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Liegu
03-08-2006, 11:58 PM
<div>Okay so is it just me or do rangers not have any ranged completion Techniques for HO's?</div><div> </div><div>For every single last step to an HO I have ever seen, I have never seen a ranged attack flash before my eyes.  I see all kinds of HTH combat arts and even some static arts flash... but never have i seen any of my ranged attacks flash.  Anyone have a clue?</div><div> </div><div>Thanks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><div>Lieguld Mobfinder</div><div>52 Wood Elf Ranger</div><div>47 Woodworker</div><div>Befallen Server</div><div> </div>

theorbell
03-09-2006, 12:24 AM
<div></div><div>Our main ranged attacks do not advance or complete HOs.  Corner/snipe line can advance solo HOs or flip HOs, but none complete HOs.  Would be great if ranged were to be added to the HO wheel, as said many times on these forums before.</div>

Star
03-09-2006, 01:04 AM
<div></div>It makes me think that the HO system got to about lvl 20 and then was never expanded upon. I think I've seen HO icons on my alts for 20+ lvl abilities that are never used in HOs. Prolly still on a TODO list somewhere.

Liegu
03-09-2006, 01:55 AM
<div></div><div>Well, at least in the next LU or soon thereafter, it seems the ranged capabilities of the Ranger will be adjusted.  That will make for a nice start.  I understand that just about every class was abandoned after lev 20ish... We still have a nice haste that hits from time to time for 8 mins.  Being a ranged class though, you'd figure there'd have been at least 1, if not more, HO's to be completed with a ranged attack of some sort.</div><div> </div><div>Guess I need to keep on posting here until this thread is so long they have no other choice than to look at it. lol</div>

Teksun
03-09-2006, 10:15 PM
I would LOVE to see the HO revamped. It doesn't seem to be worth it as much as it used to....<div></div>

Liegu
03-10-2006, 06:28 AM
<div></div><p>I think I am going to test the HO's with my guild at this level and will try to report my findings when I get done.  not that anyone really cares, but i am interested. lol</p><p> </p>

Teksun
03-10-2006, 07:27 PM
I'm interested... but I don't THINK they do any more damage now than they did at lvl 20... And if thats the case, I can do more damage with Sniper shot...<div></div>

Star
03-10-2006, 08:12 PM
<div></div>Actually HO effects (healing/dmg/buffs) are supposed to scale based on the spell used to complete them. So if you use a higher level spell you should get a higher hit/bigger heal/better buff. You could probably test it very easily I imagine.

Liegu
03-11-2006, 02:12 AM
<div></div><p>Well, with intial testing done with a group of 3 of us.  Ranger, Brusier and Templar.  We had an average group level of exactly 52.  We hit Tenebrous and fought level 56-58 heroic ^ and ^^^.  They did not seem to factor in much.  No diferent than normally fighting them.  The fights all lasted just as long and never got more than 2/5 down in HP at any given time.  I think the only thing that HO's are going to be good for at this level is going to be Epic Mobs and higher level nameds.  Something very challenging.</p><p> </p><p>There were a couple of times where a nice combo would end with a decent DD finishing off the last 1/10 of MoB HP in 1 shot.  The debuffs really didn't affect too much since we all have decent debuffs at this level as well as buffs.  Anyways, that's my initial take on HO's at this level.</p><p> </p>