View Full Version : Today's update notes
Taubin
03-03-2006, 12:39 AM
Anyone see anything wrong with this? Taken from <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=stat&message.id=267">HERE</a><b>Combat:</b>- Assassin: Vanish was changed to Exacting, which temporarily increases the damage and speeds up the reuse timers of all attack combat arts that have reuse timers of less than 1 minute.- Berserker: Juggernaut costs less health than before, and increases both critical hit and melee combat art damage.- Brigand: Band of Thugs is on a slightly longer reuse timer and the individual thugs have less hit points and damage than before.- Bruiser: Knockout Combination has a chance to stun enemies and deal additional damage for a short duration with every successful combat art they land.- Coercer: Possession no longer has periodic resist checks.- Conjuror: Plane Shift had its melee/spell criticals increased on its scout/mage pets, and health regeneration increased on the fighter pet.- Defiler: Defile causes enemies near the defiler to receive greater damage as they become closer to death.- Dirge: Oration of Sacrifice no longer has a reuse timer modification. It stifles the Dirge instead of stunning.- Fury: Call of Storms now has a 3 minute reuse timer.- Guardian: Obliterate is now a powerful melee attack that breaks through an enemy's defenses and lowers their defense modes.- Illusionist: Phase is much more cost effective than it was before.- Monk: Dragonbreath's arc area effect deals slightly less overall damage.- Mystic: Bolster had its percentages slightly lowered.- Paladin: Castigate dispels hostile effects from the paladin and damages all nearby enemies for each hostile effect removed.- Shadowknight: Pestilence is a DoT that continues to spread to other enemies in an area, as long as they have Pestilence active while they are killed.- Swashbuckler: En Garde will always trigger when the caster or enemy uses any defense modes, and grants the swashbuckler additional chances at dealing damage while using combat arts.- Troubador: Jester's Cap has an icon to indicate how long the recipient of the spell is immune to Jester's Cap.- Wizard: Fusion's arc was increased in size.Are we the ONLY class not mentioned? <span>:smileytongue:</span> <div></div>
Fennir
03-03-2006, 12:42 AM
To be honest, oftentimes that's a good thing. I see a lot of nerfs in there.<div></div>
SmakenDah
03-03-2006, 12:43 AM
<font color="#33cc00" face="Century" size="2">Wardens got no love either. i.e. they haven't sorted out the Warden wolf form ability not working with Shapechange AA or nerfed the Fury form from stacking with Shapechange.</font><div></div>
Caliga
03-03-2006, 12:52 AM
If we were in that list, they'd just nerfed something else.Ranger: Slightly lessened your ability to stand on two feet.<div></div>
KongstadPS
03-03-2006, 12:57 AM
<div>Well... they didn't nerf us....</div><div> </div><div> </div><div> </div><div><img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div>
Dirtgirl
03-03-2006, 01:00 AM
<div></div><p>:smileywink:<font color="#99ff99"> It could have looked something like...</font></p><p><font color="#ffffff"><strong>Ranger:</strong>*Sniper's shot will now do 50% less damage on a successful hit.*Storm of arrows will now only affect 2 mobs in any encounter.*The Disarm trap skill has been removed entirely</font></p><p> </p>
TaleraRis
03-03-2006, 01:08 AM
<div>No, Necromancer and Warden are missing, too. I don't think I see Warlock either.</div>
Carna
03-03-2006, 01:39 AM
<div></div>I personally wish Brigand wasn't on that list, so what's your point?
SpryYoungE
03-03-2006, 01:49 AM
<div></div><blockquote dir="ltr"><div><hr></div><div><p><img width="16" border="0" src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-wink.gif" height="16"><font color="#99ff99">It could have looked something like...</font></p><p><font color="#ffffff"><strong>Ranger:</strong>*Sniper's shot will now do 50% less damage on a successful hit.*Storm of arrows will now only affect 2 mobs in any encounter.*The Disarm trap skill has been removed entirely</font></p><p></p><hr></div></blockquote><p>I was getting so riled til I realized this was a joke. A little bit too realistic (and typical)...</p>
Danla
03-03-2006, 01:53 AM
<div></div><blockquote><hr>Fennir wrote:To be honest, oftentimes that's a good thing. I see a lot of nerfs in there.<div></div><hr></blockquote>no no no, those are called "tweaks" not nerfs....
draconetti
03-03-2006, 02:26 AM
i don't recall the removal of move and shoot for the debilitating line being mentioned in updates notes <span>:smileyindifferent:no new isn't always good news, they may just be keeping it as another "surprise" for us</span><div></div>
dbmoreland
03-03-2006, 02:43 AM
There are 18 classes mentioned in the update notes. Since there are 24 classes total that means that 6 classes are not mentioned.<div></div>
ADW123
03-03-2006, 02:49 AM
<div>Templars are also not mentioned, one of the worst off classes in the game alongside chanters and us of course.</div><div> </div><div>Sacrifice</div><div>63 Ranger</div><div>Unrest</div>
Dirtgirl
03-03-2006, 03:17 AM
<div></div>:smileyhappy:<font color="#99ff99">We know they weren't ALL mentioned, I think the OP was just using a little sarcasm to convey the fact that MOST the other classes are seeing some fixes, tweeks, changes, nerfs, whatever lol and we are still either getting the ninja or NO attention yet.</font>
Taubin
03-03-2006, 03:46 AM
<div><span><blockquote><hr>Dirtgirl wrote:<div></div>:smileyhappy:<font color="#99ff99">We know they weren't ALL mentioned, I think the OP was just using a little sarcasm to convey the fact that MOST the other classes are seeing some fixes, tweeks, changes, nerfs, whatever lol and we are still either getting the ninja or NO attention yet.</font><hr></blockquote>Aye, that's exactly what I was trying to get across, and it was EXTREMELY sarcastic <span>:smileywink:</span></span></div>
Avendelf
03-03-2006, 10:04 AM
<div></div><blockquote><p><b>Combat:</b>- Assassin: Vanish was changed to Exacting, which temporarily increases the damage and speeds up the reuse timers of all attack combat arts that have reuse timers of less than 1 minute.- <strong><u><em>Berserker: Juggernaut costs less health than before, and increases both critical hit and melee combat art damage</em></u></strong>.- Brigand: Band of Thugs is on a slightly longer reuse timer and the individual thugs have less hit points and damage than before.- <strong><u><em>Bruiser: Knockout Combination has a chance to stun enemies and deal additional damage for a short duration with every successful combat art they land.</em></u></strong>- Coercer: Possession no longer has periodic resist checks.- <strong><u><em>Conjuror: Plane Shift had its melee/spell criticals increased on its scout/mage pets, and health regeneration increased on the fighter pet.</em></u></strong>- Defiler: Defile causes enemies near the defiler to receive greater damage as they become closer to death.- Dirge: Oration of Sacrifice no longer has a reuse timer modification. It stifles the Dirge instead of stunning.- Fury: Call of Storms now has a 3 minute reuse timer.- Guardian: Obliterate is now a powerful melee attack that breaks through an enemy's defenses and lowers their defense modes.- Illusionist: Phase is much more cost effective than it was before.- Monk: Dragonbreath's arc area effect deals slightly less overall damage.- Mystic: Bolster had its percentages slightly lowered.- Paladin: Castigate dispels hostile effects from the paladin and damages all nearby enemies for each hostile effect removed.- Shadowknight: Pestilence is a DoT that continues to spread to other enemies in an area, as long as they have Pestilence active while they are killed.- Swashbuckler: En Garde will always trigger when the caster or enemy uses any defense modes, and grants the swashbuckler additional chances at dealing damage while using combat arts.- Troubador: Jester's Cap has an icon to indicate how long the recipient of the spell is immune to Jester's Cap.- Wizard: Fusion's arc was increased in size.</p><p>Is it just me but does it seem like the DPS gap widens even further now with those already out DPSing us?...talk about adding insult to injury. My conjurer friend is already talking about how powerful plane shift is and what he can do with a pet buffed with it. Just adds to the bitterness when they could easily have tweaked a few minor things to help us out. </p><div></div></blockquote>
Carna
03-03-2006, 10:41 AM
<div></div><p>Apparently Conjurors weren't doing enough damage **raises an eyebrow**</p><p>As I've said before, it's ok for a t2 class to be doing more damage than all the other t1 classes, but it wasn't ok for a t1 class to be doing more... I thought you'd absorbed that lesson by now.</p>
Avendelf
03-03-2006, 01:17 PM
<div>Yeah the only thing different about rangers is we dont look for targets to nerf next since we just got smacked down (at least I dont). Good, buff up the conjies and zerks, but throw the rangers a fricken bone here and get us back on par at least...lets all kick some [expletive haxx0red by Raijinn] instead of rangers on the sidelines while the others get to have the fun.</div>
Grimda
03-03-2006, 02:10 PM
<div>Nobody plays Ranger anymore since LU20 so why should SOE bother changing the class. </div>
KongstadPS
03-03-2006, 02:15 PM
<div></div><p>Ow hush, the people who likes the class for what it.... well is supposed to be about... ranged combat, still plays it! Ill always play it and I know alot of rangers will... The FoTM players can sod off for all i care <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>*wishes for sony to remove the interupted on all ranged CA's*</p>
Merkad
03-03-2006, 04:08 PM
Not everyone believes that silly line about range being in Ranger must mean we are meant to use ranged combat.Some prefer melee and others bows, I myself like a good mix with some magic thrown in for good measure. Either way, Ranger is not synonymous with Archer, even if they are better than most non Archers.I will play a Ranger regardless of how they deal damage or play, simply because I have always liked the lore behind Rangers.Merkades, 63rd Ranger.Siege, Najena.
Jaack Daniels
03-03-2006, 04:24 PM
<div></div><div></div><div></div><div>Good post :smileyvery-happy:</div><p><span class="time_text">(edited as to avoid starting the ranger-archer debate in this thread)</span></p><p>Message Edited by Jaack Daniels on <span class="date_text">03-03-2006</span><span class="time_text">03:26 AM</span></p>
Carna
03-03-2006, 04:28 PM
<div></div><blockquote><hr>Avendelfin wrote:<div>Yeah the only thing different about rangers is we dont look for targets to nerf next since we just got smacked down (at least I dont). Good, buff up the conjies and zerks, but throw the rangers a fricken bone here and get us back on par at least...lets all kick some [expletive haxx0red by Raijinn] instead of rangers on the sidelines while the others get to have the fun.</div><hr></blockquote><p>Well I'm not a Ranger so I will go so far as to say that arguably the best group tank shouldn't be outdamaging t1 and t2 classes. They sure as hell shouldn't be getting buffed by SOE while it's the current state of affairs.</p><p>Why do I say this... because SOE don't actually know what happening with the classes. People don't seem to realise that the only awareness the devs have of class issues is what we tell them. They don't actually know.</p>
Tarryn
03-03-2006, 05:00 PM
<div></div><p>Not meaning to start the same old ranger/archer debate, but in <em>this</em> game--EQ2, not EQ1--rangers are meant to be masters of the bow. That doesn't mean we should be gimped in melee, of course, but even directly from the EQ2 website ranger description:</p><p>"Rangers are unrivaled in their ability to hunt foes and scout dangers in the untamed wilds of Norrath. Known for sneaking safely through dangerous territory, Rangers use stealth, perception, and cunning to seek out enemies and fell them from a distance with a deadly volley of arrows."</p><p>Notice, it does <em>not</em> say "seek out enemies and annoy them from a distance with an irritating volley of pointy sticks--just to get their attention."</p><p>I like rangers and their lore too...that's why I've played them or the most similar class in every one of the 30+ MMOs I've played, not to mention every other RPG game. But this is the game SOE built, and I've played my character according to the abilities given. If they're going to completely switch that around, that's their option--but it means that I must reevaluate the game. Given how much I've enjoyed playing my ranger as they originally designed them, it's tough to accept this kind of change.</p><p>I feel like they've torn apart my sleek and powerful sports car and rebuilt it into a Yugo. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>Doesn't mean they've ruined the game, doesn't even mean that rangers can't be an enjoyable class (I'm sure some people liked Yugos!), but it's kinda feeling that way to me. I'm going to give them a chance to fix it, though--some part of me just can't believe that they intended the current state of affairs. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Teksun
03-03-2006, 05:33 PM
I just think it's kind of funny that BEFORE LU20 Conjurer pets could out DPS me. NOW they get a BOOST???? that's funny right there, I don't care who ya are....<div></div>
Sirlutt
03-03-2006, 06:37 PM
yeah Conjurors are the golden children right now.. i was in a group as my Guardian last night.. lvl 50..there was :50 Guard50 Ranger48 Wizard50 Fury51 NecroI was parsing.. DPS went like this:48 Wiz : about 115-150 usually50 Ranger : about 100-125 usually50 Guard : about 95-115 usually51 Necro : about 125-170 usually50 Fury : about 100-125 (when he wanted to DPS)I thought that was borked.. but then i realised I hadnt added the Necor's pet into the parser.. so i did so.the Pet was doing another 100-160 DPS.. on TOP of what the Necro was doing... really blew my mind.not to mention that an a large umber of occasions before the necro joined us I was in spot 1 or 2 as a Guardian... and often times had the highest hit. (Master 1 Blast)in my eyes both Ranger and Wizard need to be doing about 150-300 DPS in that situation.<div></div>
Racmo
03-03-2006, 07:13 PM
<div><blockquote><hr>Fennir wrote:To be honest, oftentimes that's a good thing. I see a lot of nerfs in there.<div></div><hr></blockquote><hr>no no no, those are called "tweaks" not nerfs....</div><div><hr> </div><div>Sorry, still not quite right. The phrase SoE uses now is "Bug Fixes". they fixed 7 or so bugs to the ranger class in LU20. No tweaks, no nerfs....bug fixes. Remember that for future reference. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><div>Tobi</div><div>49 Ranger</div>
TaleraRis
03-03-2006, 08:17 PM
<div>Well we're getting at least a little bone. Ranged auto attack damage is being upped, according to the Test LU21 update notes.</div>
Sirlutt
03-03-2006, 08:19 PM
which helps us solo how much ?<div></div>
TaleraRis
03-03-2006, 08:20 PM
<div>We can't cast our ranged CAs on the move, but we *can* ranged auto-attack while doing it. I can see this helping with bringing back our kiting skill somewhat.</div>
Writer Cal
03-03-2006, 08:30 PM
<div></div><div></div>Exactly. Every little bit helps. And hey, most LUs get a second update patch on test before going live, meaning we don't know yet if there's more in the works to help other areas we're falling short. But the fact that we're getting even this so soon seems to be a good sign to me.<p>Message Edited by Writer Cal on <span class="date_text">03-03-2006</span><span class="time_text">07:30 AM</span></p>
Dirtgirl
03-03-2006, 08:55 PM
<div></div><div></div><p><font color="#99ff99">Unfortunately I believe someone had it right when they said the boost in auto damage was mainly to aid NON-Ranger bow users. The Warrior and Bard classes for pulling and jousting. A boost in auto range will be what, maybe 100? 200? every 7 seconds on a long bow? IF you are autoing at all thats a whopping 15 to 30 more DPS for each time you auto. Honestly, if I let my bow auto range once between each bow CA when i back out that is maybe 7 auto attacks over the period of 50ish seconds while using 7 ranged CAs. So I figure on the highe end 210 more damage from my bow. I still am better off spamming all my bow CAs and running in to spam all my melee CAs without ever letting auto get a chance to fire more than a couple times. It will still equal more DPS.Of course these are figurative numbers on my end, but its hard for me to imagine SOE increasing auto ranged by more than 200. /shrugPlus, if you arent using the Adamantine arrows you are screwed anyway.Anyone found any Adamantine arrows yet? I mean besides the measly number we can summon.Sure would be nice if the merchants in KoS sold them, or even indium, instead of <em>Fulgiante</em>.....</font></p><p>Message Edited by Dirtgirl on <span class="date_text">03-03-2006</span><span class="time_text">08:56 AM</span></p>
Quillian Feetfa
03-03-2006, 11:15 PM
<div></div><blockquote><hr>KongstadPS wrote:<div></div><p>Ow hush, the people who likes the class for what it.... well is supposed to be about... ranged combat, still plays it! Ill always play it and I know alot of rangers will... The FoTM players can sod off for all i care <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>*wishes for sony to remove the interupted on all ranged CA's*</p><hr></blockquote>I've never been a FoTM Ranger. I started my toon with the intention of going Ranger since the beginning. I really enjoyed the class even before LU13 hit. As a matter of fact, I really hated to see LU13 hit, but after I adjusted my play style some I loved it. I just find it VERY hard to play EQ2 right now. I know I'll adjust/get used to it/change my play style (again), but overall, it just sucks. We shouldn't have to re-adjust our play style because SOE wants to jack our toons abilities all over the spectrum.
Saihung23
03-04-2006, 12:05 AM
<div><blockquote><hr>GTaubin wrote: Anyone see anything wrong with this? Taken from <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=stat&message.id=267">HERE</a><b>Combat:</b>- Assassin: Vanish was changed to Exacting, which temporarily increases the damage and speeds up the reuse timers of all attack combat arts that have reuse timers of less than 1 minute.- Berserker: Juggernaut costs less health than before, and increases both critical hit and melee combat art damage.- Brigand: Band of Thugs is on a slightly longer reuse timer and the individual thugs have less hit points and damage than before.<font size="5">- Bruiser: Knockout Combination has a chance to stun enemies and deal additional damage for a short duration with every successful combat art they land.</font>- Coercer: Possession no longer has periodic resist checks.<font size="5">- Conjuror: Plane Shift had its melee/spell criticals increased on its scout/mage pets, and health regeneration increased on the fighter pet.</font>- Defiler: Defile causes enemies near the defiler to receive greater damage as they become closer to death.- Dirge: Oration of Sacrifice no longer has a reuse timer modification. It stifles the Dirge instead of stunning.- Fury: Call of Storms now has a 3 minute reuse timer.- Guardian: Obliterate is now a powerful melee attack that breaks through an enemy's defenses and lowers their defense modes.- Illusionist: Phase is much more cost effective than it was before.- Monk: Dragonbreath's arc area effect deals slightly less overall damage.- Mystic: Bolster had its percentages slightly lowered.- Paladin: Castigate dispels hostile effects from the paladin and damages all nearby enemies for each hostile effect removed.- Shadowknight: Pestilence is a DoT that continues to spread to other enemies in an area, as long as they have Pestilence active while they are killed.- Swashbuckler: En Garde will always trigger when the caster or enemy uses any defense modes, and grants the swashbuckler additional chances at dealing damage while using combat arts.- Troubador: Jester's Cap has an icon to indicate how long the recipient of the spell is immune to Jester's Cap.- Wizard: Fusion's arc was increased in size.Are we the ONLY class not mentioned? <span>:smileytongue:</span> <div></div><hr></blockquote>Thats just awesome SOE, frickin awesome. I was going to make a post like "Sooo...what exciting changes has SOE made since I was banned?"</div><div> </div><div>Now I see, and SOE's role for rangers in their grand scheme of things is becoming quite clear. We are to be ignored. And at the same time they will nerf us by powering up the other classes...as if Bruisers and Conjurors out dps'ing us isnt an insult to the things told to us by certain members of the SOE staff.</div><div> </div><div>No utility, No Dps, what do we get? What is my role? Should I just hire myself out for tracking ability? </div><div> </div><div>BTW if you are happy with how your ranger is, groovy, absolutely groovy. Just ignore my posts from here on out...please,the last people I want to argue with or get into it with are the very people in this forum. To be perfectly honest, none on this site. I want to talk to the people who can make a difference at SOE. (as if that will ever happen)</div><div> </div><div>Sai</div>
Dirtgirl
03-04-2006, 12:46 AM
<div></div><div></div><p><font color="#99ff99">And I just discovered that Briuser master on Befallen, too. At least my guild's Bruiser that is getting it is sympathetic with our plight. He also is aware that he can easily out DPS me when not stuck tanking. Even in his defensive stance it can be close at times depending on my timers.</font></p><p><font color="#99ff99">I miss having Pally Amends on me when Im grouped with one.</font></p><p>Message Edited by Dirtgirl on <span class="date_text">03-03-2006</span><span class="time_text">12:48 PM</span></p>
Sirlutt
03-04-2006, 12:51 AM
*sigh* .. the days of NEEDING Pally Amends .. now those were some fun times !<div></div>
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