ok I checked parses from the first week of KoS when I was still using ADESTE and something is definitly wrong.</div><div> </div><div>First week of KoS, adeste is typically 5 to 15% of my damage.</div><div>Second week of KoS, hemotoxin is typically 2 to 5% of my damage....</div><div> </div><div>I guess it's back to adeste.....</div><p>Message Edited by Ail on <span class="date_text">03-12-2006</span><span class="time_text">02:06 AM</span></p><p>Message Edited by Ail on <span class="date_text">03-12-2006</span><span class="time_text">02:07 AM</span></p>
Bayler_x
03-12-2006, 10:36 PM
Interesting. Will you please post some log files snippets? I can't use the new style poisons yet, so I'm not sure how they work.Do you still get your initial tick as soon as the proc goes off? With the old-style poisons, at the moment of the proc, we'd get the DD damage as well as the first part of the DoT damage. It may be that with the new DoT poison, you actually have to wait one full tick after the proc before you see any damage, for instance.Also, have you tried the new DD poison yet?Thanks for reporting this to us.<div></div>
Fennir
03-12-2006, 10:57 PM
I originally thought high DoT poison would be the key to maintaining DPS post-LU#20.I was wrong. Autoattack still procs at the normal rate, meaning DoTs rarely get the full effect and constantly overwrite themselves.Adeste's is still king, especially considering it does more damage than the T7 rare DD.<div></div>
<div></div><blockquote><hr>Fennir wrote:I originally thought high DoT poison would be the key to maintaining DPS post-LU#20.I was wrong. Autoattack still procs at the normal rate, meaning DoTs rarely get the full effect and constantly overwrite themselves.Adeste's is still king, especially considering it does more damage than the T7 rare DD.<div></div><hr></blockquote><p>What I am seeing is worse than that.</p><p>There seems to be some bug that prevents the DoT to work as it should. Even if it overwrote I would see several ticks per fight and I don't....</p>
Fennir
03-13-2006, 12:12 AM
I didn't test with the new DoT poisons. I tested with Sting of Virulence, T6 DoT.<div></div>
Graton
03-13-2006, 09:51 PM
anyone compared resist rates with hemotoxin vs legendary t6 on t7 raid mobs. i've been continuing to use legendary poisons and i haven't noticed a huge number of resists but i haven't parsed this either.<div></div>
<div></div><p>I have been in touch with Rijacki and I am going to gather some data.</p><p>My guess right now is that some other poison or effect from someone else in the group overwrites hemotoxine and prevents it to stick in afterward on the mob....</p><p>My theory would be it's Adeste ( other ranger in group was using that) but I need to gather data before I can point a finger at something....</p><p> </p>
Sirlutt
03-14-2006, 02:54 AM
i am thinking the new poisons are designed to be some icing on the cake, not a major part of your damage. I always though relying on the luck of poison procing to do your DPS was a bit iffy, specially after they fixed the procs. The damage could be patchy, doing great DPS one minutes and then doing poor the next.Maybe after the fixes coming poison wont be a major part of your DPS and these new poisons reflect that direction. Would be nice to have sustainable steady DPS that doesnt rely on a consumable item randomly adding to your DPS.<div></div>
snack-machine
03-14-2006, 03:05 AM
<div></div><p></p><hr>i am thinking the new poisons are designed to be some icing on the cake, not a major part of your damage. I always though relying on the luck of poison procing to do your DPS was a bit iffy, specially after they fixed the procs. The damage could be patchy, doing great DPS one minutes and then doing poor the next.<hr><p>My opinion is that the additional poison procs are more important now than ever after the proc adjustments of LU20. Previously, I didn't worry too much about DOTs since poison proced so often...I primarily went for the high up-front damage. But now that they proc less often I think that ensuring that the DOT's take affect after the initial proc is very important since we'll count on those for additional damage between actual poison procs.</p>
Sirlutt
03-14-2006, 03:16 AM
<div><span><blockquote><hr>snack-machine wrote:<div></div><p></p><hr>i am thinking the new poisons are designed to be some icing on the cake, not a major part of your damage. I always though relying on the luck of poison procing to do your DPS was a bit iffy, specially after they fixed the procs. The damage could be patchy, doing great DPS one minutes and then doing poor the next.<hr><p>My opinion is that the additional poison procs are more important now than ever after the proc adjustments of LU20. Previously, I didn't worry too much about DOTs since poison proced so often...I primarily went for the high up-front damage. But now that they proc less often I think that ensuring that the DOT's take affect after the initial proc is very important since we'll count on those for additional damage between actual poison procs.</p><hr></blockquote>i understand where your coming from .. but in essence i didnt notice any difference between high DD, low dot and low DD high dot.for example..1 - Hits for 450, then 75 every 4 seconds for 24 seconds. = 450 + 75x6 = 900.2 - Hits for 60 then 140 every 4 for 24 = 60 + 140x6 = 900.I remember doing some math on them a while back and realising they were both about the same.Someone might have the real numbers and I might be wrong but i dont think the diff between the 2 types is enough to make up even 2 or 3 DPS.</span></div>
Crychtonn
03-14-2006, 03:26 AM
<div></div><p>I have to agree with Tobias here. Adeste is still the best poison available for straight up damage. The initial hit + initial DoT are better then the T7 rare DD poison. Most everyone will be using the Grizzlefang bow which has a 6 sec delay. You auto attacks still get you a 50% chance to proc your poison. With decent to good haste your auto attack will go off every 3-4 sec. Giving you a high chance of reprocing Adeste. Plus in groups mobs just die way to fast for the DoT poisons to do much.</p><p>There are some nice T7 poison though. The Mental Breach that does a DD and self heal is very good for solo play. There are a few others I still need to play around with that look very usefull also.</p><p> </p>
<div></div>As of now if you use Adeste poison is still between 7 and 15% of our dps depending the fights...
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.