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Moncreat
03-01-2006, 09:43 PM
<div>Is evac suppose to bring the mobs up three floors with you to kill the group at the entrance?  I know if you evac and you are close to the mobs then they will come running to you, but I have never seen them evac with you.</div><div> </div><div>Has this happened to anyone else or is this just a bug?  It has happened to me 3 times in the last 3 days.</div>

Daxtyr_AnnonTuri
03-01-2006, 10:12 PM
yep this is what is happening to me in CT also and in Sinking Sands.   when we evac the mobs come to. kinda sucks

Exid
03-01-2006, 10:13 PM
It happens often in vertical dungeons, always has.  It can also happen depending on the chase distance of the mob you're escaping from.  But those chase distances have changed back and forth since the game was released.  I think they've settled down now though.  I recall when Undead would chase you forever, I was in TS near the RoV entrance and had to escape which took me to the docks.  A few seconds later, the skellys found me.It's annoying and I've always felt Escape should wipe the agro and have /bugged and /feedbacked it to no avail.  I've learned to live with it, and right now, I'd rather time got spent working on our other issues that have shown up recently.<div></div>

Fireci
03-01-2006, 10:29 PM
<div>Seems to happen more when fighting a named encounter.  I hit evac and the named mob pops at the evac point with me. </div><div> </div><div>Heck, we were REALLY deep in the Temple of Scale when things got out of hand and I evac'ed.  Sure enough, the mob came over with us, killed me, then broke off the encounter and ran back.  Guildies had a good laugh about it.  I don't buy the "he just chased you to your evac point since it was too close to break the encounter" argument.  I was clear across the dungeon when I hit evac.</div><div> </div><div> </div><div> </div><div>Fireci</div>

Gareorn
03-01-2006, 10:51 PM
<div></div>Yes, I evac'd (lvl 40 something) in SS when that named Shaman Gnoll that patrols the tears with his two cronies jumped me.  So I'm standing around the dock when up the beach I see these Gnolls running towards the dock and wondered, [Removed for Content] are Gnolls doing over here. LOL  Famous last thought.  They ran all the way from the tears just to chase me down.  It was like 20-30 seconds after the evac.  Funny stuff.

Star
03-01-2006, 11:03 PM
<div></div>I had this bug happen in Sanctum of the Scaleborn (not a vert dungeon seemingly) and the odd thing was that despite the fact that my grp had attacked the mobs and we evac cuz the MT dropped (ie everyone had agro) the mobs only killed me. When they killed me they had their agro boarder off (like they had reset) but they sat there long enough to hit me several times and kill me then ran off.

Teksun
03-01-2006, 11:42 PM
O don't have a problem with mobs following us. I DO have a problem with them waiting for us and killing us on our 'instant' evac. I know from a coding standpoint they are running while we are loading, but something COULD be done to fix that...<div></div>

Bithnar
03-01-2006, 11:47 PM
<div>One work around would be to "Yell" for help after the evac or before.  But this needs to be looked into.</div>

Teksun
03-02-2006, 12:10 AM
After does NOT work. They are waiting for you when you finish loading. Before would possibly work, but who the heck remembers on the FIRST evac?<div></div>

TaleraRis
03-02-2006, 01:00 AM
<div></div><p>Yeah, had that happen in CT the other night. Bad pull, got some adds, evac....and they all came back to the entrance with us.</p><p>The funny thing is I got the Revive box, but I zoned at the same time. Somehow I managed to still be alive with the Revive box up and when I zoned back in I just closed it and things were fine. It was very odd.</p><p>We were getting horrendous lag though. Maybe it has something to do with that.</p>

Gareorn
03-02-2006, 01:22 AM
<div>My evac is macro'd to tell the group we are evacing in three seconds.  A get around the bug would be to add yell to the macro.</div>