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dubbs
03-04-2006, 01:13 AM
<div><div>Lockey wrote:</div><div> </div><div><div>In the next test server updates, you'll see some of the changes that we're making made for Rangers. I analyzed DPS data from Rangers throughout all the servers and pinpointed specific problem areas.</div><div> </div><div>-Some of the Ranger melee and ranged combat arts were dealing less damage than what an Assassin would deal. This was never addressed in the past largely because their proc damage overshadowed any deficiencies in the actual combat arts damage. They are now increased to match the damage performance of an Assassin. The difference remains that Rangers have more ranged combat arts than Assassins, so they do have more combat arts that require slightly more casting time than Assassins.</div><div> </div><div>-Most classes don't have ranged autoattack unless they are pulling. Rangers are an exception because of how often they use ranged combat arts will force them to use their ranged autoattack much more often. Damage rating across all ranged weapons is increased by 33% to be in line with the damage rating offered by 2-handed weapons. Previously their average damage rating was below that of a 1-handed weapon.</div><div> </div><div>-Soloing for a Ranger is generally difficult because they are at a tactical disadvantage for having less melee combat arts than Assassins. <font color="#ffff33">Their 'Lunge' combat art line was a melee attack + DoT, which really did not offer anything different than their 'Bleeding Cut' line. 'Lunge' is now changed into a melee attack + very short duration unbreakable Root, so that the Ranger can back away and get up to two more ranged combat arts in while soloing.</font></div><p></p><div>===========================Jared SweattEverQuest II Spells and Combat Designer</div></div><div> </div><div> </div><div><font size="2">What is everyone's opinion on the duration of the root?  My view it should be no less than 6 secs for the unbreakable part, with maybe an additional standard root of 4 secs that has a chance to break when target takes damage.</font></div></div>

Gareorn
03-04-2006, 01:18 AM
<div></div>I'm assuming it'll be 6 seconds since he stated the purpose was to back away and get up to 2 more ranged CAs.

Bayler_x
03-04-2006, 01:32 AM
<span><blockquote><hr>dubbs wrote:<div><div><font size="2">What is everyone's opinion on the duration of the root?  My view it should be no less than 6 secs for the unbreakable part, with maybe an additional standard root of 4 secs that has a chance to break when target takes damage.</font></div></div><hr></blockquote>Sounds resonable to me, as long as it's fairly dependable.  We do have enough armor to take a bit of a beating.  It wouldn't be reasonable to give us a root that eliminated any chance that we'd get hurt.</span><div></div>

Kthaara
03-04-2006, 01:54 AM
<div></div><p>Casting times on our CA's should dictate what the length of the root is.  I wonder which 2 bow CA's he was referring to?  Heh....maybe they will decrease our casting times, or maybe you have to have the AA skill that cuts your casting times by 33% in order to get 2 of them off?</p><p>Will be interesting to see.  I am just happy that it is being fixed.</p>

Incedio
03-04-2006, 01:57 AM
<div></div>I am just hoping that it's a full duration root on ^ mobs. Because if it acts like cheapshot where it only roots for 2 seconds on a ^ mob then it's going to be as useless to us as cheapshot is right now on ^ mobs. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Crychtonn
03-04-2006, 03:11 AM
<div></div><p>My guess is it be similar to the Assassin DD+ Root skill.  Which means it will work on heroics and I believe (not positive) is an 8 sec root.  If the root is only 6 sec it would be difficult and unrealiable in being able to backpeddle and get two ranged CA's off.  If we could still use ranged CA's on the run the 6 sec would be good enough.  But since we need to now move back and completely stop then use CA's I think 8 sec is more reasonable.</p><p>Either way I'm just happy I'll once again be able to be a decent solo'er.  Now if only the trigger point for Thorny Trap could be increased to what it used to be :smileywink:</p><p> </p>

King Leor
03-04-2006, 03:29 AM
<div></div><p>Hah, I bet it will be 2 seconds, and not effective on heroics at all...lol.</p><p>LeoricLevel 60 ([Removed for Content]) ranger</p>

Serakk
03-04-2006, 04:05 AM
<div></div><p> </p><blockquote><hr>King Leoric wrote:<div></div><p>Hah, I bet it will be 2 seconds, and not effective on heroics at all...lol.</p><p>LeoricLevel 60 ([Removed for Content]) ranger</p><hr></blockquote><p>SHuSH Leo :smileywink:</p><p>Just be glad to have little more at my disposal if things start to go south,rootpark back off or run.</p>

chrno01
03-04-2006, 09:03 AM
<font color="FF6600"><b>It should be 10 seconds imo. If you look at our bow CA if you take in consideration that we have to be close to use it we have toA.) back upB.) stop to cast,C.) be behind or stealth (some of our best bow CA comes from that stance)D.) that alone will take the fastest ranger 5 seconds (8ish if your going behind or stealth). If its 10 seconds we have time to not only back up but fire at least 1 CA without fear of it wearing off and we can fire maybe even 2 bow attacks. 10 would be good its not to long where were over powered but its not to short where we can't get anything off in time. I would like 12-15 seconds but as a PvP it being unbreakable makes that a bit overpowering but it has to be AT LEAST 10 seconds to be worth something. Hell if they want to be creative make it so each upgrade it goes up in duration, app 1 - 4 seconds, adept 1 - 6 seconds, adept 3 - 9 seconds, master - 13 seconds. If theres a master 2 choice of it make it 15 seconds.Also another possibility don't change it with spell upgrades but instead level. We should get 5 upgrades of these spells? could give 2 seconds per upgrade starting at 5. So it would go 5 - 7 - 9 - 11 - 13? I think thats sounds better actually then the spell version, Who else agree's. Who wouldn't want a 13 second root at 60? I think thats the final time we upgrade that spell.</b></font><div></div>

Siphar
03-04-2006, 09:25 AM
<div>interesting <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>

strider19
03-04-2006, 09:32 AM
<hr width="100%" size="2"><font color="#ff6600"><b>It should be 10 seconds imo. If you look at our bow CA if you take in consideration that we have to be close to use it we have toA.) back upB.) stop to cast,C.) be behind or stealth (some of our best bow CA comes from that stance)D.) that alone will take the fastest ranger 5 seconds (8ish if your going behind or stealth).</b></font><hr width="100%" size="2">Totally agree, whenever I'm rooted by a mage, it lasts 12 seconds (it's never been less).  Now, if a ranger needs to back up, stop to cast, position himself, and initiate a long CA they will need at least 10 seconds.<div></div>

Shaulin Dolamite
03-04-2006, 10:01 AM
<div></div>I also would like to see something around 10 sec's but im just happy to hear some feedback, that in itself makes me feel all warm and fuzzy : )

jrisley69
03-04-2006, 12:35 PM
<div></div>you dont have to back up to far, usually when i solo, i cheap shot a mob, i just take like 2 steps back, im in bow range now and can throw off 2-3 combat arts np.

Steezi
03-04-2006, 12:49 PM
<div></div><p>YEEEEEEEEEEEEEEEEEEEEEEES!!!!!! FIIIIIIIIIXED!!!!!!!</p><p>hahahaha seriously tho, i wonder if we get 4 or 5 things ninja'd.... (I.e. rangers attack speeds were never meant to be so high, we apologize for inconvinience, they will now be slower than pops in the bathroom)</p><p>If this does indeed go thru, and does what it appears that it will do, i am xtremely happy all around... also if it goes thru within the next week or so. If so, it will have actually been fairly quick considering the size and amount that needs to be fixed...even after all the complainin ive been doin :p</p>

Dark_Moons_Rising
03-04-2006, 12:49 PM
<div></div><p>:smileywink:</p><p>Myself, i would  like to say "hats off" to the devs for the quick work in finding out the problems,, and for coming up with a viable solution.. Lets hope its 10,, but also be thankfull if its only in the 6 second range,, still long enough for legshot to work, and possible tripple fire.</p><p>Who knows,, im just thankfull they found the problems they did in a timely manner.</p><p>Again, my hats off to the devs for the quick work,, and yes,, almost 2 weeks is quick when you have to deal with all the data AND all the screaming rangers out there</p><p>Ledoakain MIstrunner</p><p>57 Ranger</p><p>Butcherblock</p>

chrno01
03-04-2006, 11:54 PM
<span><blockquote><hr>jrisley69 wrote:<div></div>you dont have to back up to far, usually when i solo, i cheap shot a mob, i just take like 2 steps back, im in bow range now and can throw off 2-3 combat arts np.<hr></blockquote><font color="FF6600"><b>right now I barely have enough time to stealth and get behind something after cheap shot, and thats using my hidden attack line so it puts me in stealth. To actaully back up, stop (something you don't have to do with melee CA) and fire 2-3 bow CA isn't possible. I can be already in movement when I land cheap shot on something and I still will get only 1 attack off befor the mob rushes up to me and im not far enough away. Hell I can only get 2-3 bow CA off after I use back shot and the mob is snared and only then at full distance will get 2 more, if im REALLY lucky a 3rd. Also I have to take a lot more steps backwards then 2, either you weren't in melee range or were just using your close combat attacks.</b></font></span><div></div>

Gareorn
03-05-2006, 01:00 AM
<div></div><p>I almost always get two Ranged CAs off with cheapshot.  Timing is everything.  You only get six seconds so any hesitation will result in only getting off one CA.  I do it two different ways.  Cheapshot > tap your back button to create distance (only need 5m) > Queue 1st CA > Queue 2nd CA.  The second CA has to be queued before the first one goes off.  The second way, which I have a little success with, but am still gettimg my timing down is to... Tap the back button to create distance (there is a slight delay before the mob closes) > Cheapshot > Queue CA > Queue CA. </p><p>Also, you don't have to back up.  Try Cheapshot > Run through the mob > Culling... > another Ranged CA.  I don't use this to often, but others have had some success in the past.  With the increase in cast times, I don't know if this is a viable option any more if you are trying to get two CAs off.</p>

LoreLady
03-05-2006, 06:04 AM
10 seconds is sick.. 2-4 seconds is reasonable.. remember he said "unbreakable root".. even mages have a root that breaks.For those of you who are asking 10 seconds think for a second. Is what im asking reasonable? in 10 seconds we can get a fully volly of arrows off and then some.

TerriBlades
03-05-2006, 06:20 AM
<div></div><blockquote><hr>LoreLady wrote:10 seconds is sick.. 2-4 seconds is reasonable.. remember he said "unbreakable root".. even mages have a root that breaks.For those of you who are asking 10 seconds think for a second. Is what im asking reasonable? <font color="#ff0000">in 10 seconds we can get a fully volly of arrows off and then some</font>.<hr></blockquote><p>And I was starting to think I was the only Ranger out here that thought this. 6-8 would be more then ample time to fire off 2 CAs, and once you have the final AA in the Archery line, it might be possible to squeeze off a 3rd.(Depending on how the figure the 2 Shots)  Anyone asking for more then 8 seconds is either being greedy, or just wants it too easy IMHO.</p><p> </p><p>Nesse</p><p>65 Ranger</p><p>Dirty Dozen</p><p>Oasis</p>

TaleraRis
03-05-2006, 06:51 AM
<span><blockquote><hr>Chrystolred wrote:<span><blockquote><hr>jrisley69 wrote:<div></div>you dont have to back up to far, usually when i solo, i cheap shot a mob, i just take like 2 steps back, im in bow range now and can throw off 2-3 combat arts np.<hr></blockquote><font color="#ff6600"><b>right now I barely have enough time to stealth and get behind something after cheap shot, and thats using my hidden attack line so it puts me in stealth. To actaully back up, stop (something you don't have to do with melee CA) and fire 2-3 bow CA isn't possible. I can be already in movement when I land cheap shot on something and I still will get only 1 attack off befor the mob rushes up to me and im not far enough away. Hell I can only get 2-3 bow CA off after I use back shot and the mob is snared and only then at full distance will get 2 more, if im REALLY lucky a 3rd. Also I have to take a lot more steps backwards then 2, either you weren't in melee range or were just using your close combat attacks.</b></font></span><div></div><hr></blockquote>Do you run through the mob?I get 4 CAs off after a single Cheap Shot. Cheap Shot - Shrouded Strike line to go into stealth - Crippling Blade line - Shadow line to stealth again - Raven Embers line which can still go off as the mob turns because it can be used from the front. It's a pretty effective damage combination.You migh also try the Lunge line instead of Raven Embers. I just usually use Embers because I've used Lunge in an HO previously.</span><div></div>

chrno01
03-05-2006, 08:33 AM
<span><blockquote><hr>TaleraRis wrote:<span><blockquote><hr>Chrystolred wrote:<span><blockquote><hr>jrisley69 wrote:<div></div>you dont have to back up to far, usually when i solo, i cheap shot a mob, i just take like 2 steps back, im in bow range now and can throw off 2-3 combat arts np.<hr></blockquote><font color="#ff6600"><b>right now I barely have enough time to stealth and get behind something after cheap shot, and thats using my hidden attack line so it puts me in stealth. To actaully back up, stop (something you don't have to do with melee CA) and fire 2-3 bow CA isn't possible. I can be already in movement when I land cheap shot on something and I still will get only 1 attack off befor the mob rushes up to me and im not far enough away. Hell I can only get 2-3 bow CA off after I use back shot and the mob is snared and only then at full distance will get 2 more, if im REALLY lucky a 3rd. Also I have to take a lot more steps backwards then 2, either you weren't in melee range or were just using your close combat attacks.</b></font></span><div></div><hr></blockquote>Do you run through the mob?I get 4 CAs off after a single Cheap Shot. Cheap Shot - Shrouded Strike line to go into stealth - Crippling Blade line - Shadow line to stealth again - Raven Embers line which can still go off as the mob turns because it can be used from the front. It's a pretty effective damage combination.You migh also try the Lunge line instead of Raven Embers. I just usually use Embers because I've used Lunge in an HO previously.</span><div></div><hr></blockquote><font color="FF6600"><b>when I use cheap shot I use my hidden attack line from behind and my shadow lunge because it puts me in stealth. Thats all I can get off that requires a stipulation like stealth or from behind.  Don't even get me started on large mobs like giants or something because I can't even get behind them long enough to pull my attacks off let alone far enough away to use Bow CA. And what about PvP, my stun doesnt last long enough for me to use 1 CA that is from behind.</b></font></span><div></div>

Rhyls
03-05-2006, 12:54 PM
I actually like to hit cheap shot, then surveil to go invis to setup for three straight backstabs:I pop cheap shot, hit surveil, run through the mob (not around it).  As I am getting behind the mob, I am already steathed. Then I hit Dire Blade (big backstab), Longshank (auto re-invis backstab) then Tangleflame. I have the Cheap shot to surveil macro'd.  Pretty rare that the entire series does not work.I melee alot more than the average ranger.  Of course, when/if the changes come out, I most likely will melee alot less than what I do now.  I like having the option of doing decent melee damage, especially in tight dungeons where 1) line of sight becomes an issue or 2) the potential to aggro wandering mobs is high while standing away from group to drop arrows.<div></div>