The_Wind
03-10-2006, 02:12 AM
<font color="#ff6633"> Having had ample time to test t7 more, i'm not starting to feel so down about the changes. I'm seeing alot more items with proc's than I had before, altough because of my ranged requirements, still feel somewhat alienated from using. But thats ok. I do have some suggestions(and gripes) about some of our CA's however. Most of these are mainly due to the proc changes, which I don't forsee being reverted back to their original status. </font><font color="#ff6633"></font><font color="#ff6633"></font><font color="#ff6633">Precise Shot Line: Fires two fire based arrows. Heres the problem I see with this:</font><font color="#ff6633"></font><font color="#ff6633"> </font><font color="#ff6633"></font><font color="#ff6633">1: Due to proc changes, it fires two arrows, with at level 65, has about the combined damage of about 400-500, with very little chance to proc due to its super fast cast time. Personally, I see no reason for it to fire TWO arrows, when it only acts the same as 1, or less if one misses. Same argument is held for Triple Fire, although its damage is somewhat more increased, without procs(which happens most of the time using it) the damage is around 1k. I have two other lines which do pretty much the same thing, but are more useful. I don't see a need to waste 3 arrows on this skill anymore. </font><font color="#ff6633"></font><font color="#ff6633"></font><font color="#ff6633">Fix: With a name such as Precise Shot, why not make it a 99% accurate shot? One single arrow. So it as well won't be wasting my time. </font><font color="#ff6633"></font><font color="#ff6633">Fix: Triple Shot: Make it a single shot skill as well, but allow it to ignore the defense(good or bad) of its intended target. Parry and Deflection would still apply, but mitigation would be null. Keep its damage at around 1k, and all will be well. (Aka, if it gets past their parry/deflection, it does an assured 1k damage)</font><font color="#ff6633"></font><font color="#ff6633"></font><font color="#ff6633">2: Our 36 second DPS buff line: I'm ok with it only lasting 36 seconds. Its a great skill, except for its 5 min recast timer. I believe 2-3 min is more appropriate. </font><font color="#ff6633"></font><font color="#ff6633"></font><font color="#ff6633">3: Want to make Amazing Shot more used? Add an additional effect to it which nullifies sociality on it. Make it last 5 seconds, and then it would be a main pull item. To counterbalance its power, put a % hate generation on the shot. "Its so amazing the mob can't help but think of anything but it!"</font><font color="#009900">DISCLAIMER: This is no means is me saying i'm under powered. I believe my class is close to the area upon which is needs to be, however, due to recent changes, I see a few things which serve very little purpose to my arsenal now other than to waste my arrows and my time with. All views expressed herein are personal views, made public to obtain feedback. In every aspect of life, there are some things you, or your team just do not think of, and rely on persons such as myself to relay ideas to you. Rangers are one of the hardest classes to balance in EQ, due to their uniqueness in ranged art. That being said, it should be expected that there is always something, "not right" with the class, and suggestions/feedback on such things is a warranted and welcome response. DISCLAIMER</font><div></div>