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View Full Version : Compiled list of Ranger bugs - updated 5/16/06


Fennir
03-04-2006, 05:05 AM
<div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><b>These bugs have not yet been addressed:</b><ul><li>Stream of arrows is broken.  It does not fire every 1.5s.  Often there is a delay of up to 3s (or more) between shots.  It is not missing during this time, nor am I being interrupted.  It is simply not firing, for no reason.  I have made a thread here and in the Spells/Abilities forum with parsed proof of this.  The AA AGI final skill Poise 'fixes' Stream to fire at its normal rate, if this helps illuminate the issue.</li></ul><ul><li><font color="#cc3300"><b>NEW - LU#21  </b></font>Focus Fire: Focus Fire/Aim line is designed to be castable while stealthed without breaking it.  This currently works while out of combat, but does not work in-combat at all.  Recently. if you stealthed with the out of combat stealth in-combat, you could cast Focus, but in the last day or two, it has now changed to break every kind of stealth in-combat.</li></ul><ul><li><font color="#cc3300"><b>NEW 5/16  </b></font>INT AA; Toxic Expertise:  This is supposed to raise our crit chance on poisons, procs, and the DoT component of Mortal Reminder.  Currently, this is not affecting the crit chance for Mortal Reminder.</li></ul> <b>This post is only for bugged skills.</b><div></div><p>Message Edited by Fennir on <span class=date_text>05-16-2006</span> <span class=time_text>11:55 AM</span>

Steezi
03-04-2006, 01:28 PM
<div></div>The stream of arrows bug is EXTREMELY strange... the casting times completely vary on stream shot, and it has nothing to do with whether previous arrow connects... Sometimes the cast goes for 2 secs, sometimes 1.5 ,sometimes its instantaneous... this is also happening in everyzone ive tested, so its not a lag issue either.

Its Da Ranger
03-04-2006, 09:06 PM
<ul><li>Hawk Dive: While using this ability, you cannot use stealth attacks as it break your stealth each time the hawk hits.</li></ul>

Serventof Wrath
03-04-2006, 09:45 PM
<div></div>I still encounter the bug where if I stealth myself and then some other class casts a group stealth/invis on top of that when I try to use my stealth attacks I get a message of "you must be stealthed to use this ability."  Normally the other scout group stealth I work okay with but Illusionist or fury group invis/stealth i'm bugged. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

Carna
03-04-2006, 11:25 PM
<div></div><blockquote><hr>Serventof Wrath wrote:<div></div>I still encounter the bug where if I stealth myself and then some other class casts a group stealth/invis on top of that when I try to use my stealth attacks I get a message of "you must be stealthed to use this ability."  Normally the other scout group stealth I work okay with but Illusionist or fury group invis/stealth i'm bugged. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><hr></blockquote>You're not bugged. Simply restealth. You can can your own stealth safely while under the invis of another class.

ChaosUndivided
03-04-2006, 11:44 PM
<div></div>Focus Fire Line : It is too short Duration to be of any effect, lower it's effect and increase duaration to at least 30seconds. 10seconds is too short for a buff.

DarkMalken
03-05-2006, 06:20 AM
with Hawk Dive, sometimes when the duration is over, all aggro that the hawk siphoned is thrown all to the ranger, and you get aggro on the entire encounter, happens about 50% of the time if hawk lasts its full duration and just despawnsalso happens 100% of the time if the group makes too much aggro and the hawk pulls aggro and dieskinda makes the skill completly useless on raids, which is where a group deaggro would be best<p>Message Edited by DarkMalken on <span class="date_text">03-04-2006</span><span class="time_text">05:21 PM</span></p>

Jiinx
03-05-2006, 12:26 PM
The ranged combat arts all use a "bow icon", but this icon can never answer a Heroic Opportunity wheel.There are 2 solutions: reclassify the bow combat arts into the standard scout set of icons, or add HOs with bow icons.  I personally prefer the reclassification solution.  We have a stealth bow combat art, a rear/flanking bow combat art, and several direct damage bow combat arts.  These types of classifications line up well with the standard scout icons.<div></div>

SIlly Muffin
03-06-2006, 08:57 PM
<div>A bit more on stream of arrows:</div><div> </div><div>It is not very intuitive when SoA will work and what the effective range is. In some cases you can be quite a distance from a mob and SoA works fine. However, in some cases SoA will not trigger until you are almost in melee range.</div><div> </div><div>Its annoying to activate SoA and then seeing nothing happen for 10s total wasted time.. It seems while it is a "ranged" attack it doesnt seem to "darken" or indicate when it is activateable as other CAs.</div><div> </div><div>minor arrow issue</div><div> </div><div>Newly bought.crafted/ripped.etc arrows are placed into the FIRST available quiver slot. If I am grinding using cheap arrows and rip/tear/recover higher quality arrows I may not want to use those up first. Vice versa if I am using premium arrows/blunt and do a RIP i dont want the next shot to be weaker or the wrong type.</div><div> </div><div>muffin </div><div> </div><div> </div><div> </div>

ADW123
03-06-2006, 09:52 PM
<div></div><p>Debilitating arrow line can no longer be cast while on the run. Since it has not been stated in update notes, I can only assume this is a bug.</p><p>Sacrifice64 RangerUnrest</p>

Quillian Feetfa
03-06-2006, 10:58 PM
<div></div><blockquote><hr>Carnagh wrote:<div></div><blockquote><hr>Serventof Wrath wrote:<div></div>I still encounter the bug where if I stealth myself and then some other class casts a group stealth/invis on top of that when I try to use my stealth attacks I get a message of "you must be stealthed to use this ability."  Normally the other scout group stealth I work okay with but Illusionist or fury group invis/stealth i'm bugged. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><hr></blockquote><font color="#ff6633">You're not bugged. Simply restealth. You can can your own stealth safely while under the invis of another class.</font><hr></blockquote>Won't that break the group stealth?  I remember doing that before and breaking stealth for others.

Quillian Feetfa
03-06-2006, 10:59 PM
<div></div><blockquote><hr>ADW123 wrote:<div></div><p>Debilitating arrow line can no longer be cast while on the run. Since it has not been stated in update notes, I can only assume this is a bug.</p><p>Sacrifice64 RangerUnrest</p><hr></blockquote>It's called a "Stealth" Nerf.

jarlaxle8
03-06-2006, 11:14 PM
<div>stealth beeing broken by proc:when i'm stealthed and there is still a DoT on me, it can happen that a DoT tick triggers the health regen proc from my chest piece. this pops me out of stealth. pretty annoying. not sure if this belongs in the items forum though. it's about the same annoyance as pants proc engaging combat.</div><div> </div><div>stealth from others:make stealth work cross class. so we can hit with stealth attacks while under stealth from an other class.</div><div> </div><div>---------------------------<a target="_self" href="http://eq2players.station.sony.com/en/pplayer.vm?characterId=383113204">Ryilan Nightbreeze </a>---------------------------</div><div> </div><div> </div>

Star
03-08-2006, 09:12 PM
<div></div><blockquote><hr>Quillian Feetfast wrote:<div></div><blockquote><hr>Carnagh wrote:<div></div><blockquote><hr>Serventof Wrath wrote:<div></div>I still encounter the bug where if I stealth myself and then some other class casts a group stealth/invis on top of that when I try to use my stealth attacks I get a message of "you must be stealthed to use this ability."  Normally the other scout group stealth I work okay with but Illusionist or fury group invis/stealth i'm bugged. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><hr></blockquote><font color="#ff6633">You're not bugged. Simply restealth. You can can your own stealth safely while under the invis of another class.</font><hr></blockquote>Won't that break the group stealth?  I remember doing that before and breaking stealth for others.<hr></blockquote>Yes, restealthing will break the grp stealth and if your Fury or Illusionist is near a mob you will have on very angry Fury or Illusionist on your hands. Of course if you're trying to use an attack that will also break the group stealth. Dunno, this issue has never been a problem for me. If group stealth is on we're sneaking, not fighting. If we're fighting group stealth is off. I guess maybe you're duoing. In that case I could see it being a problem. Definately a bug IMO, just limited to a fairly narrow set of situations where it would pop up.

Star
03-08-2006, 09:22 PM
<div></div><blockquote><hr>Fennir wrote:<div></div><div></div><div></div><b></b><ul><li>Summoned adamantine arrows are currently labelled as level 50, which means they will turn grey at 65.  Very odd for arrows summoned by a skill we get at 62.  These need to be changed to be level 60 arrows.</li></ul><ul><li>Thorny trap is half the size it used to be.  This may be intentional, HOWEVER it is not working as intended.  Many times since LU#20 I have witnessed groups of up to 8 mobs run right over the trap without catching it.  These were not flying mobs nor did they miss the small trap.  They went RIGHT OVER it.  I have tested this with our tank, and usually after running the mobs around for a few seconds on top the trap, it will catch.  Why does it work sometimes and not others?  And furthermore, why was the size of it cut in half without any mention of this in patch notes?  <b>It is also not snaring mobs correctly when the duration ends.</b></li></ul><ul><li>Stream of arrows is broken.  It does not fire every 1.5s.  Often there is a delay of up to 3s (or more) between shots.  It is not missing during this time, nor am I being interrupted.  It is simply not firing, for no reason.  I have made a thread here and in the Spells/Abilities forum with parsed proof of this.</li></ul><ul><li>Hawk Dive: While using this ability, you cannot use stealth attacks as it break your stealth each time the hawk hits. There are also reports that when the Hawk expires, all hate accrued is sometimes passed onto the ranger, which severely lowers its effectiveness, considering its sole responsibility is agro reduction.  (have not personally confirmed as I'm not 65 yet)</li></ul><ul><li>Focus Fire:  This skill is often more of a pain to use than a benefit.  Most short-duration buffs at least have a duration of 36s, while this is 10s.  10s is rarely enough for me to bother casting it, and the very high boost in skills barely seems to have an effect on miss rate during those 10 seconds, in my experience.</li></ul><p></p><hr></blockquote><ol><li>Definately a problem with the arrows. I have /bugged in game and tell every other ranger I see that's 62+ to /bug it too. This will significantly negatively effect our DPS even after they raise the DR on bows. It will most likely make the DR increase trivial on mobs that are 65+.</li><li>I have a question about this? Has anyone tried to check their logs and see if perhaps this is because Quick Shot is procing? I've noticed that when my char has this issue she nocks a second arrow and shoots during the 'pause' in the Stream Shot casting. I'm wondering if the source of the bug is the game forcing an attack animation when Quick Shot procs before continuing the Stream Shot effect.</li><li>This bug actually makes sense in the same way that a mob will go straight for a summoner after killing their pet if their pet steals agro. I have not had this happen to me yet but then I usually group with a Pally MT so I have Amends.</li><li>This will be much more useful when the Ranged Crit buff goes live, but I feel that there is also a bug with the high boost to skills. My test case is the Creature of Beauty in the Poets Palace instance. That mob has an insane parry/dodge rate. I assumed that once my ranged skill was buffed (I think i cast Brutal Instinct then Focus Fire everytime I've tested this) to insane levels she would stop with her crazy parry/dodge fest. Over time I just gave up because (over a number of attempts) I saw no increase in my hit rate.</li></ol><p>Tried to think of some other bugs, but I can't for the life of me think of any. I'm sure they're out there but unless they're obvious (like the arrow one) I sometimes miss them.</p>

D3CLI
03-09-2006, 12:31 AM
<div><span><blockquote><hr>jwmaynar wrote:<div></div><blockquote><hr>Quillian Feetfast wrote:<div></div><blockquote><hr>Carnagh wrote:<div></div><blockquote><hr>Serventof Wrath wrote:<div></div>I still encounter the bug where if I stealth myself and then some other class casts a group stealth/invis on top of that when I try to use my stealth attacks I get a message of "you must be stealthed to use this ability."  Normally the other scout group stealth I work okay with but Illusionist or fury group invis/stealth i'm bugged. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><hr></blockquote><font color="#ff6633">You're not bugged. Simply restealth. You can can your own stealth safely while under the invis of another class.</font><hr></blockquote>Won't that break the group stealth?  I remember doing that before and breaking stealth for others.<hr></blockquote>Yes, restealthing will break the grp stealth and if your Fury or Illusionist is near a mob you will have on very angry Fury or Illusionist on your hands. Of course if you're trying to use an attack that will also break the group stealth. Dunno, this issue has never been a problem for me. If group stealth is on we're sneaking, not fighting. If we're fighting group stealth is off. I guess maybe you're duoing. In that case I could see it being a problem. Definately a bug IMO, just limited to a fairly narrow set of situations where it would pop up.<hr></blockquote>Unless this has changed since LU20, I know for a fact it is possible to use your stealth while under the group stealth of a swashbuckler without breaking it.  Perhaps this is not the case for group invis.  Simply restealthing is not always an option though, I have been in situations where I want to open with one of my stealth attacks, but am unable to restealth without breaking my own stealth and getting aggro.On another note, I would like to know what the deal is with the debilatating arrow line.  I seem to recall either Blackguard or Moorguard writing that there were no intentional stealth nerfs and that all changes to combat arts should make it into the update notes.  As I don't recall seeing this change in the update notes, it seems to me that it is plausible that it's broken.  It's also possible that I missed it in the update notes, it was accidentally left out of the update notes, or my recollection of the statement from Blackguard or Moorguard is fictitious.</span></div>

Star
03-09-2006, 01:02 AM
<div></div><p>You hit on the bug right there. Using the ability requires that you be *stealthed* not *invisible*. So of course it will work ok with other scouts abilities. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> When ever I'm with a group stealther I stealth before they toss on the grp stealth. I've never run into this issue but as I said previous the group invis tends to be broken before I am opening with anything (because the tank has to pull first).</p><p>On the second point there was a post by Moorgard, can't find it right now, that said something along the lines of "if one of these things is not like the others then it's probably and oversight/bug and we will be fixing it." That makes me wonder if Culling line is now 'bugged' because moving does not interupt it. And Storm of Arrows/Rain of Arrows also allows casting while moving.</p>

TaleraRis
03-09-2006, 01:05 AM
<div>Evac has been bringing friends and not just when you're near the zone. I don't know if that's just lag or what.</div>

Star
03-09-2006, 01:07 AM
<div></div><blockquote><hr>TaleraRis wrote:<div>Evac has been bringing friends and not just when you're near the zone. I don't know if that's just lag or what.</div><hr></blockquote><p>Apparently they have finally recognized this issue.</p><p><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=gameplay&message.id=39541#M39541">http://eqiiforums.station.sony.com/eq2/board/message?board.id=gameplay&message.id=39541#M39541</a></p>

TaleraRis
03-09-2006, 01:14 AM
<div>Ah good. Hadn't seen that yet. I mostly lurk around here and avoid the other boards.</div>

Gareorn
03-09-2006, 04:22 AM
<div></div><blockquote><hr>D3CLINE wrote:<div><span>Unless this has changed since LU20, I know for a fact it is possible to use your stealth while under the group stealth of a swashbuckler without breaking it.  </span></div><hr></blockquote>Good, it's not just me then.  This is my experience also. I stealth all the time and it never breaks the swashy's group stealth.

LoreLady
03-12-2006, 07:28 AM
Poison bug, it was originally intended that poisons will automaticcly reapply when you run out of one if you have that poison in your charmslot. Currently it does not automatticly apply if it is in the charmslot..this is probabbly more of a tradeskill bug, but it effects us none the less.

SIlly Muffin
03-13-2006, 08:22 PM
<div></div><div><hr></div><p>Poison bug, it was originally intended that poisons will automaticcly reapply when you run out of one if you have that poison in your charmslot. Currently it does not automatticly apply if it is in the charmslot..this is probabbly more of a tradeskill bug, but it effects us none the less.</p><hr><p>This is a gigantic PiA imho. This would be a very welcome feature. It is often very difficult to notice then your poison expires in the middle of a raid/grind. They should add/fix this or at least give the user some notice ala "out of ammo" that used to be for arrows as a one time pop up.</p><p>muffin</p><p> </p>

Ranja
03-13-2006, 08:34 PM
<div></div><p>Is it really that much of a pain. Why would you carry a non-stat item in your poison slot anyways when I can have a hex doll that gives +14 str or +14 of any stat plus a debuff. I see some scouts running around with poison in that slot and I never understand why. Am I missing something? Is there really some benefit to having poison in your charm slot over a hex doll or some other stat item.</p><p>Elbryan64 Ranger</p>

Dirtgirl
03-13-2006, 09:15 PM
<div></div><font color="#99ff99">Aye, I keep 2 STR dolls in my charm slots at all times. The poison i just drag onto my hot bar I set up for castable items straight our of inventory. Horse charm, mana stone, poisons, potions, ect.... Before LU20 my guild alchi made a TON of Rijaki's. Talk about a PitA. With it only proccing 4 times I am <strong>constantly</strong> having to recast it mid fight. The fact that I and the other guild scouts are still using it outta give you an idea just how much the alchi made LOL. </font>

Ranja
03-13-2006, 09:49 PM
<div></div><p>This is not really a bug but I want some recognition on a couple of things.</p><p>1. The class hat for rangers has less than optimized stats for a ranger. Seeing as this is a class hat and each class has one, why would these stats not be optimized for a ranger. Switch the str and agi and change the stamina to Intelligence.</p><p>2. This one is the larger picture of #1. Can we get some recognition that Strength is our primary stat now since LU-13? Why do all the predator items have agi. Even our AA line gives +4 to our Str which lends towards the idea that Strength is indeed our primary stats. Can we get official recognition.</p><p>Elbryan64 Ranger</p>

jarlaxle8
03-13-2006, 10:40 PM
<div></div><blockquote><hr>bentgate wrote:<div></div><p>This is not really a bug but I want some recognition on a couple of things.</p><p>1. The class hat for rangers has less than optimized stats for a ranger. Seeing as this is a class hat and each class has one, why would these stats not be optimized for a ranger. Switch the str and agi and change the stamina to Intelligence.</p><hr></blockquote><p>i like agi and like to have more stamina. not all people concentrate to max str. str is ok, but not the end all; having 20 more str then agi doesn't win the fight.and after the proc nerf i certainly don't need my poison, which proc once in a while, to do a moot amount more damage with 10 or so int points more.</p><blockquote><hr>bentgate wrote:<div></div><p>2. This one is the larger picture of #1. Can we get some recognition that Strength is our primary stat now since LU-13? Why do all the predator items have agi. Even our AA line gives +4 to our Str which lends towards the idea that Strength is indeed our primary stats. Can we get official recognition.</p><hr></blockquote><p>why? because it can increase some damage? because of that +4 vs. +5 figure? perhaps it may seem so, but i don't think the bit of damage you get more makes it a 'main' stat. after LU13 you can look at it more like this: all stats can have some positive effects to various classes, like should be in RPGs.</p><p>don't get me wrong, it's not against you. but not all rangers think that str and int are more important then agi or sta. i'm one, others may think that way too.</p><p>---------------------------<a href="http://eq2players.station.sony.com/en/pplayer.vm?characterId=383113204" target="_self">Ryilan Nightbreeze </a>---------------------------</p>

Dirtgirl
03-13-2006, 10:51 PM
<div></div><font color="#99ff99">If you mainly solo, then i totally agree that Agi and Sta are your main attributes. But if you build yourself as a mainly DPS player (which I have) especially if you are a raider, then Str is going to be a main focus - with Agi and Int secondary for mana pool and spell / poison effectiveness. I also carry quite a bit of Wis gear (rings ect) for nasty AoE encounters for added resistances. But I do focus on Str, and I think the majority of Rngers do as well. So I keep a second set of gear purely for soloing that is my Agi / Sta set. I will refrain from going into just how much gear I actually have to cover all the possiblities when raiding / grouping / soloing...Lets just say I can no longer craft because there is too much gear in my bank to keep craft components around :smileywink:My signature should be something like....158 slots in inventory, and only 18 open at any one time....</font>

Ranja
03-13-2006, 11:15 PM
<div></div><p>All your points are valid Jaraxle. Each ranger will want to kit themselves out as they see fit, you are correct. But, as Dirtgirl stated, I beleive Str is the most important stat for Rangers as we are a DPS class and that is our main job. So, regardless of what everyone wants to build there ranger as - strength is our main stat because we are meant to do damage. If someone wants to be a wise ranger and put everything into Wisdom that is fine, but it does not make it a stat our gear should have.</p><p>Our job is to do DPS and strength directly affects our DPS therefore it is our main stat. If you tank a lot and solo alot, that is fine but you are not performing the main duties of a Ranger. You are performing secondary duties of a Ranger and will kit yourself out that way. So, my point still stands, a ranger hat - read, a hat meant to define our class, which is DPS, should have more strength. I am glad you like it as is, but all that means is that SOE has failed in making the Ranger hat appropriate for the Rangers main duty - DPS.</p><p>Elbryan64 Ranger</p>

Jay
03-13-2006, 11:24 PM
<div></div><blockquote><hr>jwmaynar wrote:<div></div><p>You hit on the bug right there. Using the ability requires that you be *stealthed* not *invisible*. So of course it will work ok with other scouts abilities. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> When ever I'm with a group stealther I stealth before they toss on the grp stealth. I've never run into this issue but as I said previous the group invis tends to be broken before I am opening with anything (because the tank has to pull first).</p><p></p><hr></blockquote><p>Hey, just wanna throw in my 2cp on the self-stealth breaking group invis thing - if I'm understanding you right, I think my experience differs. I'm often in a group with a fury or illusionist, and I know for a fact that I've used my own stealth AFTER the group has been invised, and me entering ranger stealth doesn't break group invis. That may have changed in recent weeks, but I know I did it a short while ago without a problem. Note that I'm talking about using our Stealth ability, not the Surveil line - which requires a target and is considered a 'hostile action,' so it <em>would</em> likely break. (Haven't tested tho.)</p><p>On a side note, I'm sure this is Ranger 101 to most of you, but the Surveil line is GREAT for pulling. I learned this a long long time ago and have been using it since, but I occasionally still run into predators who haven't used it for that purpose, so I'm spreadin the word when I remember to. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Star
03-14-2006, 01:10 AM
<div></div><p>Hmmmm, I dunno Jay. I could swear I killed a fury friend of mine a few days ago by stealthing after he invised and the invis broke. Maybe I'm imagining, I know that it definately did break it at some time but maybe they fixed that. I'd have to re check.</p><p>On the surveil thing, YES! Especially with a Pally. They put Amends on you and you can pull a mob right to them. I used to use it all the time.</p>

jarlaxle8
03-14-2006, 02:24 PM
<div></div><p>yes, dirtgirl and bentgate, those are valid arguments. the gear someone will choose is bound to the play style. i just wouldn't go so far as saying it's class defining.</p><p>but perhaps the hood should have more balanced str and agi.</p><p>---------------------------<a href="http://eq2players.station.sony.com/en/pplayer.vm?characterId=383113204" target="_self">Ryilan Nightbreeze </a>---------------------------</p>

LoreLady
03-14-2006, 07:57 PM
Another thing I would like to add - this is kind of an oversight, but having not consuming crafted arrows with CA's. The way woodworkers make arrows, and the way rangers pump them out just doesnt sit well.

SIlly Muffin
03-16-2006, 08:49 PM
<div></div><p>One additional request for a fix:</p><p>The clairvoyant mob fix. Nothing annoys me more than using a bow CA at range only to have it fizzle as the mob closes simply because the mob reacted to the activation of the CA rather than actually being attacked/damaged. While this is NOT noticeable at extremely long ranges.. at shorter ranges it is PiA.</p><p>muffin</p><p> </p>

Fennir
03-24-2006, 08:03 AM
Focus Fire/Aim line is designed to be castable while stealthed without breaking it.  Currently it works when you use the "Stealth" line, but not when using the in-combat stealth of Surveil and Longblade lines.  It breaks these stealths when applied.<div></div>

Zaviur
03-24-2006, 08:18 AM
<div>Raid DPS still seems low considering rogues still out dpsing rangers by a large margin</div>

Star
03-24-2006, 08:48 AM
<div></div>Thorny Trap needs to be added. As noted in another thread it is TOTALY BROKEN. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Fennir
03-24-2006, 08:50 AM
that's related to the pet bug being hotfixed right nowany other problems with it are related to either flying mobs or the small size of the trap, which is apparently intended<div></div>

Star
03-24-2006, 01:25 PM
<div></div>Yeah yeah, realized that after I posted. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Bayler_x
03-27-2006, 07:27 AM
Bounty is broken since LU#21<div></div>

Star
03-27-2006, 09:38 PM
<div></div>Evac is occationally bugged. Not ranger specific bit a ranger bug for sure. If seen it wipe agro and then with the next us I've seen it not. Still need to do more testing, might be if there are DoTs on the mob. I'm thinking they need to have evac clear things like DoTs from the mob.

Deml
03-27-2006, 11:10 PM
<div>Focus Aim breaks ALL stealth when you're in combat.  You can be out of combat, cast stealth, focus aim and still be in stealth.  Try the same combo in combat and it breaks every time.  Solution for using it in combat with sniper shot or stealthy fire is focus aim -> surveil -> SS/SF.  This is not a fix, it's a work around.  Focus Aim needs to be looked at more.</div><div> </div><div>Raid DPS is not where it needs to be.  I parse our raids and see a monk at the top of the DPS list 80-90% of the time.  He and I are in equivalent gear and he's usually 200-300 dps higher than I am, when he's in his DEFENSIVE stance.  Granted, I don't have most of my skills at ad3 and I think he does, and he did drop all the AA's into his str line he could so he increases his damage but for him to still be an average of 200-300 dps higher than me when I'm going all out and he's in defensive and still holding back is a bit much I'd think.</div>

Jay
03-27-2006, 11:51 PM
<div></div><blockquote><hr>Demlar wrote:<div>Focus Aim breaks ALL stealth when you're in combat.  You can be out of combat, cast stealth, focus aim and still be in stealth.  Try the same combo in combat and it breaks every time.  Solution for using it in combat with sniper shot or stealthy fire is focus aim -> surveil -> SS/SF.  This is not a fix, it's a work around.  Focus Aim needs to be looked at more.</div><div> </div><div>Raid DPS is not where it needs to be.  I parse our raids and see a monk at the top of the DPS list 80-90% of the time.  He and I are in equivalent gear and he's usually 200-300 dps higher than I am, when he's in his DEFENSIVE stance.  Granted, I don't have most of my skills at ad3 and I think he does, and he did drop all the AA's into his str line he could so he increases his damage but for him to still be an average of 200-300 dps higher than me when I'm going all out and he's in defensive and still holding back is a bit much I'd think.</div><hr></blockquote><p>QFE ... especially raid DPS.</p><p>Ditto the Evac point too; it's still broken, or broken worse how than it was prior to LU21.</p>

Bayler_x
03-28-2006, 12:11 AM
<span><blockquote><hr>jwmaynar wrote:<div></div>Evac is occationally bugged. Not ranger specific bit a ranger bug for sure. If seen it wipe agro and then with the next us I've seen it not. Still need to do more testing, might be if there are DoTs on the mob. I'm thinking they need to have evac clear things like DoTs from the mob.<hr></blockquote>What I witnessed last night (in Cazic Thule) was that the mobs would forget about us, but their *pets* would chase us back to the zoneline after an evac.  (At which point, we died, because I waited that long to evac.  ::grin:: )</span><div></div>

Zholain
03-28-2006, 12:15 AM
<div><span><blockquote><hr><font size="2">Jay42 wrote:</font><div></div><p><font size="2">On a side note, I'm sure this is Ranger 101 to most of you, but the Surveil line is GREAT for pulling. I learned this a long long time ago and have been using it since, but I occasionally still run into predators who haven't used it for that purpose, so I'm spreadin the word when I remember to. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></font></p><hr></blockquote><font size="2">Aye Kaeros, that is a fantastic pulling skill.  I can't count the number of times I've been asked to pull either in groups or raids just because of this.  It has a longer range than any of our bow skills, and is very easy for the tank to pull the incoming mob off.  It's like a miracle tool for Spiregaze rather than have to bounce off those sentinels to get high enough to pull him.  A good raid leader recognizes the usefullness of using Surveil to pull and thankfully, it is something that gives us some additional value to raids and groups.I'm actually glad you mentioned at, as I always forgot to share this tip.  I have met many rangers/scouts in-game that were unaware that the Surveil line could be used in such a way.</font></span></div>

Deml
03-28-2006, 01:50 AM
<div></div><p>I don't want to derail this thread but I just wanted to post a big THANKS!!! to Fenrir for keeping this list up to date.  Things we state on here early in the morning or at lunch are updated on the front page by afternoon.  This is a great stop for the dev's if they want to see what our current issues are, and so far the thread looks to be constructive and no flames.  Great thread guys.</p><p>Now, for my n00b question.  what the heck is QFE?  I've seen this for awhile just never think to ask what it means.  I'm sure it's something I should know but it's not clicking so I'll play the village idiot for a minute and ask. hehe</p>

Gareorn
03-28-2006, 02:12 AM
<div></div>Quoted for effect I believe

jarlaxle8
03-28-2006, 01:17 PM
<div></div><blockquote><hr>Demlar wrote:<div></div><p>Now, for my n00b question.  what the heck is QFE?  I've seen this for awhile just never think to ask what it means.  I'm sure it's something I should know but it's not clicking so I'll play the village idiot for a minute and ask. hehe</p><hr></blockquote><p>Quoted For Emphasis</p><p>a good place to look up all that stuff:</p><p><a href="http://www.urbandictionary.com/" target="_blank">Urban Dictionary</a></p><p>i use it all the time because of all those cryptic abbreviations that are used all over the place... :smileyvery-happy:</p><p>---------------------------<a href="http://eq2players.station.sony.com/en/pplayer.vm?characterId=383113204" target="_self">Ryilan Nightbreeze </a>---------------------------</p>

Star
04-04-2006, 05:19 PM
<div>We can use 3 different T7 poisons at once right now. A red (dmg), a purple (stat debuffs mostly), and a blue (att speed debuff/hate reducer etc). I have tested it on several raids now and if a blue poison procs then a purple procs the second effect over writes the first. So why even bother having 2 different classes of poisons.</div>

Kala Asuras
04-04-2006, 05:28 PM
<div><span><blockquote><hr>jwmaynar wrote:<div>We can use 3 different T7 poisons at once right now. A red (dmg), a purple (stat debuffs mostly), and a blue (att speed debuff/hate reducer etc). I have tested it on several raids now and if a blue poison procs then a purple procs the second effect over writes the first. So why even bother having 2 different classes of poisons.</div><hr></blockquote>I have noticed this as well.  I have not seen a essence of turgur on at the same time as my warding ebb.</span></div>

KnightOfTheWo
04-08-2006, 04:05 AM
<div><span><blockquote><hr>Demlar wrote:<div></div><p>I don't want to derail this thread but I just wanted to post a big THANKS!!! to Fenrir for keeping this list up to date.  Things we state on here early in the morning or at lunch are updated on the front page by afternoon.  This is a great stop for the dev's if they want to see what our current issues are, and so far the thread looks to be constructive and no flames.  Great thread guys.</p><p>Now, for my n00b question.  what the heck is QFE?  I've seen this for awhile just never think to ask what it means.  I'm sure it's something I should know but it's not clicking so I'll play the village idiot for a minute and ask. hehe</p><hr></blockquote>Not a noob question Demlar, there was a thread in the non-gameplay discussion forum once where "QFE" was said in about 20 posts in a row and it was driving me insane. <span>:smileyhappy:</span> It's good to know someone was nice enough to answer the question...<span>:smileyhappy:</span></span></div>

klepp
04-09-2006, 05:18 PM
<div></div><p>add to the list, our dps is broken/must be bugged!!! =p</p><p>Is too bad, ive always been a forum lurker.. i was with eq1 after quitting for what seemed like years.. now im going to have to be with this game.  Listening to other classes in other forums and sitting back to look at sony's track record.. basically just being realistic about it.  Rangers are done, they wont be touching us now, theyre on to other things.. our time might roll back around but it wont be anytime remotely soon.  So love it or leave it,  im leaving it... summer time is right around the corner and next fall ill be able to pick up vanguard.   Will be here to harass though! </p>

Fennir
04-09-2006, 05:21 PM
This thread is for bugs, not DPS whines.  Plenty of other places for that.<div></div>

Kala Asuras
04-09-2006, 08:41 PM
Has anyone else noticed other poison problems.  Such as the warding ebb with turgur stacking problem or the adeste's crit problem?<div></div>

klepp
04-12-2006, 04:41 AM
oh cmon tobias, it is a bug!  sony says we're supposed to be t1dps! with assassins as our evil twin.... we're bugged and working incorrectly =p     Sorry to derail.   If we cant count our dps as a bug.. and our lack of other goodies to make up... then i guess ranting about how thorny trap is the size of a dime now is irrelevent as well.  Probably not bugged, they did it on purpose ...   So.... my favorite bug of all time, is gonna have to go with the whole bird breaking stealth and stream of arrows being worthless! 

Jay
04-13-2006, 06:01 PM
<P>Listen, our DPS is not "bugged." We're putting out the damage Sony intended, according to the Devs at FanFaire. A bug is when something isn't working the way it was designed to. </P> <P>Do yourself a favor and forget about the "DPS tiers" idea. Blackguard admitted that was a mistaken post and it's clear the Devs don't really pay much attention to it - nor should they. It was a community guy's post in a forum, not a design plan for their game. </P>

wvorster
04-14-2006, 09:52 AM
Darathar PVP server - Thorny Trap ( Adept III ) is bugged. Drop the trap .. it dissapears in 2 seconds. no messages ... <div></div>

Wee
04-28-2006, 07:38 PM
<b>Yeah, I just bought Thorny Trap Adept 3 on the pvp server, it has yet to work once. I drop it and 2 seconds later it vanishes into thin air. POOOOOOOOOOOOOOOOF!111!!1 GONE! What a bleeping waste of money!11!111</b><div></div>

Taubin
04-28-2006, 07:51 PM
<blockquote><hr>Weeez wrote:<b>Yeah, I just bought Thorny Trap Adept 3 on the pvp server, it has yet to work once. I drop it and 2 seconds later it vanishes into thin air. POOOOOOOOOOOOOOOOF!111!!1 GONE! What a bleeping waste of money!11!111</b><div></div><hr></blockquote>I would /bug that, I know allot of us had problems [Removed for Content] it doing the same thing after a recent LU, but, it seems fixed for most of us....Secondly, Using bold and extreme white with allot of exclamation points added onto it will not help your case in getting help/answers...  I usually just skip over these kinds of posts  <div></div>

Gareorn
04-28-2006, 08:45 PM
I was using SoA last night and it seems to be fixed.  The damage is still pretty low, but the timer seems to work now.  All of my shots were exactly 1.5 second apart.  Anyone else notice this?  Using SoA with Focus makes for some nice crits now that I can get 5 or 6 shots off before Focus drops.

Deml
04-28-2006, 09:00 PM
Stream seems "fixed" if you have Poise.  It helps with making Stream work like it should, although the damage is still sub-par on that skill.  Hopefully the next LU will hit soon with the true fix to stream.

Gareorn
04-29-2006, 01:31 AM
<DIV>I'm sorry.  I forgot some people have Poise.  I meant it was working without Poise.  I don't have that particular AA and SoA was working as advertised.</DIV>

LoreLady
04-29-2006, 04:45 PM
As for SoA goes - add auto attack,and the ability to use killing instinct while soa is running and its fixed imo.What I would like to see, is primal agility toggelable.. Hit it once, target the mob thats on your cleric, mobs on you now. Flip primal agility back on.

Jerana
05-03-2006, 01:48 AM
<P>Like to ask for your opinion - I was mentoring some Guildies in SH the other day and I cast my Sharp Shot on a leech - It brought everything around the leech (Lord Andros and buddies etc) as if it was an AOE- I have never seen it act as an AOE and yes - I was far away from Andros - trust me. Has anyone had any of their NON-AOE arrows draw aggro from close by mobs?</P> <P>Also something that I noticed - don't make arrows when you are mentoring - they come out at whatever level you mentor to so when you go back to your uber:smileywink: self you have a bunch or more than crappy arrows in your quiver. It took me awhile to figure out sad to say - I was running through all the possible scenarios of how they got there...drunken shopping sprees aside...</P> <P>But if anyone has any feedback on the AOE issue I would appreciate it.</P> <P>Jerana</P> <P>LVL 53 Ranger</P> <P> </P>

Carna
05-03-2006, 05:58 AM
<P>Some mobs are social (in EQ1 nearly all mobs were social). Not linked in an encounter, but social. By social I mean if they are near a colleague when he gets attacked they will attack.</P> <P>Mob AI is a lot simpler in EQ2 but elements of EQ1 can still be found.</P> <P>I personal miss pulling being a valued skill and fleeing mobs spelling ruin... in fact I was even thinking of loading up EQ1 again to see if my memory is rose tinted because most of the content in EQ2 is a lot dumber.</P>

jarlaxle8
05-03-2006, 12:21 PM
<P>yes, some mobs are social. assuming it's like that in this case, why lord andros would be social with a leech would be another question...</P> <P>and i don't see why this game is any dumber. lots of mobs in EQ2 are social as well, and fleeing mobs in EQ1 wasn't any big deal if the players didn't sleep while playing. the mobs could barely move at that point anyway. easy kills :smileyvery-happy:</P><p>Message Edited by jarlaxle888 on <span class=date_text>06-05-2006</span> <span class=time_text>11:45 AM</span>

Prandtl
05-09-2006, 08:21 PM
The latest bug:  our offensive stance is broken.  Quick Shot does not proc at all on ranged hits.

Fennir
05-09-2006, 08:29 PM
yea i didn't add it because it's so huge of a bug i figured a dev would respond relatively quickly and check into itand they did so i'm HOPING that i don't need to add it here for a month to see it fixed lol<div></div>

Cirro
05-13-2006, 12:01 PM
<BR> <BLOCKQUOTE> <HR> Prandtl wrote:<BR> The latest bug:  our offensive stance is broken.  Quick Shot does not proc at all on ranged hits.<BR> <HR> </BLOCKQUOTE> <P><BR>And watch this...    Stream of Arrows has been broken....  well, forever.</P> <P>Quick Shot broke, and for that time, SoA was fixed!!   20 shots, every 1.5 seconds, just as it should be!!</P> <P>And then Quick Shot got fixed, and SoA was broken again....</P> <P>Posted this in multiple threads already, NO Dev responses, lol.   </P>

DarkMalken
05-16-2006, 07:48 PM
toxic expertise description says itIncreases the Nightshade's chance at critical hits when using poisons and damage-over-time components of Combat Artsit does not affect dmg over time combat arts at all tho, they're still based on melee crit chance it seems, its mostly for assassins, they have alot more dots, we only have mortal reminder, but still not working

LoreLady
05-21-2006, 07:09 AM
Now this isent a big bug, but it does effect our DPS. Try and follow through if you can.You start attacking a mob, using your ranged abilities you go and use all of them fine, the problem is when you start to melee.. You use your shocking thrust - no melee auto attack, no ranged auto attack, you continue melee - neither of both.. You see snaring shot open (10s recast to the 7s longbow recast) You use snaring shot to get your longbow to attack. The point I am getting at, is because of the mechanic thats currently in the game we are getting lapses in our auto attack DPS where there shouldentbe.Fixes or possible solutionsExtend the range of melee auto attackBase auto attack on distance rather than CA'sStart up your melee macro's and end them in /autoattackThis is not calling for a boost in any way shape or form.. Just to fill in the missing gaps.

Lorina
06-04-2006, 05:51 AM
<P><FONT color=#33cc33 size=4>I must agree about the Thorny Trap (Master I) bug as well.  I bought it on the PVP server for just over 2 plat and it </FONT><FONT color=#33cc33 size=4>doesn't work correctly.  Once I get home from work and hop on, I will put in a bug report about it, but man that is a joke.  </FONT><FONT color=#33cc33 size=4>Drop the trap, use hidden shot or if it is a group use your Pounce Attack line, wait for the MOB to spring the trap, but it </FONT><FONT color=#33cc33 size=4>keeps coming.  Got to love the prank played on us here.  LOL :smileyvery-happy:</FONT></P><p>Message Edited by Lorinati on <span class=date_text>06-03-2006</span> <span class=time_text>09:52 PM</span>

jtiltonaz
09-17-2006, 06:26 AM
The only real problem I have is stacking poinsons. When I stack them they never last the 12 hours as indicated. some times when I zone they are go off some times it's  when my group wipes. Some of the time i activate at and then halfway through the zone it is not on. I'm not sure why. Has anyone else experienced this issue?

TerriBlades
09-17-2006, 08:43 AM
Are you sure that the poisons are dropping? Or are you using all of the procs? Theres only 100 (I believe) procs to a poison. I wish (and I bet many others do as well) that once a poison was applied it lasted 12 hours. Consider yourself lucky these days, back in the days of T6 poisons, it wasnt unheard of to use all your procs in 5-10 mins.