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View Full Version : PROOF stream of arrows is broken - please fix


Fennir
03-01-2006, 09:12 PM
This spell is supposed to fire a shot every 1.5 seconds.If this is the case, why are there gaps of up to 3 seconds between shots on this parse?I knew it was broken when I watched it shoot, but here is the undeniable proof.  Please fix this.<img src="http://www.improvmasta.org/eq2/brokenstream.jpg"><div></div>

dbmoreland
03-01-2006, 09:41 PM
Interesting. Doing the math for each encounter the AVERAGE stream shot "cast" is 2.15, 2.36 and 2.41 seconds. Could this be a server side lag issue? Does anyone have any parses from BEFORE LU20 to compare this to. Did we really average one stream of arrows shot every 1.5 seconds according to the log messages before LU20 or were there times when we really averaged 2.0 or even 2.4 seconds between each shot? Does anyone have parse logs for longer fights?No question, there is definately a problem here. The question is, what is the source, is it server lag, a true change in the CA itself or something else? Sony???<div></div>

Fennir
03-01-2006, 09:50 PM
<div></div>I can help you with that.<b>Here's a pre-LU#20 parse of stream.</b>  Notice the delay is almost perfect for 1.5s:<img src="http://www.improvmasta.org/eq2/pre20stream.jpg"><div></div><p>Message Edited by Fennir on <span class="date_text">03-01-2006</span><span class="time_text">11:56 AM</span></p>

dbmoreland
03-01-2006, 09:55 PM
Sorry I cannot see the chart you posted, but that is the info we need to see that there is definitly something causing a change pre and post LU20. Do you have any longer parses so that we can see if it is a new longer consistant time (suggesting a change to the CA itself) or an inconsistant (but longer) time, suggesting a server lag or other "enviornment" issue, i.e. the CA itself is not "broke" the "system" is.<div></div>

jeorat
03-01-2006, 09:59 PM
<div></div>Perhaps you missed sunchild a few times? (times rounded up in your parse so 14:48.17.5 becomes 14:48:1<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />14:48:22.0    hit14:48:20.5    miss14:48:19.0    hit14:48:17.5    hit14:48:16.0    hit14:48:14.5    miss14:48:13.0    hit14:48:11.4    hit14:48:09.9    hit14:48:08.4    hit - 1,4 seconds delay here?14:48:07.0    miss14:48:05.5    hit14:48:04.0    miss14:48:02.5    hit14:48:01.0    miss14:47:59.5    hit14:47:58.0    miss14:47:56.5    hit14.47:55.0    hit14:47:53.5    hitEdit: typo<div></div><p>Message Edited by jeorat on <span class="date_text">03-01-2006</span><span class="time_text">09:00 AM</span></p>

nimbus2kgold
03-01-2006, 10:00 PM
<div></div><p>thank you for posting this. i dont have a parse of mine, but i have a stopwatch and i was timing the shots.  i found pretty much the same thing.  i really hope this gets looked at. </p><p>As it is now, my Master 1 Stream has been reduced to "macro: /g Running AFK! Streaming on, I'll brb!"</p>

Fennir
03-01-2006, 10:01 PM
I fixed the pre-LU#20 chart, should be visible now so you can see the problem.And jeorat: no.  read the parse.  there is one miss in there, and it's right there in the parse, listed as a Miss.Stream DID NOT FIRE in between parsed shots.  Every shot it fired is in the parse.<div></div>

Cron
03-01-2006, 10:02 PM
Fen: Looks to me like you are using ACT? Make sure you have the option clicked on to count a shot with no damage as a hit. Otherwise, I don't think it would get counted. You might want to look over the log yourself and see if there is a discrepancy. Just a thought. I could be wrong.

Fennir
03-01-2006, 10:05 PM
"Count a hit that inflicts no damage as a Hit in calculations" is checked in ACT and always has been for me.<div></div>